Ever thought about having players with a characteristic that deviate from the normal rules? Examples:
Obviously I’m inspired by non-football games with this idea, but I think it can be nice!
Flat track bully – very good player that mostly scores against weaker teams
We have introduced different player profiles with the changes done to the contract negotiations and we’ll do something similar with morale (which I’m currently working on) and skills evolution…in some sense these are related to what you’re suggesting but I understand it is not the same. I like the idea of players having some peculiar characteristics and the first ones I thought about were related to preferences with regards to where they prefer to play or what is the main driver when moving to another team (preference to play abroad or home country? prefer big salary or a team with better reputation?).
I’ll add a task to our list with a link to this topic, so please by all means keep the suggestions coming :-)
Yeah, my idea is more like having clerics, wizards etc in other games, with bonusses and disadvantages.
Flat track bully is a nice idea, the opposite (+ in important games/against strong teams, – against weaker teams) is also common in real life I think.
Card collector – +200% red/yellow cards (related to agression, but can also be for argueing with the ref)
Those advantages and disadvantages should be public information btw (otherwise it’s just less fun).
Dennis Bergkamp – Won’t play away international games (fear of flying)
Homesick – Won’t play any away games
Hahaha, some of these are too harsh! Imagine if I have a player that I can only use in half of my games because he won’t play away :-D
Is it? In some seasons I have worked with totally different formations (no overlap) for home and away games…