I just checked. Two minutes ago it said 3 hours 58 minutes, now it says:
FastTicker New countries aboard! Who will be the first league winners for the new countries? Choose your team from more than 10 different European and South American countries.
4 hours and 0 minutes 6 856 / 936 31
I think this has been happening since the last update. Also for mediumticker, there it goes from 1 hour 59 to 2 hours.
Hi, on the match reports the players name are in the wrong position. Instead of GL being first he’s lie half way down the list and my midfielders are at the top :)
No tick, match report 77, youth contract expires 94, match report messed up; is this rubysoccer’s Armageddon?
Also not working (but less urgent):
http://www.rubysoccer.com/posts
“We’re sorry, but something went wrong.
We’ve been notified about this issue and we’ll take a look at it shortly.”
Mail is broken
open match result = 77
new youth player = 44
lol
This is definitely the biggest pack of changes in years. Though we did our best to test everything, bugs are expected. So please be patient and report.
- Upgrade of the framework and libraries rubysoccer uses to their latest versions
- Due to the upgrades to the most recent and powerful javascript libraries, we won’t support Internet Explorer versions < 9 any longer (please use a decent internet browser)
- Added link to monitored topics to forum
- Added link to my posts to the forum
- Upgraded facebook/google auth functionality to their latest (google for instance deprecated the support for our prev approach by the end of april/2015)
- Upgraded bugzilla to its latest version
- Fixed all bugs that were preventing our Admin area from working (this is for our GMs). Still need to discuss some of the new aproaches that we will use to detect cheating
- Latest Portuguese Translations
To those using google to login into rubysoccer: this is not working at the moment. Google has phased out the API we used to do this. I have already implemented the replacement, but need time before applying it to the server. Meanwhile, use the “I forgot my password” link to create a password for you, and you will be able to login using your email.
I haven’t looked at your tactics yet but I would say it is very important to have a defender on DC0, the most central position. I know it ruins a classic 4-4-2 or 4-3-3 formation, but this is something we need to improve in the match engine to allow such classic formations to work better.
Cheers
Hi there, have you tried to do some research on which teams are the “least leaked”? Maybe contact the manager of that team and ask him to come here to the forum and give his two cents ;)
Right then guys I need some tips
So I have a reasonable set of defenders but seem to leak goals like a sieve
I play a 4-3-3 and all 4 defenders are played at D ‘0’
For both ‘team has the ball’ and ‘opposition has the ball’ they all individually ‘play position’
I’ve played and tinkered so many times but with no results and still leak goals
Any tips on what I should try or any ideas that could help
Working on some important software upgrades before we can move forward in terms of features. Lots of new things planned but most importantly we are trying to bring some structure and organization to the way we introduce new things in RubySoccer. Stay tuned!
What is/would be your preferred way to interact with the game developers and the RubySoccer community?
41% Game Forum
24% In-game Messages
16% Chat (to be developed)
10% Facebook
7% No Answer
1% Twitter
Interesting, looks like people prefer to stay in the website when interacting and don’t really bother about getting updates from external sources such as Facebook and Twitter. That’s actually good news as we can stay here longer and focus in the forum for announcements and discussions while using Facebook for less important stuff or as a second source of news.
Ah, but keeping inflation in check will not be achieved by limiting the transfer price. People can still have hundreds of millions and pay 4 millions for a good player, if that’s the limit for instance. We’ll have to worry about inflation as a separate issue, that’s for sure. We need a way for managers to spend extra money, when they have it.
keep inflation incheck hello0 ?
What I don’t understand is why allowing high transfer prices bothers you so much Davison if nobody will pay those prices. Maybe in a few seasons some teams will have that much money and will be willing to spend it on outstanding players, so why put a limit now and remove it or increase it later? The estimated value is just a number to give people a rough idea and a baseline for clubs without managers.
well the reason i put my players on transfer at such a price is a stab at gabriel so he finally fookn listens and if he wants a player est 4mil then only let him be sold for 4 mil. thats the only way i see any progress. if our budgets are going to be so shitely low then do not allow higher than value sold…however to do so it would take gabriel to finally fix it and not just sticker over hte problem… …thats my opinion
fair enough ?
yup yet still ignored
Good to see the AI not paying for below average players. I like all the changes so far apart from the transfer budget part. I would rather have just one budget that I have to manage but that’s just my opinion.
