I have a couple of questions about the changes in the game recently. For some I asume the answer is somewhere on the forum but I couldn’t find it.
- Does a player unlock 100% of his potential ( in case of 10 coaching department) without playing a single match?
I know he gets development points for every turn and it will take longer before he improves but will he unlock all he’s skills. If so, I think it’s too easy. You need to do something yourself as manager.
In the past I had a formula to spot talented youngsters, now we don’t have a clue and it’s all based on the scouting department.
- Could a player who got for instance a golden star 3 season ago get a golden star once again or does he first have to lose a star for 5 seasons until he had 1 bronze star?
- In my opinion most teams win their home games and can’t win away. For instance in CL Sporting had won home 3-0 and lost away 5-0. It’s nice you does still have a chance to fight back but home advantage is too big. It isn’t realistic to me.
Messages screen looks much better for mobile devices. No scrolling anymore. Thanks a lot.
The messages screen has been modified to display the current message on top for mobile devices. On the desktop version messages continue to be displayed on the right hand side. Please let us know if this works better for mobile devices.
Cheers
Loan list screen has been modified to conform with the new user interface design. It’s funny how we keep finding some screens that were not converted. If you see some screen that looks odd (gray background instead of white for example), please report!
The scout search results screen will now display only the player last name instead of the full name. This change aims to better accommodate player names on the screen, for most players. We may still have to do some further adjustments but the screen looks a bit better now than it was before.
Personally, I like that possibility!
@Dimitri:
Champions League follows the same rules as the national leagues, goals difference, goals scored and number of wins.
Alphabetical order?! If that’s what it is we can change that later :-)
@Roberto:
That’s fair enough, we can give it a shot to implement that as first criteria for Spain if that’s what’s used in real life
We use existing skills to determine free kick, corner kick and penalty kick expertise and GKs use the keeping and speed as usual. Penalty kicks line up always go from best shooter to worst. That said, I agree that a player that has good shooting skills during a match is not necessarily a good penalty kick taker and vice-versa and the same applies to GKs defending penalty kicks and free kicks, so we could discuss the introduction of some new skills for that purpose.
Lots of good suggestions indeed! I hope you guys keep them coming, human interaction is what makes this game fun.
It will happen, most likely in bits and pieces instead of all at once.
Thanks for your comments. What I proposed is how it works in Spain (when tie is between two teams): points in direct match, goals in direct match (no double value), global goal difference (and then, yellow and red cards decide). When 3 or more teams are tied, Champions League rules apply. By the end, when all is tied, a draw with a coin decides winner!!!
That is in our list already, I’ll try to implement it sooner rather than later. We had a couple other improvements related to AI but, as you said, they usually have lower priority when compared to features that will have direct impact on the human managers experience. One of them would be to have the AI mimic human manager formations and have more varied tactics, but I was afraid it could make them too strong in some cases.
The list was just a simplification in terms of development effort and user effort to manage the national squad. It made it simpler for us to develop the logic to swap a player in a national squad if you could pick it from a list. What we can do is have an option to include a player in the national squad and, if you select it, present you with the list of players currently in the national squad so you could choose which one to remove.
Morale is already tiered and based on player age. We have 3 different morale tiers, one for the youngest players, one for middle aged players and one for old players. The older the player more demanding they are.
The differences between the tiers are:
-critical percentage: below this number the player morale becomes critical
-bad percentage: below this number the player morale becomes bad
-good percentage: above this number the player morale becomes good
-minimum number of matches before the player morale goes out of neutral
-minimum number of matches before the player morale can go to critical
-negative influence when the player morale is critical
Even within tiers that are small differences to increase the diversity of player behaviour. On top of that, players that are below the current squad quality level receive a small percentage on their morale even without playing, to represent their acknowledgement that they are not quite ready yet. I see two things that could change to further adjust morale, we can either increase this percentage players receive even when not playing or reduce the requirements of the youngest player tier to make it even harder for them to go to critical.
Either way, I don’t want to make it too easy so you don’t even have to think about it but I want to make it closer to reality. I tend to agree that the way it is it is hard to maintain a nice pool of young players for the future without them going to critical. A youth team playing their own competition would solve that ;-)
By the way, in the Dutch league, if points, goals scored and goals against are the same, the teams are ranked in alphabetical order….
Do you use these tiebreak rules for the Champions League?
7.01
If two or more teams are equal on points on completion of the group matches,
the following criteria are applied in the order given to determine their rankings:
a.
higher number of points obtained in the group matches played among the
teams in question;
b.
superior goal difference from the group matches played among the teams in
question;
c.
higher number of goals scored in the group matches played among the teams
in question;
d.
higher number of goals scored away from home in the group matches played
among the teams in question;
Thanks for the opinions, guys. Do you know if the current rules are not in line with real life rules for any of the countries? The only rules we have allowed for are things related to what you see in the league table, we have not implemented direct confrontation or number of cards rules at all.
