Improvements to player status:
-Any transfer proposal, even for listed players, may impact the overall status of the player in question and of your own players
-Clicking on the player name in the team players status screen takes you to the player status screen instead of player info
-Player status screen now tells you the current impact of proposals to that player’s overall status (if greater than 0%)
Improvements to transfers/loans/free players screen:
-When entering the page it will by default load the transfer listed players
-It is not possible to sort by age
-Bug fix related to sorting
Miscellaneous:
-Every turn all countries without any human managed clubs will be deactivated and one of them will be randomly made active. In other words, there will always be exactly one active country without managers.
New improvements deployed:
-When players from CPU teams receive unsolicited transfer offers the team may decide to renew his contract in order to drop the offers, if the player is considered valuable to the team
-Retiring players will never have their overall status reduced to 0%
Thanks
The status is low because the player is tempted by the existing transfer offers received (and also may be affected by any offers you’re doing for other players that are not transfer listed). Maybe I should made this information visible in the status screen to be more clear. If you want to keep this player one thing you can do is renew his contract, all offers will go away and nobody can make an offer for him in the next 72 turns.
I think there’s a bug on the status of one of my players (Pasquale Amelli – medium ticker http://rubysoccer.com/game/player_info/524188)
Overall Matches Wage Teammates Team Country
15% 41% 59% 50% 70% 50%
If the lower status is 41%, how come the overall status is 15%? Isn’t it wrong?
Thank you
Regarding the CPU teams role in making and receiving offers for non-listed players
82% – CPU should both make and receive offers for non-listed players
08% – CPU should receive and deal with the offers but not make them
06% – CPU should only make the offers, not receive them
04% – No Answer
00% – Offers for non-listed players should be made and received only by human managed teams
I’m glad we were already heading in the direction the majority has chosen :-)
It is most likely that money will return to the game as it was before, we’ll have a poll about it when the time comes. But as far as buying and selling players go, money is already back to the game. The transfer budget is not a separate money bucket, it’s just the amount from your total money that is available for transfers, so whenever you buy/sell players you’re dealing with your money balance so no investment points involved (except to limit how much from your balance you can spend).
Fixed a bug where CPU teams were transfer listing youth players.
I didn’t vote in the latest poll as I personally don’t see the point in CPU teams buying players from human teams until money is returned to the game, rather than investment points. I don’t quite understand how to vote unless I know that money is, or isn’t being returned to the game as it used to be, rather than how it is currently implemented.
Latest changes:
-Impact of your own unsolicited transfer offers on your squad is greater if you have more players
-Wage status recalculated immediately on wage change
-Youth players overall status can never reach 0
http://rubysoccer.com/game/player_info/639099
For sale!
Additional improvements:
-Hide detailed status list from outside managers
-Make visible the overall status text (Critical, Bad, Neutral or Good) in the player info screen for outside managers
-Players may ask for higher wages when affected by unsolicited proposals for them or by your own unsolicited proposals to outside players if such proposals are of interest to the respective players
-CPU managed players whose status become critical (0%) will be automatically transfer listed
-Renewal proposals will be cancelled if player status becomes critical
Got it! Thanks!
I’d go directly to just transfers but that’s just me…
It would probably be best to open on the transfers but I like the idea of opening all. Be interested to see other opinions.
Another phase of the player status and non-listed offers feature has just been deployed! Every player’s overall status has been reset to 50% but they will be slowly updated as changes happen and offers are made. All players will now have their match participation status updated, including youths, retiring, goalkeepers and cpu-managed players.
The morale concept has been replaced by the status concept and the tab where you used to see your players morale now display statuses. Having low match participation will no longer impact match performance or influence other players morale and will no longer be the sole criteria for a player deciding not to renew contract.
When a player receives interesting transfer offers and he is not transfer listed, his overall status will decrease. When you make transfer offers to non listed players your players’ overall status may also decrease. Once the player status reaches 0 he will request to be transfer listed and will not accept contract renewal proposals. This may be too conservative but it’s better to start this way and evaluate what happens.
