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May 04, 2015 07:52

14 posts(s)

 

Seems okay now.
Thanks.
Rik

 

May 04, 2015 05:42

828 posts(s)

 

first 3 season sure anything after that no

 

May 04, 2015 00:16

4,310 posts(s)

Administator

 

If we go hybrid (points + money) for investments I would definitely reduce the amount of points you get from performance so that you would never be able to be level 10 in everything unless you spend some money.

 

May 04, 2015 00:12

4,310 posts(s)

Administator

 

I’m all for a bonus for new players, it certainly hepls to keep them coming back until they’re really into playing the game. One thing I’ve already discussed with Danilo is to have a better in-game help, we definitely need that to provide minimal guidance for new players as well. Once they understand the basics they can always rely on the forums to get that extra help.

 

May 03, 2015 21:52

639 posts(s)

Donator

 

Well, there is a certain game (I won’t mention the name, but it is based on Soccersim) that does have bankrupts and managed to attract hunderds of new players. So I don’t think these things have to bite each other.

But a bonus for new players might be a good idea.

 

May 03, 2015 17:43

803 posts(s)

 

Now more then ever we should focus on trying to get more people to play the game. Making it even more dificult for newcomers wont help…

BTW Gabriel, you should consider giving new managers some kind of advantages when they start playing the game, like extra board points to invest or extra money. Seems to me many people try to play but cant do much so they quit…

 

May 03, 2015 17:40

639 posts(s)

Donator

 

Or perhaps combine board points and money? At the beginning of a season you can buy extra points for x money per point (with a max).

 

May 03, 2015 14:16

639 posts(s)

Donator

 

It would just be an extra challenge :)

Also it’s not that different from joining a club with few investment points I think?

 

May 03, 2015 10:06

4,310 posts(s)

Administator

 

That sounds like something that would fit the investments section. What we could do is change investments to be money based instead of performance based, meaning you need to spend money on season start (not board points) to level up your investments. Every season some of them could level down to represent general degradation (your fitness centre may need to be renovated or your stadium may have some broken seats, etc).

If we go that way the money related investments such as transfer budget would have to be automatically calculated and determined by the board instead of being defined by the manager. I actually quite like this idea, I’ll add to our feature list to make sure Danilo and I discuss this in more details.

 

May 03, 2015 10:01

4,310 posts(s)

Administator

 

That wouldn’t be fair to new managers or even managers changing teams, they would most likely join a team on its way to bankruptcy :-P

 

May 03, 2015 08:57

828 posts(s)

 

well the only reason i ask is because there in MS you can pick focus on defending/fitness/offensive ect and each coach has a specialy and attributes

91 in offensive training yet 76 in defensive but 85 in fitness ect. so many coaches would have to be hired to cover each section of a squad

anyways was worth the ask… it would be nice to decide such training regiments (high, med, low) intensity and focus.

 

May 02, 2015 16:20

639 posts(s)

Donator

 

To prevent (too much) inflation, there need to be ways for money to leave the game. I have thought of an option: a fitness centre (or gym or something like that).

The idea: you spend money, you get stamina. It could be a fixed amount: for example, you pay 100.000 per week, all players get 1 point of stamina each week (unless they are on 100% of course). Or a variable account: you spend x money, your playing have an x chance of getting a point of stamina each week.

Don’t make it cheap though.

 

May 02, 2015 16:10

639 posts(s)

Donator

 

Is it an option to make some AI teams lose money (or even go bankrupt)? To balance that most human teams will have a positive balance?

 

May 02, 2015 16:05

1,003 posts(s)

Administator

 

When reading our logs, I’ve noticed some of you were having issues seeing our manager achievement pages and creating press releases. Those 2 things should work now.

 

May 02, 2015 16:00

1,003 posts(s)

Administator

 

The translation missing errors should be fixed now, Hopjes. Please let us know if you see any other issues.

regards

 

May 02, 2015 11:21

637 posts(s)

 

Thx Gabriel. I won so it was worth waiting. :-)

 

May 02, 2015 11:17

1,003 posts(s)

Administator

 

Hi Hopjes,

If I got what you’re trying to say right, there seems to be something strange going on with your browser cookies. Try hitting ctrl-shit-del and then clearing cookies & cached images + files from “the beginning of time” (that’s the way chrome describes it anyway).

