We should not have teams from the same country drawn into the same international cup group anymore, unless of course the number of teams from a country exceeds the number of groups (which never happens in the current settings). In order to do this we had to compromise on the strength split logic, meaning we may have a particular groups composed with relatively stronger teams than others. Let’s see how it plays out the next time the groups are created.
Cheers
All match rating calculations have been revised, including the ones previously in place for GKs and defenders. Hopefully the new numbers are more realistic and result in a higher number of “average” ratings instead of too many highs and lows. Just to reiterate, the match simulation and corresponding player performance has not changed at all, just the final calculation of ratings.
It was far too easy before, the new system is much better!
I dropped the transfer and gave up lol. Maybe he’ll end up on the transfer list in the future.
Thanks!
0/0 is currently translated into 0% efficiency, hence the rating. I agree in this case it’s not fair. I believe I said in some other topic that while working on the ratings for midfielders I came up with a new idea that I’ll apply retrospectively to GKs and Ds, hopefully it will make things better!
Fabio’s explanation is correct. Maybe in the past your bid was enough to make the player’s morale go to critical, so he was transfer listed automatically and you were able to buy him. This time around your bid was only enough to bring his morale to bad, so he won’t go to the transfer list and the transfer is not completed.
You can keep your bid there in the hopes he is transfer listed in the future (or if another bid comes in and forces his morale into Critical), but be mindful of your own player’s morale as they are affected by your bid as well. If the player is owned by a human managed team it will be up to the manager to transfer list him even if his morale goes to Critical, but if the manager does not transfer list him he will also not be able to renew his contract.
As I explained before the wage happiness reflects the player wage when compared to similar players around the world (as it is used to measure transfer proposal impact) whereas the asked wage on renewal is based on the player skills, current wage and wage of worse players in your squad (in terms of skills and stars). If he gained more stars since last renewal it’s normal for him to ask for a raise, or maybe he considers some other player in your squad to be worse than him but with a better wage.
You almost got it right, the maximum penalty is still 3 points but the minimum is 1, not 0.
Gabriel, do i have to see my previous post also as a result of the increase of wages of similar players so my star player wants to keep the differce in wage as it was before. As a result he also asks more all thought he was 100% happy with his previous wage?
http://rubysoccer.com/game/match_report/5427892
Sergio Herrero Rating for game 0.5
100% pass accuracy, set up a goal as a defender, but didn’t have to make a tackle all game as the opponents were so poor, but 0/0 is 100% tackle efficiency right? How does he get such a bad rating? This doesn’t make any sense.
I miss it sometimes but it made everything too easy. I prefer the way it is now
Maybe it could be a tool that was only used a few per season (either a limited supply of scouted players, or take 10 ticks to get the results back…something like that)
Gabriel, comments to my previous post?
We used to allow scouting of specific players instead of using scout searches as we have now. The direct scouting could be too powerful sometimes (assuming you had a high scouting level and the player was not too young)…maybe we can bring it back in a different form where it doesn’t give you straight numbers on all the players skills or maybe gives you an indication on the main skill only?
The rating system is changing and has been updated for GKs and Ds, nothing changed in the actual performance, just the way we calculate the ratings. Maybe it’s now oversimplified for GKs and 3 goals are sometimes enough to bring the score to a very low value. Now that I’m working on Ms rating I had a better idea to try and keep the ratings more realistic, let’s see if I can apply that to GKs as well.
You will not be able to buy him unless his morale becomes Critical
When, and if, that happens the player will be transfer listed automatically
The players morale is stated as Bad. Like i said, ive bought players who arent listed before and had no problem, however with this player nothing is happening.
The only way to buy a player is if the player is transfer listed
If bid for a non-listed player the only way the transaction is completed is if the player’s morale becomes Critical (usually only happens if you bid for a player with Bad morale), in which case the player will be listed anyway after the bid is accepted (and usually for 2x his Estimated Value)
Also, a bid is never declined. Unless the targeted player has his contract renewed, the bid will just sit there (hurting the targeted player’s morale, and beware, also your own players’ morale…)
What is his morale status? Is he already critical?
No but ive bought players who arent on the transfer list before and the transfer has been concluded on the next tick. Two days have passed now and the transfer appears to be in limbo, neither accepted or declined.
Is the player on the transferlist?
So a couple of days ago i put a bid in for a player on Fast ticker, offered a wage over what the player asked for but the transfer is still dragging on and not completing. Ive never experienced this before and normally a transfer is completed once the game moves forward a tick unless u need to increase the wage in which case the transfer is completed after the next tick.
Is this a bug cos it seems like the transfer has become stuck.
You can do it on your own players.
Click on the players name
Hit coach report and it’s the second one down evolution profile?
That sometimes tells you all you need to know.
I have another question about wage negotiation. In mediumticker my starplayer needs a new contract. His wage is 97k and he’s 100% happy with that wage. The suggested wage is also 97k. So I offer him the same wage.
I was suprised he was asking 114k. Since he’s my best player I don’t want to loose and accepted his wage offer. How is it possible he wants 20% more but the status report says he’s happy?
Alfonso Teijeiro
wage : 114639
suggested wage: $97,404
maximum wage allowed: $194,808
contract length (in seasons)
current wage: $93,231
previous offer: 1 seasons, $97,405
What is the impact of player’s ability to handle pressure?
Is it something like players with poor ability lose 3 skill points when playing away matches, players with good ability lose 0-1 pts?
Not only for my players in club but for all players in the game or just for free transfer/transfer list players.
Becouse I’d like to know what I’m buying ;)
Possible to do?
Regards,
Luke
The record from a GK (89) in a match was 1.1. And no card, nothing anormal. Crazy
What happen with the GK,s, that some matches seems that i don’t have GK? The AVG, sometimes 2.1, etc, etc. Something is wrong…
It will only go back to normal after something else triggers it. That can happen in one of the periodic updates for the teammates and wage status or if you make a transfer offer that impacts your players.
Great!
Just fyi, morale still hasn’t recovered (3 ticks since acquisition was completed). My guess is that it will go back to normal next tick