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March 07, 2013 12:50

57 posts(s)

 

Davison, are there any good players at all? You seem to thin they’re all garbage. Ever think maybe just yours are “piles of piss” seeing as how you religiously finish midtable or worse?

 

March 07, 2013 12:36

639 posts(s)

Donator

 

Davison, do you imply that there aren’t even chances for everyone?

 

March 07, 2013 12:19

340 posts(s)

 

I can understand some of the criticism made about the players and performance, as I mentioned earlier failing to understand how a computer managed player is the top scorer, while there are at least 20 better strikers than him, while playing in a mid-table team.

Nowadays everyone has at least 1 95+ striker, so someone has to score goals of course. Tactics is a bit too random in my opinion but maybe I am not paying enough attention to HOME GAME advantages. Maybe I should play with different team/tactics depending on the opposition instead of having one setup for all.

I don’t know, but understand the frustration. We all have been there.

/BK

 

March 07, 2013 11:30

678 posts(s)

 

I’ll reply in a PM :). Let me finish lunch first :)

 

March 07, 2013 11:22

828 posts(s)

 

im sorry for my rant but its how i feel

 

March 07, 2013 11:14

828 posts(s)

 

thanks can you fix the rest of the game now ? :) im serious

 

March 07, 2013 11:07

828 posts(s)

 

so full of shit its not even funny. well the rules and conditions you speak of dont apply to this team. i had a great team full of 95’s and it ment fuck all finished low. my tactics werent the problem, the players would play well 7-10 then next game play like 5-6 then 7’s ect inconsistant shite. and it didnt even matter who we were playing. beating the eventural league winners every season yet losing to shitty teams with no managers ? whos team was a load of shit ? sly stop defending the game. its fucked. the attributes mean nothing, transfer market is dead, money means nothing now, there literally zero managing done now other than subs, scheduling friendlies, watching youth play every game and not gain shit with 10 coaching, the list is continuous. i appreciate the work that went into this game i really do. however how long does it take to improve this game. i dont see much improvements 2-3 max since when i started is this good enough ? i dont know maybe im expecting too much ? maybe i see the fucking full potential in this game and it pisses me off that things spoken about YEARS AGO still have yet to be fixed, upgraded ect ect ect ect ect

if your going to do something, do right. otherwise dont bother. im a loyal person, i dont like watching shit Die due to inaction or someones disagreement about fairness. i for one couldnt give a fuck about fairness. managers make thier own fairness which the options ive proposed. you either utilize them right or not.

whats not fair is the current pile of shit state this game is in

whats not fait is having 400m in the bank being fked off to oblivion

whats not fair is having 95 attribute team not even getting into champ league or europe.

whats not fair is shit 80 avg teams beating me when thier players are piles of piss

why am i even repeating my self. every fucking year since this shit started. same ol shit

 

March 07, 2013 10:50

116 posts(s)

 

Medium:

Transfer Budget: $435,397,150
Wage Limit: $1,374,934
Current Wage Total: $884,688

Fast:

Transfer Budget: $421,983,749
Wage Limit: $1,721,522
Current Wage Total: $818,096

what to do with that money?
I can not pay the amount that I want the players, and nobody wants to sell superstars.

 

March 07, 2013 09:38

678 posts(s)

 

@BK: My insights in the game are the same as everyone elses. I’ve learned this game by playing and paying attention to what happens. All other know how besides playing and paying attention comes from the forum posts from gabriel about the game and from reading the wiki. Player development can be found here: http://www.rubysoccer.com/mediawiki/index.php/Players_Evolution. I

@Davison:‘your lucky to get your player into the 90’s even if you do that player plays like shit’ ……

Ok, not sure how you come to this conclusion. You know there is no morale. It’s all very basic. They don’t have good day’s or bad day’s. A player won’t just ‘play shit’ because he didn’t get enough sleep. He will always do the same thing. Trust me when I tell you, that if you have a team full of players with 90 stats, you will be able to win the league, the cup and the CL.

All I can say is, pay attention to Manchester United in div1. I’ll show you how ‘easy’ it can be to turn a team around in a short amount of time. Remember, I work with the same economy and the same rules that apply to you. I’ll see you next season in the EPL…..

 

March 07, 2013 08:44

1,003 posts(s)

Administator

 

Don’t overeact :). Fixed a few hours ago.

 

March 07, 2013 08:32

828 posts(s)

 

you are completely missing every point so im done, no use explaining playing 5 matches for 1 attribute is stupid. even more so considering the transfer market is useless.

your lucky to get your player into the 90’s even if you do that player plays like shit. as berhan mentioned in another thread attributes are flawed. why have them if they obviously mean nothing also. dont bother with another retort. you dont have one. the game speaks for itself ZzzzzZZzzzZzzz

 

March 07, 2013 08:30

340 posts(s)

 

You guys need to get laid (and I do not mean with each other but it’s really up to you). :)

No matter how you feel about the things being the way they are, it is what it is, you have to deal with it!

