I had the same. But even more annoying: he was even returned before he was loaned!
Turn 12: Mariano Toedtli has returned from Dynamo Barnaul. Their coaching level has dropped below the level allowed by contract.
Turn 13: We have loaned Mariano Toedtli to Dynamo Barnaul. He will stay with them until season 121, turn 49.
(currently he is for loan again)
Maybe not really a bug but a bit annoying.
3 different Cpu teams loaned 3 of my players when the last league matches of the season were played. Now the investments are updated and loans are stopped without playing a single match because their investments are dropped below the level allowed by the contract.
I know cpu teams aren’t that smart but why they loan players when they don’t have matches to play.
Isn’t it possible to create a loan stop for cpu teams after the last league match until the investments are uodated?
Injuries are now a bit more likely during matches and the average length of injuries has been increased. It was too easy to manage injuries and most managers didn’t even bother having a high level in physiotherapy, hopefully this will raise the importance of this area. In the future we are going to introduce training injuries, meaning players may get injured even without playing a match.
In addition to that we have also decreased the amount of time the board may override your decision to sell a player or let him go for free from 3 to 1 season after joining the club.
We acknowledge the game lacks a proper guide or manual for newbies. Once we catch up with the list of features we missed in the past couple years (more or less) we’ll have to do something about it so RubySoccer can attract and retain new users. The in-game help was a small step in that direction, but of course it is not complete yet.
Back to morale…yes, I’m anxious too! I didn’t remove the players from TL because I thought managers would do it themselves. And Dirk’s reply to Fabio’s question is spot on.
I thought it was 35 minutes. Initial 11 or replacement has no influence, every player played 35 minutes will count for morale.
How many minutes must a player play for him to consider he was used in the match?
Does number of minutes played or playing in the initial 11 have any influence?
Again another dimension added to the game. I’m anxoius to find out how it will be when it’s for real.
For totally newbies it will be strange at the beginning. Prevoiusly they had time to find out how the game worked. Now they have to understand morale right away, otherwise they will loose important players. Since there isn’t a manual at the moment and it will be hard to find everything on the forum they wouldn’t understand it entirely
Btw Is it possible to remove all the players that were ‘critical’ during the test phase from the transferlist. They pollute the transferlist.
He always does a good job! Good luck in Portugal
Morale effects are now for real! The trial is over and morale has been reset for all players. Here is what changed since the last reset:
- Critical morale players will not renew contract
- Critical morale players will be transfer listed by a price that is between 7 and 10 times their estimated values
- Maximum number of players in a team has been increased from 30 to 40
- It is a bit easier to go out of critical morale now, you only have to take the player back to what would be a Neutral level for him instead of Good as it was previously
Cheers
All good. Schedule has changed a bit, if people think it’s a big deal I can delay the ticks to get them as they were before.
Cheers
It’s been a while since my changes broke stuff. Here we are again :-)
Easy fix but I need to get to work first…give it another hour or two.
Both dimensions are stuck at 87% and I want to know if I have won the club world cup. :-)
Fast is stuck again
We now have a revised way to calculate the player overall quality and the team overall quality. Every season the formula for player quality will get updated based on what real managers consider a good player. The result will be a better relative estimated value and wage calculation and improved CPU buy/sell behaviour. The team quality calculation will benefit from this revised player quality calculation, but it has also been improved in itself in order to assist the board expectations calculations and manager performance evaluation. There is an additional task in our short term plans to further improve the way manager performance and expectations are managed, but the changes included today are an important step in that direction.
Great job at Reading, enjoy your new club.
Ah, no need to get rid of him, I see he is being sold :-)
But I take your point and I agree with you, we need to relax these restrictions and build proper tools to investigate suspicious situations. We have something in place but it’s become obsolete now but rebuilding it is one of the key things in our list in order to be able to handle and attract more users.
This was a kind of anti-cheat measure, to prevent managers from letting good players go on purpose. The issue that needs to be fixed here is the calculation that makes this player be considered good for your team when you don’t consider him to be. Another issue is to have proper anti-cheat tools to investigate each scenario rather than block manager actions such as yours that are not cheating related. For the moment I’ll get rid of that player for you, alright?
Hi guys, like the old days, a post to anounce my resignation from managing Reading.
As the game is changing so much lately I feel its a good oportunity for a new start over and see how this this new feauters work in a growing team…
About the time in Reading, I leave with the feeling I did a good job, but for the first time since I play RS, is not a wining sensation. Mostly because of the great competition, I would say the best RS has seen, its nice not to be the “special one” lol
For the future, probably return home now… Since Benfica is taken, I’ll see what other portuguese team I choose… Take a chance and come join me in the fight…
“Juan Demichelis’s contract has been renewed. We couldn’t let him leave the club.”
But I didn’t want to keep him, hence the reason for letting his contract run down. I don’t really feel as if I am managing the club(s) in this game any more. If a player gets annoyed, he is automatically transfer listed, the board decide to keep players I want to get rid of. I don’t understand what aspect of management I am partaking in here. Can these issues be fixed? Otherwise I don’t see how people are going to become attached to clubs in the game, unless they are a dedicated Sunderland fan!
Morale has been reset and the third and (hopefully) final phase of the morale trial has begun! Stamina and relative player skill will be taken into consideration when players don’t play a match and give a small increase to the rating instead of zero contribution. This shouldn’t make much difference for older players but will definitely help managing younger players morale, even though they will still have to play every now and then.
If this proves to be the last trial what I’ll do once it is over is reset the morale once again, reduce the transfer multiplier for critical morale players to what we originally intended (the price you see now divided by 10), change the contract renewal process so critical morale players will not accept renewal offers and finally increase the maximum numbers of players in a team to 40. This last one has been requested for a while, not so sure managers will be so eager to have that many players now that morale is in place ;-)
Cheers
We did not give this options because the scout reports belong to the team, not to the manager.
Is it possible to get an option to remove old scouting reports from http://rubysoccer.com/game/scout_reports ?
Small improvements to the players morale screen:
-fixed sorting
-included morale rating column
I would only add 1 morale status like excellent. This way ‘neutral’ is really in the middle and is in fact neutral. E.g. excellent – good – neutral – bad – critical.
This 2nd trial phase looks fine to me. I just need to figure out how to manage my youths.
I think I’ll add a morale rating column with a % to give more detailed information to managers on morale, along with some other changes for the last trial phase. That will be quicker than catering for additional statuses as you suggested, Joseppi. Not saying we’re not going to do it in the future, I just want to simplify the initial design so we can deliver it quickly.
That’s because it’s in TRIAL MODE Davison. Things will change once the balance is correct.
On the whole player morale part, as I suggested in another post, I would like to have more morale settings. Eg very happy, happy, content, poor, bad, very unhappy.
It means it won’t jump from bad to critical really fast, which seems to be happening, look how full the transfer list is! Some of my top players are critical even though they have played 20+ games lol, I just think adding in the extra morale levels will give better control to the managers.
this moral thing is being retarded…. look at all the transfer listed players now 2432432423432423 price
@Sniff: we’ll introduce the squad status thing in a later stage, but it’s definitely a great idea. Morale is not really linear, we have three different stages based on player age, within those stages it is somewhat linear, but the percentage of matches played demanded is very different between different stages.
@Dr. Gullit: agreed, I’ll wait a few more days and inroduce additional changes for a 3rd and final trial
Comparing with the 1st trial phase, the 2nd trial is much better … However, I am very happy with the morale situation for the younger players which are lowering morale still too fast.
Participating in 20 % of official match should not bring down the morale of young players. As I remember, they are being punished in on the road matches because they are young …