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November 30, 2015 03:54

4,310 posts(s)

Administator

 

CPU teams will now take in consideration player stamina when deciding the line-up for a match. As I’ve said before we don’t want to make CPU teams too smart but this is a basic feature that they should already be doing. Let’s see if they will now pose more of a challenge, especially the ones in international competitions where stamina management can become an issue.

 

November 30, 2015 00:18

4,310 posts(s)

Administator

 

In the current system a player may unlock 100% of his potential without playing a single match. That is unrealistic and the plan is to change that so each player will unlock a different percentage of his potential by doing different activities, such as training, playing matches, playing abroad, playing in the national squad (maybe), playing international competitions, etc.

A player can get a golden star again at any point, he can even keep his golden star for more than one season if he deserves.

You just gave me an idea regarding home advantage. I think each player could have a different maximum penalty when playing away matches, representing how much he feels the pressure.

We’ve known for some time now that a good keeper is too important in the game and the main reason to me is the number of shots that happen in some matches. Maybe the ball is getting to the goal too quickly? :-)
If we change that aspect of the match engine we need to reduce the keeper importance or maybe add a factor to get him “tired” when defending tricky shots so if you have good attackers even a great keeper will have a hard time being the match hero.

 

November 29, 2015 16:32

296 posts(s)

 

I agree with the home and away matches. You need a GK with 98+ keeping and speed to be winning anything! If they have 3 gold stars they are far too good. My team in medium tick is suffering because of a average GK.

 

November 29, 2015 16:04

637 posts(s)

 

I have a couple of questions about the changes in the game recently. For some I asume the answer is somewhere on the forum but I couldn’t find it.

- Does a player unlock 100% of his potential ( in case of 10 coaching department) without playing a single match?
I know he gets development points for every turn and it will take longer before he improves but will he unlock all he’s skills. If so, I think it’s too easy. You need to do something yourself as manager.
In the past I had a formula to spot talented youngsters, now we don’t have a clue and it’s all based on the scouting department.

- Could a player who got for instance a golden star 3 season ago get a golden star once again or does he first have to lose a star for 5 seasons until he had 1 bronze star?

- In my opinion most teams win their home games and can’t win away. For instance in CL Sporting had won home 3-0 and lost away 5-0. It’s nice you does still have a chance to fight back but home advantage is too big. It isn’t realistic to me.

 

November 25, 2015 18:45

637 posts(s)

 

Messages screen looks much better for mobile devices. No scrolling anymore. Thanks a lot.

 

November 25, 2015 01:21

4,310 posts(s)

Administator

 

The messages screen has been modified to display the current message on top for mobile devices. On the desktop version messages continue to be displayed on the right hand side. Please let us know if this works better for mobile devices.

Cheers

 

November 25, 2015 01:12

4,310 posts(s)

Administator

 

Loan list screen has been modified to conform with the new user interface design. It’s funny how we keep finding some screens that were not converted. If you see some screen that looks odd (gray background instead of white for example), please report!

 

November 25, 2015 00:01

4,310 posts(s)

Administator

 

The scout search results screen will now display only the player last name instead of the full name. This change aims to better accommodate player names on the screen, for most players. We may still have to do some further adjustments but the screen looks a bit better now than it was before.

 

November 24, 2015 12:30

157 posts(s)

 

Personally, I like that possibility!

 

November 24, 2015 03:03

4,310 posts(s)

Administator

 

@Dimitri:
Champions League follows the same rules as the national leagues, goals difference, goals scored and number of wins.

Alphabetical order?! If that’s what it is we can change that later :-)

@Roberto:
That’s fair enough, we can give it a shot to implement that as first criteria for Spain if that’s what’s used in real life

 

November 24, 2015 01:16

4,310 posts(s)

Administator

 

We use existing skills to determine free kick, corner kick and penalty kick expertise and GKs use the keeping and speed as usual. Penalty kicks line up always go from best shooter to worst. That said, I agree that a player that has good shooting skills during a match is not necessarily a good penalty kick taker and vice-versa and the same applies to GKs defending penalty kicks and free kicks, so we could discuss the introduction of some new skills for that purpose.

