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March 13, 2013 12:14

301 posts(s)

 

I believe the difference between the wage total and wage limit is removed every 3 turns from your transfer budget. question is, once your bidget reaches zero, what happens then?
I thought this was only possible while singing your own players though and not free agents.

 

March 13, 2013 12:08

340 posts(s)

 

You guys serious or joking?

I am talking about creating a product/service/brand that will be something people can play and enjoy when it’s ready, and you are moaning about not being able to buy this and that player..

Talk about pearls to the swine… Really embarrassing..

/BK

 

March 13, 2013 09:36

639 posts(s)

Donator

 

I think there was something posted about it recently. I don’t remember exactly what, but there is a negative consequence of overstepping the wage limit.

 

March 13, 2013 04:56

57 posts(s)

 

Browsing the free transfers, had 27,575 available for wages. Figured I’d take:
Jamie McFarlane M L 35 Season 81, Turn 104 144 $27,575 $19,896,055

So I put in a bid at max available funds. I also put in a bid for:
Luke Fewings DA LR 30 Season 81, Turn 104 144 $27,575 $22,426,074

Same thing, max wages. As you can see I managed to sign both of them on the same turn, and now have a wage budget of:
Wage Limit: $657,470
Current Wage Total: $685,045

I would have done this a bunch of times on this last if I knew I could :P

 

March 12, 2013 20:25

803 posts(s)

 

Just be patience guys, I’m sure Gabriel and Danilo will understand our preocupations and make things better for all, unfortunatly we can’t pay them to work 24h a day for us :D

 

March 12, 2013 14:15

123 posts(s)

 

Well, now i,m thinking like Rui. I like realistic, same if have cheaters…
I,m waiting. Telling the truth, not enjoying the game now like before…
Now, its money for nathing (Pink Floyd). No players to buy…
Will wait. If dont have good options, i still like SS. So, Go,gogoggogogo….

 

March 11, 2013 22:25

340 posts(s)

 

no no, you’ll see me every day, you’ll see the suggested things working (on a game) later on, work has begun… ;)

Anyway, I think it’s very nice not having to worry about transfers for a while.

 

March 11, 2013 13:54

74 posts(s)

 

i haven’t made any comments about your solution :)

buy low/sell high is what low/medium real clubs do all over the world to became better one day be a top club. RS problem is that cpu clubs buy players for stupid money, that was the biggest problem in my view.

yes, i claim the old days were much better :) (but maybe i’m wrong, i have an opinion but i understand it could not be the best one)

one thing is true: now i set my team, 5 minutes/day, and that’s it. i spend more time talking to you at the forum than playing the game :)

ps – there will always be cheaters. and one thing i never understood is to cut the fun of honest managers because we have cheaters. cheaters used to piss me off in ss/ms days but then i learned this: just play the game and ignore them. there’s few sucessfull cheaters and those ones you have to kick out from the game (even if they came with other account, they will have to start over again until they can have sucess again and that is not so easy nor fast)

see you in 6 months then :)

 

March 11, 2013 12:28

340 posts(s)

 

Rui, cool then.

I am guessing RS won’t make the changes suggested, I will do them on my game and we can talk again in 6 months.

Actually it is your own perspective (and few others), you want the old ways back (the chaos) so you can manage your own economy. Management game is not ONLY about the economy and transfers, it’s the whole picture. People complained about not being able to buy/sell stars, I presented a solution. If someone does it or not, not really my decision, but to claim the old ways were better is just insane. It was cheater’s paradise. Be honest, it was bad. Maybe you have played all management games like that. Buy low, sell hight, like farmville only football players.. Come on, do you want to see another game like that? I want to see a game that is better than the rest.

Anyway, we’ll talk in the subject in 6 months again.

/BK

 

March 11, 2013 11:39

74 posts(s)

 

it’s not my own perspective, don’t be naif. if it was i would be complaining about all the money i lost and i’m not. i’m talking about having more or less fun. and if we can’t manage your economy, it’s less fun. like if, from now on, you couldn’t manage your tactics, it would be less fun. i believe it’s better for the game to have more aspects to manage rather then few. it’s pretty simple

cheers

 

March 11, 2013 09:32

340 posts(s)

 

I don’t know how you think the game should be like?!

I try to give ideas and suggestions that would make the game a better product/service, more realistic and more than just a market management game. And depending on your personality you can play “many games” within this game, that is my goal, NOT to make it how I would like to play it. Don’t we want bigger audience for the game? Don’t we want to get rid of the cheaters? How do you do it? Not by the way it’s been – for sure.
Taking in new things into your consciousness hurts, I know, but try to see things from other perspective than just your own.

