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August 26, 2015 11:12

4,296 posts(s)

Administator

 

Hum, interesting. I’ve sent a message to America’s manager who happens to be a friend and work colleague, let’s see how this happened. Thanks for reporting Dimitri!

 

August 26, 2015 10:32

639 posts(s)

Donator

 

Just a small bug, no big deal, but I’ll report it anyway. I hardly play friendlies anymore, but I got an invitation in FT. When I went to the invitations screen I didn’t see it, neither was there a message that the invitation was withdrawn.

From: América-RN
Subject: Friendly Invitation
América-RN has invited us for a friendly match.
Go to your invitations page in order to accept or reject it.

 

August 25, 2015 11:14

4,296 posts(s)

Administator

 

MediumTicker also unlocked, no extra ticks there.

 

August 25, 2015 11:08

4,296 posts(s)

Administator

 

FastTicker unlocked, it ticked one extra time in the process.

 

August 25, 2015 10:47

4,296 posts(s)

Administator

 

We know dimensions are stuck, Danilo is on it. We thought we had fixed the problem with player name encoding and put the old names back, clearly the problem is still there :-P

 

August 25, 2015 02:00

4,296 posts(s)

Administator

 

@Fabio: yes they are :-)
@Dimitri: it’s probably an easy thing to do, added our task list

 

August 24, 2015 16:54

639 posts(s)

Donator

 

Hidden flags by default is fine, but I like to see them, and I notice that I have to click show flags again and again. It is possible to have it work like a switch (on/off) and/or a setting?

 

August 24, 2015 16:41

157 posts(s)

 

Never mind, just saw a gold star…those are very rare, apparently :-)

 

August 24, 2015 16:34

157 posts(s)

 

Fun stuff!

I can’t tell the difference between bronze and gold (or have not seen a gold star yet) though

 

August 24, 2015 12:18

4,296 posts(s)

Administator

 

Not exactly, the flags are now hidden by default instead of displayed by default. If you click the hide/show flags link on the right hand side they will be displayed. Personally I don’t want to always see the flags, not until player nationality has some effect on the team overall.

 

August 24, 2015 08:08

639 posts(s)

Donator

 

I see that the stars have replaced the national flags in the players screen?

 

August 24, 2015 03:23

4,296 posts(s)

Administator

 

I know, the issue is we started to talk about morale when we were out of motivation and didn’t have time to work on RubySoccer and it has dragged along since then. Now that we are back continuously working on the game it will be for real. I’m just adding some finishing touches to the star player system and then we’ll move on to properly design and implement morale.

 

August 21, 2015 13:27

8 posts(s)

 

Used to be Ternana’s Manager. AAAahhhhhh those days…

 

August 21, 2015 11:43

96 posts(s)

 

When will morale be implemented, you have been speaking of this for years. Is it still talk or is it being worked upon?

 

August 21, 2015 03:17

4,296 posts(s)

Administator

 

This is in our list but not as top priority. As a minimum I’d say we need to add player morale and a better player evolution model before considering enhanced player stats and awards. I mean, we may add bits and pieces of it here and there as we do other features, but the full thing as you described will take a bit longer.

 

August 19, 2015 12:35

157 posts(s)

 

Any news here?

 

August 19, 2015 11:34

4,296 posts(s)

Administator

 

Stars will rise next season! Even though there are minor tweaks to be done I consider this feature ready even if I don’t complete said tweaks before the season tick. We’ll announce the next major feature being worked on in the next few days.

Cheers!

 

August 19, 2015 10:06

828 posts(s)

 

good to hear :)

 

August 18, 2015 00:14

65 posts(s)

 

Soccersim was a great game under Peter, its just sad that its now a Pay to Play game and current managers who havent/cant pay are being forced out :(

 

August 17, 2015 08:05

828 posts(s)

 

be nice to have his contact info atm…..

 

August 16, 2015 11:41

639 posts(s)

Donator

 

Keeper 1 has the better weighted average for keeping/speed and keeping/header, but keeper 2 has a much higher value. Not only that, the average rating of keeper 2 is much higher (while he plays away games and keeper 1 the home games).

I do wonder how important passing is for a keeper.

 

August 16, 2015 02:32

123 posts(s)

 

Good. Let,s see/try..:)

 

August 14, 2015 21:53

296 posts(s)

 

Really looking forward to this! Bring it on!

 

August 14, 2015 14:13

96 posts(s)

 

Personally I think there need to be more things added to the game that keep me wanting to play. At the minute, there is virtually nothing to do once you have picked the team, this doesn’t seem right to me for a management game.

 

August 14, 2015 11:10

4,296 posts(s)

Administator

 

The logic for the star player system is almost completely implemented, except for a couple of screens and the performance boost during matches. I’m having some last minute doubts about how to do this one but luckily it will be easy to change if I get it wrong the first time.

 

August 14, 2015 01:05

4,296 posts(s)

Administator

 

Agreed. That reminds me that the player morale system is not there yet and this is blocking a lot of other nice features. After the star player system it will be either player morale or a reformulation of the player evolution model which has clearly become predictable and mostly flat.

 

August 14, 2015 01:02

4,296 posts(s)

Administator

 

We won’t reveal all the details of the star player calculations and remember we are still running the three different formulas in parallel as a test in both dimensions. Performance and player quality will most likely play a role and we will also introduce a natural star factor later on that may positively or negatively influence the likelihood of a player becoming a star. Scoring only 3 goals per season may not be an issue, especially if the player in question is not an attacker :-)

 

August 13, 2015 23:33

828 posts(s)

 

we need both….. we need to be able to manage our players like we would be able to irl

 

August 13, 2015 15:13

301 posts(s)

 

So the amount of stars a player gets is strictly based on how well he performs on the field?
Which means I can have a 95 average player, but if i don’t use him properly and he only scores 3 goals per season, his star level will be low?

 

August 13, 2015 15:10

301 posts(s)

 

I agree with Dirk, he is a Game Master :)