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February 18, 2016 03:34

4,300 posts(s)

Administator

 

That’s right, friendlies do not help players improve, they are now merely a way to play against other managers for fun or using the match to test something in your formation or tactics. Players will only improve by training (early in the career) or playing official matches (initially only training will do it). The “Next Step” coach report will tell you more specific requirements associated to playing matches, if any.

 

February 17, 2016 16:02

37 posts(s)

 

As I learnt, the players will not improve anymore when playing matches.

 

February 17, 2016 12:09

157 posts(s)

 

Are friendlies helping with skills more than having 100% stamina?

 

February 17, 2016 08:27

296 posts(s)

 

Accepting friendly matches again, need to get my youth teams skills up! Send your invites to Reading.

 

February 15, 2016 05:56

4,300 posts(s)

Administator

 

Yeah, ideally we should keep a historical record of retired players so that these odd things don’t happen. It would be also interesting for statistical purposes such as best goalscorer of all time, best avg rating, etc.

 

February 11, 2016 23:48

96 posts(s)

 

Ok I worked it out. He has retired so he doesn’t show up on old match reports, does seem odd though…

 

February 11, 2016 23:46

96 posts(s)

 

http://rubysoccer.com/game/match_report/5325315 Fast ticker, I look at the match report and only have 10 players, NO GK, what happened? I see the opposition has 10 players and a gk that I can see, but my report shows no GK for me.

 

February 06, 2016 14:42

4 posts(s)

 

Thanks mate :)

 

February 05, 2016 23:49

4,300 posts(s)

Administator

 

@Joseppi: yes, you still get emails for player improvement

@Roberto: in the old system all players developed in the same way, faster when in the youth academy (on average 8 times per season) and slower after that (on average 4 times per season) until they reached their peak, which usually happened between 23 and 25 years old. It was very predictable and not very realistic. In the new system players will reach their peak at different ages, some even on their 30s, but the number of times they improve during their career is still roughly the same so it means on average they will improve less times per season than before. The player Evolution Profile tells you when you can expect the player to improve faster or slower and the Full Potential report tells you whether the player reaches his peak younger or older. This should give you an idea on what to expect in terms of number of improvements per season. If your evolution stage tells you the player has a lot to improve check what the Next Step report says. It may tell you the player will not improve again this season, no matter what you do, or it may tell you that the player still benefits from training, so no need to play him in official matches…it may even tell you the player needs to play international matches, so no need to use him in league matches if you don’t want as he won’t benefit from it in terms of evolution.

All in all I believe the new system makes developing players more interesting, but of course we can tweak it if needed. It will take some time for managers to get a real feel of the new system effects because most of the existing players had already reached their peak when it was introduced, that’s why we reduced players skills by 5 to try and speed up this process.

Please feel free to shoot us more questions or suggestions.

 

February 05, 2016 22:41

296 posts(s)

 

Adding a question in here too, do we still get mails for player skill improvement?

 

February 05, 2016 18:17

7 posts(s)

 

Hi all!

I’m a bit disappointed with the new system after reasonable ticks have passed. One of key points of this game was your ability to identify and develop young players… and now I have a lot of young players who didn’t improve even playing official matches after having messages like “has a lot potential left”.

I think something is wrong with the new system, or at least, something need to be adjusted…

Thanks all!!

 

February 05, 2016 10:52

4,300 posts(s)

Administator

 

Coaching screen now has a column indicating the report “age”. This should help you in analyzing your existing reports and deciding which ones to request again.

 

February 05, 2016 00:04

37 posts(s)

 

Goto Players, click the name and there will appear the player’s particularities. Have a look at the right upper side of the page. There is a coach report link. Click onto it and go ahead … Maybe you will need the coaching ability activated via the Investments.

 

February 04, 2016 21:03

4 posts(s)

 

How do we request a coach report?

Thanks

 

February 04, 2016 10:40

4,300 posts(s)

Administator

 

When modifying a scout search there was a bug that prevented you from blanking out the value of a field. This has been fixed.

Cheers

 

February 04, 2016 01:45

4,300 posts(s)

Administator

 

You will not receive messages about bad morale players anymore, only when the morale becomes critical or goes out of critical. We’ve realized these message only clutter manager’s inboxes and are not very useful as the manager can easily check morale status from the formation screen when deciding which players to use.

 

February 01, 2016 20:50

296 posts(s)

 

Maybe I don’t know how to work the new search function! Lol let me test it out some more first

 

February 01, 2016 03:08

4,300 posts(s)

Administator

 

Maybe I could increase the progression speed of the searches instead and we see if that works better? I mean, it’s not exactly what you’re asking for as it would potentially give you more than 1 suggestion albeit from different searches, but the end goal of receiving more suggestions would be reached (unless of course you have only one search configured).

