Wrong topic but I can reply anyway. 3k increase is too little, just have a look at similar players and it will give you a reasonable clue. I’m already working on a new investment area that will suggest a wage in the contract offer screen so you have a starting point.
Well yet again ive started negotiations to renew a contract and offered 3k wage increase as my first offer. The player has cancelled negotiations straight away saying im too far away from what he wants even tho i havent a clue how much he wants. Now i cant even try again and so im now going to loose the player! Its really getting beyond a joke Gabriel!!
The parameters for morale calculation have been relaxed a bit and morale has been reset for all players. It was clear from the discussions in the forums and from personal experience that players were being too demanding. I have not yet done any of the suggested enhancements to the system apart from changing existing parameters, let’s see how this works out first and move on from there. Oh, and this is still a trial so you won’t lose your players due to morale just yet.
Let’s see if you need extra levels once I change the parameters and reset the morale, I’m thinking it will be easier to manage. And we are definitely going to add the expectations thing when negotiating with a player, that makes a lot of sense! But that will come in a future enhancement, for now I just want to introduce the system in a manageable but interesting enough way ;-)
I like Joseppi’s suggestion
I also think it is critical to have clear roles for the players by setting expectations – age is far from being enough (and stars level is a good but not sufficient proxy). When you buy a player or renew the contract you set the role the player will have on the team (star, important, backup, youngster) and the morale would be affected by this. This should be fairly straightforward
When in a competitive bidding process, players should choose the team they are going to play in based in a combination of contract terms, team ranking and playing role (this is harder to create…)
My 20 year old players are all critical now and I can’t loan them out cause no one will take them!
Anyway I wanted to make a suggestion.
Would it be possible to add more morale in? Eg, instead of only Good,Neutral,Bad and critical, would it not be better to have Very happy, Happy, Good, Neutral/Content, Poor, Very unhappy, Critical.
This way you might have more time before players become critical and would be easier to manage, although not really easy.
I’ll introduce the Negotiations investment area soon to provide advice on how much to offer a player during contract negotiations. Keep an eye on the announcements in the next few days.
Stars and relative quality are not taken into account yet. When you are on holiday morale will still be calculated the same way so you will have to plan ahead your squad rotation or ask someone else to babysit your team (as long as you let me know in advance). Loaned out players will still have their morale calculated based on the matches they are playing or missing in their loan team and when they’re back the calculations will continue on the owning team as usual, seamlessly.
In the first few years as a professional the player expectations will be lower. They already are in fact but certainly higher than they should be. I’ll do some changes and a reset on morale soon.
An 18 year old player should be happy if he can play a few games in a season, I think?
I think a manager playing the game once a day must have the chance to manage his players morale. With an evaluation after 1,2 or 3 games this isn’t possible. I would make it 3,4 or 5 (at least for fastticker).
Do you take stars into count? A player playing on the same position as Messi or Ronaldo wouldn’t complain as much as a player who knows he has the same qualities.
A player knowing there are a couple of players better on his position?
What happens when you are on holiday? What happens with players who come back after loaned out?
Many questions but we are in a testing phase anyway.
Even though most of you haven’t replied directly to my questions this is great feedback! I’m working on something else and once I’m done I will reset the morale trial with less demanding parameters so we can re-evaluate. I’ll also add some of the feedback below to the planned enhancements to the morale system. Individual replies:
@Samir: good point on stamina, this is not currently taken in consideration
@Joseppi: not sure if we want to wait that long to evaluate morale, I prefer the every match evaluation especially on MediumTicker where a season takes 48 “real” days
@Rui: the first time the player alerts he’s in bad morale he should get back to neutral by playing a single match, that was one of the things I considered in the calculations. If we adjust the numbers though I won’t guarantee that will be the case. To give you a real example, let’s say the player tells you after one match that he is in bad morale and his profile requires 50% of match participation to be in neutral. If you play him in the next match he’ll go back to neutral, but then if you don’t play him in the following one he’ll go back to bad. This is the most extreme example we have at the moment. Restoring critical morale is much harder as the rule is he needs to play at a good morale level just to be back to neutral. Example, let’s say a player is in critical morale after not playing 5 matches and he requires to play 66% of matches to be in good morale. You will need to play him in 10 matches in a row (so he will play 10 out of 15) to get him out of critical and back to neutral. When that happens, the morale is basically reset meaning the history is lost and starts the counter again.
@Sniff: we ddin’t want to pollute the main player skills tab even more, that’s why I’ve added a morale tab. Maybe if we color code the player name itself in the player skills tab it would help?
@Davison: 1) agreed 2) what do you mean by that? 3) we can certainly factor in the match result to simulate the fact that the player realizes he’s not ready yet to be playing if he is losing too much when on field
@Northstar: hopefully we won’t get to that, certainly not during the trial. Once we reduce the demands and restart the trail we can re-evaluate, but we don’t want that scenario to happen!
@Dr. Gullit: they already have a less demanding profile but I agree we need to make all profiles even less demanding. Injuries and suspensions are already taken into account and morale is not reduced if the player was ineligible for a match.
Young players should not be affected by the morale issue in the same way. They are happy with the contract and will wait patiently for any opportunity in the line-up. Another issue is the pace of reducing the morale to bad. Injuries, suspensions, overall team success should be included. Although, participating in friendlies should lower the pace of decreasing morale, but friendlies are not welcome anymore in this game.
