GK ratings are a bit too harsh, but conceding 9 goals in RubySoccer is not something you see everyday :-)
Midfielder ratings are still being adjusted and I think the number of fouls may have dropped the rating too much in that case. For the defender the focus is on tackle efficiency and that one failed all his tackle attempts and committed a foul as well. I can already see I’ll need to diversify the factors for defenders as I’m currently doing for midfielders, but I’d say it’s not too bad, in general.
Thanks Fabio, got it. I think the issue is we update the morale before deleting the transfer offers, so when it is recalculated the penalty is still there. Created a bug in our tracker to fix this.
Sent you a screenshot on Facebook
Another friendly http://rubysoccer.com/game/match_report/5484230
A defender gets 0.0 rating yet sets up a goal.
Are the settings too sensitive?
In another friendly http://rubysoccer.com/game/match_report/5484227 I had an outfield player get a 0.0 rating yet he made 100% of his passes. He didn’t play very well, but a 0.0 rating seems too harsh.
I played a friendly in the fast ticker http://rubysoccer.com/game/match_report/5484226 I won the game 9-0 and their GK got a 0.0 rating. He made some saves, I don’t see how his rating can be this low, granted he may not have had the best of games but to get a 0.0 rating surely he wouldn’t have made any saves?
My experience has been that it takes 2-3 ticks after I hired the player for the other players’ morale to go back to normal
I do not have a situation like that right now to take a screenshot, but I’ll send you one next time I do
Your players morale is only affected by existing transfer proposals for them or by your team’s transfer proposals for outsiders. Once a player is hired the morale effect the transfer proposal had on him and on your other players should disappear.
How long after a new player is hired will the other players’ morale recover?
Okay, I understand, otherwise the low ranked countries would never make it to the top. So for Germany it’s good to see that with the results of the previous years, the country moved up on the ranking. Now hope that the CPU teams will follow this development in order to make the next step.
I think it has to do with 2 things:
1) Match performance – every match counts, not only the round you reach. Visé probably got more points in the group rounds…
2) Average per team is what counts, not country total. Germany is “punished” for having 6 teams in intl cups (because most are CPUs…). I checked, and Stuttgart and Hamburger got almost no points for Germany, bringing the average down
How are the point for the country ranking being calculated. It seems a bit odd this year for Germany. Even now Germany has won the European League it delivered almost no extra points. With the country ranking becoming more important for player development, it’s important to have a clear calculation.
Belgium ended this year for example with ~36000 points, with 1 club (Visé) only reaching to the round of 16 of the finals of the Champions League. Germany had also 1 club reaching to the same round. So I expect at least the same score here. However, on top of that, Germany had also 1 club reaching to the same round in the European League and 1 even won the title! How come Germany ended with ~29.000 points only?!
Maybe it’s a bit harsh the way it is at the moment but it is possible for a player to refuse your offer without a counter offer, as long as your offer is below a given threshold that varies from player to player. The suggested wage is supposed to help with that, as long as you have a high enough level in the negotiations area of the club. When considering a new wage the player will look at his teammates to identify any players that he considers worse than him that are earning more, if he finds any this will bump up his asking wage.
I suppose there is a disconnect between the player status in relation to wage and his asking wage. The status wage will look at similar players outside your club. I’ll add a task for us to review both the negotiation process (maybe reduce the threshold so players won’t so easily reject your first offer) and the calculations around wage status and asking wage.
Hi Gabriel
I had a wage negotiation with my Gk Angosto. He cancelled my offer after my first bid without doing a first bid of his own. I thought you had changed the negotiations that a player would always do at least 1 counter bid.
I also find it strange even a player with 100% hapiness of his wage wants more and if he’s a key player you can’t risk not giving him this better wage.
Regards
This time selling some youngsters
Germano Soares: tac 89, 23y
Ernesto Santana: Pas 90, 23y
Take a look!
http://rubysoccer.com/game/player_info/676379
http://rubysoccer.com/game/player_info/679603
New match rating calculation for defenders are in! I have a feeling they are a bit in the low side, but at least they are relatively easy to adjust if needed. The most important factors in the new calculation are tackle efficiency and minimum tackle attempts based on what happened during the match. We also adjust the rating accordingly if the player wasn’t in the field for the whole 90 minutes and give the usual bonus and penalties for fouls, cards, assists and goals.
It could be related to the new way we calculate the match rating, which is based solely on number of defenses and goals conceded. It’s easy to adjust the calculation now if it proves to be too harsh with the goalkeepers. There is no such concept of player form at the moment, but it’s a nice future improvement to have along with training.
Hahaha, I suppose that would be an interesting option. I’ll add to our list and see what we can come up with.
My GK has lost the plot and is quite often getting performances below 3 in games.
Is there any way to improve a players form? If not, is this something that could be added to the game in some way, even if it means introducing manual training into the game?
So can there be a team requirement ‘totally sucks’ for loaning players?
Dr. Gullit is right, it needs to be in an official match. You’ve got a tough one, I have a player in MediumTicker with the same and I don’t think he’ll ever get MotM :-P
Just a guess: Friendlies do not count anymore …
“This player needs to get a man of the match award. "
Does MotM in a friendly count for this, or only official matches?
The game is improving all the time, it won’t be long till its back on top! Managersim is good but every team has 90+ skill players that are 18 or 19 years old!
Nice to see you regardless Davison ;)
Welcome back mate, enjoy
yeh your working on … its may… as i see it ..i came back to check on this mess of a once good game
looks like its completely utterly amess and not fun. same ol shit
thankfully berhan started managersim up and we are having a blast
wow this game is dead as fook
New match rating calculation is in place for goalkeepers only, all other positions remain unchanged for now. I’ll update and release new rating calculations position by position (G, D, M and A) so we can start evaluating the changes early on.
If it’s at 6% then he believes his wage isn’t good enough, if you want to keep him happy negotiate a new one :)
Hello,
I have a player with a wages status at 6%, and another with a wages status at 100%.
Does this mean that the 6% player does not care much about his wages?
Or
Does this mean that that 6% player is about to quit my team?
Regards,