Transfer offers to non listed players cannot be made if the player has renewed the contract in the last 72 turns and all non listed offers are dropped once the player contract is renewed. We are yet to do some changes so that the wage asked by players on renewal is affected by the offers against him and also by offers being done by his own team.
CPU teams do not participate in this yet, meaning they will not yet react to unsolicited offers and will still be able to renew contracts when overall status is 0. That will change in the next update.
As usual, all feedback is welcome.
Cheers
The rules for national teams are very simplistic at the moment. You’re fired if you don’t achieve your goals in the continental cup or if you don’t overachieve in the world cup. The only exception is if you win the world cup you’re not fired, even if your goal was to win it, as there is no way to overachieve :-)
It can definitely be improved so thanks for the suggestions. Player names were changed due to the new layout, as the full name usually didn’t fit in smaller screens and we had some line breaking and scrolling. We can trial shrinking text or removing /rearranging attributes so that it fits back in.
Ranking players by age is a no-brainer and I’m pretty sure it was just missed in the layout transition. Regarding Fabio’s last suggestion of one less click, what should we open by default when you go to the TL? Just transfer? All types (transfer, free and loan)?
I’ll add these and any further suggestions in this topic to our list of improvements.
Considering I won every match with England since being hired and my goal in the WC was to reach the Semi Finals (at least that’s what I recall…), why was I fired from England?
I don’t mind, would probably leave the team any way, I am asking more out of curiosity…
PS: Once I was fired from Belgium for losing in the first match, although my goal was only to “improve the squad”, which I read as “we won’t fire you no matter what!”…
I use my PC and like it in general. I’d like to see full names as well (if possible) and also to rank players by age
Also, when we go to the TL, we could be directed straight to the TL instead of having to select TL/Loans/FT – one less click!
Hi, I’ve been looking at buying players and noticed the transfer list is hard to look at. I think this should be one of key parts of the game.
It used to be better but since we have the new layout style it’s completely changed.
Some ideas:
Bring back both player names
Shrink the text so more fits in?
Or remove some skills, like some of the secondary ones.
I use my iPhone to play this game so I’m not sure if others have this issue.
Cheers
Selling some good veterans @ Sportivo Luqueno to open space for youngsters. Take a look!
Ivan Amiama: D L, Tac 93, Pas 85
Bruno Mota: D C, Tac 94, Pas 84
Álvaro Ribeiro: MD R, Tac 79 Pas 94
Osório Leite: M RC, Pas 87 Sho 87
http://rubysoccer.com/game/player_info/617313
http://rubysoccer.com/game/player_info/594768
http://rubysoccer.com/game/player_info/598848
http://rubysoccer.com/game/player_info/587618
It’s been a while but happened again. Not sure if it’s the same thing, I’ll have a look soon.
Well, it was you’re turn to win CL this season so I knew you would kick me out. :-D lol
Got it – I had some other offers outstanding. Not a bug then!
You get this message when the sum of the new offer you’re trying to make with all the existing transfer offers you have is greater than your transfer budget. Let me know if that’s not the case and we’ll investigate.
New potential bug (not sure if it is one):
I keep getting messages from my board that “your offer is too high” when making unsolicited offers for human team’s players
This is happening in both worlds. Most recently, on Fast, I got this when bidding $6m for a player with estimated value of $3m. The player is 20ys old so I think the offer is totally justifiable. I have +$50m in cash and +$15m in transfer budget. I also offered $35k in salary, the player currently makes $20k. Why is this happening?
It’s a known issue, that’s for sure! We randomly distribute first placed teams against second placed teams, without considering whether they were in the same group. In terms of international competitions we need to fix that and improve the country distribution in the group phase.
You guys should meet in the final as usual! :-(
Hi, I’ve just played Malaga in my group and now we play each other in the knock out straight after?? I’m scared I’m going to be knocked out! Must be a bug! Lol
Seems to be working fine now, thanks!
Btw, great initiative to allow mangers to make unsolicited offers – I can point to at least 3 big transactions that would not have happened otherwise. The market is much more active now!