With the way negotiations currently work, it’s not really negotiating anymore. Perhaps it can be renamed to ‘Take-it-or-leave-it’?
It is calculated at the end of the season so all players have done all they could to enter our star calculations. We could potentially do a mid-season adjustment to give/take stars based on what’s happened since the previous awards but that could complicate things. In the current system you may rise from none to gold star, but when losing stars you lose only one at most. I’m guessing if we move to a more dynamic star calculation that can happen more than once per season we need to also consider changing the system so that you only gain one star level a time as well.
You performance in the eyes of the board is based solely on two things:
1) Individual match results – if you win your rating increases, if you lose your rating decreases, if you draw it depends on opponent quality…the amount of percentage points it increases/decreases depend on whether you played home/away and the opponent quality compared to yours
2) Final position in official competitions – if you finish above the expected position (or is knocked out in a stage beyond expectation) you earn points, if you finish below (or is knocked out earlier) you lose points…the amount of points depends again on the quality of the opponents involved in the same competition
There are two improvements we can make to adjust these calculations. The first one is to better evaluate team quality, sometimes you are overrated by the board because of that. My team at the moment was expected to reach the semi-finals in the national cup but was expected to win Libertadores. That tells me there are at least two teams in Colombia (that should be cup finalists) that are not in Libertadores that are evaluated as having a squad better than mine! The second one is that the penalty for being knocked out earlier in cup competitions may be pretty high, causing situations such as yours. I’ve faced this on the past when I was knocked out in the first round of the cup and was immediately reduced from 24% to 1%.
Of course other factors could be taken in consideration such as money balance, transfers, etc, but fixing the fundamental points above should already make things better. And fixing squad/player quality calculation would also improve CPU teams hiring/selling decisions. Maybe managers wouldn’t really like that though ;-)
I mentioned this before, but I can’t find the post.
Why is it so hard to please the board? What do they want from a manager? I’ve almost qualified for Europe in the fast ticker (having written this I will now probably fail to reach Europe) and my appoval rating is at 8%. It has been hovering around this figure all season and I think I’m doing quite well, the club has lots of money and we’re doing ok. What have I got to do to please them?
Is this something that might be revised in the future? Different clubs should have different goals. In real life it is unlikely that Barnsley will win the Champions League, so the board would have a different expectation to a club like Man City. I think this should be reflected in the view of the board and how they view the manager.
How quickly can a player expect another star?
I have a player called Tony Sheekey (http://rubysoccer.com/game/player_info/605635) who is a fairly young midfielder. At the start of the season he was given a silver star. He’s played 31 Premiership games scored 10 goals from midfield and been awarded man of the match 5 times with an average rating of 7.73. To me this is what I would expect to be star material.
Can players gain stars mid season, or is it all calculated and awarded at the end of the season? If it is calculated at the end of the season have you thought about making it so a player could gain a star at any point, to reduce the predictability of stars?
I’m happy to announce that the player morale feature is well under way! The initial profiles and calculations to determine the player morale based on match participation are all ready. Next steps are apply morale effects on match performance and player transfer as well as send messages to managers alerting of unhappy players. Similar to what I did with player stars, I’ll create a new topic in the forums later on explaining the morale system in more details.
Cheers
Yeah, my idea is more like having clerics, wizards etc in other games, with bonusses and disadvantages.
Flat track bully is a nice idea, the opposite (+ in important games/against strong teams, – against weaker teams) is also common in real life I think.
Card collector – +200% red/yellow cards (related to agression, but can also be for argueing with the ref)
Those advantages and disadvantages should be public information btw (otherwise it’s just less fun).
We have introduced different player profiles with the changes done to the contract negotiations and we’ll do something similar with morale (which I’m currently working on) and skills evolution…in some sense these are related to what you’re suggesting but I understand it is not the same. I like the idea of players having some peculiar characteristics and the first ones I thought about were related to preferences with regards to where they prefer to play or what is the main driver when moving to another team (preference to play abroad or home country? prefer big salary or a team with better reputation?).
I’ll add a task to our list with a link to this topic, so please by all means keep the suggestions coming :-)
Flat track bully – very good player that mostly scores against weaker teams
Ever thought about having players with a characteristic that deviate from the normal rules? Examples:
Obviously I’m inspired by non-football games with this idea, but I think it can be nice!
Olá Antonio, minha informação estava incompleta. Vi que você mudou a tática individual de um dos seus defensores quando o oponente está com a bola, mas na verdade tem que fazer o mesmo pra quando seu time está com a bola. Ou seja, a regra é que você tem que ter pelo menos um defensor que a todo momento esteja jogando na mentalidade 0 ou -1, ele não pode estar jogando para frente quando o time está com a bola ou sem a bola.
Afinal utilizando a dica que me deu o resultado é ainda pior. Só no ultimo jogo encaixei 6 golos em apenas 14 remates efectuados pelo adversário.
Okay Gabriel obrigado.
Olá Antonio, analisei sua estratégia para entender o que está acontecendo e a explicação é simples. Na suas táticas individuais você manda todos os seu defensores avançarem, portanto o goleiro fica exposto e o atributo de drible é usado, dificultando a defesa (a não ser que o drible do seu goleiro fosse 100). Por isso chutes de jogadores não tão bons acabam se tornando mais perigosos contra o seu goleiro. Para resolver isso basta que, quando o oponente está com a bola, pelo menos um dos seus defensores de mentalidade 0 não esteja avançado, ou seja, com tática de jogar a posição (play position).
