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April 27, 2016 22:14

4,306 posts(s)

Administator

 

The Evolution Stage coach report has been improved to give an estimate of the player’s main skill when he’s fully developed. This estimate will be in the form of a range and will become more accurate as the player gets closer to his full potential. After generating a successful Evolution Stage report you need to wait 36 turns before requesting a new one for the same player. All existing reports of this type have been marked as a failure so managers can immediately request them to get the new version of the result, if desired.

 

April 27, 2016 05:49

4,306 posts(s)

Administator

 

When you add a loan clause of a higher ranked country it will cater exactly for that requirement of top 3 countries or at least 3 positions above the player home country. Regarding the coaching level it will user your team’s coach level, not the level of the loaning team. I know, it doesn’t make sense but I wanted to simplify things for now.

 

April 26, 2016 21:08

157 posts(s)

 

Thanks!

If I were not in a country 3 ranks above Argentina, however, there was nothing I could do to guarantee he would be loaned to such a country, right? The only think I can ask for is a country ranked above (at least 1 position) the player’s home country (plus I cannot ask for a minimum coaching level)

This is not a suggestion or complaint, I am really just checking

 

April 26, 2016 12:59

4,306 posts(s)

Administator

 

Evolution Stage report changes: what to show in the report results

39% – An estimated range for the final value of the player’s main skill (e.g 90-92 tackle)
25% – An estimated range for the final value of the player’s currently worse skill (e.g. 79-83 control)
21% – An estimated range of points the player will increase in each skill (e.g. 9-10 from the example above)
15% – An estimated range of total points the player will increase among all his skills (e.g. 63-70 points for a non-GK means 9-10 points in each skill assuming points are distributed uniformly)

I’m happy with this result, it means the report will be more useful but without revealing too much :-)

 

April 26, 2016 12:53

4,306 posts(s)

Administator

 

That’s correct Fabio. It was hard to come up with the appropriate wording for this coach report, I’m glad you got it right…hehe.

 

April 26, 2016 12:47

157 posts(s)

 

I have an Argentine player for which I got the following report:

“This player needs to play for a team in the top 3 countries or in a country that is at least 3 positions above his home country. Recommended coach level: 9”

I am in Paraguay (ranked 4th best country) and Argentina is ranked 10. For what I understand this player should improve by playing for my team (coaching 10) because Paraguay is more than 3 positions above Argentina, correct?

 

April 22, 2016 11:38

4,306 posts(s)

Administator

 

Team name change poll results

34% – Yes, go for it.
30% – No, new teams should be introduced only when we have new dimensions, countries or divisions.
28% – Yes, but if the team is managed the manager has to agree.
08% – Yes, but all managers in the team’s country have to agree.

Grouping all the “Yes” options we have 70% against 30% of “No” answers. Grouping the ones who want some kind of control on the renaming it’s 36% against 34% who just want it done regardless. As a result the name change will happen but we will always consult the team’s manager (if it’s a managed team) or all the managers in the team’s country, when deemed relevant.

Thanks for your participation! A new poll will come soon about how detailed should the Evolution Stage coach report be.

 

April 19, 2016 22:58

4,306 posts(s)

Administator

 

Next feature poll

31% – Better player match rating calculation
31% – Coaching: Evolution Stage report should provide a ball park figure on points left to improve instead of a vague text
19% – Star system change: players become stars gradually and remain as such for longer
11% – Something else
8% – Foreign players adaptation period: performance penalty until they’re fully adapted

We had the exact same number of votes for the top two options above, so we’re doing them both next. I’ll probably work on the coach report change first as it should be quicker.

 

April 19, 2016 12:29

4,306 posts(s)

Administator

 

I have noticed that too and I think that comes from the fact we don’t spend too much time improving CPU teams logic. Just to give a few examples:
-CPU teams in general don’t use very effective formations and they have no memory of which ones they’ve used and if it had a good result
-they “change their mind” quite often about which players to keep and sell
-the balance of good players vs promising players is not very good, too many reasonably good players are sold / let go

I usually ask myself what is the priority of enhancing CPU team behaviour vs improving something that matters to human managers and I end up working on something else, but we may be neglecting them too much. I was working on a change to make CPU teams use formations that were currently in use by human managers, but I put that on hold, afraid they would be much stronger. Anyway, what is your view on CPU behaviour improvements?

 

April 19, 2016 08:31

639 posts(s)

Donator

 

I noticed that CPU-teams often have big variance in their performance over seasons. For example at fastticker:

Zwolle
This season probably champion.
Last season: Ends Eredivisie on position 14.

Helmond Sport
This season, fighting against relegation
Last season: Ends in second on Europa League.

Groningen
This season, bottom place
Last season, third place

There hardly seems be be any correlation between last seasons standing and this seasons (for the cpu teams). How comes?

 

April 18, 2016 12:58

4,306 posts(s)

Administator

 

@Hounddog there is no specific advantage for big country teams when playing against small country ones, the only thing that counts is player quality and tactics. Playing against CPU teams is very different from playing against good managers. When playing in Croatia in FastTicker a few seasons ago I consistently won the league and national cup but could never progress much on CL. I’m not saying your tactics and strategy are terrible, I’m sure they’re not otherwise even CPU teams would beat you :-)

The new scouting system generated some mixed feelings but it will probably remain for now, we don’t want to continuously change the same thing (unless it’s clearly broken) as we have other important things to improve. I can’t say much about selling players in MediumTicker as I’ve just recently come back to it. I’ve sold a few players but had to fire a couple as no teams seemed interested. Selling towards the end of the season can be harder as lots of teams may have exhausted their transfer budget.

