Hi all!
I’m a bit disappointed with the new system after reasonable ticks have passed. One of key points of this game was your ability to identify and develop young players… and now I have a lot of young players who didn’t improve even playing official matches after having messages like “has a lot potential left”.
I think something is wrong with the new system, or at least, something need to be adjusted…
Thanks all!!
Coaching screen now has a column indicating the report “age”. This should help you in analyzing your existing reports and deciding which ones to request again.
Goto Players, click the name and there will appear the player’s particularities. Have a look at the right upper side of the page. There is a coach report link. Click onto it and go ahead … Maybe you will need the coaching ability activated via the Investments.
How do we request a coach report?
Thanks
When modifying a scout search there was a bug that prevented you from blanking out the value of a field. This has been fixed.
Cheers
You will not receive messages about bad morale players anymore, only when the morale becomes critical or goes out of critical. We’ve realized these message only clutter manager’s inboxes and are not very useful as the manager can easily check morale status from the formation screen when deciding which players to use.
Maybe I don’t know how to work the new search function! Lol let me test it out some more first
Maybe I could increase the progression speed of the searches instead and we see if that works better? I mean, it’s not exactly what you’re asking for as it would potentially give you more than 1 suggestion albeit from different searches, but the end goal of receiving more suggestions would be reached (unless of course you have only one search configured).
Hi, I like the new search idea but I was thinking maybe we could get 3 suggestions of players at a time instead of 1?
1 just seems too little.
The new scout search model is in place. In the scouting screen you can define your search criteria, these searches will be progressed during the tick and, once 100% is reached, you’ll get a message from your scouts with a player recommendation or advising that no more players have been found. The in-game help has some more details if you’re interested.
Cheers
Thanks!
Oops, my mistake. CPU teams were not respecting this requirement. I’ve just fixed that and marked your player to be returned from loan next turn.
I put Dylan Klinger on loan with the following conditions:
Team requirement: Qualified for top tier international cup
However I just received a few offers from teams in the 2nd division of several countries. Can you take a look at that? Should that occur?
http://rubysoccer.com/game/negotiations?player=670429
Coaching influence on player evolution is back, but not exactly the way it was before. Each evolution step will have a recommended coach level attached to it, your Next Step report will tell you what that level is (existing reports will have to be re-generated). If your coach level is below that recommendation, it will take longer for the player to complete that step and improve.
Investment points come from national league, national cup and international cup results. I see that last season, in comparison to the previous one, you did better in the national league and cup but you did not participate in any international cups, so you’ve got 0 points from that, probably the reason why in the end you lost 2 points this season.
Cheers
the downgrade cost me a championship
players that were once dominating games now are shit
Awesome! Thanks for the detailed explanation!
New season now on medium, hopefully the coaches will give me plenty of next steps suggestions to work on
last year I’ve won nationa cup and national league, and now I’ve lost 2 investment points
why?
You’ve got it almost right. The pre-programmed full potential only existed in the first version of RubySoccer, we then moved away to making available a percentage of the average potential every season, which was the model we used before the last changes. Now the player has a pre-programmed number of times he will improve (which I’ve been calling steps), and each step has an age and type associated to it. More differences below.
Before: coaching level determined the number of points for each player improvement, you obtained points by “training” or by playing matches. The more important the match competition more points you got. Players stopped improving in a season when all skill points made available where obtained and stopped improving at all when the full potential was made available and skill points obtained. This used to happen between 23 and 25 years old for players in a team with good coaching.
Now: player has a pre-programmed number steps that will become available each season based on his evolution profile. In order to improve the player need to fulfill the step requirements, i.e. train for a number of turns or play a number of official matches, etc. Friendlies play no role in player improvement anymore. Once all steps up to the player current age are completed, the player stops improving for the current season. Once the player reaches the maximum age for his profile all steps will become available and he stops improving once all are completed (even if he is past 30 years old now).
To be changed: coaching has no influence on how fast a player complete the steps, but that will change soon (I’m already working on it). Once I’m done I’ll associate a coach level to each step; if the team’s coach level is less than the step coach level it will take longer for the player to complete the step and improve (more matches, more training, etc). If the coach level is equal or above the coach level for the step there will be no penalties. I’m planning to add a coach level recommendation in the Next Step report.
Got it! So considering what you said about steps for improvement per age, let me know if my understanding is right then:
Before: Player had a pre-programmed full potential. To unlock this potential you had to obtain certain # of points. Friendlies were worth less points than UCL, for example, and teams with higher Coaching required less points for the player to improve. Thus, managers could not affect full potential, but could impact how fast the player got there
Now: Player had a pre-programmed full potential and speed of improvement. Full potential is not based on points because infinite friendlies are not worth as much as 1 UCL match (they are simply different). If a player is suppose to improve 6 skill points in a particular season, once he reached that, there is nothing else the manager can do to speed up the process. Assuming I am doing at least the bare minimum (lets say it is playing the guy for 12 league matches), it doesn’t matter if the player plays all my 38-42 league games, the effect will be the same.
