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March 07, 2017 06:54

4,306 posts(s)

Administator

 

You can now vote on which inactive team you would like to see promoted into the game. Just go into the Inactive Teams page of any country and make your choice! You can have one vote per country every season and if your chosen teams do not make the cut any votes they have received are accumulated for the following season until they are promoted.

 

March 04, 2017 12:02

4,306 posts(s)

Administator

 

Your suggestions with Fabio’s changes look interesting. Not too sure about FK and PK as these are still linked to stats. Corner kick specialist could be interesting. We do have things that boost stats, but in specific situations like “plays better against weaker teams” or “plays worse in international cups”.

At the moment it’s just random when each player will get their traits and every one will get one good and one bad if they improve all their steps in their lifetime. I’ll keep it simple for now and try to add the ones that are not directly linked to a single skill. If we add more complexity to the match engine in the future we can definitely add more complex traits to go with it.

 

March 04, 2017 08:03

296 posts(s)

 

Yeah I see what you mean.

Maybe powershot could be a better chance conversion rate when shooting?

As with all these traits I believe they should be rare, the player should have to play at least 100 games before revealing if they have a good trait.
Keep loads of random traits but the free kick ones etc should be hidden in the players growth?

I’m not sure to be honest how you can do it without making some players too good!

Maybe keep the ones that don’t boost stats, keep things more simple.

 

March 03, 2017 16:01

157 posts(s)

 

Agree with you Gabriel, skills should not be directly affected by traits

Selecting here a list of the ones Joseppi proposed and I liked:

Good:
Free kick specialist
Penalty specialist
Power shot -> could be something like “long distance shots”?
Loyal (happy to stay at club) -
> boosts own morale
Leader (extra captain points) —> boosts other’s morale

Bad:
Aggressive -> already exists as more likely to get cards
Controversial (may upset other players) -
> opposite of leader
Low self belief (not great in important games) —> kind of exists, already

Others:
Corner Kick specialists
Plays better/worse in his home country/in his own continent

 

March 03, 2017 11:10

4,306 posts(s)

Administator

 

I have been reviewing the traits you’ve proposed Joseppi and most of them involve boosting a particular skill (tackle, shooting, header)…I’m just unsure about doing this instead of simply increasing the skill itself, it’s kinda misleading or maybe confusing to make the manager look in two places (trai + skill) to determine how good the player is at tackling/heading/shooting for example.

For example, if my player has Power Shooter and 91 in Shooting, does it mean that in practice he has more than 91? Or that his 91 includes his Power Shooter trait.

What do you (and others as well) think?

 

March 03, 2017 07:01

4,306 posts(s)

Administator

 

When looking at the league screen for the current season, before the first match has been played, teams will appear in the same position they’ve finished in the previous season.

 

March 03, 2017 01:44

4,306 posts(s)

Administator

 

Fixed the player statistics page to again show the season aggregate. Thanks Roy for reporting the issue.

 

March 02, 2017 21:48

4,306 posts(s)

Administator

 

The league screen navigation has changed as announced on Facebook. Instead of navigating through leagues using the links in the top right you will now see a selection box on the right hand side to switch between the country’s leagues.

We have also added an Inactive Teams link to the country pages so that you can view all the teams that are available to be promoted to the bottom division of the country at the end of the season. In the future we may add an option there for managers to vote on which team they’d like to see promoted from the inactive teams pool.

 

March 01, 2017 09:19

4,306 posts(s)

Administator

 

Hi Julián, welcome to RubySoccer! I think you can logout and use the “Help!” option beside the login fields as if you had forgotten your password. You should then get a temporary password in your email and you can use it to update your settings in the game (even if you continue using your Google account to login).

I’ll contact you in-game to follow-up in case this doesn’t work.

 

March 01, 2017 07:51

1 posts(s)

 

When I try to change the user settings I get a message that I have to enter my current password, but as I login using my google profile, I cannot add a password, is there any way for changing the user settings when you login with google?

Thank you!!!

