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November 10, 2016 13:10

38 posts(s)

 

In my opinion pts in table should be bold becouse they are difficult to read now. :)

 

November 10, 2016 08:01

296 posts(s)

 

Hi, I hate it haha

The points should be at the right (as before) and it should be left at that. I don’t believe we need a %

Real life tables don’t have them :/

 

November 09, 2016 22:45

4,306 posts(s)

Administator

 

The Evolution Stage coach report has been tuned so that the estimates for the main skill potential are within a more reasonable range. Even though there will always be an error margin in the numbers they should vary less between two runs of the report for the same player now.

Cheers

 

November 09, 2016 20:46

4,306 posts(s)

Administator

 

The league table now includes a new column showing the percentage of points won. In order to better accomodate this new column, the number of points has been moved to be the first statistic, right after the team name. The percentage column is not displayed in international competitions groups, but the points columns has been moved there as well.

It’s very simple to move things around or revert it back in case people dislike it, so make yourself heard if that’s the case ;-)

Cheers

 

November 03, 2016 05:57

4,306 posts(s)

Administator

 

Those rankings consider the last 100 matches played by the team/manager (if I’m not mistaken), so definitely more than one season, sometimes more than two. For every match you get a score depending on result (victory, draw or defeat) weighed by the opponent quality. That score then replaces the oldest score from 101 matches ago in your total. For new managers the scores are added up until there are 100 of them, then the next one will follow the replacement rule just described.

 

October 31, 2016 10:36

24 posts(s)

 

Hi there,
Just wanted to clarify how team (and managers) ranking work?
For example in Portugal this season Sporting won the league with only 4 draws and also won the CL, and it´s behind Aves in the ranking?!

 

October 25, 2016 11:51

4,306 posts(s)

Administator

 

I’ve also noticed it is maybe too hard to make players get transfer listed by CPU teams. We need to find the right balance so it doesn’t become too easy! Something like big club clause in the player contract that would make him accept a lower wage in exchange of being automatically listed if a “big” club is after him could help with this.

Regarding randomness in the reports I think the scout ones have improved a bit, but I still need to address the issues in the coach report.

 

October 24, 2016 06:55

296 posts(s)

 

I don’t think we want players to become too easy to buy but it can be difficult to get a morale to bad.

 

October 22, 2016 12:50

102 posts(s)

 

Not working well enough imo. It’s too difficult to make the players morale “critical” and get the player transfer listed this way. Lots of great players in lower ranked nations or playing in secondary divisions but it seems impossible to get them transfer listed.

The transfer market seems very slow, and I can easily understand why – why sell if there’s nothing of quality to buy? Almost no point in using the scouts since the reports seems to be more or less random, same story with the coaching reports. No point in manually searching the league system since there is zero chance of being able to buy the players anyway.

 

October 21, 2016 22:40

157 posts(s)

 

Now selling a world-class GK

Paulo Monteiro – Kpg 95, Spe 89, Hea 86, 26y

http://rubysoccer.com/game/player_info/705723

 

October 21, 2016 12:39

157 posts(s)

 

There is something similar already – the “critical” morale.

Any bid for a player negatively impacts the player morale. Depending on the player’s current morale status and the strength of your bid (the country you play in, how strong your team is, etc…like a big club clause) the player’s morale might become critical and he’ll be transfer listed (for 2-3x his estimated value)

 

October 19, 2016 08:01

102 posts(s)

 

Hi guys,

I’m quite sure this topic has been brought up earlier, but i feel that perhaps it deserves a new go. It’s too difficult to buy players from AI controlled clubs, and since most clubs are without a manager it cripples the transfermarket imo. Perhaps a feature like “big club cause” or something similar could be re-introduced? What do you think?

Kind regards
Alexander

 

October 13, 2016 12:20

4,306 posts(s)

Administator

 

I think it makes sense. The thing is when I changed the evolution system I only changed the improvement logic, not the logic that makes the players start to lose skills. I’ll add a task to review this and make it variable depending on how old the player reaches his peak.

 

October 12, 2016 19:22

637 posts(s)

 

I know players could decrease skills after 31 yo but I find it strange to see a striker (Aitor Savaldor) decrease since he only reached his potential on 30 yo.
Wouldn’t it be more realistic these players only loose skills after 34 yo for instance but maybe faster then normal.

 

October 11, 2016 10:05

4,306 posts(s)

Administator

 

I’ve been away from the forums in the last few days, too busy with real life! I hear your concerns about coach and scout reports, I have a task to address this and make them more consistent and a bit more reliable. I have no idea why they behave any different in MediumTicker than in FastTicker, that shouldn’t be the case at all.

With regards to player evolution model and the fact that national squads have only old players I agree this is not realistic. I’ll try to bring forwards the ideas I had with the youth academy to add more variety to player profiles, including allowing younger superstars.

 

October 11, 2016 08:10

236 posts(s)

 

Yep. My new recruit, potential superstar had his first coaches rating at 91-95.

I played him in 10 English Premier League games. New coaches rating is 81 – 86.

This is where i start swearing.

 

October 11, 2016 00:20

37 posts(s)

 

I do not have any scouts, because I do not rely on the randomness involved in these kind of stuff. You are combining the randomness of scout reports with the randomness in the coach reports.
==> no correlation
==> forget all this stuff
==> we need a new model

I have reviewed several national team squads: Looks like football master to me. 70% of the players are 30+ … We are copying real football?

