heh, I love your posts Davison. They are the joy of my afternoons, please keep them coming. Do not hold back because of the eventual lack of reaction from our side, rest assured we will carefully digest everything you say and “make it happen” !
Nope, the rules are exactly the same. What changes is the team situation, the involved scenario. Read Gabriel’s posts explaining the functionality carefully and come back with questions if necessary.
One doubt: are the board points distribution different in Fast and Medium ticker? Because I manage a small secound division team in medium ticker wihch received few board points and a not bad team in fast ticker which received like three times the board points the medium ticker received. If that’s a rule, it will only make things worse, as stronger teams will have a much better condition to develop than the smaller ones. As an example, the smaller team couldn’t reach the top rate in any investment topics, but in the medium ticker team reached the top rate in four of the seven investments possible. Something to think about!
^ no, x10000000000
keep the randomness and have training also, you still will not be able to controll if the player responds to your coaching/team he may be bad with you but go on to be unlocked by another manager ( so many players have done this)
Just checked the market, best 4 players available for transfer are still in Ajax. 26-27 y.o all around very complete players that would be great for any team in the game. Prices very low for the market conditions this days :D
http://www.rubysoccer.com/game/team_players/673
Maciel can go too, but only a huge offer, probably not worth-it due to his age :D
I don’t feel you should take the randomness out of the game. There is not much randomness, so why take the last thing you can’t control out of the game. I don’t like that idea one bit. Infact I find it unrealistic aswell. Players are born with some form of talent. Training normally only gives minor improvements. You actually think Messi had to train to get his type of ‘flair’? For you as an englishman, you think Gerrard had to practise hard to get his cannon of a shot? He was born with that talent mate :)
When I said fair I ment, we would all get the same type of teams, since anyone could easely train an attacker on high shooting or defender on high tackle. The fact you can’t control what stats players get makes it hard and thus intresting. All you seem to want is to make things easier for managers. Good managers will always find a way. Managers like Charles Cimitier, Filipe Silva, Dhimitier, Francois, myself and so and so on (for those I forgot). They all proven to always be able to start over and create a winning team.
I rather see things like player morale being implemented.
Started yo understand it better with Middlesbough, the team lost a lot of board points, it’s still manageable but for new managers that just started in a weak team I believe it will be much harder now than before the changes… Maybe some kind of board easiness for new managers would be a good idea…
The opposite thinking for teams that already have it all, the more improved your team is, the more points you should lose, same for manager ranking and experience… My board in MT’s Ajax should be more harsh on me :D
Funny how I have the opposite feeling. i was thinking about quiting. Ruby was getting boring. These changes now bring a new dimension to the game and lots of options. I guess we play the game differently.
First off, increasing your stadium was always a waste of money. The amount of money you put it, you could never ever earn back. I think 1 investment was like 20 seasons to earn it back. Also, I never ever had a bankroll at all :). My money was on the pitch. I’ve read more posts on the forum about “omg i lost my 800 mill”. Now it’s pretty cool and all you managed to get 800mill as a bankroll, but money in the bank doesn’t win you prizes, which is what football normally is about :). So personally I don’t understand that, but that could be me…..
I enjoy this game because of the strategic gameplay aspect. Mixing up lineups to make sure stamina is perfect for my games and I use the right guy’s vs the right opponents, this all to be as competative as long as possible in all area’s (league, international, cup)
I’m sorry to see you feel like this. It’s your right to play the game as you like, but personally I don’t quite understand. How you can enjoy yourself for that long playing just CPU opponents is beyond me :)
I hope you can change your mind about the new economy. Perhaps it’s an idea (now that you are back to 0 again) to change teams and experience how it is to play vs players in a league instead of cpu’s? May I suggest division 1 in England :)
Regards,
Sly
id call a training facility investment upgrade option. you can choose to have it at w.e level or not, depending on the level of coaching however have the upgrade investment only be able to match the ability of coaching , the upgrade to training facility would allow for more options like how fast they earn + attributes the coaching currently is completely not good enoguh for that
how wouldnt it make it fair ? and wtf is this fair shit. build your team the way you want it what do we acturally manage here ? having training I.E an investment upgrade 1-10 and a point system that can potentially help the player grow better, he may not. however if the player pays attention and learns then he gets better, just like real life.
im talking about each individual player focus on finishing, tackle, passing, speed, strength, header ect ect ect ect stamina, fitness ect
i really dont see how this at all wouldnt be fair in fact it gives the manager more actural managing other than set a formation, hope your high attribute players that look good on paper perform, throw in some very primative tactical options, subs, and the basic mentallity ( which also is bear minimum)
you decide what you want that player to be focusing on, you get to change it after lets say 10 ticks to something else, or the manager can option ( pick himself) ( in your case) an automatic training that does it for the manager.
w.e still think my idea would bring greatly much needed excitement in regards to home grown training facility ( thats what id call it)
customizing your own team is in no way unfair. this isnt about fairness anyway we are not friends in this game, we are enemies, we play to win, not to shake hands and call it a draw. fuck fairness in regards to managing, cheating is one thing but saying having the option of custom training schedules and skill focuses would be unfair is just bullshit
Fail to see the point in this financial system other than you controlling the economy 100%… I feel like im being put under administration, for me this is a very sad change in the game, and i hate that i cannot myself decide in which way i wish to spend my money. So all the money i builded up is gone, the stadium i spent 10 seasons to build is gone, and the board is controlling every aspect of my game leaving only a few decisions up to me. Sad…..
Will give this a couple of seasons to see if its as bad as it looks, but i lost a lot of interest for the game here…
Works, thx.