BK

 

March 10, 2013 23:00

74 posts(s)

 

oh, btw, and to put it on realistic basis, a team that would offer a wage 5x up to a player, there’s not much his club could do to avoid that player to go. the club would be almost forced to set a price and the player would go. in RS, we have loads of star players in a lot of second divisions teams. no logic, no realistic, less fun. this is a fact, not an opinion.

 

March 10, 2013 22:53

74 posts(s)

 

“What are you talking about, you can sell/buy players, maybe not the ones you want for the money you have/can offer but that has been the reality of all games of this type.”

really? are you sure, Berhan? cause the way it was all managers had to sell a few great players so they could have money to buy another great players. it’s what i call manage your economy. for example, i sold top defender Ignacio Lastra to dynamo moscow for 300m so i could buy the next great striker in the market. at the moment, i won’t sell any top player before 35 yrs. is this realistic, as you claim it should be? don’t think so…

“I am not saying that you shouldn’t be able to buy/sell, but saying that I wouldn’t care less if I couldn’t get a player form the transfer market, I’d manage anyway.”

hey, everybody would manage anyway, that’s not the point. the point is to have more or less fun.

 

March 10, 2013 19:31

340 posts(s)

 

Filipe and Dimitri, read my post fully again.

You will still deal with players, I am talking about the real big transfers. Before this big economy changes you could see a lot of 150M+ deals for good but not so great players.
Is that the kind of deals you are talking about?

I am talking about addressing the issue with people hanging on to the best players because they are not getting paid the money they think players are worth.
My suggestion will unlock buying such players, so even if the manager doesn’t want to sell the player because others can not offer say 400m for a super player, the club could still sell the player, OVERRIDING the managers decision, and the reason is manager not reaching the goal set by the board.

The suggestion will also add an other level of management depth to really try to reach the goals or you may lose a player or two, then you have to start re-designing your strategy. A more difficult game, but a lot more fun.

You will NOW be able to do the BIG deals, but THOSE will take time to put in reality, thus making it not too interesting for the cheaters to get involved in, as it would take time to make those happen.

So this suggestion solves the issue with not being able to buy the players you want and can afford.
Realistic ? Quite so, as those deals will cost a lot of money and in reality the club will sell any player the club feels the offer is too good to refuse, even if the manager opposes to such a deal, right?

BK

 

March 10, 2013 18:07

104 posts(s)

 

Filipe nem para isso ele teria jeito; fala que foste despedido uma vez mas ele poderia o ter sido dezenas de vez; mas ninguem quer treinar a equipa dele que praticamente nunca ganhou nem ganhara muito mais algo…

 

March 10, 2013 12:31

803 posts(s)

 

You do know a team’s name means nothing in this game right? You probably should know that before anything else…

Anyway, I guess in a few seasons you’ll consider Middlesbourg a pre formed team also so, it’s like talking to a wall, only the wall wont say stupid things… Why dont you try a wall carear? :D

 

March 10, 2013 12:23

803 posts(s)

 

Sure Berhan, I just suggested the injuries because it seems simplier to implement. Just changing some formula I guess. At the moment injuries have almost no importance to me, one less department to worry about.

Your suggestion seems fine, but I guess will take longer to implement.

 

March 10, 2013 12:13

803 posts(s)

 

You can have the points available for your performance at the moment, the closer to season end the more acurate those points will be…

Most teams have no more matches after the main league ends, those ones already would know how much points they would have with much time to prepare for it…

 

March 10, 2013 11:14

609 posts(s)

 

True, but what if you get more or less points next season? The planning was kinda useless then :)

 

March 10, 2013 10:22

803 posts(s)

 

I dont remember who but someone said “what happens if a manager can’t login in the first 13 turns of the season?”

The game would distribute his points to the departments automatic.

This could easily be avoid if we have access to a prevision table of departments next year. I believe it isn’t hard to implement. This way managers could start planing their strategies for next season earlier, without the danger they cannot plan an entire season…

 

March 10, 2013 10:14

803 posts(s)

 

Berhan, dealing players is one of the most interesting parts of the game for many people, me included. As the market is now I understand Rui’s point, a developed team needs to find better players, and they should as they have the means for that (much hard work from their managers to do it). At this point you’ll only find a top player in the market if the manager selling is stupid or not a real person…

Comparing to the real life, if this was the situation Cristiano Ronaldo would never leave Sporting, no matter if there are teams willing to pay 15M or 94M for him… Sporting would have no use for 15M, Manchester would have no use for 94M…

Cheers

 

March 10, 2013 10:14

828 posts(s)

 

^^ who said that ? im not going to read through it to find it

 

March 10, 2013 09:15

639 posts(s)

Donator

 

“How about the buying selling is NOT handled by the manager but by the club agents/lawyers/whoever.”

