No, that has no impact at all.
Does a player also take the number of turns between his rejection and the counter proposal in counter? I mean if you are on vacation and you only give him a counter offer after 10 turns will it affect his morale to sign a new contract.
Stars are redistributed every season so a player that has no stars in a season may get any star level in the following one, as long as he deserves it. Players that have stars will, in the worst case, lose one level from one season to the next. So yes, young players with no stars may evolve into stars in the future.
Changed the topic subject to encompass contract negotiations as well.
@Dimitri: I’m guessing almost everyone did that (myself included), we’ll have to change our approach now
@Fabio: long enough so that if you are trying to renew a contract and he gets pissed off you won’t be able to renew before he forgets about it. You are right about star players, it is a big risk indeed!
@Joseppi: I certainly hope so!
This will make everything better! Some big players may have to be transfer listed!
Just one doubt in the new “star system”, will young players with no stars today, get a star in next seasons? I mean, does it evolve?
How long do players hold a grudge? What if I try to renegotiate the contract way before the renewal date…will the player ever forgive me?
Apparently some starred players are asking for significantly higher wages than they currently earn. Big risk here!
My fear is losing starred players just because I don’t know what is the base offer for such a player!
My negotiation strategy (quite succesful in keeping low wages) was to offer very low wages and reject the offer of the player many times. I guess I have to change that :P
The new player negotiation model is in place. Next time you make an offer to one of your players be mindful he might not like it and just quit negotiations with you. We have several different player negotiation profiles in place, meaning different players may behave different when negotiation with you. Basically they will be more or less tolerant in terms of how much less from their expected wage they will accept, how low your offer can be and how many counter offers they will accept before getting annoyed and stopping negotiating with you.
Mass messages have been sent in-game as well as a reminder so that everyone is aware. If a player does not want to negotiate with you it means you will have to sell him or let him go (if he is yours) or forget about hiring him for some time (probably long enough for him to go to another team).
Cheers
Thanks for your answer and the clarification.
Ah, very interesting question. The players won’t proactively want to leave just yet, the scenarios to be included soon will be:
1) Your contract offer was too low and considered unacceptable, he won’t renew the contract
2) You rejected his counter offers too many times and haven’t reached an agreement, he won’t renew the contract
3) You let his morale reach a critical level, he won’t renew the contract when the time comes (regardless of what you do)
Just to clarify, are you saying that players might want to leave if you offer them a joke of a contract, but as long as you offer a good contract they will stay? Or is it possible for a player just to decide that they have had enough of the club and feel it is time to move on before you even decide to offer a contract?
Yes, even before morale is implemented the new contract negotiation model may cause players to not want to renew contracts if your initial offer is not good enough or if you extend the negotiation for too long (too many counter proposals). After morale is implemented they may want to leave the club (not renew) if they are too low on morale. It will become even more exciting when we allow transfer proposals to non-listed players, but that’s not coming just yet.
With regard to contract negotiations, will it be feasible for players to not want to stay at a club? At present I don’t think a player ever asks to leave a club, with the introduction of morale and bigger squad sizes will this make certain players want to move on to other clubs rather than just stay at one club util the manager doesn’t want them? If this feature were implemented it might also spice the transfer market up a little.
We decided to initially implement player morale related to match participation only. In other words, players that don’t play enough official matches will have bad morale and may eventually decide that it’s best to leave the club. We’ll give all the details when it’s released.
In addition to that I’m working on enhanced player negotiation behavior. That generally means that during a contract negotiation players may decide to stop negotiating if there are too many counter offers or if your initial offer is too low (you may hurt their feelings) and may even accept some counter offers that are close enough to what they expected (no more asking for 13010 when you already offered 13000!). We’ll have several different negotiation profiles meaning you’ll experience different negotiation behaviors when negotiating contracts. The main point to take here is that, once this is included in the game, you need to be more careful with your initial contract offer or you may end up with a player that DOES NOT WANT TO RENEW HIS CONTRACT!