Did you seriously buy Soccersim?
you need to open rubysoccer page with WWW.rubysoccer.com, if you dont use the www for some reason those links wont work (as they have the www)
Hi,
When i get a mail with a link to a player then the link sends me to the login screen.
=========
From: Assistant
Subject: Lower transfer proposal
TEAM has made a transfer proposal for PLAYER whose value is lower than the specified price. You must lower the transfer price if you wish to accept this proposal.
=========
Being able to train certain stats wouldn’t make it fair. The randomness keeps it fair, otherwise we would all be stacked with 100 shooting attackers. In managersim you could train ‘attacking skills’ or ‘teamplay’, but I believe this was more fiction then fact. I always felt it had really minor advantages.
So i don’t think it will be in the advantage of the game to train in specific skills.
Player Morale would be awesome. Again, just like in managersim, that just stacking your team with youths for friendlies would seriously hurt your team performance, since they were unhappy most of the time because of lack of officials. This WOULD bring a new dimension to the game.
Even though I’m happy something like rubysoccer is around, and that it perhaps has surpassed Managersim on some levels, I still feel that even after 5-6 years since Managersim is down, it has not exceeded it. I still miss features that game had, which ruby does not. Rubysoccer to some level feels like an ‘easier’ game, since things are less random and more visible. I think others who played managersim can confirm, that that game had alot of ‘hidden’ things. Hidden stats or features, which made the game pretty dynamic.
But hey, a free game like this is absolutely awesome, and I thank gabriel/danillo for creating it for us. Doing it all in there spare time and letting alot of people enjoy it FOR FREE!
Keep up the great work!! Who knows where this game could eventually end up!!!
Regards,
Sly
Nice one :). Middlesbrough was in my thoughts aswell, since I managed it for like 4 years in Managersim (in eurotest)
- homesick, – doesnt like manager – wants to play elsewhere – deported due to arrest lol i want to see these things. give us managers more ability with our players performance
training should be an option also be able to pick what area per training session to work on.
a star system for fan favorates at the club. ect
make it happen
Great idea to transfer some points based on money saved!
good point on all counts Filipe. I think this is something we need to check out. Like my other post says, we need to see how everything plays out to before making more modifications so we know WHAT to tweak to best balance the game out.
I’m not sure this is the best way to go, managers now need to spend all their money every time but at the same time there wont be much to spend it on because there is no incentive to selling players, why sell when you just need to wait for the next season?
Also, how does a team loses board points? Only by preforming bad? If so you should probably get board’s expectations a little high, after a season or two in a team you get 100% performance every year… won’t this board points become irrelevant when teams get all their departments to 10? in a near future this seems likely to happen to many teams
I’m assuming this is in regards to the transfer market?
If so, i believe the market will run dry really quickly based on the current changes. I think what might “normalize” the market is introducing another variable such as player moral.
this way, not everyone will have the easy ability to just resign all their players. some will NOT want to sign with the teams and you would have no choice but to TL that player.
I guess in due time, once we see how the current markets become based on the new model, something will be introduced to kick start the markets again. (if its needed)
Wow, the gang is all here, I have been somewhat away these days, but with the competition the league will have It will certainly be an incentive :D
Next stop: Middlesbrough :D
any transfers only affects the CURRENT season vaughn. like the posts mentioned, if you sella player, the money you get is added only to the current season. the following season, the budget is reset by the board based on your performance. this is what will make improving teams a challenge. you can’t sell all your guys and fill it with youth in 1 shot (about a 20 player turnaround) you need to slowly build your team while making sure you achieve your boards expectations.
How about the transfers you do now, if you get payed (say like 20m for a player) where does the money go? Is it given to you in the next seasons budget? That sounds abit harse tbh. You get like 200m in a season due to transfers and might get only 50m back from the board? And if you don’t sell anything u still get 50m?
The money from players sold option is a cool feature, but goes it directly into your transfer budget from this season or for next season?
Hello there,
Decided to give it a try again after a few years, Soccersim was one of the most addictive online game ever!! Loved it!!!
Is the game a bit a live and good to wotk with?
Cheers!
Roberto
Eu concordo com troca de jogadores seria interessante nas negociacoes directas com outros treinadores para ter um determinado jogador sem que outros pudessem estragar o negocio.
Felix por exemplo quero et comprar um jogador e dou te dinheiro + um da minha equipa que estejas interessado… aparece outro e rouba te esse jogador olha eu fico a ganhar mas tu a perderes ehehe; com troca de jogadores isso nao poderia acontecer; no entanto devia claro pra evitar tipo de batota ser limitado a uma ou duas trocas por epoca entre utilisadores
@Gabriel: Perhaps it’s an idea to keep a % of the money? Otherwise I support the idea of being able to spend some extra board points. This way any div2 team can perhaps improve his points and get a better and improved position to build their team and promote to div1.
@Filipe: You had your time and success with Manchester United, give someone else a chance to do some great things with it :). Also, it’s not just me who moved to England. “We all” joined England :). Charles Cimitier also just joined, but we made a choice to start from Div2 to make it a challange. Man U was relegating to div2, so I went for it. It will however be a great challange I think with this new Economy. My board won’t be happy with the relegation (which i obiously had no part in), so I will probebly get a shitty budget and lose board points :(.
But hey, ‘we’ wanted a new and real challange and some time ago someone said here on the forum, it’s only a real challange to join a div2 team in england and then promote and win prizes :). I’m sure you can think of someone who could have said that :).
@Felix: I plan on promoting as fast as possible to div1, so I’m affraid I’m going to have to keep some of the older high shooting attackers.