Recent Posts

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April 24, 2015 10:53

4,296 posts(s)

Administator

 

League form table fixed!

 

April 24, 2015 10:10

4,296 posts(s)

Administator

 

Most issues caused by the last update have been resolved. Tick times have moved a bit and we are still resolving related issues, so the time displayed until the next tick may not be accurate 100% of the time and ticks may occasionally run out of schedule while we resolve this. Thanks for your patience ;-)

 

April 24, 2015 09:50

4,296 posts(s)

Administator

 

Thanks Dimitri, we’ll look into it. Davison, what are you scared of? :-D

 

April 24, 2015 09:07

828 posts(s)

 

im scared… hold me

 

April 24, 2015 06:45

639 posts(s)

Donator

 

Good work! One more bug: form (in division table) is not working.

 

April 24, 2015 05:52

4,296 posts(s)

Administator

 

I’ve just fixed this. Please let us know if you still see anything weird.
Cheers

 

April 24, 2015 04:22

1,003 posts(s)

Administator

 

I’ve fixed the messages, posts and hopefully the tick now. For the tick I will need to wait to confirm.

 

April 24, 2015 00:19

4,296 posts(s)

Administator

 

No Armageddon, just the latest big pack of technology upgrade that was introduced a few hours ago :-)

Thanks for reporting the issues guys. The tick has been fixed and we’ll look into the other two, mail content being the top priority. The other know issue is the player order in the match report, we’ll look into that as well.

Cheers

 

April 24, 2015 00:15

4,296 posts(s)

Administator

 

It should be all good now, even though the schedule has been shifted by 4 hours.

Cheers

 

April 24, 2015 00:14

4,296 posts(s)

Administator

 

Thanks for reporting. It seems players are being sorted by position alphabetically (A, D, G, M) instead of logically (G, D, M, A).

 

April 24, 2015 00:10

7 posts(s)

 

It also happened to my team at FastTicker.

 

April 23, 2015 21:03

639 posts(s)

Donator

 

I just checked. Two minutes ago it said 3 hours 58 minutes, now it says:

FastTicker New countries aboard! Who will be the first league winners for the new countries? Choose your team from more than 10 different European and South American countries.
4 hours and 0 minutes 6 856 / 936 31

I think this has been happening since the last update. Also for mediumticker, there it goes from 1 hour 59 to 2 hours.

 

April 23, 2015 19:48

296 posts(s)

 

Hi, on the match reports the players name are in the wrong position. Instead of GL being first he’s lie half way down the list and my midfielders are at the top :)

 

April 23, 2015 19:22

1 posts(s)

 

No tick, match report 77, youth contract expires 94, match report messed up; is this rubysoccer’s Armageddon?

 

April 23, 2015 17:23

639 posts(s)

Donator

 

Also not working (but less urgent):

http://www.rubysoccer.com/posts

“We’re sorry, but something went wrong.
We’ve been notified about this issue and we’ll take a look at it shortly.”

 

April 23, 2015 16:24

828 posts(s)

 

Mail is broken

open match result = 77
new youth player = 44

lol

 

April 23, 2015 15:56

1,003 posts(s)

Administator

 

This is definitely the biggest pack of changes in years. Though we did our best to test everything, bugs are expected. So please be patient and report.
- Upgrade of the framework and libraries rubysoccer uses to their latest versions
- Due to the upgrades to the most recent and powerful javascript libraries, we won’t support Internet Explorer versions < 9 any longer (please use a decent internet browser)
- Added link to monitored topics to forum
- Added link to my posts to the forum
- Upgraded facebook/google auth functionality to their latest (google for instance deprecated the support for our prev approach by the end of april/2015)
- Upgraded bugzilla to its latest version
- Fixed all bugs that were preventing our Admin area from working (this is for our GMs). Still need to discuss some of the new aproaches that we will use to detect cheating
- Latest Portuguese Translations

 

April 22, 2015 10:24

1,003 posts(s)

Administator

 

To those using google to login into rubysoccer: this is not working at the moment. Google has phased out the API we used to do this. I have already implemented the replacement, but need time before applying it to the server. Meanwhile, use the “I forgot my password” link to create a password for you, and you will be able to login using your email.

