Filipe’s answer is spot on. I will most likely start working on the game again in a couple week’s time. Even though I recognize the newspaper is a great tool to add content to the game we have been neglecting it on purpose to try and revamp other critical areas first, but it never left our radar of areas to improve.
And it is definitely not over ;-)
The developers are on vacation this weeks, before that they were starting to work on the game again, as you can see from the announcement pages.
About the newspaper I think they have plans for that but probably isnt a priority… I personally dont see much use for the newspaper, too much work for something people rarely use…
I’ve written a number of newspaper articles that are over a year old that are still waiting for approval. Even something simple like new content in the newspaper might feel like it is starting to spark the game back into life, even if everything stays the same as it was before.
If users are generating content, but the devs aren’t using it, what incentive is there for people to continue trying to help improve a game that isn’t theirs?
I am currently on holidays so don’t expect any new features from me during the next 4 weeks. Once I’m back I will try to move the focus from game economy to player related fearures.
Seems nice, thou as you say would give some advantage to teams already doing well…
Something you could consider about the stadium is the return of a fixed number of seats, managers would add new seats by the season Investments, this would be nice for people that stay much time in a club… To control the seats level you could make some stadium restructure, say, when a manager leaves… Also stadium investments would add very low seats if it it a large stadium already…
I agree with you Filipe. I think we can attach stadium level to the number of seats and use the attendance to determine the penalty on opposition players, this way it does not matter if you are level 10, if your fans don’t go to your match there is no pressure on the opposition. One could argue that this will benefit teams that are doing well already, as their matches have more attendance, but I don’t think that side effect is too different than what happens in real life.
Something I think you should consider is changing the Stadium inventments levels… Level 10 gives home teams too much advantage making it a requirement for any team that wants to compete… Also think older players should always have some away advantage in order to make them more valuable…
My suggestion:
Level 10 – 3 penalty for younger/ 2 penalty for older players
Level 9 – 3 penalty for younger/ 1 penalty for older players
well it would be a good way to keep the transfer market alive… cant sign everyone full squads eventurally…and well it would allow for more worthy options on free transfer and transfer.
Not sure about the quality because that’s driven by the country ranking…but I would definitely have it to increase the quantity…more youths will give you a higher chance of getting better quality players anyway.
youth academy,
higher it is the better quality youth you get
Have the security exception but still not working…
Java is updated, tried Chrome, Firefox and IE..
Not many…very few actually, all in FastTicker of course. I suppose you meant $100M, that’s what I’m answering. Everyone has 100k…some are dangerously close to that number though :-)
Gave it a kick and it’s back :-)
Are there many teams with over $100k already?
Pompeedom.
Check out Jean beal, not there yet but he’s close. Feel free to scout report him and let me know
Enough :-)
how much money do you got….
Next season you will be able to buy additional investment points using the club money. Each point will cost 1,000,000 to start with, we’ll adjust the value later if needed. You are not allowed to sell points or undo the purchase, so think carefully before buying!
Cheers
Looking for a world class GK:
- Kpg: 92+
- Spe: 88+
- Hea: 85+
- Age: under 29
RubySoccer now has a Mobile website!
This is a beta/preliminary version, so it is rough around the edges and it doesn’t have all of the functionality we would like it to have, but we’ve decided to release it to you guys anyway so we start getting some feedback and suggestions. Please use our forums to talk to us about it!
Definitely, the button has already been implemented. It will be at the bottom of the screen for the desktop version, and for the mobile version a couple different places.
Yeah and who’s skills are upgrading etc. Would also be good to have a button that lets you switch between desktop version and mobile.
we’re not going to have absolutely everything on mobile, but I think it will help to at least have the most used functionality, so people can manage these bits and pieces on their phones…
when you go to your players, what kind of stuff you would normally be looking after? I suppose availability for the next match would be the main thing, in your case.
I play on my iPhone and it’s not too bad. It would be great if it was easier.
Normally when I log on I go to mail, then my players and also check out the division table. If you could add a drop down like menu it would make life easier, I could see more on the screen then.
Hope this makes sense
Im aware of that, it was a concious effort – specially when it comes to the formations screen (drag and drop took some work).
Tablets will keep using the normal website.
This is about mobile phones only. Right now the site is hard to use on an iPhone for example.
That!
But actually Rubysoccer already works very well on the iPad with Safari.
Hey guys, if we were to make rubysoccer available as a mobile website as well, what functionalities would you like to see in it? Divide your suggestions in day one vs “the long run” if you can, please…
For our “day one”, I thought I would start simple, and base our content on our most accessed pages. In other words:
I’m almost done with the above, and I think it would be useful to release it before adding anything else.
Currently working on allowing the use of money to buy investment points (previously called board points) on season start. In order for this to make sense we’ll reduce the overall amount of investment points distributed, meaning that you won’t be able to get to level 10 in all areas without spending some money, even if you win all competitions. This will be the first counter measure we are going to try against inflation, let’s see how it goes.
Done