http://rubysoccer.com/game/match_report/5427892
Sergio Herrero Rating for game 0.5
100% pass accuracy, set up a goal as a defender, but didn’t have to make a tackle all game as the opponents were so poor, but 0/0 is 100% tackle efficiency right? How does he get such a bad rating? This doesn’t make any sense.
I miss it sometimes but it made everything too easy. I prefer the way it is now
Maybe it could be a tool that was only used a few per season (either a limited supply of scouted players, or take 10 ticks to get the results back…something like that)
Gabriel, comments to my previous post?
We used to allow scouting of specific players instead of using scout searches as we have now. The direct scouting could be too powerful sometimes (assuming you had a high scouting level and the player was not too young)…maybe we can bring it back in a different form where it doesn’t give you straight numbers on all the players skills or maybe gives you an indication on the main skill only?
The rating system is changing and has been updated for GKs and Ds, nothing changed in the actual performance, just the way we calculate the ratings. Maybe it’s now oversimplified for GKs and 3 goals are sometimes enough to bring the score to a very low value. Now that I’m working on Ms rating I had a better idea to try and keep the ratings more realistic, let’s see if I can apply that to GKs as well.
You will not be able to buy him unless his morale becomes Critical
When, and if, that happens the player will be transfer listed automatically
The players morale is stated as Bad. Like i said, ive bought players who arent listed before and had no problem, however with this player nothing is happening.
The only way to buy a player is if the player is transfer listed
If bid for a non-listed player the only way the transaction is completed is if the player’s morale becomes Critical (usually only happens if you bid for a player with Bad morale), in which case the player will be listed anyway after the bid is accepted (and usually for 2x his Estimated Value)
Also, a bid is never declined. Unless the targeted player has his contract renewed, the bid will just sit there (hurting the targeted player’s morale, and beware, also your own players’ morale…)
What is his morale status? Is he already critical?
No but ive bought players who arent on the transfer list before and the transfer has been concluded on the next tick. Two days have passed now and the transfer appears to be in limbo, neither accepted or declined.
Is the player on the transferlist?
So a couple of days ago i put a bid in for a player on Fast ticker, offered a wage over what the player asked for but the transfer is still dragging on and not completing. Ive never experienced this before and normally a transfer is completed once the game moves forward a tick unless u need to increase the wage in which case the transfer is completed after the next tick.
Is this a bug cos it seems like the transfer has become stuck.
You can do it on your own players.
Click on the players name
Hit coach report and it’s the second one down evolution profile?
That sometimes tells you all you need to know.
I have another question about wage negotiation. In mediumticker my starplayer needs a new contract. His wage is 97k and he’s 100% happy with that wage. The suggested wage is also 97k. So I offer him the same wage.
I was suprised he was asking 114k. Since he’s my best player I don’t want to loose and accepted his wage offer. How is it possible he wants 20% more but the status report says he’s happy?
Alfonso Teijeiro
wage : 114639
suggested wage: $97,404
maximum wage allowed: $194,808
contract length (in seasons)
current wage: $93,231
previous offer: 1 seasons, $97,405
What is the impact of player’s ability to handle pressure?
Is it something like players with poor ability lose 3 skill points when playing away matches, players with good ability lose 0-1 pts?
Not only for my players in club but for all players in the game or just for free transfer/transfer list players.
Becouse I’d like to know what I’m buying ;)
Possible to do?
Regards,
Luke
The record from a GK (89) in a match was 1.1. And no card, nothing anormal. Crazy
What happen with the GK,s, that some matches seems that i don’t have GK? The AVG, sometimes 2.1, etc, etc. Something is wrong…
It will only go back to normal after something else triggers it. That can happen in one of the periodic updates for the teammates and wage status or if you make a transfer offer that impacts your players.
Great!
Just fyi, morale still hasn’t recovered (3 ticks since acquisition was completed). My guess is that it will go back to normal next tick
GK ratings are a bit too harsh, but conceding 9 goals in RubySoccer is not something you see everyday :-)
Midfielder ratings are still being adjusted and I think the number of fouls may have dropped the rating too much in that case. For the defender the focus is on tackle efficiency and that one failed all his tackle attempts and committed a foul as well. I can already see I’ll need to diversify the factors for defenders as I’m currently doing for midfielders, but I’d say it’s not too bad, in general.
Thanks Fabio, got it. I think the issue is we update the morale before deleting the transfer offers, so when it is recalculated the penalty is still there. Created a bug in our tracker to fix this.
Sent you a screenshot on Facebook
Another friendly http://rubysoccer.com/game/match_report/5484230
A defender gets 0.0 rating yet sets up a goal.
Are the settings too sensitive?
In another friendly http://rubysoccer.com/game/match_report/5484227 I had an outfield player get a 0.0 rating yet he made 100% of his passes. He didn’t play very well, but a 0.0 rating seems too harsh.
I played a friendly in the fast ticker http://rubysoccer.com/game/match_report/5484226 I won the game 9-0 and their GK got a 0.0 rating. He made some saves, I don’t see how his rating can be this low, granted he may not have had the best of games but to get a 0.0 rating surely he wouldn’t have made any saves?
My experience has been that it takes 2-3 ticks after I hired the player for the other players’ morale to go back to normal
I do not have a situation like that right now to take a screenshot, but I’ll send you one next time I do
Your players morale is only affected by existing transfer proposals for them or by your team’s transfer proposals for outsiders. Once a player is hired the morale effect the transfer proposal had on him and on your other players should disappear.
How long after a new player is hired will the other players’ morale recover?
Okay, I understand, otherwise the low ranked countries would never make it to the top. So for Germany it’s good to see that with the results of the previous years, the country moved up on the ranking. Now hope that the CPU teams will follow this development in order to make the next step.