 

January 31, 2016 18:52

296 posts(s)

 

Hi, I like the new search idea but I was thinking maybe we could get 3 suggestions of players at a time instead of 1?

1 just seems too little.

 

January 28, 2016 00:57

4,300 posts(s)

Administator

 

The new scout search model is in place. In the scouting screen you can define your search criteria, these searches will be progressed during the tick and, once 100% is reached, you’ll get a message from your scouts with a player recommendation or advising that no more players have been found. The in-game help has some more details if you’re interested.

Cheers

 

January 22, 2016 11:54

157 posts(s)

 

Thanks!

 

January 21, 2016 23:16

4,300 posts(s)

Administator

 

Oops, my mistake. CPU teams were not respecting this requirement. I’ve just fixed that and marked your player to be returned from loan next turn.

 

January 21, 2016 14:11

157 posts(s)

 

I put Dylan Klinger on loan with the following conditions:

Team requirement: Qualified for top tier international cup

However I just received a few offers from teams in the 2nd division of several countries. Can you take a look at that? Should that occur?

http://rubysoccer.com/game/negotiations?player=670429

 

January 18, 2016 00:33

4,300 posts(s)

Administator

 

Coaching influence on player evolution is back, but not exactly the way it was before. Each evolution step will have a recommended coach level attached to it, your Next Step report will tell you what that level is (existing reports will have to be re-generated). If your coach level is below that recommendation, it will take longer for the player to complete that step and improve.

 

January 18, 2016 00:02

4,300 posts(s)

Administator

 

Investment points come from national league, national cup and international cup results. I see that last season, in comparison to the previous one, you did better in the national league and cup but you did not participate in any international cups, so you’ve got 0 points from that, probably the reason why in the end you lost 2 points this season.

Cheers

 

January 15, 2016 21:52

828 posts(s)

 

the downgrade cost me a championship

players that were once dominating games now are shit

 

January 15, 2016 13:06

157 posts(s)

 

Awesome! Thanks for the detailed explanation!

New season now on medium, hopefully the coaches will give me plenty of next steps suggestions to work on

 

January 15, 2016 07:56

40 posts(s)

 

last year I’ve won nationa cup and national league, and now I’ve lost 2 investment points
why?

 

January 14, 2016 22:48

4,300 posts(s)

Administator

 

You’ve got it almost right. The pre-programmed full potential only existed in the first version of RubySoccer, we then moved away to making available a percentage of the average potential every season, which was the model we used before the last changes. Now the player has a pre-programmed number of times he will improve (which I’ve been calling steps), and each step has an age and type associated to it. More differences below.

Before: coaching level determined the number of points for each player improvement, you obtained points by “training” or by playing matches. The more important the match competition more points you got. Players stopped improving in a season when all skill points made available where obtained and stopped improving at all when the full potential was made available and skill points obtained. This used to happen between 23 and 25 years old for players in a team with good coaching.

Now: player has a pre-programmed number steps that will become available each season based on his evolution profile. In order to improve the player need to fulfill the step requirements, i.e. train for a number of turns or play a number of official matches, etc. Friendlies play no role in player improvement anymore. Once all steps up to the player current age are completed, the player stops improving for the current season. Once the player reaches the maximum age for his profile all steps will become available and he stops improving once all are completed (even if he is past 30 years old now).

To be changed: coaching has no influence on how fast a player complete the steps, but that will change soon (I’m already working on it). Once I’m done I’ll associate a coach level to each step; if the team’s coach level is less than the step coach level it will take longer for the player to complete the step and improve (more matches, more training, etc). If the coach level is equal or above the coach level for the step there will be no penalties. I’m planning to add a coach level recommendation in the Next Step report.

 

January 14, 2016 13:07

157 posts(s)

 

Got it! So considering what you said about steps for improvement per age, let me know if my understanding is right then:

Before: Player had a pre-programmed full potential. To unlock this potential you had to obtain certain # of points. Friendlies were worth less points than UCL, for example, and teams with higher Coaching required less points for the player to improve. Thus, managers could not affect full potential, but could impact how fast the player got there

Now: Player had a pre-programmed full potential and speed of improvement. Full potential is not based on points because infinite friendlies are not worth as much as 1 UCL match (they are simply different). If a player is suppose to improve 6 skill points in a particular season, once he reached that, there is nothing else the manager can do to speed up the process. Assuming I am doing at least the bare minimum (lets say it is playing the guy for 12 league matches), it doesn’t matter if the player plays all my 38-42 league games, the effect will be the same.

If my understanding is correct, then I would suggest adding back something that enables a manager to influence how fast a player improves. We now have no impact on full potential (it is harder to unlock it though, which was a great and very realistic change!) and on how fast it takes for the player to get there. The points system (with the boost of the Coaching investment) enabled more managerial influence than what we currently have