Good/Bad labels can be very biased depending on your own view on things, but more important is to think in terms of “Right” and “Wrong” in order to create a better game.

Davison, if you have a suggestion to a better youth system, put it in the suggestions, and see how many will like it, if majority of players do, developers may do it. Or not. That is the reality, no need to get upset with things not working as imagined (by you).
If you do absolutely want that things will work as YOU suggest and only like that, start making an own game, make the best manager game, and I will try and pay for it if I like it. I am sure others will too.

Sly, I am not sure how much insight of the game you have, and I mean on the bellow-the-hood stuff, like player entities, formulas, calculations, how stuff really work, but if you do know that, perhaps tat information should be educated to all somehow, maybe we need a wiki page about it? You sound like the right guy to author such a page if you’d like to do it of course.

Having said all that, I agree to some of the criticism because it’s based on not knowing how the game really works. An other way of looking at this is: “Do I really want to know how many xp points every turn gives and so on?” Is this a management game or an adventure game? I am sure some people would like to count how many xp points they got on each player and turn, some have their own excel-sheets to calculate stuff, and that is really cool.
I think also the question that bugs me is: can I play the game optimally without having to do all that xp calculations on excel and so on.

THIS is really interesting to me, because, aligning to one of my suggestions previously, my answer would be NO, you can not get the optimal results (in this case) for your youths, without doing that EXTRA research. So people doing that are perhaps being rewarded for their extra work already.
By giving equally to all, are we saying that all people should get the best results for just logging into the game?
I still think there should be different kinds of rewards depending on HOW you play the game.

Sorry, too much, I guess this should go into suggestions section, but I am sure no one reads this long texts, and now I have worked my keyboard for a day. :)

/BK

 

March 07, 2013 08:12

678 posts(s)

 

Let me comment on some things here.

Model is become you reading way to much into it 3+3+3+3= 12 pts for 4 matches and you still havnt even meet the fucking 1 attribute point gained.

That’s correct. That is indeed 12 points, I said you needed 15, so you need 5 official matches. Not sure what you want to gain with this statement. According to this logic you could have also said something like 1+1+1+1+1+1+1+1+1+1+1+1+1+1 = 14 points for 14 friendlies and you still don’t gain 1 attribute. Yes that would have also been true. Like I said it’s 15 points, those are the facts.

esp if player growth completely ends at 25 which in its self is unrealistic.
This is also not true. A player will stop growing when the predetermined amount of stats he was allowed to gain is reached. So, this meens if he hasn’t unlocked all his stats, he will keep on increasing untill 30 years of age. When he hits 31, then yes….. he will not increase anymore, even if he did not unlock all the stats he was allowed to unluck. From personal experience I can say that it’s really not hard to make sure a player has unlocked all his stats at the age of 24.

You keep talking about having a realistic game, but you need to realize it’s pretty darn hard. Also, trying to make it very realistic wouldn’t necessarily improve the gaming experience.

So, to conclude, everyone is allowed to comment on the game, either criticise certain aspects or suggest improvements, that’s all good. I think we all respect your suggestion to the game. Perhaps development indeed could be changed. Personally I wouldn’t mind a player growing faster as well. However I don’t think it’s helping rubysoccer if you simply state things that are not correct. That’s just my opinion….

 

March 07, 2013 07:57

828 posts(s)

 

^ good post spoke my mind there berhan agreee!!!!!!

 

March 07, 2013 07:52

828 posts(s)

 

since when did making a statement on how poor youth development model is become you reading way to much into it 3+3+3+3= 12 pts for 4 matches and you still havnt even meet the fucking 1 attribute point gained.

its shite it has been this way. a youth player should gain experience points every game, as they grow older the frequency should drop. simple yet logic seems lost

and this whole thing about making youth unpredictable fine but a focused training should be up to the manager. as gabriel stated a focus option in training would suffice. Offensive or defensive.

keep attribute area random i dont mind that, the frequency of which they gain them is completely unrealistic. if you focus on offense then some offensive area will improve randomyl as with defense ect
the whole system isnt good enough. esp if player growth completely ends at 25 which in its self is unrealistic.

with that said, look how many people have left this game, and tell me im wrong. this games in decline and i hope that the positive measures are taken to fix it.
my way of helping is applying my solid ideas. its ok to disagree with me but facts dont lie no more excitement in the game

ps when i say right now i mean its been shite for a long time including currently.

hope that helps

 

March 07, 2013 06:57

678 posts(s)

 

“yeh how often the youth develop is really poor right now even”. Dude seriously? Explain the words ‘right now’ for me please since I’m lost. You make it sound there has been some kind of change in youth development?

Now I don’t want to pull rank here, but I have these 2 red words under my name saying ‘Game Master’. TRUST ME when i tell you, that players have increased the same way for the past 50 seasons. NOTHING WAS CHANGED. There is not a mass conspiracy with your team Davison. It’s not like players with you increase less then with other teams. I know it’s hard to believe, I know you pointed out time and time again players don’t increase wityh your team like they do in other teams, but that’s just not true.

