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September 01, 2015 11:32

4,309 posts(s)

Administator

 

We decided to initially implement player morale related to match participation only. In other words, players that don’t play enough official matches will have bad morale and may eventually decide that it’s best to leave the club. We’ll give all the details when it’s released.

In addition to that I’m working on enhanced player negotiation behavior. That generally means that during a contract negotiation players may decide to stop negotiating if there are too many counter offers or if your initial offer is too low (you may hurt their feelings) and may even accept some counter offers that are close enough to what they expected (no more asking for 13010 when you already offered 13000!). We’ll have several different negotiation profiles meaning you’ll experience different negotiation behaviors when negotiating contracts. The main point to take here is that, once this is included in the game, you need to be more careful with your initial contract offer or you may end up with a player that DOES NOT WANT TO RENEW HIS CONTRACT!

 

August 31, 2015 12:08

4,309 posts(s)

Administator

 

You can now see player stars in the scout search results. In addition to that I’ve finished the changes mentioned before were star players will lose, at most, one star level per season and the country ranking will determine the number of star players for the teams of a given country.

 

August 31, 2015 05:26

4,309 posts(s)

Administator

 

I really doubt, I never stay that long in a club :-)

 

August 31, 2015 05:19

4,309 posts(s)

Administator

 

@Dimitri/Joseppi: Completely agree there are too few injuries. We had a plan to add “training” injuries and then evaluate the impact, but clearly that has never made it to the game. Last season I even set my physio to 0, which should never be the case for a top quality team. And age already have an effect on the likelihood of getting injured.

@Sniff: I also agree with this and we have a major re-design of the player evolution model planned that will, among other things, address this. At the moment the players evolve in a predictable and linear way most of the time, this is one of the things we aim to change. This is not next in line yet as we have player morale (yes, it’s true this time) and enhanced contract negotiations to develop first, but definitely a very good candidate for third in line as far as major features go.

 

August 30, 2015 02:45

1,003 posts(s)

Administator

 

The negotiation functionality has made its way to our RubySoccer mobile website, and our hardware & software infrastructure has gone through upgrades. According to our service provider this should increase the website’s performance (any feedback is welcome).

 

August 29, 2015 22:21

639 posts(s)

Donator

 

Yeah, it seems logical that the chance to get injured should (also) depend on age. I don’t know if this is already the case?

 

August 29, 2015 16:55

96 posts(s)

 

By the same token, should there not be such a punishment on playing young players, it seems to me that you have to buy old ageing players to do well whereas in real life this isn’t the case at all.

 

August 29, 2015 09:39

296 posts(s)

 

Agreed, injuries are rarely seen and when they are the player has recovered in two turns.

 

August 29, 2015 08:52

639 posts(s)

Donator

 

There are very few injuries in this game. To please people, that is good, because no one likes to have injured players. But what’s the use of physiotherapy then? Very little.

Wouldn’t having more injuries make the game more challenging? And realistic?

 

August 29, 2015 04:47

296 posts(s)

 

Can you win as many titles as Santa Fe ;)

 

August 28, 2015 07:09

4,309 posts(s)

Administator

 

I plan to make a couple adjustments to the way stars are awarded to players. The first one is to make existing star players lose at most one star level in between seasons. So if you have a 3 bronze stars player in your squad this season even if he has a bad season he will be at least a 2 bronze stars player next season. I believe this makes sense as stars shouldn’t be completely forgotten from one season to next. The second change is have the number of stars playing in a country be directly related to the ranking position of that country. At the moment the country ranking has no direct influence in the likelihood of a player becoming a star, but if a country is better ranked it means it has stronger and “more famous” leagues and should have a higher number of stars.

 

August 27, 2015 12:17

4,309 posts(s)

Administator

 

Well, well…now that both dimensions have their stars I’m not too happy about the result. I mean, it’s still exciting and something new to think about while playing, but we definitely need to put the country ranking into play here so that things make more sense and we don’t have so many stars in low ranked countries. The good news is I already have a plan to put in action, hopefully for next season.

 

August 27, 2015 00:53

4,309 posts(s)

Administator

 

Bogotá went crazy on turn 140 when Equidad surprised everyone by beating the favourite side Reading in the Club World Cup final with a great skill display to go with it. The club has raised from nothing to first class in the last 3 seasons, thanks to the great work done by manager Gabriel Cesário both on the hiring and strategy side.

