The star icons to go alongside the player names are ready to go! The goal is to have them applied on next season’s start. We’ll post a screenshot in the next few days.
We could have some kind of synergy rating depending on the nationality of selected players and use that to give bonuses/penalties on match performance.
That’s one of the first things we are going to do once morale is implemented! We’ve got some basic morale stuff being tracked behind the scenes but it’s not being used to influence any aspects of the game. The only reason we decided to introduced star players before morale is because we had a more clear view of what we wanted to do about it and how to do it than with morale.
How about increasing the squad size and adding the morale aspect to stop squads getting ridiculously large? For me the squad size at present seems too small, which limits the amount of things you can do with your club/squad.
We have a pretty good idea on which of the three formulas being tested will be used for star rating calculation. The rest of the feature design is ready and we’ll implement it over the next few days. Keep your eyes in our channels for some hints of how it is going to work!
How about a team that has say 7 players of the same nationality in the starting 11 gets a small advantage in the match? For example if ur managing an Italian team then if u had 7 or more italian players in ur starting 11 ud get a small advantage in the match. That way it wud encourage the use of the youth system and help international sides.
When we started we had only 6 countries and didn’t want to impose any tough restrictions related to player nationality, but now that we have 26 countries we could definitely use it for something more interesting. Not sure I want to give teams extra income just yet, so Dimitri’s suggestion is not my top priority. Fabio’s suggestion is something straightforward that we can use to start with and them evolve on top of that. I won’t say yes or no to Joseppi’s suspicions, I’ll let you guys think about it :-)
It’s always been interesting to observe how FastTicker seems to have better quality players overall than MediumTicker. We have not put anything specific in the game to make them different in that aspect, so I can only blame the fact it’s been running for twice as many seasons and that’s a long term side effect of our player evolution model. Lowering the stats a bit could help with the issue in the short term, but to be honest we plan to review the player evolution model soon (maybe after player star rating and one extra player feature) so it’s worth waiting. It could make sense to reset it then.
Back to the topic’s subject, I think economy makes more sense since the changes. I haven’t checked how rich the richest teams have become in a while, but hopefully the next player related game improvements will help to control it in some interesting ways :-)
I like the idea of nationality playing a role. Perhaps players playing outside their continent of origin lose 1pt?
Sounds good, although I do find average home based players perform better in the league they are from, not sure if this is in the game engine but my French players always play better than most of the imports.
I agree with FT, there are far too many good players on TL. Ok they are not great players but they add quality to lower teams, I’m actually wondering if it would be worth resetting FT?
Maybe the GMs could lower the stats of each player a little more so less great players show up.
Mediumticker seems to be working really well.
As far as I know, nationaly doesn’t play a role in the game (gamewise). It’s no problem if your Ukrainian team only has Brazilian players.
In real life it does play a role: players being homesick, restrictions on the amount of foreign players etc.
I propose to make nationality matter (just a bit) which has a base in real life: make teams more attractive for sponsors depending on the amount of domestic players.
For example, an English team with only English players could get twice the sponsor money compared to one with only non-English players, of 50% more with 50% English and 50% foreign players.
In practice there won’t be that much difference between teams in the amount of foreign/domestic players, so the influence on the game is not that big. But it does add some flavour, I think.
Haven’t noticed what you said about FT. In general I’m positive about the changes.
Star rating is now being calculated for the players in three slightly different ways. We’ll let these calculations run for some turns, analyse the results and pick the most appropriate one. No stars will be given for your players during this “trial” period, but once the trial is over we’ll do another announcement here and the new feature will be applied for real.
:) its my way of poking you two…. haha
I wanted to check with other managers how they see the changes after these few months.
My take is that it is much better in general. Now teams have an incentive to sell good players – they are expensive but can be bought. The incentive to spend all your money before season end is over, which makes the game more realistic. Transfer budget helps keep the transfer prices somewhat limited to max of $20m (have not seen deals larger than that)
Salaries are also more down to earth. As expected, estimated value does not mean much (means as much as it did before the change…)
I also like the fact that we do not need to wait for those 12 ticks without buying players early in the season. That period concentrated a lot of good players being sold by the computer and everyone knew it, so there was fierce competition and salaries offered were crazy.
In the Medium Tick the new system seems to be working perfectly.
In the Fast Tick, however, building a team became too easy. I am not sure why but there are tons of players 90+ transfer listed for the estimated price or lower, plus other many free listed. It took me 1/3 of a season to build a team from scratch that is arguably as good as the one I was managing before. If this goes on, considering the low transfer price and low salary, it will be a better deal to buy +32y old players every 2-3 seasons and then discard (rebuild your team every 2 seasons) them then buy youths and wait years for them to develop, running the risk of making a wrong bet…
Anyway, wanted to get your views
you never cease to amuse me, Davison…
hopefully these twelve days have helped you recover from your holiday’s jet lag… so…..in 3 months from now when you think about working on this game …and a year from now when you actually add something …ill be thankful :)…. lol
Nobody called you a liar, you’ve been questioned about what happened, anyone can make mistakes. I’ll include in our list of features a task to add more traceability to contract offers and the like, but at this point there is no way to know it is a bug.
because i point out a bug …yes i will get angry that someone exploits my post about the player bug and now is getting MY player because i posted in the forums about the bug……
no wonder this game is dead cant report a bug with out being called a liar… cool…
No need to get all pissed about losing a player Davison, and enough of offending other people. I doubt there is a bug there, nobody ever reported something like this and I’ve been playing the game myself and never seen this happen before. One thing is being passionate about the game, another is being rude to people for no reason.
bullshit no you didnt you posted a bid immediately 9 hours ago when you replyed to this thread…. so again FUCK YOU
Just for the record, I had already bid on the player before reading this thread (and didn’t get him), so I think this message is inappropiate:
From: Marc Davison
Subject: …
FUCK YOU
http://rubysoccer.com/game/player_info/603257
so much for a timely fix there gabriel……
now that dimitri poached the player that bugged. ( he would do such a thing….)
typical
put this player back in my team gabriel…. fix it
no i didnt… left him with a better contract offer… then signed back on to see he left club….
You accidently clicked the wrong button?
why would a player leave club when offered everything he wanted ? i gave an offer higher than he wanted… and he leaves…
cool so now i get fucked over
cool there goes my last fuck to give….if i dont get this player back….
For those interested I’m back from my holidays…kind of. Once I recover from the jet lag we may see some new things around here ;-)
Agree the game needs new features, but we do think the mobile UI is one of them. Now that we have the basis to expand on, as we implement new stuff we can add functionalities to the mobile UI as well.
Don’t worry, other features are coming.
I am sure you will be around to see the game back to glory Davison :-)