Lots of good suggestions indeed! I hope you guys keep them coming, human interaction is what makes this game fun.

 

November 24, 2015 00:20

4,310 posts(s)

Administator

 

It will happen, most likely in bits and pieces instead of all at once.

 

November 24, 2015 00:17

7 posts(s)

 

Thanks for your comments. What I proposed is how it works in Spain (when tie is between two teams): points in direct match, goals in direct match (no double value), global goal difference (and then, yellow and red cards decide). When 3 or more teams are tied, Champions League rules apply. By the end, when all is tied, a draw with a coin decides winner!!!

 

November 23, 2015 23:44

4,310 posts(s)

Administator

 

That is in our list already, I’ll try to implement it sooner rather than later. We had a couple other improvements related to AI but, as you said, they usually have lower priority when compared to features that will have direct impact on the human managers experience. One of them would be to have the AI mimic human manager formations and have more varied tactics, but I was afraid it could make them too strong in some cases.

 

November 23, 2015 23:37

4,310 posts(s)

Administator

 

The list was just a simplification in terms of development effort and user effort to manage the national squad. It made it simpler for us to develop the logic to swap a player in a national squad if you could pick it from a list. What we can do is have an option to include a player in the national squad and, if you select it, present you with the list of players currently in the national squad so you could choose which one to remove.

 

November 23, 2015 23:34

4,310 posts(s)

Administator

 

Morale is already tiered and based on player age. We have 3 different morale tiers, one for the youngest players, one for middle aged players and one for old players. The older the player more demanding they are.

The differences between the tiers are:
-critical percentage: below this number the player morale becomes critical
-bad percentage: below this number the player morale becomes bad
-good percentage: above this number the player morale becomes good
-minimum number of matches before the player morale goes out of neutral
-minimum number of matches before the player morale can go to critical
-negative influence when the player morale is critical

Even within tiers that are small differences to increase the diversity of player behaviour. On top of that, players that are below the current squad quality level receive a small percentage on their morale even without playing, to represent their acknowledgement that they are not quite ready yet. I see two things that could change to further adjust morale, we can either increase this percentage players receive even when not playing or reduce the requirements of the youngest player tier to make it even harder for them to go to critical.

Either way, I don’t want to make it too easy so you don’t even have to think about it but I want to make it closer to reality. I tend to agree that the way it is it is hard to maintain a nice pool of young players for the future without them going to critical. A youth team playing their own competition would solve that ;-)

 

November 23, 2015 23:19

639 posts(s)

Donator

 

By the way, in the Dutch league, if points, goals scored and goals against are the same, the teams are ranked in alphabetical order….

 

November 23, 2015 23:16

639 posts(s)

Donator

 

Do you use these tiebreak rules for the Champions League?

7.01
If two or more teams are equal on points on completion of the group matches,
the following criteria are applied in the order given to determine their rankings:
a.
higher number of points obtained in the group matches played among the
teams in question;
b.
superior goal difference from the group matches played among the teams in
question;
c.
higher number of goals scored in the group matches played among the teams
in question;
d.
higher number of goals scored away from home in the group matches played
among the teams in question;

 

November 23, 2015 22:37

4,310 posts(s)

Administator

 

Thanks for the opinions, guys. Do you know if the current rules are not in line with real life rules for any of the countries? The only rules we have allowed for are things related to what you see in the league table, we have not implemented direct confrontation or number of cards rules at all.

 

November 23, 2015 19:31

637 posts(s)

 

I’m playing in Spain and I don’t find morale too hard, maybe if you have 10 youngsters -20 yo, but I can manage it.

I have 3 young defenders, they played 7 – 9 games and have neutral morale. Let them play 35 minutes against lower ranked teams. They won’t be critical anymore.

 

November 23, 2015 18:52

157 posts(s)

 

Lots of new suggestions today…

How about we add a new skill for GKs and line players related to Free Kicks?