 

February 27, 2017 21:13

4,306 posts(s)

Administator

 

CPU teams will not loan players paying astronomical wages anymore. We have just introduced a factor to cap (that depends on player skills and stars) how much is an acceptable wage for them to pay. Just to be clear, they will still loan those high earners, but only if the wage percentage allowed by the loan clauses is within this new factor calculation.

This is the first step in improving how players and CPU teams handle negotiations. The main goal with this is provide some awareness to CPU teams so they don’t spend all their money in stupid loans. Managers offering high wages from now on should make sure they have the means to pay for them, as CPU teams are not going to help them with this anymore.

 

February 26, 2017 21:16

4,306 posts(s)

Administator

 

Many (if not all) of the bugs introduced by our latest technology upgrade from Friday have now been fixed. The latest one was the help dialogs, which are now working again. Please let us know if something is still not behaving correctly.

In a more interesting note, 16 new Italian clubs have been added to the game as inactive clubs. They will be joined by the two relegated ones in the current season and three of them will be promoted into Serie B two seasons from now. At the moment they are picked randomly, but I plan to add a mechanism for managers to have a say in which clubs should be promoted.

 

February 26, 2017 19:59

10 posts(s)

 

Many thanks for you help.

I have got it sorted now :)

 

February 26, 2017 11:24

4,306 posts(s)

Administator

 

Hi Gary! First of all, welcome to RubySoccer. In order to replace players in the national squad you need to first make sure you switch to the national squad view using the option in the black menu bar where you see the current turn and season. Once you do that, just go to your players page and you’ll see the an icon with some arrows beside each player name on the left hand side. If you click on that you will be then taken to a page where you can select a replacement for that particular player.

If you’re still unsure please feel free to contact me in-game or here again, whatever you prefer.

Cheers

 

February 26, 2017 02:50

10 posts(s)

 

Hi All,

New to the game and was wondering how do you add and remove players from your international squad as I’ve got a message saying I can now do this but can’t seem to find how you do this?

Thanks

Gary

 

February 24, 2017 13:05

1,003 posts(s)

Administator

 

If someone sends you a link to a player or team (and you’re not logged in), you will now go straight to it – instead of having to enter the right dimension first.

 

February 24, 2017 06:16

4,306 posts(s)

Administator

 

The rules for re-hiring players to your club will change. Previously the rule simply stated that you could not hire a player whose immediate previous club was yours, but now the rule is that you have to wait for one and a half seasons (216 turns) before hiring a player that used to be owned by your club. In general this should be a more sensible and relaxed rule than the previous one.

 

February 23, 2017 03:51

157 posts(s)

 

Too bad, I had just found out about this “breach” in the system :-)

As I have said before, I really like the match simulation in Ruby. The best team usually wins (see Olimpia recently…) but there is a decent amount of unpredictability

Niels, unfortunately 70m reserve is not that much anymore. I know of teams with hundreds of mils – and the natural consequence are higher salaries. I do agree, however, that what make a player choose team A or B could be reviewed. I personally get mad when I lose a bid for a promise (players with 18, 19 yo) to CPU, even bidding 2-3 times the salary paid by the winning bid…of course the player is more likely to play for the CPU in the short term, but those are youths for the future, they should not be so shortsighted.

Last, my comments on transfers is that some people abuse the “critical” rule and bid as a group for a player to make him critical and transfer listed. It is always the same people…and it’s not cool to those who do not play together with friends, family members, etc…

 

February 22, 2017 20:53

4,306 posts(s)

Administator

 

Fixed the point above, the 72 turns rule applies even for Critical players now.

 

February 22, 2017 19:21

637 posts(s)

 

Malaga is selling some key players. I’m open for negotiations if it’s a fair bid.
Take a look..