Espero que isso ajude!
Será razoável que a equipa que sofre mais golos em todo o fast ticker seja a minha equipa, o São Caetano? Atendendo
aos atributos dos meus jogadores, será esta situação aceitável?
Poll about player skills reduction is now close, here are the results:
28% Yes, go for it!
9% Yes, you can reduce 10 points if you want.
8% Yes, but I think you should reduce only 3 points instead.
21% No, leave it the way it is and fix in the long term.
28% No, leave it the way it is and don’t change anything.
6% No answer
45% of the managers would like to see some immediate changes in player skills whereas 49% don’t. As far as fixing future players, 66% of the managers would like something to be done (all the ones that would like an immediate change plus the ones that would like future changes only) and 28% think things are good the way they are. Given these results I have slightly reduced the spread of player skills and reduced the odds of lower ranked countries generating players that have high values in all skills. No immediate changes for now.
Thanks for participating!
If you missed this, I have a young 96 keeper (started the season with 93) for sale: 10M
http://rubysoccer.com/game/player_info/592749
Hey guys,
I already have a great young keeper, don’t want to have two great CL quality keepers on my team, can’t be selfish. :p
Anyone want to put in a bid for him? His current salary is 30k, please be sure to offer at least 40-45k.
Celta De Vigo
Age: 28
Nationality: Spain
Attributes
Position: G
Side: -
Keeping: 100
Thanks for the clarification!
Thanks Dimitri, I forgot to answer that part of the question. Your guess is right, the exact number is 37 turns. No harm in revealing this I suppose.
Our host will go under maintenance this Thursday, September 10, at 3:30AM UTC (roughly 64 hours from now). They expect the downtime to be no more than 30 minutes but in the worst case it should take 1 hour. Fortunately for us the maintenance window does not include any tick times and will happen during the afternoon in our time zone so we will be able to do a sanity check once RubySoccer is back to make sure the tick schedule is alright.
Cheers
@Guus: my guess is that it’s in the range of 36-72 turns (based on "long enough so that if you are trying to renew a contract and he gets pissed off you won’t be able to renew before he forgets about it. ")
The disadvantage of the system is that you can lose players, the advantage is that there will be more good players on the transfermarket.
We know it can be a bit harsh some times but not all players will be a pain in the ass. The main goal with this change was to stop people (myself included) from abusing the system and offering a ridiculous wage just to get a counter proposal from the player. It is a controversial area and it will take some time (especially with star players) to gauge how much is safe to be offered to players, but I hope most of you face this as a fresh challenge introduced in the game.
One of the things I discussed with Danilo just today was the creation of a Negotiations investment area that would give a hand when negotiation contracts with players. They could tell you beforehand (with a high enough level) what is the minimum wage you should offer or how many counter proposals would the player accept. We haven’t agreed if that’s going to be the approach, but we’ll most likely do something to give a hand on contract negotiations.
That’s a shame… I accidentally misjudged how good my player was and now I’ve lost him. I guess you can’t make one mistake now :’(
Do you know what the maximum and minimum range is for a player in terms of salary? I’ve read somewhere that this can be different per player. But what is the salary range one player can have if he is very forgiven and what is the range when he is a pain in the ass?
And is there any information about how much time it takes for a player to forget this insult?
Sinto muito pela sua falta de construtividade.
Não esqueça que o jogo é de graça e estamos tentando melhorá-lo. Para fazer isso, dedicamos horas do nosso tempo que poderíamos estar gastando com as nossas famílias ou fazendo outras coisas. Fazemos isso porque gostamos. Porém, seria ótimo se, em troca e como gentileza, você pudesse ser construtivo nas suas críticas. Ou pelo menos educado.
It will take some time for the player to forget the ‘insult’. By that time he is probably hired by another team, but if not you can try again.
(I have the same problem with a player I really really wanted)
As vossas alterações só servem para piorar o jogo é cada vez o tornar mais longe da realidade como tal já desisti do fast e a seguir desistirei do médium vocês deviam se perguntar do porquê de cada vez haver menos jogadores, muito mau
Hi there, there may be a topic about it already but I couldn’t find it yet. In Medium ticker I wanted to hire a youth player but apparently I did not meet the expectations of the player. Does this mean I can’t hire him anymore? Do I only have but one chance to come with contract terms?
Ok. Thx!
Well, first player that doesn’t want to renew his contract. I thought it was a fair offer. :-D He’s transferlisted. :-)
Richard Wright decided not to proceed with contract negotiations. He feels your offer was too far apart from his expectations.
While we work on new functionalities, we have also decided to dedicate some effort to fixing some of the bugs we believe have been plaguing the game and annoying some people. We are also counting on you guys to report bugs! If you don’t report, they might take much longer to be fixed.
Bugs fixed today:
- User signup failing (without the user knowing why) when chosen login was too long
- Statistics: Name and Team fields auto completion (its working again)
- Press releases: now the user is informed why its creation failed (if it failed)
- Newspaper article suggestions: this hasn’t been working for a while. It now is. We know the newspaper needs a lot of work, and it is on our list. Right now its not a top priority, but it will be done guys
- Mobile match report not working in certain situations