Recent Posts by Gabriel Cesario

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February 25, 2014 03:06

4,332 posts(s)

Administator

 

Some clarifications.

1) Investment points are won based on your finishing position in the competitions you participated (regardless of board expectations). Bear in mind that participating in the secondary continental competition provides less point than participating of the top continental competition (and similarly not participating in any international competitions give you even less points).

2) From one season to another the full amount of points you have is always recalculated. Imagine this as if all your investment areas were reduced to zero, points calculated for the new season and then automatically invested to match the levels you previously had, if possible. After this automatic process any remaining points are displayed as available.

3) The points from money left are combined with the points from competitions performance, so there is no way to know how many points you’ve got from each. If after the automatic process described above you see lower investment levels it just means the points calculated for the current season were less than in the previous season.

4) I understand the pain of losing money, that was an attempt to control the inflation that was happening in the game. Maybe a better solution would be an economy reset, but again, some people would always feel in disadvantage…unless we stated in advace how many seasons would be played until a reset…hmmmm.

Hope this helps.
Cheers

 

February 18, 2014 03:28

4,332 posts(s)

Administator

 

Hi Mauro,

Sorry for taking so long to reply, I’ll send you a message in-game with that delete mail content.

Regards

 

February 18, 2014 03:23

4,332 posts(s)

Administator

 

I remember that option from SS, shouldn’t be hard to implement. I’m kinda of ashamed of saying things are not hard to implement but never actually implementing them! Now at least I have an excuse, I’m going to have a baby in a few months and there are lots of things to do in order to be ready for that ;-)

 

February 13, 2014 07:27

4,332 posts(s)

Administator

 

That’s exactly why national squad matches do not improve players, to prevent managers from picking their players on purpose ;-)

 

February 12, 2014 07:47

4,332 posts(s)

Administator

 

Sobre perder o jogador tendo oferecido ordenado um pouco maior isso acontece porque além do ordenado o jogador também considera a chance que terá de estar entre os 11 titulares. Em outras palavras ele se compara aos jogadores de mesma posição nas equipas que querem contratá-lo e quanto melhor ele for nessa comparação maior prioridade ele dará praquela equipa. Se você está tentando contratar um atacante por exemplo que pra você vai ser como o terceiro melhor atacante (nos cálculos do jogo) e para uma outra equipa ele será o melhor atacante ele poderá escolher a outra equipa mesmo com um salário um pouco menor.

A espera de 3 turnos para poder negociar um jogador é para evitar trapaças onde um treinador coloca um jogador à venda minutos antes da virada do turno e avisa um colega pra fazer a oferta sozinho.

 

February 12, 2014 07:42

4,332 posts(s)

Administator

 

In addition to that, players improve more on international matches (Champions League, Europa League, Libertadores and Sudamericana) than in national leagues and cups, and less in friendlies.

 

January 14, 2014 02:18

4,332 posts(s)

Administator

 

Yeah, the newspaper could be much more interesting than it really is at the moment. When the system selects the matches to display there it doesn’t take in consideration surprising things like a small team going through the finals of European Cup, but it should say something about the national cup final. Maybe you didn’t look at it in the turn right after the match…that’s another unfortunate feature, the newspaper is regenerated every turn.

 

January 11, 2014 12:07

4,332 posts(s)

Administator

 

The email links redirect to www.rubysoccer.com, so if you initially accessed the game using only rubysoccer.com the redirection does not work properly. The newspaper has been abandoned for quite some time unfortunately :-(

 

January 11, 2014 12:06

4,332 posts(s)

Administator

 

If I’m not mistaken the ones starting in the qualifying phase are picked starting from the last qualified in the worst ranked country, then the last qualified in the second worst ranked country and so on until we get enough teams.

 

January 04, 2014 10:07

4,332 posts(s)

Administator

 

January 04, 2014 09:51

4,332 posts(s)

Administator

 

Just tried to add the flags to the transfer list, broke it for some reason…will investigate later.

 

January 04, 2014 08:55

4,332 posts(s)

Administator

 

Loan deals are not terminated automatically (it used to be like that a long time ago). The idea behind the decision is to favor smaller teams (the ones usually loaning in players) which, in theory, need the player more than the club who bought him. In addition to that the team using the player was usually caught by surprise when the player was sold.

Cheers

 

December 16, 2013 02:30

4,332 posts(s)

Administator

 

Looks interesting…we just need to make sure it’s reliable, we’ve had bad experiences in the beginning with unreliable hosts.