If my understanding is correct, then I would suggest adding back something that enables a manager to influence how fast a player improves. We now have no impact on full potential (it is harder to unlock it though, which was a great and very realistic change!) and on how fast it takes for the player to get there. The points system (with the boost of the Coaching investment) enabled more managerial influence than what we currently have
For a Next Step report, the answer “I’m not sure how this player can improve” means that the report failed OR the player has nothing else to improve. The combination of results from other reports will tell will which one…or you can just try requesting the Next Step report again if you prefer.
The answer of “I do not believe this player will improve further this season” means that the player will still improve in the future, but he’s reached the maximum he could for his age. Each evolution step is tied to an age and the player can only complete a step once he reaches the minimum age for it. The number of steps that become available for the player each year depend on the player’s evolution profile (which is outlined by the result of the Evolution Profile and Full Potential reports). Remember that, for older players that reached their maximum before the changes, the Evolution Profile report will always result in a “I’m not sure” type of answer.
Fixed!
I asked for quite a few reports already (~10) and have coaching 10. All the Next Steps answers varied between “I’m not sure how this player can improve” and “I do not believe this player will improve further this season”. is that because we are near the season end?
Thanks Fabio, bug raised in our system so we remember to fix it.
I think you’ll see that, in time, the full potential report will be easy to interpret the way it is, in other words, you’ll be able to guess an age from what it says. Regarding next steps, the current report is specific enough to say “play in another country” or “play international matches”, maybe you just haven’t seen one of those yet. The only caveat to that is that it will show the “easiest” next step available, which doesn’t necessarily mean the player wouldn’t evolve by doing something else. For example, your next step report may say “The player will still benefit from training”, but it doesn’t tell you whether or not he could already improve by playing official matches. I’ll think about changing that to show multiple types of improvement.
Only the last 3 transactions are being shown. Nothing happens when I click “show all”
Thanks for the detailed reply Gabriel!
I like that players can still evolve ’till their 30s and what it takes for them to evolve (e.g. playing intl matches). Perhaps if the coaches were more specific on the next steps?
In my view a coach 10 should be able to give a very specific next steps, like player should evolve until he is 25-26 yo, or needs to play on XYZ leagues or in CL/Libertadores…
Now, Fabio’s comments.
5 points reduction: I completely understand the reason why you and other managers got upset. It was a tough call about something I was thinking about doing for a while and the new player evolution model was the final trigger point that made me decide to do it. Player evolution was mostly predictable and didn’t require manager intervention the new system is here to break this paradigm and reducing the points will make it relevant sooner rather than later.
Coach reports: I think it will take some time for people to get used to the coach reports results, especially because they are useless for all previously fully developed players (except in order to reveal star bonus). I plan to change scouting in the future to be more Football Manager – like, where you assign a country or competition to be scouted and then receive player recommendations back.
Coaching role: you have a good point there. I’ll think about a way to have the coaching or maybe real training have a stronger influence on the player development.
Strategy loss: another good point. We need to rethink the investment areas so they are all similarly relevant to make the decision to invest in one of them instead of another to be a real trade-off.
Just as I wrote this I’ve added some new related improvement tasks to our list. Thanks again for your feedback, Fabio!
That’s great feedback Fabio! I’ll write 2 posts, this one answering your questions and another one to address some of your comments. Here we go.
“Are player still evolving the same way (i.e. playing matches or having 100% stamina)?”
Yes they are, but we have two main differences now. Players will not fully develop by just training anymore, training will only take them, on average, to little less than half their development path. The other difference is that there will be more specific requirements as players get closer to their final evolution steps, such as playing for a first division team, playing for a team that is not from his home country, playing international cup matches, playing top tier (CL and Libertadores) international cup matches, playing for the national squad, getting a man of the match award. Not all players will get all this different requirements and on time we can adjust the odds of each one appearing.
“Skills have gone down 5 pts. How does that affect existing players potential? If a player had the potential for Tackling 94, and was 92, it became an 87. Now will the player (most likely) improve another 2 points (becoming 89) or will he eventually reach the 94?”
Potential went down with skills, so in your example the answer is 89.
“Will new players have the potential past players had (i.e. quite a few reaching 94+) or has that changed?”
Not all of them, but some will still have the same potential as past players. We’ve made this variable as now we have players that can reach their full potential at different ages. Some won’t have all potential available until 30 and they can continue improving even past 30 if they haven’t improve all they could yet. They still start losing skills from 31 so you could have a player improving and losing skills at the same time!
“It was mentioned that secondary countries will not have as many good players. What does that mean exactly? How are secondary countries defined, by Country ranking?”
We have a main number used to generate players skills, let’s call it seed. This seed is higher for the top 2 countries in the ranking and then decreases as the country’s position gets worse. At some point in the past we decided that lower ranked countries should be able to occasionally generate good players, meaning they could sometimes use that the seed to generate players could randomly be higher than the country’s position. This led to awesome players in all countries, because the ones the used the lower seeds were naturally discarded by the teams. The last change is that this seed is now per skill, so lower ranked countries can still get higher seeds, but it is unlikely they will get higher seeds for all skills. Not sure if my explanation was too confusing, I hope you get the idea.
“Can a player’s ability to handle pressure ever change? Only for better, or for the worse as well?”
Not yet, my plan is to include this with the introduction of actual Training where the managers can have some input on how to train their players.
Yes I can, thanks.