So what happens when u dont have any players left to field a full team cos the way its going i wont have any players left becos half my team is being force sold and more will follow!
sounds good gabriel lol you know ill stick through it all… just quite frustrating tbh… thankfully i have managersim whom seem to have sorted themselves out quite well atm…but i still think this game could be better than MS….but needs to add the simular features ms has and expand on it… ill be patient ( but still will voice/vent my opinion)
i dont think a player should complain about being benched if 1) low stamina 2) poor work ethic 3) loses to many games when on pitch
this is why i think a praise system is necessary…as well as a punish system…. play well manager has option of giving that individual player a lil $ bonus check
play shittyass and the manager has option to suspend player from pay…. too many cards….poor performance…ect
I agree
Now I don’t know how much offer, so simple double: in a couple of years my players will gain more than Cristiano Ronaldo…
Can the morale feature be represented like the player skills? So it’s visible when looking at other skills, rather than having to click on each player to see their appropriate moral levels?
How many matches does a player with bad or critical morale needs to play, to “restore” is morale?
Like someone already mentioned, maybe the speed that players get bad morale is higher than expected.
Maybe all players should evaluate their matches halfway through the season and again at the end of the season?
I do agree that morale changes too quickly, some of my players have played 25+ games this season and have bad morale.
I don’t believe we should get a message saying about morale either, I get one every few turns now! Lol
My two cents on it:
1) 3,4 and 5
For all the rest, I think if the stamina for the player is too low (below 80) the morale should not be affect if the player is on the bench. You are giving then a well deserved rest.
I agree it is too hard so we can tweak it a bit, reset morale and continue the trial. I’m open for suggestions on the following (assume I’m asking about an experienced player, 30+ years old):
1) How many matches should the player wait initially before evaluating his match history and switching morale to either good or bad? This setting is currently 1, 2 or 3 depending on profile.
2) How many matches should the player wait initially before evaluating his match history and switching morale to critical if he hasn’t been playing enough? This setting is currently between 5 and 10.
3) What is the percentage of matches that would make the player morale good? Most demanding players have this set to 66% at the moment, needs to play 2 out of 3 matches on average
4) What is the percentage of matches that would make the player morale bad? Most demanding players have this set to 50%, 1 out of 2 matches on average
5) What is the percentage of matches that would make the player morale critical? Most demanding players have this set to 33%, 1 out of 3 matches on average
@Davison: we’l’l continue breaking it further until we get it right, that’s why I’ve come up with the trial for morale
a player sits for 1 game = bad moral…wheres he had good
games not being improved…but being further broken… 1st negotiations then came moral which is stupid because theres no way to praise players who perform well…and if 1-2 games sitting = bad moral then its dumb
There is no negotiations anymore! The player cancelled my first offer and now i dont even have the chance to make a better offer. This is stupid becos now im loosing a good young player!
Sorry but im seriously thinking about leaving the game becos having players cancel the contract offer before uve even had a chance to negotiate is rediculous! If i knew how much the player wanted i wud happily offer the amount but i dont becos im not given a chance!
I agree with sniff. It is too hard. The morale scheme was introduced few ticks ago and took over like a hurricane.
Contract Negotiations
With 96% of manager participation in the poll, here are the results:
11% – I think players should not have a say, change it back to what it was
25% – Keep the system but change it a little bit, players are being too harsh
26% – Add a Negotiations investment area to advise the salary that should be offered to a player
30% – Don’t change anything just yet, let’s experiment a bit more
8% – No answer
So you can see that 81% of the managers want the system in, at least for now, but the majority of those would like to either tweak it down so players are not too harsh or enhance it via the Negotiations investment area. For now we’ll please the 30% that would like to experiment a bit more and our preference is to add the Negotiations investment area (as is for 26% of the managers) so if opinions don’t change when we get to develop it that’s the approach we are going to use.
Thanks!
The player is transfer listed as per the board decision so he does not disrupt the mood of the whole team. Currently there is no actual disruption, but this is to simbolize that. In a future enhancement of the morale system we may stop the automatic transfer list and cause some actual disruption instead so it would be in your best interest to actually transfer list the player instead of just leaving him there.
Regarding the silly prices they are there just for the trial period. When the changes are in for real it would be a tenth of what you see now, which is actually affordable by the biggest teams at the moment. You can always change the price to be lower than that limit if you really want to get rid of the player.
I don’t understand why players with critical morale are being transfer listed at silly prices. Surely the manager should decide if the player is listed, not the player?
Nevermind – just saw the TL prices are ridiculously high…
I have a few players with Critical morale going to TL now!
I thought we were on trial mode – so I was actually testing how long it takes for them to get to Critical!!!!
What now???
From my personal experience it hasn’t been too bad so far, but that’s mostly because the players I have in Critical are the ones I’m not interested in keeping anyway. I have been trying to manage the ones I want to keep that are currently with bad morale to make sure it is manageable when things are for real. From the calculations I’ve done when creating the morale profiles if you have a large squad comprised solely of oldish players you would have to rotate them fully just to avoid them going into critical. That kind of makes sense as in reality you would have a mix of players from different ages, in which case you would probably try to manage them in a way that the ones you don’t use often but want to keep are just played occasionally to prevent them from going into critical.
Anyway, enough said for now, let’s see how things go :-)
That is a good way to ensure bad morale for the players who won’t be playing any games.