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May 10, 2015 11:31

803 posts(s)

 

After a bunch of diferent combinations still cant see them. The last error:

AccessControlException
access denied (“java.net.URLPermission” “http://www.rubysoccer.com/match_repay/replay_field.png” “:”)

I’m using Chrome 64bits and Java 8u45 64bits. Configured java exceptions: http://rubysoccer.com/ and http://www.rubysoccer.com/

Can anyone help?

 

May 09, 2015 13:29

803 posts(s)

 

Still cant see any match replays because of the java thing.

Can anyone tell me wich java version is using to make it work?

 

May 08, 2015 21:37

4,296 posts(s)

Administator

 

In order to attract and retain new users we need to make sure they don’t get lost in the game and have something to learn how to play RubySoccer. Our help wiki is pretty out of date, incomplete and not context sensitive, that’s why we are investing some time on an in-game help system that displays help content based on the screen you are currently in. The system itself is almost ready but we’ll need help producing and translating the content.

I know this is not a big deal for existing users as they pretty much know what is needed to play RubySoccer, but they will also benefit from this system when new features are launched as they will just be able to read the updated help pages instead of relying in getting all the info from the developers in the forums.

 

May 05, 2015 10:51

4,296 posts(s)

Administator

 

Hey Davison,

Number of active users remains the same, give or take 1 or 3, since the last updates. We know we lost lots of users in the past and we also know the main reason for that, the complete lack of new features. We’ve got our enthusiasm back and some pretty good ideas to implement, but we don’t expect the number of users to increase just yet as we still need to prove we are serious in keeping the game being updated.

Regarding the past changes in the economy, getting rid of the money, bringing it back, testing transfer budgets with and without club money…that’s all part of the learning process of what’s work best for the game. We know some users won’t be happy with some of them and that’s ok, feedback is important to keep things moving. At least with continuous improvements we should get where we want quicker and require less patience from the users.

Player value…now, I don’t see why we should set a fixed value for the players. This would stop inflation only in the sense that the transfer prices would remain the same, but if the clubs have no other way to spend money, their balance will continuously grow. I may have 1 billion on my account and still only pay a cap of 10 millions for a player…still not a good scenario. Our plans, as I’ve said before, is to give managers more options to spend any extra money they earn.

I agree that the transfer market is not good yet, but I feel it has improved a bit. We have two main changes planned that should help on that front: player morale and player personality. Player morale has been a long time coming and I’ve paused the feature to make sure we got the economy changes done and a proper planning of new features. The morale could force managers to sell some good players if they let their morale go down. I won’t discuss player personality in details yet as we don’t have the concept finalised, but you can guess what it is about.

You are right, the game has potential and we know we had a better momentum in the past to grow faster and we’ve missed it, but the important thing is we are back at work and can still count on feedback of our old time users and, why not, new ones to make it better. We’re not afraid of change, the game is free and this gives us more freedom to change it and even reset the dimensions in the future, if needed. Of course we won’t do that overnight, so nothing to worry.

Cheers

 

May 05, 2015 10:44

639 posts(s)

Donator

 

Ok, some basic economics.

Inflation means that you can buy less with your money than before (prices go up). So currently you pay something like 10M for a top player; in a few seasons it will be 20M if inflation continues.

Wikipedia says: “Economists generally believe that high rates of inflation and hyperinflation are caused by an excessive growth of the money supply.” So if everyone is making money, there will be more and more money in the game which causes inflation.

What happens in the transfer market is just a consequence of inflation. It’s better to do something about the cause: prevent an excessive growth of the money supply.