GKs: Penalty Saving – there are OK players in real life with superb penalty saving skills (Goycochea, Tim Krul…). Based on Ecuador’s recent performance on Fast Tick (check it out, they win every penalty shootout), their GK is an expert

Line Players (and GKs?): Free Kicks – Skill on corners, fouls and penalties.

These changes would make it possible for:

(i) Lining up penalty shooters, while nowadays it is a coin flip
(ii) Substituting GK for a penalty expert one in the last minute, like Holland in the WC
(iii) Having defenders who are key attacking assets such as Koeman, Arce and Mihajlovic, and
(iv) Having free kick experts GKs, like Rogerio Ceni and Chilavert —> that would be a lot of fun!!!

 

November 23, 2015 18:34

157 posts(s)

 

That would also help managers from 2nd tier national squads – who have only few options of decent players, and they are usually burned out by the time the WC is played!

 

November 23, 2015 18:32

157 posts(s)

 

Still hoping we get some stats / awards to make it more fun :-)

 

November 23, 2015 18:31

639 posts(s)

Donator

 

I’m not sure what the priority is (or should be) of the AI, the management of computer teams. But I think there is a relatively simple way to improve it: let them not ignore stamina and rotate players more. So to add a rule that a computer team won’t play with players under stamina x if there is a decent replacement.

 

November 23, 2015 18:28

639 posts(s)

Donator

 

I currently ignore morale for 17/18/19 year olds, 20 year olds I try to give games or loan out. But I also think it is (too) hard to avoid critical morale for young players.

 

November 23, 2015 18:23

639 posts(s)

Donator

 

I also agree that in this case it’s logical to mimic real life. Every tiebreak rule is debatable, might as well follow real life.

 

November 23, 2015 16:46

157 posts(s)

 

I do think it is hard to keep young players happy when playing in tough leagues.

My teams are in South America which has relatively easy continental cups (at least during the group phase), so I have been managing to give my youngsters some field time. I realize this is much harder in Europe, especially if you are playing in the most competitive leagues (Spain, England, Portugal…)

My suggestion is make rules for them to play after the 55th min if you are winning by 2-3 goals…and yes, there is some risk involved there

What I do think would be quite helpful is to have a more active loan market – that would probably strengthen computer teams and give our youngsters a higher morale. Especially on Fast Tick there are 90+ players listed on loan that are simply unwanted!

 

November 23, 2015 16:38

157 posts(s)

 

Why are we limited to a pre-selected list? Would it be possible to choose whatever player we want from that country?

In larger countries (Brazil, England, Spain…) there are plenty of options and it would be great to have more choices that sometimes are more suitable to a particular tactic than the ones offered by the list

 

November 23, 2015 16:34

157 posts(s)

 

Agree to Joseppi – we should mimic real life here

I admit I’m biased though – already won a league in Brazil due to the ridiculous rule that # of victories is more relevant than goals difference… :-)

 

November 23, 2015 15:18

96 posts(s)

 

I don’t want to be the person that is always complaining, but I’m still not convinced about the implementation of morale at present.

I am currently having to sell 3 of my 20 year old players, who according to my scouts will be brilliant players. I have to sell them though as they are currently not good enough to play and so have developed critical morale. So therefore they won’t re-sign a contract. This is not a bug, this is how morale has been implemented, they don’t get game time, so they’re not happy, fair enough.

My question is, how can a manager keep a player like this? Essentially I am hurting my team’s prospect in the long run, to maintain the relative success that the club is currently achieving. I’m not asking for a morale reset or anything like that, but I am wondering if morale can be implemented in a slightly different way. For example morale levels dependent on player age. So young players are affected a lot less by not playing, whereas older players would be affected more, due to their careers coming to an end and so wanting to make the most of the playing time they have left. Then maybe a morale level for 25-30 year olds or similar. I think what I’m asking for is tiered morale levels dependent on player age.

At present it seems to me to be virtually impossible to keep all players happy and win games and be successful. I could be wrong, I have been before and will be again, but feel I should air my views. I would also be interested to see what others think, both managers and developers.