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July 28, 2016 14:14

38 posts(s)

 

Thanks Fabio for proposition but I’ve got similiar attackers in my squad already.
I’m looking for really good rocket! Someone like Neymar, Lewandowski or Assombalonga xP

Regards

 

July 28, 2016 13:47

157 posts(s)

 

Luke,

Take a look at Delfim Alves

http://rubysoccer.com/game/player_info/551005

Not a kid, but good skills and reasonable price

 

July 28, 2016 11:46

4,300 posts(s)

Administator

 

Hello fellow managers! Along with the newspaper changes I’ve also been planning the new model for investment areas, where money will be used instead of points to upgrade and maintain them. I decided to post some draft rules here to gather some feedback before starting the actual work:

-Each investment area will have a level between 0 and 10 (no change here)
-No area can have a level greater than the stadium level (e.g.: if you have stadium and coaching at level 7 you can’t go to level 8 with coaching without upgading the stadium to level 8 first)
-In order to upgrade an area the club has to spend money (e.g.: $2M to upgrade coaching from 4 to 5)
-In order to maintain an area at a certain level the club will have to pay an upkeep value every financial period (3 turns), for example $200k to maintain coaching at level 5.
-You will be able to temporarily downgrade an area by 1 level and increase that level later on without paying the upgrade cost again (e.g.: reduce coaching from 8 to 7 to save some money and then a few turns later increase it back)
-If an area is temporarily downgraded for too long the downgrade becomes permanent and any further upgrades will cost money as usual (e.g. you reduce coaching from 5 to 4 temporarily and then has 36 turns to move it back to 5 for free)
-You can only choose to downgrade an area if the club is in a bad or critical financial situation (or using the rule above)
-Instead of points, clubs will earn money prizes based on the final position in each competition (exact value yet to be defined and discussed), this should help with the new expenses related to the investment areas

Questions? Suggestions? Concerns?

 

July 28, 2016 09:34

38 posts(s)

 

As above. Propositions, please submit at the NFFC headquarter. There’s 10M on table ;)
PS: Offers from computer managers also welcome xD

Regards,
Luke
NFFC

 

July 28, 2016 06:00

4,300 posts(s)

Administator

 

Just did the exact math. I’ve converted what you had in points from last season into what that value would be with just the 5 investment areas we have now and compared that to the number of points you’ve got in the current season and the conclusion is you’ve lost 9 points. Last season you finished 2 positions below what you finished in the previous season, but went a couple rounds further on CL, same finishing position in the league. League position makes the most difference in terms of points, so that could explain it. I’m not sure what your country’s position was in the last couple seasons, but if it lost spots in the ranking that would also negatively impact your total number of points.

 

July 28, 2016 05:55

4,300 posts(s)

Administator

 

From what I can see it is what Fabio explained. You previously had Transfer budget and transfer to budget levels set to 5, so by taking this out of the equation in the new season it will look like that you lost more points than you would’ve if those two areas still existed. In any case, not to worry, hopefully in a season or two you’ll be using money, not points, to manage your investment areas.

 

July 28, 2016 05:44

40 posts(s)

 

there isn’t any more transfer budget
I finished 3rd, I won national cup and I was in semi-final of CL, and I lose 21 investment points….
it seems too much….

 

July 25, 2016 14:00

157 posts(s)

 

Mauro, it could also be that, like me, you did not use your points for transfer budget and to add money to your transfer budget when you sold players

Lets say you put those on 0, you had 235 pts (10 grade = 55 pts, 9 grade =45pts and so on) out of 385 possible = 61%

Now you have 148pts out of 275 = 54%

This is just an example…but my guess is that you did not lose all that many points, it is just that before you concentrated your points in a few categories

(and, again, this is just a guess, based on what happened to me….)

 

July 25, 2016 07:16

4,300 posts(s)

Administator

 

The number of points given depend on finishing position in all competitions, including international ones. If you don’t join an international competition it simply means you will be worse off in terms of total points. Your country ranking is also taken into account, so if your country lost positions in the ranking it means you would get less points even if finishing position were exactly the same as in the previous season.

What Bronson suggested is true, I just need to remind everyone that the points purchased are for the current season only and do not carry over for the next one. It is probably also a good time to announce I’ve started designing how points will be fully replaced by money, meaning you will have to pay to upgrade investment levels and also pay to maintain things at a certain level. Before people start screaming at me saying they won’t have money to pay for it I plan to include money prizes for competition participation, you get more money the better positioned you finish.

 

July 25, 2016 06:37

38 posts(s)

 

Hey Mauro, you can always purchase some points to build better level ;)

 

July 25, 2016 06:06

40 posts(s)

 

last season my levels are 10, 10, 5, 10, 10 (55)
this season they are 8, 10, 5, 8, 3 (34)
ok that my last season wasn’t wonderful, and I understand I can’t have new investment points to use, but losing so much points seems exaggerated !!!

 

July 22, 2016 16:24

1,003 posts(s)

Administator

 

Bronson spoke about it first! Will give you 5 rubies, Bronson. Just to mention one of the things people will be able to do with rubies: it will cost 1 ruby to change a player’s name to a name that has to be unique within the players which are alive.

