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November 23, 2015 00:14

7 posts(s)

 

I think that goal average must be considered in direct matches instead of global goal difference in national leagues. It has no sense that you could won both matches to a team, and then this team wins the National League with same points than yours because of better global goal difference. For example, Spanish League this season (62): Real Madrid won both matches against Sevilla, but lost the competition because of worst goal difference. It could be a future improvement…

Kind regards.

Roberto.

 

November 18, 2015 00:14

4,309 posts(s)

Administator

 

The board expectations logic has been fixed so that the calculated number your team is measured against aligns with the expectation the board tells you. During the last season tick I had to re-generate expectations to manually fix it, next season tick will have it calculated correctly without need for manual intervention.

 

November 16, 2015 23:20

4,309 posts(s)

Administator

 

When you successfully get players out of Critical we basically “reset” their morale, meaning they will start the match count again as if they have just joined your team.

 

November 16, 2015 22:41

4,309 posts(s)

Administator

 

Makes sense, added to the list.

Thanks!

 

November 16, 2015 11:37

639 posts(s)

Donator

 

To be exact: Not Neymar was at 17% after five games, still critical. Then he went to neutral, but 0%? A few ticks later he’s suddenly at 48%. Is it bugged?

 

November 16, 2015 03:46

828 posts(s)

 

broken is broken

 

November 15, 2015 10:05

639 posts(s)

Donator

 

I agree that young players should be happy with playing just a few matches. I have one who has played 5 matches so far, but he is stil critical. It’s not Neymar.

 

November 14, 2015 20:07

639 posts(s)

Donator

 

Perhaps send a message when a player gets injured during a match?

 

November 14, 2015 13:35

96 posts(s)

 

Not at present, everything seems to be running ok, thanks.

 

November 13, 2015 20:13

4,309 posts(s)

Administator

 

I probably did for that one, any other players to watch?

 

November 13, 2015 19:12

4,309 posts(s)

Administator

 

It’s running again!

Cheers

 

November 13, 2015 18:21

1 posts(s)

 

Fast ticker stuck at 9%

 

November 13, 2015 13:15

96 posts(s)

 

It was Steven Cass (fast ticker) but now his morale has shot up and he will renew. Not sure if you did something to fix this or not?

 

November 13, 2015 11:30

1,003 posts(s)

Administator

 

I see, so Neymar should be ok with not playing until he is 25…? Just checking.

 

November 13, 2015 04:17

828 posts(s)

 

an 18 year old should not have a critical moral how the fuck does he expect to get 1st team play critical should only effect 25 year olds and higher

 

November 13, 2015 04:10

4,309 posts(s)

Administator

 

Wait, I couldn’t see it happening on the test I just did. Can you please let me know here or via in-game message which player are you concerned about so I can keep an eye on him?

 

November 13, 2015 01:08

4,309 posts(s)

Administator

 

Critical and bad morale players have the same small penalty on their own performance. They don’t affect the performance of their teammates.

 

November 13, 2015 00:58

4,309 posts(s)

Administator

 

That is definitely a bug! Anyone else on the same situation? I can fix it manually for you whilst the bug is not fixed.

Thanks for reporting, Sniff!

 

November 12, 2015 18:25

96 posts(s)

 

So I loaned a young player out and his morale doesn’t improve when he plays games at the CPU team and now his contract is running down he doesn’t want to renew. This seems to be a problem, if players morale doesn’t improve whilst playing for CPU teams.

I can’t play all my squad players so my thought was to loan them out to improve morale, but it would appear that for loans to work you have to loan out players with good morale, which sort of defeats the purpose of either the loan or the morale, does it not?

 

November 12, 2015 12:30

157 posts(s)

 

And what is the effect of morale on performance?

 

November 11, 2015 22:56

296 posts(s)

 

Yes Gabriel your right that’s what I mean! I haven’t accessed the game yet on a desktop, I’ve been using the mobile version.

 

November 11, 2015 22:43

4,309 posts(s)

Administator

 

@Joseppi: I think I know what you mean about the formation, you mean make the field section of the screen come before the tactics section. On a mobile device that means formation on top, on desktop it means formation on the left, maybe that’s what got Danilo confused…or maybe misunderstood as well. For the strategies and match report screens I’m not too sure about the change, it could make it too ugly for the desktop version.

@Dirk: I agree that is not very nice on mobile devices, we’ll see if it makes the desktop version too ugly.

These are some of the challenges you have when trying to make the same screen work on desktop and mobile devices :-)

 

November 11, 2015 20:49

637 posts(s)

 

In the inbox the new messages detail is shown below all the existing messages. Isn’t it possible to show them above the new messages? It would be much better on mobile devices.

 

November 11, 2015 13:55

1,003 posts(s)

Administator

 

I want you guys to start communicating more, so I’ve spent some time to make the forum more usable on a mobile device. There’s still some things that need to be done but the current changes should already make the experience much better.

 

November 11, 2015 13:34

1,003 posts(s)

Administator

 

Do you mean like it was before, inside of the grey header of that box? Also, the challenge with the match report is real estate – and getting a screen that is not too sparse. I’m not 100% sure what you mean, do you think you could quickly use paintbrush to manipulate a screenshot and demonstrate visually what you mean?

 

November 11, 2015 11:53

296 posts(s)

 

Hi, quick improvement here I think would really help a lot. When you go into the formation screen, should the formation not be at the top and the tactics below? Same in the strategies section. Also I match report can we have the stats at the top and then the player ratings of both teams? Would be nice if player ratings could also go side by side.

 

November 11, 2015 11:40

4,309 posts(s)

Administator

 

@Fabio: each player individually will have an individual impact between 1% and 8% and the total impact will be the sum of all your critical players impact. The more experienced the player more likely he is to causing a greater impact. For example, let’s say you have 2 critical players, one with a 2% impact and the other with a 5% impact making the total 7%. If you hire a new player and he plays his first match in your squad his morale would go to 93% instead of 100% due to your critical players bad influence. It also impacts players that are not playing. Let’s say one of your players would go to morale level of 10% even without playing his first match in your club, either because he is low on stamina or he acknowledges he is not on par with your club level yet…in the example above he would go to 3% instead.

@Dimitri: it doesn’t matter if they are transfer listed or not.

 

November 11, 2015 11:02

639 posts(s)

Donator

 

And does it matter if they are transfer listed or not?

 

November 11, 2015 10:14

157 posts(s)

 

Can we have an idea on the intensity of the critical morale player on the rest of the squad’s morale?

 

November 11, 2015 04:39

4,309 posts(s)

Administator

 

And by soon I meant now! The morale changes are now in place, you can remove your critical players from the transfer list but don’t forget they will start to negatively impact everyone else’s morale, so you’d better give them some match time or get rid of them.