I play these games of games differently than most people, I think. I like building up a team by developing young players. Tactics etc. I mostly ignore.
It was easier to play my way before, I think; but as I said, maybe I need to get used to the new player development system.
But though we can tell what we like and dislike about the game, it would be more informative to hear from the managers that quit. Not much chance to hear from them I’m afraid, but perhaps some are still in the Facebook group and wanting to share their opinion?
I think I liked the game more last year BUT I see the new ideas and that’s why I’m waiting to see how the new improvements bed in. At the moment I can’t really win away from home! I understand that this will change in a few seasons will players coping under pressure etc.
It would be nice to bring back one big bank balance, realistically I can give far too high wages out and still not look at my overall balance. I remember years ago I always checked my weekly profits / loses to make sure my team always made money. Bring back stadium improvements too!
I really like this topic, thanks for creating it Dimitri! We’ve been monitoring the number of users for the last 3 months and I can confirm we’ve lost quite a few. I would like to hear from managers that are still playing what are the things they don’t like, if they ever thought about leaving (and why) and what they think would bring more users to the game.
I think the reasons you guys already stated are valid ones, at least to some extent. The morale change is still a controversial one but it was made much easier than when it was introduced, and changes like the player evolution model is something that takes SEASONS to really kick in due to the nature of the game, which is something we may have to consider when making future changes. The investments model is something I really thought could work out but I am recognise we haven’t approached it correctly, especially in the beginning when we got rid of money altogether.
Anyway, we’ve been trying to attract more users but it’s been tough to find the time to do it properly. In the past we relied on existing users inviting friends to play and that worked out pretty well, but with the reduced number of users we have now this has ceased to happen. Not to worry though, we’re not giving up :-)
I would suggest that since morale was introduced the game has become harder, which is possibly why people have left, the majority don’t want something that is hard to play, they want the easy option. If you look at how computer games are made now, they are made so that on the 3rd attempt you can complete the section, things have been dumbed down to suit the laziness of the masses.
Personally I think the game is improving, maybe too slowly for some people’s liking, but that is how software development works. There is also the revival of managersim which may be playing a part in it. Some managers who have left here are active there.
I think it’s hard to pin down exactly what makes people stop doing things and even harder to ask them once they’ve left.
Personally, I would like to see more financial control introduced to the game, I’m not a fan of the season investment thing. There was a time when you could sell players for silly money, as it stands now there is very little financial reason to do such a thing. I don’t remember the last time I actually bought a player in the game, I just sign players on free transfers. This doesn’t replicate the football world at all. It’s all about buying and selling players these days, which seems to be something severeley lacking in this game.
I noticed that Fast Ticker has 47 active managers now. If I remember correctly, there were much more one year ago. I wonder why.
It could be bad luck, or just a general trend for these types of games. Just something Danilo and Gabriel have little influence on.
Another possibility is that people like the game less, or at least the people that stopped playing. That they prefer the game how it was before.
I don’t know the answer, but I think it’s an important question. As for me, I think I liked the game more before. I do appreciate the work of Danilo and Gabriel, and I would rather be positive about it. Also it could be that I still have to get used to the new player development model. But it is as it is.
Any thoughts by others?
Starting next season you will be able to configure player tactics in your formations. That means you can give your players specific orders with regards to Passing Style, Passing Distance, Passing Priority, Shooting Distance and Tackle Intensity, or let them use the corresponding team orders that are already available today. This should bring an extra level of control to managers and improve the tactical aspect of the game.
That’s right, friendlies do not help players improve, they are now merely a way to play against other managers for fun or using the match to test something in your formation or tactics. Players will only improve by training (early in the career) or playing official matches (initially only training will do it). The “Next Step” coach report will tell you more specific requirements associated to playing matches, if any.
As I learnt, the players will not improve anymore when playing matches.
Are friendlies helping with skills more than having 100% stamina?
Accepting friendly matches again, need to get my youth teams skills up! Send your invites to Reading.
Yeah, ideally we should keep a historical record of retired players so that these odd things don’t happen. It would be also interesting for statistical purposes such as best goalscorer of all time, best avg rating, etc.