That would make the game less fun for a lot of people.

On topic, I have an old 90 goalkeeper for sale for almost nothing.

 

March 10, 2013 08:29

340 posts(s)

 

Also, another investment entity could be born with that idea, media reach out mechanisms, that would aid you to get the masses behind such a move.
Some players would never want to play for club X, because of the club or because of the manager, the media investment entity would work to increase your moves of the players.

And looking at the current situation with the transfer mechanisms, I think this could be a good solution, because you can always get young/ok players from the transfer marked, but to get the experienced and great players you would have to work a bit harder than just showing some money..

/BK

 

March 10, 2013 08:24

340 posts(s)

 

What are you talking about, you can sell/buy players, maybe not the ones you want for the money you have/can offer but that has been the reality of all games of this type. How do you address the issue with offering x amount for a player, manager refuses, then he leaves, along comes a new manager and sells the player for half the money you offered and it’s deal done…Maybe cheating, maybe not..

So again Rui, do you want a realistic game or a fantasy game?

I am not saying that you shouldn’t be able to buy/sell, but saying that I wouldn’t care less if I couldn’t get a player form the transfer market, I’d manage anyway.

Now this made me thing about something else.

How about the buying selling is NOT handled by the manager but by the club agents/lawyers/whoever.
What you could have is (at start of season, when choosing investments):
- a list of great players (listed by pos, skill and team)
- check box with “Season top scorer”
- check box with “Season top defender/mid/goalie/striker” which is the highest average rating for those players.

and simply give the club mission to get that player. That is a game/deal between the clubs.
And if any of your players fall into that category, the club can tell you, that you have until the end of season to GET to pos X, if not, we have to sell this player. Perhaps your top player. Why?
Because the club economists think it’s better to cash in your 100 skilled shooter than letting you finish 8th-12th for 10 season and then he becomes too old to be sold.
SO you have a meta game about keeping your players, if you want to keep your best player, then you have to fulfill your season goal.
We do have goals for seasons but if we do not reach them – NOTHING happens!!
Why not? The management (club) should say, sorry but we simply have to sell, player X, to keep the economy floating.

That can be really fun thing really, to really get the player you want even if the manager would refuse to sell the player to you, then clubs could still make the move possible based on how you both manage with your duties.

/BK

 

March 10, 2013 08:10

340 posts(s)

 

why make the injuries last longer?

Why not make the “match fitness” lower, that is simply another variable trained by playing matches often and letting physios fix players after that, perhaps match readiness (physical shape) is better. The better the player is at this, the less the injury risk. People not paying attention to that area will not be able to play the players that very often. Also being good at that area will get players fitness quicker up to 100% stamina/fitness.

/BK

 

March 10, 2013 06:23

828 posts(s)

 

so how managers are we losing a day now ?

 

March 10, 2013 06:16

828 posts(s)

 

piss off filipe go manager another pre built team

you wont bring middlesborough up might as well stick to what you know. managing a team that already is built for success :)

i have never managed any other team in this game. you skip around like its musical chairs and you won ALL your shit with a pre built team

look at how well you did at newcastle LOL!!! fired

you managed the scum shameful

 

March 09, 2013 20:47

74 posts(s)

 

“Do we want a realistic game or we want a fantasy game, I think the question goes towards that kind of reasoning.”

Hi Berhan, this is other typical argument i saw in SS/MS times :)

Realistic? How many seasons do we play in 12 months? This is a game. And we just have to deal with the inflation, which i must say it was very realistic the way i see it

“If I can not buy one more player ever again in this game, I would still enjoy the game.”

Is it realistic? :) hummmm…

People stop play this kind of games if they cannot buy/sell players, not because other economic problems.

the fact is, i don’t need to manage my economy at the moment…

 

March 09, 2013 12:35

803 posts(s)

 

Those crazy high wages are very rare I believe, we have seen some recent ones but still… A manager that joins the game, puts his best players in transfer list for some symbolic prices and then never comes to the game again, you know what that is… Those players probably haven’t gone to the real cheater, but I bet he was one of the managers offering, no surprise those players gone with crazy wages, but as I said, a few cases caused by a bigger problem in my opinion…