 

May 05, 2015 08:21

828 posts(s)

 

ive noticed the steady stream of people were leaving prior however since this last “update” people that have been here for ages are now inactive.

i cant say i disagree with them tbh.

its a shame that we have to be “patient” for our transfer budgets to go up….but the fundermental problem has still yet to be addressed fully.
inflation

we all know its coming… and the player values are not accurate YET ( how many years we into this ?) there has to be a 100% accurate player value set forth by the attributes of that player.
in the past the market has dictated the player values…this has led to inflation and a transfer market full of shite. we need to have an accurate player value and the ability to only sell or buy that player 25% higher than its value. i think thats responsible way to get rid of inflation.

those of us that has spent alot of time building up thier clubs back when stadium size ect and all the wasted cash spent there only to find out it was all bullshit and was wipped away come the next improvement with points …and that residue money unspent from seasons that dissapeared.

now were left with measly accounts and an even worse transfer market. its dead… for how long more ? basicly what these upgrades have done is ensuring league championships whom won them when the changes took place… theres no way to compete because no one has money to buy players and improve the club and the youth are mostly shit and also theres fuck all on the market anyway (its dead)

so how many seasons do we have to be patient ?… i honestly do not think things will get better… but i hold onto the remaining optimism i have left for this game because i know its potential.

 

May 04, 2015 22:59

639 posts(s)

Donator

 

Another idea: maybe friendly games shouldn’t cost 3 stamina but only 1 or 2?

Btw, a nice side effect of the new system is that computer teams will develop their players better.

 

May 04, 2015 18:24

803 posts(s)

 

Still too early to for people to be willing to sell their best players.

It is possible to find some nice ones thou, just bought two nice strikers for very cheap prices… Both from CPU teams and been in the transfer list for some time :D

 

May 04, 2015 13:21

639 posts(s)

Donator

 

The Sunderland players? ;)

Anyway, I sell players when I think they’re not good enough and to make room for new players. I wonder if there are managers who are selling (good) players because they need the money. I think gamewise it’s a good thing if that would happen. For that there needs to be some shortage of money, and little or no inflation. So the goal should be to reduce +170M to around 0M. Do you agree?

 

May 04, 2015 11:02

4,296 posts(s)

Administator

 

Don’t be so harsh, I see some good players for sale. Notice I said good, not excellent ;-)

 

May 04, 2015 10:21

639 posts(s)

Donator

 

Gabriel, if I remember correctly, didn’t you post somewhere that you hoped that people would be selling players? Even good ones?

 

May 04, 2015 07:52

14 posts(s)

 

Seems okay now.
Thanks.
Rik

 

May 04, 2015 05:42

828 posts(s)

 

first 3 season sure anything after that no

 

May 04, 2015 00:16

4,296 posts(s)

Administator

 

If we go hybrid (points + money) for investments I would definitely reduce the amount of points you get from performance so that you would never be able to be level 10 in everything unless you spend some money.

 

May 04, 2015 00:12

4,296 posts(s)

Administator

 

I’m all for a bonus for new players, it certainly hepls to keep them coming back until they’re really into playing the game. One thing I’ve already discussed with Danilo is to have a better in-game help, we definitely need that to provide minimal guidance for new players as well. Once they understand the basics they can always rely on the forums to get that extra help.

 

May 03, 2015 21:52

639 posts(s)

Donator

 

Well, there is a certain game (I won’t mention the name, but it is based on Soccersim) that does have bankrupts and managed to attract hunderds of new players. So I don’t think these things have to bite each other.

But a bonus for new players might be a good idea.

 

May 03, 2015 17:43

803 posts(s)

 

Now more then ever we should focus on trying to get more people to play the game. Making it even more dificult for newcomers wont help…

BTW Gabriel, you should consider giving new managers some kind of advantages when they start playing the game, like extra board points to invest or extra money. Seems to me many people try to play but cant do much so they quit…

 

May 03, 2015 17:40

639 posts(s)

Donator

 

Or perhaps combine board points and money? At the beginning of a season you can buy extra points for x money per point (with a max).

 

May 03, 2015 14:16

639 posts(s)

Donator

 

It would just be an extra challenge :)

Also it’s not that different from joining a club with few investment points I think?

 

May 03, 2015 10:06

4,296 posts(s)

Administator

 

That sounds like something that would fit the investments section. What we could do is change investments to be money based instead of performance based, meaning you need to spend money on season start (not board points) to level up your investments. Every season some of them could level down to represent general degradation (your fitness centre may need to be renovated or your stadium may have some broken seats, etc).