You can now see player stars in the scout search results. In addition to that I’ve finished the changes mentioned before were star players will lose, at most, one star level per season and the country ranking will determine the number of star players for the teams of a given country.
I really doubt, I never stay that long in a club :-)
@Dimitri/Joseppi: Completely agree there are too few injuries. We had a plan to add “training” injuries and then evaluate the impact, but clearly that has never made it to the game. Last season I even set my physio to 0, which should never be the case for a top quality team. And age already have an effect on the likelihood of getting injured.
@Sniff: I also agree with this and we have a major re-design of the player evolution model planned that will, among other things, address this. At the moment the players evolve in a predictable and linear way most of the time, this is one of the things we aim to change. This is not next in line yet as we have player morale (yes, it’s true this time) and enhanced contract negotiations to develop first, but definitely a very good candidate for third in line as far as major features go.
The negotiation functionality has made its way to our RubySoccer mobile website, and our hardware & software infrastructure has gone through upgrades. According to our service provider this should increase the website’s performance (any feedback is welcome).
Yeah, it seems logical that the chance to get injured should (also) depend on age. I don’t know if this is already the case?
By the same token, should there not be such a punishment on playing young players, it seems to me that you have to buy old ageing players to do well whereas in real life this isn’t the case at all.
Agreed, injuries are rarely seen and when they are the player has recovered in two turns.
There are very few injuries in this game. To please people, that is good, because no one likes to have injured players. But what’s the use of physiotherapy then? Very little.
Wouldn’t having more injuries make the game more challenging? And realistic?
Can you win as many titles as Santa Fe ;)
I plan to make a couple adjustments to the way stars are awarded to players. The first one is to make existing star players lose at most one star level in between seasons. So if you have a 3 bronze stars player in your squad this season even if he has a bad season he will be at least a 2 bronze stars player next season. I believe this makes sense as stars shouldn’t be completely forgotten from one season to next. The second change is have the number of stars playing in a country be directly related to the ranking position of that country. At the moment the country ranking has no direct influence in the likelihood of a player becoming a star, but if a country is better ranked it means it has stronger and “more famous” leagues and should have a higher number of stars.
Well, well…now that both dimensions have their stars I’m not too happy about the result. I mean, it’s still exciting and something new to think about while playing, but we definitely need to put the country ranking into play here so that things make more sense and we don’t have so many stars in low ranked countries. The good news is I already have a plan to put in action, hopefully for next season.
Bogotá went crazy on turn 140 when Equidad surprised everyone by beating the favourite side Reading in the Club World Cup final with a great skill display to go with it. The club has raised from nothing to first class in the last 3 seasons, thanks to the great work done by manager Gabriel Cesário both on the hiring and strategy side.
“I can only thank the supporters and the players for giving everything they had in every match. We won everything this season and I’m already looking forward to next season where we’ll try our best to be at the top again. I had some good job offers to consider but I can’t just leave Equidad after all the good things we’ve been through.” – Gabriel
Before Gabriel joined Equidad the club’s best achievements were being runner-up of Copa Colombia once, quarter finalists in the Copa Sudamericana and reaching the round of 16 in Libertadores. Gabriel won Primera B in his starting season followed by the Primera A title and all titles in the current season. “We hope he never leaves!” – said an enthusiastic supporter after the Club World Cup final.
Yes, that’s a very good point. I’ll make sure it is not missed :-)
When morale is implemented, will this also be tied into being able to have larger squad sizes?
If you miss the flags in the team players screen you can go to your settings and check the new option to have them displayed by default so you don’t have to click the hide/show flags option every time. Regarding the star players feature I forgot to mention in the announcements here that every player has a natural star factor that may slightly increase or decrease his chances of becoming a star. At the moment this natural star factor will very rarely be fundamental to the player’s star fate, but it will help bring them up or down a little bit.
What’s next, I wonder? Could Gabriel be finally working on the player morale system? I bet he wouldn’t even tell if he was!