If you have successfully logged in using any method (facebook / google / normal) and then come to the website via a link, it will display that message – saying that you’re already logged in. I suspect you logged in and then came to RS via the email link…

As for the “database php” errors, rubysoccer is not written in php… In fact, its called rubysoccer because its written in ruby, and it uses the ruby on rails framework. Also, the error you see is not a database error. It is related to a specific translation rubysoccer is not able to find for a specific informational message – and it is trying to find it based on the language you’ve set on your browser (nl-NL in this case). Moreover, this specific translation is provided by the framework itself, not by us…

Anyway, all of these tech details aside, thanks for reporting this. I will have a look. And hey, thanks for giving us a week to investigate it before leaving, you’re very generous… ;D

 

May 02, 2015 11:04

4,310 posts(s)

Administator

 

That escalated pretty quickly :-)

Jokes aside, I’m sure we can help you with your login issues. I suppose this translation error is from the forum, yes? The forum is a plugin we use and was not fully developed by us, so every now and then we have to fix some weird stuff.

What browser are you using? Do you use normal user and password login or do you login via Google/Facebook? Have you tried clearing the browser cache?

Cheers

 

May 02, 2015 11:01

4,310 posts(s)

Administator

 

@Dimitri/Filipe: it is a bit harsh, I agree…at the moment the experience points are integer numbers so I cannot give a player 0.5 experience points. It’s an easy change though and I can do it if needed.

@Dr. Gullit: completely agree, the training idea was only introduced to stop the “every turn” friendly logic that was the only real way to improve your non-first squad players. My idea as a next step is to separate the experience players earn from training from the experience they earn by playing matches. In other words you would only get to a certain level with training and in order to unlock the player’s full potential he would have to play matches (including official matches)

@Davison: we don’t have immediate plans to do that. We are not huge fans of having to manage hired staff so we did something different with the departments and levels. But hey, you never know and if the hired staff proves to be something desirable in the future we can always consider it ;-)

 

May 02, 2015 10:37

4,310 posts(s)

Administator

 

All good now.

 

May 02, 2015 10:19

4,310 posts(s)

Administator

 

Crap, I’ll have a look :-P

 

May 02, 2015 10:04

14 posts(s)

 

Dear developers,

I am unable to login the normal way. I have to resend myself information to change my password and then apparentely I am already logged in!

Further more there are all kind of database php errors on the main page (while logging in) and on the forum!

Error:
translation missing: nl-NL.datetime.distance_in_words.about_x_hours

Please fix it! Or it might be my last week playing RubySoccer.

 

May 02, 2015 08:10

637 posts(s)

 

Look’s like medium ticker is stuck at 85%…

Pretty frustrating when you are waiting for the cup final result. :-)

 

May 02, 2015 05:37

828 posts(s)

 

is there any chance to get what managersim has where we hire coaches physios and scouts ?

 

May 02, 2015 03:22

37 posts(s)

 

Well, taking it as a player: training is training and match is match. For me, it doesn’t make sense at all that only training sessions (that we can not drive into any directions because there are no directed training sessions) improve more than playing a friendly against a decent opponent. Stop that only training shit.

 

May 01, 2015 09:47

803 posts(s)

 

I’ve managed to get it working by removing the www. from the script.

Something that wasn’t working even before is the “Turns since last improvement”, anyone knows why? It is something I really liked in the old days :D

@Dimitri, I’m using Chrome and it works, run it with Tampermonkey

 

May 01, 2015 09:42

803 posts(s)

 

Yep I agree with Dimitri, maybe a bigger penalty for less then 100%, like 99% – 0.5 points, 98% – 0.4 points and get to 0 points at 94%…

I think it would make me consider using improving players in oficial matches much more often, they would get points from the match and something else wile recovering from the match too…

 

May 01, 2015 09:31

639 posts(s)

Donator

 

There is a second problem: Chrome now disables scripts that aren’t coming from their official web store :(

 

May 01, 2015 08:18

639 posts(s)

Donator

 

So with 100% stamina (and no match) you get a point, and with 99% stamina nothing at all? That doesn’t make sense I believe…

99% stamina is 0.99 points, 10% stamina is 0.1 points, that would make sense though. Or perhaps 50% stamina is 0, 60% is 0.2, 90% is 0.8 etc. But at least a system where you don’t need 100% stamina to develop.

 

May 01, 2015 06:43

1,003 posts(s)

Administator

 

yeah, pretty sure its because of the www. Greasemonkey / the script is configured to run on a particular page, and this script has been configured to only run in the www version of the rubysoccer site! I think you might be able to manually include the non www version by configuring the script in greasemonkey…