 

April 21, 2015 23:29

4,296 posts(s)

Administator

 

I haven’t looked at your tactics yet but I would say it is very important to have a defender on DC0, the most central position. I know it ruins a classic 4-4-2 or 4-3-3 formation, but this is something we need to improve in the match engine to allow such classic formations to work better.

Cheers

 

April 21, 2015 14:25

1,003 posts(s)

Administator

 

Hi there, have you tried to do some research on which teams are the “least leaked”? Maybe contact the manager of that team and ask him to come here to the forum and give his two cents ;)

 

April 21, 2015 09:20

7 posts(s)

 

Right then guys I need some tips

So I have a reasonable set of defenders but seem to leak goals like a sieve

I play a 4-3-3 and all 4 defenders are played at D ‘0’

For both ‘team has the ball’ and ‘opposition has the ball’ they all individually ‘play position’

I’ve played and tinkered so many times but with no results and still leak goals

Any tips on what I should try or any ideas that could help

 

April 20, 2015 11:34

4,296 posts(s)

Administator

 

Working on some important software upgrades before we can move forward in terms of features. Lots of new things planned but most importantly we are trying to bring some structure and organization to the way we introduce new things in RubySoccer. Stay tuned!

 

April 20, 2015 06:14

4,296 posts(s)

Administator

 

What is/would be your preferred way to interact with the game developers and the RubySoccer community?

41% Game Forum
24% In-game Messages
16% Chat (to be developed)
10% Facebook
7% No Answer
1% Twitter

Interesting, looks like people prefer to stay in the website when interacting and don’t really bother about getting updates from external sources such as Facebook and Twitter. That’s actually good news as we can stay here longer and focus in the forum for announcements and discussions while using Facebook for less important stuff or as a second source of news.

 

April 20, 2015 05:54

4,296 posts(s)

Administator

 

Ah, but keeping inflation in check will not be achieved by limiting the transfer price. People can still have hundreds of millions and pay 4 millions for a good player, if that’s the limit for instance. We’ll have to worry about inflation as a separate issue, that’s for sure. We need a way for managers to spend extra money, when they have it.

 

April 19, 2015 20:56

828 posts(s)

 

keep inflation incheck hello0 ?

 

April 19, 2015 07:24

4,296 posts(s)

Administator

 

What I don’t understand is why allowing high transfer prices bothers you so much Davison if nobody will pay those prices. Maybe in a few seasons some teams will have that much money and will be willing to spend it on outstanding players, so why put a limit now and remove it or increase it later? The estimated value is just a number to give people a rough idea and a baseline for clubs without managers.

 

April 18, 2015 15:47

828 posts(s)

 

well the reason i put my players on transfer at such a price is a stab at gabriel so he finally fookn listens and if he wants a player est 4mil then only let him be sold for 4 mil. thats the only way i see any progress. if our budgets are going to be so shitely low then do not allow higher than value sold…however to do so it would take gabriel to finally fix it and not just sticker over hte problem… …thats my opinion

fair enough ?

yup yet still ignored

 

April 18, 2015 10:08

296 posts(s)

 

Good to see the AI not paying for below average players. I like all the changes so far apart from the transfer budget part. I would rather have just one budget that I have to manage but that’s just my opinion.

Can managers also stop putting stupid transfer values on average players? Most teams have between 3-10million to spend not 15-30mil depending were you look.

 

April 17, 2015 01:04

157 posts(s)

 

Had the same issue. I guess no one has the money to go buying players yet

 

April 16, 2015 11:27

639 posts(s)

Donator

 

Did anything change in buying/selling players and AI teams? I had the idea that in the past some AI team would buy your player if the price was lower than the value. No luck so far with my two decent 21 yr olds though. Or do I just have to be more patient?

Edit: Perhaps I should have, after lowering the price for the fifth time I finally got bids on one of the players :)