Thanks BK!

 

December 10, 2013 02:08

4,332 posts(s)

Administator

 

Let us know if it doesn’t go in next turn.

 

November 29, 2013 22:49

4,332 posts(s)

Administator

 

It is bleeding out, but not dead yet ;-)

 

November 19, 2013 05:07

4,332 posts(s)

Administator

 

It is strange indeed but if it is a double account it hasn’t been identified as such yet.

 

November 19, 2013 05:05

4,332 posts(s)

Administator

 

I wouldn’t call it a bug but a non-desirable outcome of the algorithm used to generated the international cup finals matches. The only restrictions currently in place are:
- first placed teams must play against second placed teams in the round of 16
- teams are split in two pots, one with the “stronger” ones and another with the “weakers”…matches must consist of a team from each pot
- same country teams should not face each other unless inevitable

The rule you would like included (and one that makes a lot of sense by the way) is that teams from the same group should not face each other in the round of 16.

Cheers

 

November 13, 2013 07:34

4,332 posts(s)

Administator

 

What’s wrong with this manager? Has he been doing something fishy?

 

November 11, 2013 04:10

4,332 posts(s)

Administator

 

Halve_Tamme got it right, the player decision is based on salary and first team chance (or higher chance of getting playing time as he said).

Cheers

 

October 21, 2013 02:04

4,332 posts(s)

Administator

 

Oh gosh, no updates since August! Shame on us! I will be honest and say I haven’t really worked on it since then. We have been updating player morale behind the scenes though and looking at the data we have so far I can see that if it was already in place the average player morale would be 50. If you consider top teams the average is 70.

I know, who cares about these averages? You just want the system in place already. Alright, that’s fair enough, but unfortunately I can’t give you a date for that at this point. At least I’m happy with these averages and now I know the system currently in place to update them is a good starting point to build upon.

Cheers

 

October 21, 2013 01:57

4,332 posts(s)

Administator

 

It could but that’s an odd request, given that we have no restrictions on player’s nationality in place. Of course I understand the motivation and if the change proves to be simple enough we might as well do it, I was just wondering how much it would be used by other managers :-)

 

October 21, 2013 01:54

4,332 posts(s)

Administator

 

Hi Hounddog,

When you manage a national team you will notice an option at the top menu saying Switch to National Team. When you click on it the national team functionalities become available. You will be able to change the team’s formation, modify the players currently in the squad (using the replace player icon you’ve already found) and easily access other relevant info. In order to go back to managing your club just switch back using the same option at the top menu that should now read like Switch to Club.

Cheers

 

October 14, 2013 01:56

4,332 posts(s)

Administator

 

That’s weird…maybe the count of time to allow the re-scout was wrong (forcing you to wait a few more turns)? I don’t know, will have a look at the code. At least it seems to be working now.

 

October 02, 2013 00:32

4,332 posts(s)

Administator

 

Can you guys give me an example of one of your players for which you want a report? I’ll give it a try myself and figure out what’s wrong.
Cheers

 

October 01, 2013 02:47

4,332 posts(s)

Administator

 

Fixed! I’ve kept the match that was created first by the system in both cases.
Cheers

 

September 24, 2013 01:31

4,332 posts(s)

Administator

 

We’re probably not opening a 3rd dimension due to the reason pointed out initially by Shawn, it would mean managers would be even more split, potentially. And yes, I know there’s been no communications lately, the reason is there is nothing major to communicate. In addition to that I’ve been too busy to even check the forums, which is good and bad at the same time…for RS it’s only bad of course :-(

 

September 02, 2013 23:01

4,332 posts(s)

Administator

 

The players have no intelligence to realize there is no keeper, so they were not shooting as much as they should, clearly :-)
Also, they could have been missing their shots and not hitting the target. Again, not realistic as you wouldn’t have much trouble aiming at an empty goal…

 

September 02, 2013 22:59

4,332 posts(s)

Administator

 

What do you mean by “get my club back by waiting”?

 

August 31, 2013 23:23

4,332 posts(s)

Administator

 

Wow, that’s unfortunate! Thanks for pointing that out :-)

 

August 25, 2013 02:18

4,332 posts(s)

Administator

 

Hahahaha! Completely agree with you! The problem with the ratings is that they don’t take the big picture into perspective, they’re just a numbers that go up and down during the match simulation based on good and bad things the players are doing.