Let me explain the system 1 more time. With coaching 10 a player needs 15 xp points to increase. You get 1 for a friendly, 3 for an official, 4 for en EL game and 5 for a CL game. He can increase between 1-6 stats each time he get’s to 15 points.

This is what I pointed out in on other replies of mine to your posts. This is not called random. That’s the only ‘downside’ of ruby. It’s all pretty basic. I know exactly when a player is going to increase and if you have the know how, you could even backtrack how much he has already increased. Thus making youths still very predictable, something Managersim didn’t have at all. The only thing random about it all is, you don’t know which stats would increase and you don’t know how much in total he will increase. So a player could get a nice amount of total stats, but if he increases in the ‘wrong’ primary or secondary stats he might not be as usefull. Thus I said being able to train specific stats would take out the last randomness this game even has.

 

March 07, 2013 06:56

340 posts(s)

 

Davison, it has the same meaning for all managers though, no?

We should learn from this, that’s the whole idea.

Sly, I am not missing that point, and you are wrong, cheating will always be going on, you have just not seen it.
Read before you post, I am supporting the change, I too think this is good, and in fact if no one would not be able to transfer any player for say 10 seasons I wouldn’t be the one to cry about it. As long as you can make money on transfers, you can cheat. People cheat because they think it’s not a big deal, just a silly game, no one is selling me this and that, I have no chance playing the fair way etc..
The excuses are countless. What needs to be done is steps towards minimizing the needs to cheat.

If you had very clear “cause and effect” on everything in the game, then people would know how to play the game to reach the success they are searching.

For example, I can not figure out why a striker in Premier league is a top striker while his attributes are OK, but compared to many other strikes worse?! Shooting 84, speed 83, dribble, control, and header are above 90, but that still is interesting, as this is not the best striker (on paper) in the league.

Is there something one is missing?
Is it just random?
The random factor should be there I guess, but should it be that decisive?

I think the next step should be introducing “player morale”, that dictates the players behavior, influence on team, performance of self and team, and so on, and that might somehow slow down the player trading behavior of many managers.
It’s simply is unreal to trade 10 players each season, specially if we are talking top class players.

All changes are good, at least for learning.

/BK

 

March 07, 2013 06:36

678 posts(s)

 

I believe you are all missing one very important point. There is no cheating going on atm :). Trust me when i tell you, there was plenty going on…..

I’m sure we can balance things out, maybe with some small tweaks, but the economy change was just very very needed. If you only knew the headaches all that cheating provided the Game Masters now and then. I’m sure things will all turn around.

 

March 07, 2013 03:49

828 posts(s)

 

take a look at sunderland

 

March 07, 2013 03:49

828 posts(s)

 

yeh how often the youth develop is really poor right now even with 10 coaching.
i agree with jorge

 

March 07, 2013 01:01

57 posts(s)

 

One suggestion for next season: board points to increase the youth team. The more points you give to the youth, the higher is the probability of a reasonable good player to appear. Also provide a greater improvement with matches (including friendlies).

 

March 06, 2013 22:59

828 posts(s)

 

hes right though, money has ZERO meaning now

 

March 06, 2013 22:16

340 posts(s)

 

Amac, I think this update is very good, now managers have to manage what they got.
One of the weakest links in the game has been the economy, I think this is major step in the right direction, please try to see it form the perspective of what it means for the game.
It’s still early to see the full result of what this means but surely it has made harder to play in certain (unrealistic) ways.

We are all here for beta-testing and fine-tuning the mechanisms of the game, right?

/BK

 

March 06, 2013 21:38

241 posts(s)

 

Well I am not really trying to get a quality player I was just trying to make a point. Thanks for spoilig it :)

I know I will never get a response. 300 mil is worth shit and this update sucks no disrespect to developers.

 

March 06, 2013 21:19

609 posts(s)

 

Relax? This is a nightmare!

 

March 06, 2013 21:18

609 posts(s)

 

Think he didn’t ment 1 player for 300m :)

 

March 06, 2013 20:29

4,300 posts(s)

Administator

 

FastTicker tick is stuck. I’m on vacations in Brazil and Danilo is most likely getting ready to go to work, so I’m not sure when we’ll be able to look into it. Just relax for now :-)

 

March 06, 2013 16:15

678 posts(s)

 

I’m affraid that this isn’t possible at the moment. Currently there are no players who have a worth high enough to be listed for 300mill. You are not allowed to simply list a player for the amount you want. It’s only a 3 or 4 times the amount of the value the player has.

So right now all this money will really do you no good I’m affraid :(.

 

March 06, 2013 14:15

241 posts(s)

 

Spending upto 300 million for a top class player or prospect max age 23.

Please post or send ingame mail.

regards

 

March 06, 2013 09:46

639 posts(s)

Donator

 

An easy improvement for scouting would be to have better search possibilities. Search for minimum player value, maximum player price, boolean search, etc. The higher your scouting, the better the search possibilities.

And perhaps an option to get a notification if a player gets fired/released?