Look’s like medium ticker is stuck at 85%…
Pretty frustrating when you are waiting for the cup final result. :-)
is there any chance to get what managersim has where we hire coaches physios and scouts ?
Well, taking it as a player: training is training and match is match. For me, it doesn’t make sense at all that only training sessions (that we can not drive into any directions because there are no directed training sessions) improve more than playing a friendly against a decent opponent. Stop that only training shit.
I’ve managed to get it working by removing the www. from the script.
Something that wasn’t working even before is the “Turns since last improvement”, anyone knows why? It is something I really liked in the old days :D
@Dimitri, I’m using Chrome and it works, run it with Tampermonkey
Yep I agree with Dimitri, maybe a bigger penalty for less then 100%, like 99% – 0.5 points, 98% – 0.4 points and get to 0 points at 94%…
I think it would make me consider using improving players in oficial matches much more often, they would get points from the match and something else wile recovering from the match too…
There is a second problem: Chrome now disables scripts that aren’t coming from their official web store :(
So with 100% stamina (and no match) you get a point, and with 99% stamina nothing at all? That doesn’t make sense I believe…
99% stamina is 0.99 points, 10% stamina is 0.1 points, that would make sense though. Or perhaps 50% stamina is 0, 60% is 0.2, 90% is 0.8 etc. But at least a system where you don’t need 100% stamina to develop.
yeah, pretty sure its because of the www. Greasemonkey / the script is configured to run on a particular page, and this script has been configured to only run in the www version of the rubysoccer site! I think you might be able to manually include the non www version by configuring the script in greasemonkey…
Yep, same as before, players in a team with higher coach level will require less experience points to increase their attributes.
now coach level do we with 10 coach get more increase of attributes ?
The 100% stamina player will earn no points in a turn where your team has a match scheduled, as there is no training on match day. So:
Two friendlies per week => 2 points per week (correct)
No matches at all => 3 points per week (correct if by no matches you mean not even official matches happening)
No matches played but team had an official match during the week => 2 points per week
Hopefully that makes sense
Say that I have a 100% stamina player.
Two friendlies per week (in the main squad) => 2 points per week
No matches at all => 3 points per week.
Is that correct?
The userscripts page changed:
http://userscripts-mirror.org/scripts/review/54608
Joseppi is right. We can continue this discussion in the right topic , if needed.
Reply to Fabio Moraes who posted the question in the wrong topic
Official matches are still a better way of improving than friendlies or “training”, so no reason to hold back using young players in official matches. If you think only about player improvement, there is no reason to play friendlies anymore, they should no be used to have fun playing against teams you don’t usually face or to test how your team behaves with different formations, strategies, etc.
They get more points for playing in league games and cup games than doing nothing. 100% stamina is as if they played a friendly every tick.
He will not improve until he recovers or plays more matches.
I read you need 100% stamina for improvements?
So what happens with a 10% stamina player who doesn’t play matches?
See http://rubysoccer.com/forums/1/topics/1165
But I think that the homepage of the script has disappeared (and the maker also, at least from this game).
But it would be nice to see it in game next month!
They used to get more improvement points if they played certain matches – League, Libertadores, etc… Is that still the same? Or am I better off just not using my young players at all, so their stamina is higher?
@Gabriel: thanks for the info. In fact, if the total money doubled, it shows that some clubs are making real profits. They will probably be on the market then, moving some money around. Lets wait and see then :) meanwhile, keep up the good work! :)
@Filipe: the info that Gabriel gave is important and throws down my argument for now. About the last league, I got eliminated in the cup, way too soon (and by you :)) and with no european competitions and a great deal of luck, made it possible to win the league. In terms of players, my squad isnt that big of a deal yet :)
@Dimitri: by investments, i mean all kinds. Our taxes go to the state, so indirectly, it can be considered state investmens in the clubs.
Cheers!
Not working here either.
Not the right topic to ask this, but I’ll answer anyway. The players that are fully fit (100 stamina and no injury) will gain experience on non-match days as if they had played a friendly. Nothing else changes, meaning the amount of experience they need to improve depends on your coaching level.
How do we increase player skills now? I just invest in Coaching early in the season and let them be? How often will the skills increase?
Hope this is the right forum…
Not working here.
Hi Dimitri, where is this script? I will have a quick look, maybe I can fix it in a couple minutes.
Added to our list of features for May.
I think adding a new way to spend money is a good idea. It is logical that the total money will normally increase, as there will (and should) be few teams with a negative balance. So the teams that have a very positive balance should be triggered to spend money. Bigger squads is an idea, and/or the classic youth academy? Even taxes I would be ok with.
Off topic: “To the richer clubs, to Barcelona, Real Madrid’s, Man City’s, etc… And how did those clubs got rich? Definitily not by selling players. They got rich due to good results, sponsorship and investment.”
I thought Barcelona and Real Madrid got rich with our tax money…
I understand your point Paulo, but I dont think we can yet compare that part of the game to real life yet…
Teams will always want to buy better players, I’m always in the market trying to sell my players and possibly replace them for better ones, (clearly still not enough to beat you in the league).
As Gabriel pointed, money has almost double in FT, thats something you dont see in real life, and something to be aware… You can argue less successful teams are getting to much money, dont think that would be good for the game either as those managers would perform even worse and eventually give up…
Looking forward for those implements Gabriel :D
Cheers
Since the userscript with average stats is not working for me anymore (maybe because of the change from www.rubysoccer.com to rubysoccer.com), it would be very convenient for me if the avg column would be added. I use it for example to see how my players have developed over a season, and to quickly scan the strength of a team.