“I can only thank the supporters and the players for giving everything they had in every match. We won everything this season and I’m already looking forward to next season where we’ll try our best to be at the top again. I had some good job offers to consider but I can’t just leave Equidad after all the good things we’ve been through.” – Gabriel

Before Gabriel joined Equidad the club’s best achievements were being runner-up of Copa Colombia once, quarter finalists in the Copa Sudamericana and reaching the round of 16 in Libertadores. Gabriel won Primera B in his starting season followed by the Primera A title and all titles in the current season. “We hope he never leaves!” – said an enthusiastic supporter after the Club World Cup final.

 

August 26, 2015 22:52

4,309 posts(s)

Administator

 

Yes, that’s a very good point. I’ll make sure it is not missed :-)

 

August 26, 2015 20:25

96 posts(s)

 

When morale is implemented, will this also be tied into being able to have larger squad sizes?

 

August 26, 2015 11:37

4,309 posts(s)

Administator

 

If you miss the flags in the team players screen you can go to your settings and check the new option to have them displayed by default so you don’t have to click the hide/show flags option every time. Regarding the star players feature I forgot to mention in the announcements here that every player has a natural star factor that may slightly increase or decrease his chances of becoming a star. At the moment this natural star factor will very rarely be fundamental to the player’s star fate, but it will help bring them up or down a little bit.

What’s next, I wonder? Could Gabriel be finally working on the player morale system? I bet he wouldn’t even tell if he was!

 

August 26, 2015 11:12

4,309 posts(s)

Administator

 

Hum, interesting. I’ve sent a message to America’s manager who happens to be a friend and work colleague, let’s see how this happened. Thanks for reporting Dimitri!

 

August 26, 2015 10:32

639 posts(s)

Donator

 

Just a small bug, no big deal, but I’ll report it anyway. I hardly play friendlies anymore, but I got an invitation in FT. When I went to the invitations screen I didn’t see it, neither was there a message that the invitation was withdrawn.

From: América-RN
Subject: Friendly Invitation
América-RN has invited us for a friendly match.
Go to your invitations page in order to accept or reject it.

 

August 25, 2015 11:14

4,309 posts(s)

Administator

 

MediumTicker also unlocked, no extra ticks there.

 

August 25, 2015 11:08

4,309 posts(s)

Administator

 

FastTicker unlocked, it ticked one extra time in the process.

 

August 25, 2015 10:47

4,309 posts(s)

Administator

 

We know dimensions are stuck, Danilo is on it. We thought we had fixed the problem with player name encoding and put the old names back, clearly the problem is still there :-P

 

August 25, 2015 02:00

4,309 posts(s)

Administator

 

@Fabio: yes they are :-)
@Dimitri: it’s probably an easy thing to do, added our task list

 

August 24, 2015 16:54

639 posts(s)

Donator

 

Hidden flags by default is fine, but I like to see them, and I notice that I have to click show flags again and again. It is possible to have it work like a switch (on/off) and/or a setting?

 

August 24, 2015 16:41

157 posts(s)

 

Never mind, just saw a gold star…those are very rare, apparently :-)

 

August 24, 2015 16:34

157 posts(s)

 

Fun stuff!

I can’t tell the difference between bronze and gold (or have not seen a gold star yet) though

 

August 24, 2015 12:18

4,309 posts(s)

Administator

 

Not exactly, the flags are now hidden by default instead of displayed by default. If you click the hide/show flags link on the right hand side they will be displayed. Personally I don’t want to always see the flags, not until player nationality has some effect on the team overall.

 

August 24, 2015 08:08

639 posts(s)

Donator

 

I see that the stars have replaced the national flags in the players screen?

 

August 24, 2015 03:23

4,309 posts(s)

Administator

 

I know, the issue is we started to talk about morale when we were out of motivation and didn’t have time to work on RubySoccer and it has dragged along since then. Now that we are back continuously working on the game it will be for real. I’m just adding some finishing touches to the star player system and then we’ll move on to properly design and implement morale.

 

August 21, 2015 13:27

8 posts(s)

 

Used to be Ternana’s Manager. AAAahhhhhh those days…

 

August 21, 2015 11:43

96 posts(s)

 

When will morale be implemented, you have been speaking of this for years. Is it still talk or is it being worked upon?