If we go that way the money related investments such as transfer budget would have to be automatically calculated and determined by the board instead of being defined by the manager. I actually quite like this idea, I’ll add to our feature list to make sure Danilo and I discuss this in more details.

 

May 03, 2015 10:01

4,296 posts(s)

Administator

 

That wouldn’t be fair to new managers or even managers changing teams, they would most likely join a team on its way to bankruptcy :-P

 

May 03, 2015 08:57

828 posts(s)

 

well the only reason i ask is because there in MS you can pick focus on defending/fitness/offensive ect and each coach has a specialy and attributes

91 in offensive training yet 76 in defensive but 85 in fitness ect. so many coaches would have to be hired to cover each section of a squad

anyways was worth the ask… it would be nice to decide such training regiments (high, med, low) intensity and focus.

 

May 02, 2015 16:20

639 posts(s)

Donator

 

To prevent (too much) inflation, there need to be ways for money to leave the game. I have thought of an option: a fitness centre (or gym or something like that).

The idea: you spend money, you get stamina. It could be a fixed amount: for example, you pay 100.000 per week, all players get 1 point of stamina each week (unless they are on 100% of course). Or a variable account: you spend x money, your playing have an x chance of getting a point of stamina each week.

Don’t make it cheap though.

 

May 02, 2015 16:10

639 posts(s)

Donator

 

Is it an option to make some AI teams lose money (or even go bankrupt)? To balance that most human teams will have a positive balance?

 

May 02, 2015 16:05

1,003 posts(s)

Administator

 

When reading our logs, I’ve noticed some of you were having issues seeing our manager achievement pages and creating press releases. Those 2 things should work now.

 

May 02, 2015 16:00

1,003 posts(s)

Administator

 

The translation missing errors should be fixed now, Hopjes. Please let us know if you see any other issues.

regards

 

May 02, 2015 11:21

637 posts(s)

 

Thx Gabriel. I won so it was worth waiting. :-)

 

May 02, 2015 11:17

1,003 posts(s)

Administator

 

Hi Hopjes,

If I got what you’re trying to say right, there seems to be something strange going on with your browser cookies. Try hitting ctrl-shit-del and then clearing cookies & cached images + files from “the beginning of time” (that’s the way chrome describes it anyway).

If you have successfully logged in using any method (facebook / google / normal) and then come to the website via a link, it will display that message – saying that you’re already logged in. I suspect you logged in and then came to RS via the email link…

As for the “database php” errors, rubysoccer is not written in php… In fact, its called rubysoccer because its written in ruby, and it uses the ruby on rails framework. Also, the error you see is not a database error. It is related to a specific translation rubysoccer is not able to find for a specific informational message – and it is trying to find it based on the language you’ve set on your browser (nl-NL in this case). Moreover, this specific translation is provided by the framework itself, not by us…

Anyway, all of these tech details aside, thanks for reporting this. I will have a look. And hey, thanks for giving us a week to investigate it before leaving, you’re very generous… ;D

 

May 02, 2015 11:04

4,296 posts(s)

Administator

 

That escalated pretty quickly :-)

Jokes aside, I’m sure we can help you with your login issues. I suppose this translation error is from the forum, yes? The forum is a plugin we use and was not fully developed by us, so every now and then we have to fix some weird stuff.

What browser are you using? Do you use normal user and password login or do you login via Google/Facebook? Have you tried clearing the browser cache?

Cheers

 

May 02, 2015 11:01

4,296 posts(s)

Administator

 

@Dimitri/Filipe: it is a bit harsh, I agree…at the moment the experience points are integer numbers so I cannot give a player 0.5 experience points. It’s an easy change though and I can do it if needed.

@Dr. Gullit: completely agree, the training idea was only introduced to stop the “every turn” friendly logic that was the only real way to improve your non-first squad players. My idea as a next step is to separate the experience players earn from training from the experience they earn by playing matches. In other words you would only get to a certain level with training and in order to unlock the player’s full potential he would have to play matches (including official matches)

@Davison: we don’t have immediate plans to do that. We are not huge fans of having to manage hired staff so we did something different with the departments and levels. But hey, you never know and if the hired staff proves to be something desirable in the future we can always consider it ;-)