Congrats! I will credit the rubies once I am on my laptop :)

 

July 22, 2016 16:21

38 posts(s)

 

Give me the Rubies! ;)

Good to see the game’s develops all time.
Great job guys!

Regards
NFFC

 

July 22, 2016 15:36

7 posts(s)

 

Incomes from CL, cup and league qualifying and performance. A title has its worth!!

 

July 22, 2016 14:12

157 posts(s)

 

Shit…not the 1st to talk about it…

:-(

 

July 22, 2016 11:16

24 posts(s)

 

Hmm.. I wonder what will be?
Sponsorship deals?

 

July 22, 2016 06:16

1,003 posts(s)

Administator

 

Minor updates to game navigation, plus a placeholder for a future feature. Whoever talks about it first in the forums will get a special prize.

 

July 21, 2016 01:51

4,300 posts(s)

Administator

 

There was never a rule in the game preventing that, the only rule is to avoid same country matches whenever possible. We have that in our list to fix but with a very low priority :-)

 

July 20, 2016 19:35

96 posts(s)

 

In fast ticker finished 2nd to Real Madrid in the group stage, now playing them in the next round.

 

July 20, 2016 08:18

4,300 posts(s)

Administator

 

CPU teams will now agree to loan termination requests but will still ignore loan renewal requests. I decided to leave renewals out of this to give the CPU a chance to re-evaluate the market using the existing logic instead of having to re-evaluate just for the renewal’s sake.

 

July 19, 2016 13:06

4,300 posts(s)

Administator

 

We have two additional possibilities when configuring formation strategies: not ahead by and not behind by. Similar to the ahead by and behind by options, these strategies are executed only if you are not ahead or not behind by at least a given number. This can be useful in the second leg of cup matches where you know you need to win by at least a given number of goals or cannot lose by more than a given number of goals.

Usage example: replace a midfielder with an attacker if you are not ahead by 2 (maybe because you know you need to win by at least 2 goals). Notice that in this example the substitution is going to happen if you are ahead in the score by 2 or more goals.

You can still use not ahead and not behind without entering a number of goals. In this case the rules are applied as usual, not ahead applies if you’re tied or losing and not behind applies if you’re tied or winning.

 

July 17, 2016 23:55

4,300 posts(s)

Administator

 

A new Traits tab has been added to your team players screen where you can see all of your player traits (including pressure handling) in a list format. In addition to that you can now see the coach prediction for your players’ main skill in the player info screen by just clicking in the main skill value, assuming you have a successful Evolution Stage report result for the player.

 

July 14, 2016 07:31

4,300 posts(s)

Administator

 

Two important changes on CPU buy/sell behavior:

  • The frequency each CPU team will transfer list and make proposals for players is now variable and will vary between 4 and 6 turns. This means that we’ll have CPU teams active in the market potentially every turn.
  • Transfer listed players from CPU teams can be sold in 1 turn instead of the usual 3

 

July 12, 2016 10:53

4,300 posts(s)

Administator

 

Player traits have just been added to the game as a “future feature”, similar to what we did with pressure handling. What that means is that existing players won’t develop any traits, but all players generated from now on will develop two traits during their career, one positive and one negative. Traits can be developed randomly at the same time the player skills increase and the manager receives a message about it.

We’ve also shuffled things around a bit in the player info screen to accomodate traits in a separate panel along with pressure handling. Star status has been moved from the contract info panel to the general info panel and is only displayed for star players. We’ll add a new tab to the team players screens to display traits and pressure handling of all your players as a list.

 

July 12, 2016 07:59

4,300 posts(s)

Administator

 

In MediumTicker it’s still working the old way, based on the level of investment in the transfer budget investments area that was done in the first 12 turns of the season and then locked in. You can’t see what that value is anymore but it’s still applicable. Next season from turn 13 onwards it will be like FastTicker, where the amount available is dynamically calculated based on your total money balance and the amount of money you spend with wages.

 

July 12, 2016 07:46

639 posts(s)

Donator

 

How does transfer budget work now?

Money: $21,502,739 (excellent)
Transfer Budget: $1,016,690

Why is it so low?

 

July 11, 2016 10:44

639 posts(s)

Donator

 

The tab with player traits and pressure handling is a good idea, I think.

 

July 10, 2016 22:38

4,300 posts(s)

Administator

 

Yeah, it probably should! This and player traits will be a separate panel on player info, maybe we should have a tab to list player traits (including pressure handling) for all players? Or maybe we’ll need to come up with more icons to display on formations screen?

 

July 10, 2016 14:33

639 posts(s)

Donator

 

You can only see pressure handling when you click on a player, right? Should it be somewhere in a list?

 

July 06, 2016 21:50

4,300 posts(s)

Administator

 

Investments updated in FastTicker and the old-style transfer budget is now in place. This means the amount of money you can spend on player transfers only depends on your total money balance and the amount of money you spend on wages. The idea is that you can never go below a certain threshold, and this threshold varies based on your wage expenses (if you spend more on wages you have less to spend on transfers and vice-versa).

The “fired for inactivity” period has been increased from 7 to 14 days. We’ve got feedback from users that have a busy life, sometimes miss the 7 days deadline and end up being fired and losing all their work. If this proves to be too much we can reduce it back in the future, but we believe it fits well currently.

Cheers