Gk : Leiro – kee 94 spe 90 hea 93
D : Lorca – tac 93 pas 81 sho 91 spe 91 dri 97
A : Murdoch – pas 81 sh 95 spe 94 hea 93

And some other youngsters…

 

February 22, 2017 07:18

4,306 posts(s)

Administator

 

A new tab has been added to the Coaching screen to provide a “player” view of your team’s coach reports. This screen lists all your players in different rows and each report type as a column, with a shorter version of the result text displayed, where available. This is another suggestion from the forums that made it into the game (thanks Alexander)!

 

February 21, 2017 11:22

4,306 posts(s)

Administator

 

Updated Portuguese league names and included 5 new inactive clubs: Cova da Piedade, Fafe, Famalicão, Tondela and Viseu. These are now available to be promoted to the bottom division by replacing one of the 3 relegated clubs by the end of the current season. We probably need to add a screen where such inactive clubs are displayed…

 

February 20, 2017 06:44

4,306 posts(s)

Administator

 

Club rotation is live! That means no more club renaming to keep up with real life top division clubs, we’ll let them join RubySoccer as bottom division clubs are relegated out of the game. Don’t worry, they can always come back by being “promoted” back to the bottom division in future seasons.

At the same time I’ve done additional changes to ensure all leagues have exactly 20 clubs. That means relegated clubs from the bottom division in Paraguay, England, Italy and Spain will NOT be replaced by new clubs next season, effectively reducing the total number of clubs in them to the standard 20. When the next season then ends, clubs relegated from those divisions will be replaced by “promoted” clubs as usual.

In addition to the countries mentioned above, only Brazil will initially have “inactive” teams that will take part in the rotation system, but in time we’ll make sure all countries have their own inactive clubs pool. Please notice that managers that are relegated from the bottom division in their country leagues will be fired for bad performance. Check out our game manual entries for Inactive Teams and Inactive Players for additional info.

Cheers

 

February 17, 2017 07:59

296 posts(s)

 

Ah I meant to add in Super Sub! Lol coming off the bench to boosted stats :)

Maybe you just need to word the traits differently lol

 

February 16, 2017 23:19

4,306 posts(s)

Administator

 

Now that we’ll have the new club rotation system, should we rename clubs back to their original names?

35% – Yes for CPU managed clubs, for human managed clubs you should ask the manager
31% – Yes, it will be good to have old names linked to the history
27% – No, what is done is done, let old clubs come back via the new system
07% – No answer

Thanks for answering the poll. I’ll start renaming clubs back either today or early next week. You can expect to see relegation spots in the second divisions of Brazil, England, Spain and Italy still in the current season.

 

February 16, 2017 23:07

4,306 posts(s)

Administator

 

Thanks a lot Joseppi! I’ve added this list to an enhancement task in our list of features. Not sure we should remove the one you dislike, I’ve seen some players that seemed to play better as subs in real life :-D

In any case, these are nice suggestions!

 

February 16, 2017 18:44

296 posts(s)

 

After watching players get different traits I’ve decided they need to be changed. For example:

Plays better/worse in second half only, it’s useless and unrealistic.

Players should have traits like

Good:
Free kick specialist
Penalty specialist
Power header
Power shot
Loyal (happy to stay at club)
Resilient defender (good tackler)
Leader (extra captain points)

I had loads more but I’ve forgotten now I’m trying to write them down lol

Bad:

Aggressive (fouls etc)
Controversial (may upset other players)
Ambitious (hard to tie down to long deals, may wish to move)
Low self belief (not great in important games)

Again more could be added but it would make traits more important

 

February 14, 2017 00:12

37 posts(s)

 

ok. Relax it … Maybe for loan on the first contract with the other team. But exclude this rule for players that already have renewed a contract or switched clubs …

 

February 14, 2017 00:03

4,306 posts(s)

Administator

 

I’ve already contacted Fabio from Luqueño and, as I suspected, the player could only be sold because he went into critical. I think we need to change this so that, even if the player is critical, the 72 turns period still applies.

 

February 13, 2017 23:55

4,306 posts(s)

Administator

 

It is and we’ll relax this limitation to consider just the last x seasons (maybe 2?).