Thx Gabriel. Scrolling seems to work now.
@Dimitri: regarding the avg column in the player screen I have mixed feelings about adding it into the game officially. We don’t have much space to play with in the players list screen, it already has too many columns to be nicely visualized in mobile devices AND that column may give the wrong impression that the average is what matters in determining how good a player is. I’m not saying it is not helpful, but we know it can be misleading for some players if they are too good in the “wrong” skills for their position ;-)
@Dirk: you need to click on the icon on the top right open a menu and then scroll down on that menu (the blue background part) to see the login fields. I see how the scroll down part is an issue, I’ll discuss with Danilo. Without scrolling down you can use the Facebook or Google login icons if that works for you.
Works :D
Probably it’s just me but I can’t log in on my mobile phone with the new site. I’m using adroid. Is the log in somewhere hidden? I can’t find it.
The site on my laptop is doing fine.
Looks like we might be going through some problems with our server hardware, so the website might have some hiccups. I’ve raised a ticket with our provider, lets see how it goes.
yes, that is what is expected. This is called responsive layout. If the table wouldn’t fit within your device screen, that table is presented using a local horizontal scroll – which doesn’t affect the rest of the screen.
Now they are within the white box, but I have to scroll right to view anything past Agg on Kindle Fire.
Sniff and Joseppi, please try again and let me know if it looks better now.
I have the same issue as Joseppi on the Kindle Fire HD. On the player page the wage and value columns are outside the white box and Stamina is sort of halfway across it. To me it’s not the end of the world, but I guess it’s something to do with the viewport. Things work fine on my laptop.
For me on my iPad the text dosnt seem to be wrapped?
My text goes way outside the white border background, I like the look, I’m willing to give it a try
What do you mean by “not working”?
Not working on my 15 inch laptop.
It`s a mess! :)
We will make that one part of rubysoccer itself.
Another problem: the avg column in the player screen is not working anymore :(
If this is a price people are not willing to pay for the other benefits of the new look & feel, I will look into options to bring the “one click menu experience” back. But I do ask everyone to try it for a bit, before coming to any conclusions. Also remember this is the first iteration – we will adjust things as we go.
I don’’t understand. It takes two clicks instead of one click to get to a screen. How is that an improvement?
No, for a good reason: this new layout is responsive. There are still a few problems, but in a near future the whole website should work on a mobile device (after logging in using your mobile device, try the “full site” option).
I took a little bit of time to get used to the new menu, but after that time I ended up finding it better. Lets see how it goes, do let us know how it feels for you.
About the new layout: is there an option to see the full menu, like there used to be?
We have a brand new look & feel, along a number of other changes – too many for me to mention. This is the very first iteration of our new look & feel, so THERE WILL BE BUGS. We also had major upgrades and changes in our infrastructure, so this cause issues with ticks & etc. Please report the bugs as you find them, and be patient. We also would love to receive suggestions and feedback! Enjoy!
To those who love our current look & feel: you better take some screenshots. It is all going to change, and very soon.
We are yet to introduce training injuries. I was planning to do it with the other injury changes (increased likelihood during matches and increased average duration) but decided to postpone it to plan it better and have the other changes introduced sooner. I agree it doesn’t make physio important, on season start I thought it would as I was unlucky and had two players injured for a long period, but then it got better as the season progressed. Maybe we can make training injuries more likely if you have a lower level of physio?
I can notice it has changed, a player had an 11 turn injury. It still doesn’t make physio points important. I wouldn’t mind more injuries, maybe not as much as in real life, but three on average?
We have slightly changed the generation of multi-position players (DM, MA, DA, etc) so that their two main skills have a higher chance of having a big gap between them, even though they will still be closer in most cases.
The points calculation for the team and manager rankings has just been improved. Now we store the history of matches instead of just a count and the number of points, that means we can discard the oldest entry and include the new one instead of just discarding an average based on the current points as we did before.
Another important change is that unemployed managers will have their match counter reduced as well as their points and instead of losing one point per turn they will lose one entry in their match history. The old system caused a disadvantage for someone that decide to return to the game because it took longer to earn points when compared to a fresh new manager. Not anymore!
The board always believes that the team can perform better than in the previous season. The only exception is a financial mismatch. That is real football.
Well, let me give you a practical example. Let’s say based solely on your squad quality evaluation (which is very poorly calculated sometimes) the board would tell you to finish middle in table, but in the prior season you happen to have qualified for Champions League by finishing in third place, so instead of telling you to finish middle in table this season the board may now maybe tell you to qualify for Europa League. They still want you to over perform (in terms of squad quality), but not necessarily as much as you previously did.
Once the board sees you’re capable of over performing they will expect that from you again.
But by it’s very nature the original over performance can’t realistically be repeated, otherwise it wouldn’t be over performance, it would have been performance:)
Hence my original question!
Question from Sniff:
“With regard to team quality calculations, what will happen if a team over performs the season before the calculations come into effect? Will this then make the board too harsh on a team that has over-performed, as in all likelihood they won’t be able to repeat their level of performance? I don’t have a solution, but possibly something to think about in the implementation.”
It will definitely have an impact, but if you think about it, it is not unrealistic. Once the board sees you’re capable of over performing they will expect that from you again. The other way around is also true, if you under performed they will ease their expectations in the following season. Also, if you over performed your performance will be high enough to survive the higher expectations in the following season.
CPU teams will stop loaning players too close to season end and will not start loaning again until after investments are updated for the new season. This will ensure they don’t loan players during a period where they will not use them and also ensure they don’t loan players just to have them returned because of reduced coaching level.