I’m playing in Spain and I don’t find morale too hard, maybe if you have 10 youngsters -20 yo, but I can manage it.
I have 3 young defenders, they played 7 – 9 games and have neutral morale. Let them play 35 minutes against lower ranked teams. They won’t be critical anymore.
Lots of new suggestions today…
How about we add a new skill for GKs and line players related to Free Kicks?
GKs: Penalty Saving – there are OK players in real life with superb penalty saving skills (Goycochea, Tim Krul…). Based on Ecuador’s recent performance on Fast Tick (check it out, they win every penalty shootout), their GK is an expert
Line Players (and GKs?): Free Kicks – Skill on corners, fouls and penalties.
These changes would make it possible for:
(i) Lining up penalty shooters, while nowadays it is a coin flip
(ii) Substituting GK for a penalty expert one in the last minute, like Holland in the WC
(iii) Having defenders who are key attacking assets such as Koeman, Arce and Mihajlovic, and
(iv) Having free kick experts GKs, like Rogerio Ceni and Chilavert —> that would be a lot of fun!!!
That would also help managers from 2nd tier national squads – who have only few options of decent players, and they are usually burned out by the time the WC is played!
Still hoping we get some stats / awards to make it more fun :-)
I’m not sure what the priority is (or should be) of the AI, the management of computer teams. But I think there is a relatively simple way to improve it: let them not ignore stamina and rotate players more. So to add a rule that a computer team won’t play with players under stamina x if there is a decent replacement.
I currently ignore morale for 17/18/19 year olds, 20 year olds I try to give games or loan out. But I also think it is (too) hard to avoid critical morale for young players.
I also agree that in this case it’s logical to mimic real life. Every tiebreak rule is debatable, might as well follow real life.
I do think it is hard to keep young players happy when playing in tough leagues.
My teams are in South America which has relatively easy continental cups (at least during the group phase), so I have been managing to give my youngsters some field time. I realize this is much harder in Europe, especially if you are playing in the most competitive leagues (Spain, England, Portugal…)
My suggestion is make rules for them to play after the 55th min if you are winning by 2-3 goals…and yes, there is some risk involved there
What I do think would be quite helpful is to have a more active loan market – that would probably strengthen computer teams and give our youngsters a higher morale. Especially on Fast Tick there are 90+ players listed on loan that are simply unwanted!
Why are we limited to a pre-selected list? Would it be possible to choose whatever player we want from that country?
In larger countries (Brazil, England, Spain…) there are plenty of options and it would be great to have more choices that sometimes are more suitable to a particular tactic than the ones offered by the list
Agree to Joseppi – we should mimic real life here
I admit I’m biased though – already won a league in Brazil due to the ridiculous rule that # of victories is more relevant than goals difference… :-)
I don’t want to be the person that is always complaining, but I’m still not convinced about the implementation of morale at present.
I am currently having to sell 3 of my 20 year old players, who according to my scouts will be brilliant players. I have to sell them though as they are currently not good enough to play and so have developed critical morale. So therefore they won’t re-sign a contract. This is not a bug, this is how morale has been implemented, they don’t get game time, so they’re not happy, fair enough.
My question is, how can a manager keep a player like this? Essentially I am hurting my team’s prospect in the long run, to maintain the relative success that the club is currently achieving. I’m not asking for a morale reset or anything like that, but I am wondering if morale can be implemented in a slightly different way. For example morale levels dependent on player age. So young players are affected a lot less by not playing, whereas older players would be affected more, due to their careers coming to an end and so wanting to make the most of the playing time they have left. Then maybe a morale level for 25-30 year olds or similar. I think what I’m asking for is tiered morale levels dependent on player age.
At present it seems to me to be virtually impossible to keep all players happy and win games and be successful. I could be wrong, I have been before and will be again, but feel I should air my views. I would also be interested to see what others think, both managers and developers.
I disagree, it should stay as it is in real life, you win the league (in most country’s) by being the best over the whole season. Two games against second place shouldn’t matter.
Managers will now receive messages when a player is injured during a match.
Thanks for the suggestion, Roberto! We have the ability to have different tie break rules for each country so we could mimic real life rules. At the moment all countries (except Brazil) follow this rule: goals difference, goals for, number of wins. Brazil has number of wins as first criterion, as in real life.
We are still uncertain on how much we should follow real life rules and try to keep up with them and how much we should have our own global rules to make all countries balanced. Currently I’m leaning towards having our own global rules. I know some leagues in real life have direct matches as their first criterion to break ties, and it definitely sounds more exciting.
Let’s see if anyone else would like to voice their opinions about this topic.