Can managers also stop putting stupid transfer values on average players? Most teams have between 3-10million to spend not 15-30mil depending were you look.
Had the same issue. I guess no one has the money to go buying players yet
Did anything change in buying/selling players and AI teams? I had the idea that in the past some AI team would buy your player if the price was lower than the value. No luck so far with my two decent 21 yr olds though. Or do I just have to be more patient?
Edit: Perhaps I should have, after lowering the price for the fifth time I finally got bids on one of the players :)
I see you’re currently selling a couple players but they’re not great. I mean, one has awesome secondary skills, which could be attractive, but he’s already 31. The other one is a promising young player, but not everyone is looking for that.
I suppose to begin with it will be only easier to sell great players, but of course you will want to keep them most of the time. Some smaller teams may be interested on average players, especially AI managed teams, but it will depend on what they can afford at the moment. Maybe others can give you better advice as I’m not a great seller myself :-P
Selling players is a mechanism I have not yet worked out how to do properly. I need to get some space for a youth guy coming up, any advice?
The logic behind the money given to teams initially was random but constrained to the fact that it should leave the team in a regular economy situation. I’ve seen rich teams that are struggling to make money and small teams that are getting lots of money, so I’m not overly concerned. Overall the money is increasing in the game and soon the initial money loaded won’t matter anymore.
because im a better manager and have saved money and not splurged on shite
and have enough points for investments
I still wonder: how is it possible that Davison (who is not doing a good job according to the newspaper, so approval rating very low) has more money than my team? I have an approval rating of 95%, very good economy, good results. Just because England has a higher country ranking than The Netherlands?
Davison, you don’t get it. Face this as a reset on game economy. It was shitty before and we are fixing it by bringing back the money, which is what everyone (including you) wanted. Clubs will not have a lot of money to start with, but with good management (and any necessary adjustments from us) they should improve and be able to afford more players.
Forget about what you had in the past seasons, that was a different economy model that we tested and didn’t work out. At least now I can see some meaningful transfers going on that require more thought into them because money is a finite resource once again. Player values are just estimates, people are free to bid as much as they want (or can afford) on players.
How did Davison (who would complain no matter what) get that much money?
that makes zero sense for 3 straight seasons ive recieved 300m and 2 of which i spent nothing of it. yet i start this season with a shitty 14m in club money and a 4m transfer
gabriel your killing this game mate.
your not tackling the problem your compounding it
fix the players values and max someone can be sold. ie make it that no one can be sold past thier player value. make the player values absolute and thats that. no one has any money now and theres fuck all on the market anyway. shit players everywhere
shame managersim doesnt have a fast tick
Also, player values were reduced to reflect the new reality, if that proves not to be enough we can always adjust them. If money increases in the game over time I’m sure people will start selling players for higher values.
level 10 = 4m transfer budget with the amount of money your team currently has. Remember the transfer budget value is now attached to your money balance, it’s not a separate value you have to spend on players, any players you buy will deduct money from your money balance AND from the transfer budget. Similarly, selling players will add money to the club balance AND to the transfer budget, the difference being that only a % of the sale goes to the budget (determined by the corresponding investment level).
That said, the budget left is not carried over because there is nothing to carry over, it will be re-calculated based on your money balance and the level chosen. Does that answer your question?
Cheers
so level 10 = 4m transfer budget. put a max on players transfer price then . make it you cant sell for higher than value.
also if i dont spend this 4m ( pathetic) does that mean next season i retain this ?
( the answer most likely in rubysoccer logic is no)
large stadium, check
transfer budget check
4m
sigh