Ok I worked it out. He has retired so he doesn’t show up on old match reports, does seem odd though…
http://rubysoccer.com/game/match_report/5325315 Fast ticker, I look at the match report and only have 10 players, NO GK, what happened? I see the opposition has 10 players and a gk that I can see, but my report shows no GK for me.
Thanks mate :)
@Joseppi: yes, you still get emails for player improvement
@Roberto: in the old system all players developed in the same way, faster when in the youth academy (on average 8 times per season) and slower after that (on average 4 times per season) until they reached their peak, which usually happened between 23 and 25 years old. It was very predictable and not very realistic. In the new system players will reach their peak at different ages, some even on their 30s, but the number of times they improve during their career is still roughly the same so it means on average they will improve less times per season than before. The player Evolution Profile tells you when you can expect the player to improve faster or slower and the Full Potential report tells you whether the player reaches his peak younger or older. This should give you an idea on what to expect in terms of number of improvements per season. If your evolution stage tells you the player has a lot to improve check what the Next Step report says. It may tell you the player will not improve again this season, no matter what you do, or it may tell you that the player still benefits from training, so no need to play him in official matches…it may even tell you the player needs to play international matches, so no need to use him in league matches if you don’t want as he won’t benefit from it in terms of evolution.
All in all I believe the new system makes developing players more interesting, but of course we can tweak it if needed. It will take some time for managers to get a real feel of the new system effects because most of the existing players had already reached their peak when it was introduced, that’s why we reduced players skills by 5 to try and speed up this process.
Please feel free to shoot us more questions or suggestions.
Adding a question in here too, do we still get mails for player skill improvement?
Hi all!
I’m a bit disappointed with the new system after reasonable ticks have passed. One of key points of this game was your ability to identify and develop young players… and now I have a lot of young players who didn’t improve even playing official matches after having messages like “has a lot potential left”.
I think something is wrong with the new system, or at least, something need to be adjusted…
Thanks all!!
Coaching screen now has a column indicating the report “age”. This should help you in analyzing your existing reports and deciding which ones to request again.
Goto Players, click the name and there will appear the player’s particularities. Have a look at the right upper side of the page. There is a coach report link. Click onto it and go ahead … Maybe you will need the coaching ability activated via the Investments.
How do we request a coach report?
Thanks
When modifying a scout search there was a bug that prevented you from blanking out the value of a field. This has been fixed.
Cheers
You will not receive messages about bad morale players anymore, only when the morale becomes critical or goes out of critical. We’ve realized these message only clutter manager’s inboxes and are not very useful as the manager can easily check morale status from the formation screen when deciding which players to use.
Maybe I don’t know how to work the new search function! Lol let me test it out some more first
Maybe I could increase the progression speed of the searches instead and we see if that works better? I mean, it’s not exactly what you’re asking for as it would potentially give you more than 1 suggestion albeit from different searches, but the end goal of receiving more suggestions would be reached (unless of course you have only one search configured).
Hi, I like the new search idea but I was thinking maybe we could get 3 suggestions of players at a time instead of 1?
1 just seems too little.
The new scout search model is in place. In the scouting screen you can define your search criteria, these searches will be progressed during the tick and, once 100% is reached, you’ll get a message from your scouts with a player recommendation or advising that no more players have been found. The in-game help has some more details if you’re interested.
Cheers
Thanks!
Oops, my mistake. CPU teams were not respecting this requirement. I’ve just fixed that and marked your player to be returned from loan next turn.
I put Dylan Klinger on loan with the following conditions:
Team requirement: Qualified for top tier international cup
However I just received a few offers from teams in the 2nd division of several countries. Can you take a look at that? Should that occur?
http://rubysoccer.com/game/negotiations?player=670429
Coaching influence on player evolution is back, but not exactly the way it was before. Each evolution step will have a recommended coach level attached to it, your Next Step report will tell you what that level is (existing reports will have to be re-generated). If your coach level is below that recommendation, it will take longer for the player to complete that step and improve.