DrG

 

October 10, 2016 14:14

157 posts(s)

 

Again, that has been happening to me most of the time in Medium. In Fast, however, the scouts/coaches seem much more trustworthy. As Leigh only plays in Medium, I do believe him!

 

October 10, 2016 11:25

639 posts(s)

Donator

 

If that happens to you all the time, then you’re either extremely unlucky, or doing something wrong.

 

October 09, 2016 01:02

236 posts(s)

 

I am trying to solve a problem. I wish to build up a team with veterans and youth.

The method we have to determine what are good youth players are scouting, and then once they are in our team, coaching.

Scouting identifies players. We buy them. Coaching identifies that they are useless.

Alternatively, my youth squad get a great coach report. Then I promote them into my main team, the next coach report identifies that they are useless.

Not much point.

 

October 05, 2016 15:21

157 posts(s)

 

My experience with scouts/coaches has been very different in Medium and in Fast tickers. In Fast they work great, in Medium they are completely unreliable. Not sure why that is happening…

 

October 05, 2016 02:01

37 posts(s)

 

October 02, 2016 21:56

4,306 posts(s)

Administator

 

I’ll reply in Portuguese and English. First, Portuguese:

O problema é que a diretoria te impede de gastar dinheiro de forma a colocar em risco as finanças do time. Para poder gastar dinheiro com jogadores ou investimentos você tem que esta no mínimo em situação regular com as finanças, o que significa ter em caixa no mínimo 12 vezes o seu gasto com salários e investimentos. Por exemplo, se você gasta 800 mil com salários e 200 mil com investimentos você tem que ter mais de 12 milhões em caixa (12 vezes 1 milhão) pra poder começar a usar o dinheiro, e só pode usar o que tiver em excesso, ou seja se tiver 14 milhões no exemplo que dei só poderá gastar 2 milhões com jogadores ou novos investimentos.

English version: the question is about not being able to make an offer to a player and the explanation is that the club’s financial situations needs to be regular or better for the board to allow you to spend more money with players or investments, which means 12 times your fixed expenses or more in your money balance. For example, if you spend 800k with wages and 200k with investments you need to have more than 12M to start spending, and you can only spend the excess, so if you have 14M in the previous example you can only spend 2M on players and new investments.

Cheers

 

October 02, 2016 21:49

4,306 posts(s)

Administator

 

You’re right and I don’t think we have any in the current model. I think I should add a few more profiles to cater for such superstar players. Maybe influenced by a new youth academy investment area?

 

October 02, 2016 14:05

37 posts(s)

 

Are there young players, let’s say with an age of 19 or 20, that are already in national squads? That happens in reality …

 

October 02, 2016 11:57

9 posts(s)

 

Olá.
Quando tento comprar um jogador recebo sempre o erro “your offer is too high” mesmo que coloque 1$ no valor…
Tenho:

Balance on Period Start
$13,161,277
Current Balance
$12,499,774

Qual é o problema?

Obrigado

 

October 01, 2016 06:01

4,306 posts(s)

Administator

 

I agree with you guys on this, I already have a task on my list to improve coach reporting accuracy even when the players are younger so that such huge differences between two reports happen less frequently. In terms of player evolution I think I should point out that the maximum skill values a player will achieve is not set in stone at any point in the player career up to the point he actually achieves such values, so no matter what I do it will be impossible to guarantee 100% coach report accuracy, and that’s a good thing of course. The report estimate is based on how many times a player will improve (a number that is pre-determined and possible to evaluate at ANY point in the player career), using that to determine an average number of points he is likely to improve in the main skill, and finally adding an inaccuracy factor, which is exactly what I need to reduce.

I hope I’m making sense…lol.

Thanks for the feedback!

 

September 30, 2016 00:05

37 posts(s)

 

I agree with you. Nobody will wait for a youth player with full skills close to retirement. The young player stuff needs a work-around.

 

September 29, 2016 13:48

236 posts(s)

 

Hi,
I wish to revisit this discussion. Scouting and Coach reports are not worth a thing.

I had a youth player, Wes Burt, Coach Reports consistently told me he was a 90 skill player. I played him in English Premier League matches, plus a FA Cup match. I have Coaches rated at 10.

My last Coach Report said he was now a potential 83 main skill player. WTH man. I sold him. The NPC team that bought him, was from Russia. There are no 90 skill players going to play in Russia, ranked 16th in the dimension. There were no English NPC teams bidding for him, he is obviously rubbish, which matches up with this new coaches report.

What a waste of time trying to develop him. He was in 8 high level games this season, I played him in 18 last season. What was the damn point?

If I cant get a decent indicator about players potential from Scout Reports, and my Coach Reports are useless, why bother having these ‘features’ in the game? Take them out, they are just misleading and a waste of time.

Obviously developing youth players is 0% possible now. All of the youth I had identified in Coach Reports turned out to be rubbish. This Wes Burt was my best ever hope to develop anyone from my youth squat, he turned out to be rubbish. There is no point to this.

Regards,

 

September 25, 2016 22:29

4,306 posts(s)

Administator

 

Psychology Investment Area

Would you like to have an investment area for Psychology? It would influence your player’s pressure handling and probability of receiving cards in a match. Do not worry about cost yet, just consider if you would like it or not.

55% Yes
12% Yes but I would prefer it to have a different role
33% No

Let’s get the work started!