It could but that’s an odd request, given that we have no restrictions on player’s nationality in place. Of course I understand the motivation and if the change proves to be simple enough we might as well do it, I was just wondering how much it would be used by other managers :-)
Hi Hounddog,
When you manage a national team you will notice an option at the top menu saying Switch to National Team. When you click on it the national team functionalities become available. You will be able to change the team’s formation, modify the players currently in the squad (using the replace player icon you’ve already found) and easily access other relevant info. In order to go back to managing your club just switch back using the same option at the top menu that should now read like Switch to Club.
Cheers
That’s weird…maybe the count of time to allow the re-scout was wrong (forcing you to wait a few more turns)? I don’t know, will have a look at the code. At least it seems to be working now.
Can you guys give me an example of one of your players for which you want a report? I’ll give it a try myself and figure out what’s wrong.
Cheers
Fixed! I’ve kept the match that was created first by the system in both cases.
Cheers
We’re probably not opening a 3rd dimension due to the reason pointed out initially by Shawn, it would mean managers would be even more split, potentially. And yes, I know there’s been no communications lately, the reason is there is nothing major to communicate. In addition to that I’ve been too busy to even check the forums, which is good and bad at the same time…for RS it’s only bad of course :-(
The players have no intelligence to realize there is no keeper, so they were not shooting as much as they should, clearly :-)
Also, they could have been missing their shots and not hitting the target. Again, not realistic as you wouldn’t have much trouble aiming at an empty goal…
What do you mean by “get my club back by waiting”?
Wow, that’s unfortunate! Thanks for pointing that out :-)
Hahahaha! Completely agree with you! The problem with the ratings is that they don’t take the big picture into perspective, they’re just a numbers that go up and down during the match simulation based on good and bad things the players are doing.
Just to clarify for everyone else (already discussed and fixed the stamina for Sly), we had an error in the tick where that particular match happened and the stats and stamina ended up being processed 3 times for Sly’s team.
Player morale is slowly being rolled out. For now the morale is not being displayed anywhere but is being stored and updated behind the scenes based only on how much a player is taking part on official matches. We will increasingly add more factors that will influence morale and when we have a solid foundation we’ll reset the numbers, make them visible and explain how they will affect player behaviours.
Cheers
Scout reports inaccuracy has been limited to reduce the number of results that are off the correct number by an unreasonable amount. A follow-up improvement is to relate new reports to previous ones, making them more accurate. Before going down that path though we’ve decided to test how this smaller change will affect the outcomes.
Cheers
It’s not a straight conversion from money left to points, it really depends on how much is left compared to how much the team had to start with. A team that started with 10M and has 50M left at the end (from selling players) will get more points than a team that had the same 50M left but started with 100M.
Yeah…if we limit how off the results are and use any existing reports as the basis we should improve the accuracy without much change and without making it too easy to scout players. I like that.
Comments on some of Dimitri’s questions:
Fourth question – interesting opinion, do you have that opinion for two different skill results in the same report or only same skill results on different reports? I mean, if a scout report is underestimating the shooting could it overestimate the tackle for instance? Maybe you’re suggesting that the previous report from the same team should be taken in consideration when generating a new report.
Firth question – real potential values change, up to a certain age (the exact age varies a little bit)
Sixth question – they are currently estimated independently, maybe connecting them would be more reasonable
Guys, I can guarantee there is nothing forcing results to happen based on the current standings, even though there should be on some cases. So the injuries on that match were only caused by the settings for that match + injured players stamina + tackling setup + players aggressiveness and, of course, a little bit of randomness.
You can lose board points if your performance + remaining budget degrades when compared to the previous season. When that happens you will notice that some starting levels for the new season are lower than in the previous.
From the comments so far there is some preference for more accurate scout reports, even though a few still think that it’s good to have them as they are. I’ve just posted in another topic that maybe it would be preferable to have more accuracy and less scout report requests available. Do you guys agree?
So maybe more accuracy and less frequent scout report requests available?
@amacb: when you lose board points such as what happened to you it means your board points total for the new season was less than what you had for the previous season. Looking at your team in Medium I see that prior to the season you mention here your team was relegated from the first division to the second. In terms of points calculation being in the first division in the previous season already gives you more points than being on the second. Besides that your team was also part of Europa League, awarding him a few extra points in the previous calculation.
@Sniff: the money available is recalculated every season based on the level of transfer budget you specify and any money left from the previous season is transferred into board points for the new season. That’s why when the season ends your money goes back to 0, so that it can be transferred into board points.
When you request the player back the other team must agree to return the player. In case of CPU teams, they never do. In the past when you bought a loaned player he automatically returned from loan, but then we changed the system to make it better for the weaker teams who rely on the loaned players and were caught by surprise when the player returned before the loan end.
My intention was to prevent transfer listing a loaned player to prevent situations like this…and I might still do that.
Yeah…but we also should add the info about when it was generated in the scout reports list page :-)
Thanks for the feedback Thodoris. Our main goal with the new economy was take the burden of balancing the team’s income / expenses from us so we’d be able to focus on other game features. I understand your points and agree that we did remove some aspects related to finance management, but we have also introduced new concepts and ways of playing.
The problem with the transfer market is clear to us and one of the things that should make it better is the player morale feature I’m currently working on. I don’t expect it to solve all the problems, but it is a first step in the right direction. In the end, if the new economy is never able to prove itself worthy we can always go back to the way it was or even re-design it once again.
Cheers
Agreed. Players must have more personality, not only on wage decisions but on other things as well. Currently working on morale, maybe I could move on to that afterwards.
Danilo did that one but I think it can be changed. Well, things can usually be changed, what I meant is that it shouldn’t hurt too much to change it. But of course we have to be careful when we do it.
@Shawn: no, nothing has changed. I suppose this is the result of a real time game engine as Berhan suggests, sometimes you end up having several “stand out” results happening very close to each other.
@Berhan: you have some crazy idea right there, don’t you? I’m not sure what to make of them yet, but from time to time I consider re-designing the game engine, only to move on to something else before making any changes to it :-D
@BK: I thought about that, but in the end decided it could get messy. Any suggestions?
Let’s see how it goes, from now on all CPU teams will have coaching level 10.
OK, I won’t answer then :-)