Anyway, we’re in the same country now and I’m curious to see how next season will go and how much of a challenge CL will be. Just be nice to the “newcomer” ;-)

Cheers

 

April 18, 2016 08:35

639 posts(s)

Donator

 

I just sold 15 players in two ticks (Veendam, MT). But maybe that’s a bonus when you start to manage a club?

 

April 18, 2016 07:42

236 posts(s)

 

Hi,
I have run a team in a small country for many seasons now. I have built up a powerhouse. However, I continually get beaten by inferior teams from big countries. I’ve been shocked at some of the results over many seasons.

Each group of players in my team matches up favourably with the significant majority of clubs in the game.

Is it just that my tactics and strategy is terrible? I dont think that I suck, I do great in the National League and National Cups and my Manager Ranking is consistently high.

Going to a big country and building up a new team from scratch is going to take too long. Especially with the way scouting works now. tbh, there’s only 1 team I would be interested in, but its always got a manager and looks to be a bit of a mess. Even if it becomes available, I dont know how to sell players. Nor scout for new talent as efficiently as I used to be able to do.

Regards,
Hounddog

 

April 18, 2016 07:31

236 posts(s)

 

Hello,
it feels like selling players is impossible now. I have a 90 tackle defender I want to sell as I want more space to develop some young players. However, he is rated at over 1mil but even at 800k he is not getting any attention.

Do I just have to fire the players I dont want? Used to be good to get some money back for them from computer controlled teams.

Regards,
Hounddog

 

April 17, 2016 09:19

96 posts(s)

 

Excellent, I forward to this.

 

April 17, 2016 04:51

1,003 posts(s)

Administator

 

I hear you, and this happens because our simulation has a number of gaps – otherwise it wouldn’t take just some seconds to run each game and generate all of the content that is generated as a result. We will see if something can be done at least about special moments like the goal :)

 

April 16, 2016 22:32

96 posts(s)

 

Yes this is great, speed 4 was about perfect for what I was looking for.

My only criticism would be that you can see when someone shoots and the keeper saves it, but when someone scores you can’t actually see the goal. Player has the ball and then next thing it’s a kick off, even if you watch it at the slowest speed. It would be nice if you could actually see the ball going into the net, otherwise every time there is a shot that you can see, you know that it won’t be a goal as when you can see the ball go on target it’s a save at present. Other than that, great work.

 

April 16, 2016 15:37

1,003 posts(s)

Administator

 

Just spent some time improving the Match Replays. It should be easier to see what is happening, and also to control the speed of the replay.

 

April 16, 2016 15:30

1,003 posts(s)

Administator

 

Just made some changes. Have a look and let me know what you think…

cheers

 

April 16, 2016 06:36

1,003 posts(s)

Administator

 

Definitely. I also thought about that but decided to do something about it later, as it was late and I had to sleep. I will also throw in another interesting feature along once I get to it.

 

April 16, 2016 02:12

96 posts(s)

 

Is it possible to slow down the replays? Even the slowest or normal speed is too quick for my personal preference. Could there be a slider bar so that managers can choose the speed at which they watch the replay?

 

April 15, 2016 14:39

1,003 posts(s)

Administator

 

Match Replays have been re-written to use javascript and html5. This is a first draft version of this screen. It has literally been written in a few hours just to replace the java applet, which was not working. The next step is to make it nicer and responsive (so it works on mobile phones).

edit: just added a slider to the screen. I think it will make it easier for you guys to use it.

 

April 14, 2016 13:26

157 posts(s)

 

Just wanted to comment that so far the new status and transfer system are going great!

 

April 14, 2016 05:54

4,306 posts(s)

Administator

 

CPU teams will now start making offers to non-transfer listed players. This concludes the cycle of changes related to this feature, we’ll know evaluate how things go and adjust later on if necessary. You can expect a poll soon asking about the next big thing you’d like to see in RubySoccer.

Cheers

 

April 10, 2016 23:49

4,306 posts(s)

Administator

 

Yep, noticed that after some changes I’d done last week. I’ve fixed it coming to work today but didn’t have the time to put the changes in the game yet, should happen in the next few hours.

Thanks!

 

April 10, 2016 22:01

639 posts(s)

Donator

 

Not really withdrawn, the player has just been sold to someone else.

16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Player Sold Assistant 66 6

 

April 08, 2016 04:17

4,306 posts(s)

Administator

 

Star players that provide hiring bonus now increase the impact of your transfer proposals. Similarly, they also help reduce the impact of transfer proposals your players receive. In addition to that I’ve fixed the recalculation of the player overall status after a transfer, now it happens immediately.

Cheers

 

April 07, 2016 08:43

639 posts(s)

Donator

 

Ah, makes sense, thanks for the explanation.

 

April 07, 2016 01:40

4,306 posts(s)

Administator

 

The higher ranked country is in relation to the player’s country, not to his club’s country. That means your club also qualifies to satisfy the requirement as Holland is 3 positions above Uruguay in the ranking. I know, it’s a bit confusing :-D

 

April 06, 2016 19:28

639 posts(s)

Donator

 

http://rubysoccer.com/game/player_info/645883

Country requirement: Higher ranked country, but he was loaned to a club in the same league. So not to a higher ranked country….