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October 30, 2007 04:40

4,300 posts(s)

Administator

 

Ricardo: the logic is similar to the one which calculates the estimated value, so if your player’s value increased a lot his wage will probably increase as well, but not so fast as it was happening. In the other hand, if you have offered much more than the player is worth, when you renew his contract you won’t be able to decrease the wage to its “real” value, you’d have to do offer an intermediate value otherwise the player wouldn’t accept.

Toni: thanks for your feedback, I’ve had a few negotiations as well and I’m satisfied with the results so far.

Cheers.

 

October 30, 2007 04:00

124 posts(s)

 

He accepted my first offer of 24500. (remembered wrong what I offered, but anyway…)

Nice, because I think I offered him too much last time.

Still haven´t tested if they accept ridiculously lower wages than what their current is. Haven´t checked when the next contract renewal for me is.

Happy so far!

 

October 29, 2007 23:29

124 posts(s)

 

My first test, giving a contract to one of my crappy youths, worked fine. Offered him 4500 and he accepted. I think before he would have wanted around 7-11000 to make a contract. So it worked fine at least now. Those are the kind of players that will end up in free market if they want too big wage. Don´t know how low he would have gone, that 4500 was my first offer.

I also am renewing one players contract now. I think his current wage is 26500 and I offered him 25000. We´ll see if he is accepting that lower wage or not and what will be the final wage.

 

October 29, 2007 23:22

124 posts(s)

 

Yes, Danilo, it works faster now. Nice work!

Northstar, you definitely have a good point there. With problems when logging in, we need a place where to post for help.

 

October 29, 2007 19:30

1,003 posts(s)

Administator

 

the problem is that the balancer messed up your ips. it feels good to be in beta :). anyway, it is fixed now. if you have any other problems please let us know.

cheers!

 

October 29, 2007 18:01

4,300 posts(s)

Administator

 

I found the problem, hopefully it is solved now. Next tick we’ll know…or we’ll have a tick error :D

 

October 29, 2007 17:57

4,300 posts(s)

Administator

 

Sorry guys, there was a problem with the system, you should be able to trade now.

Cheers.

 

October 29, 2007 17:41

3 posts(s)

 

There most be a problem with this anti-cheat device. I’ve just tried to buy some players from 10 different club across all countries and had this message appear for all and I desperately need to buy some new defenders after going on holiday for two weeks and coming back to find half my defense has left.

 

October 29, 2007 15:52

4,300 posts(s)

Administator

 

I got your point Ricardo, it’s just that we designed the season and competitions in such a way that all countries would start their competitions in the same period, so that international competitions (even between continents in the future) could be played when all leagues were at the same “level”. You’ll see the benefits in the future :-)

What a friend suggested is that we clearly marked the mid-season somewhere if we add that stamina boost I mentioned. Let’s see.

 

October 29, 2007 15:47

4,300 posts(s)

Administator

 

This anti-cheat message is displayed when you’re buying a player from a team whose manager has. at least once. used the same computer or same network as you. If that’s not the case please let us know so we can investigate the problem.

Cheers.

 

October 29, 2007 15:07

40 posts(s)

 

Yes, off course. :) That would be confusing. I was saying that each continent could have different hours.

never mind.
keep the good work.

 

October 29, 2007 14:52

120 posts(s)

Donator

 

Beta 1.

Trying to sign Jose-Antonio Robledo from Spain league (free agent, previous team Mallorca). I play in England (QPR).

I log on from 2 different computers. Work, and home. I don’t own any other teams.

What’s the problem?

Thanks
Dave/QPR, beta 1

 

October 29, 2007 14:41

68 posts(s)

 

Im not sure whether the problem is fixed or not becos ive been tried to stay logged in for hours and only just managed to be able to stay logged in long enough to post this. It would also be helpful if there was somewhere were u could post without having to be logged in becos for people who are having problems logging in theres nowhere for them to post and get help.

 

October 29, 2007 14:23

15 posts(s)

 

matteo de stefano from inter beta1

 

October 29, 2007 14:20

15 posts(s)

 

i want to buy a player and itgoesanti-cheating. why?

 

October 29, 2007 13:18

1,003 posts(s)

Administator

 

I think the problem is fixed but, in the meanwhile, what do you guys think? Is rubysoccer faster/better with that improvement?

 

October 29, 2007 12:25

4,300 posts(s)

Administator

 

Would you mind european seasons starting in january or february? :-)

 

October 29, 2007 12:23

223 posts(s)

 

i agree with ricardo marques, i would like to see real time implemented!

 

October 29, 2007 11:51

1,003 posts(s)

Administator

 

Just to let you know that, if you had this problem approx at the time of this post, it is because I had to clean all the sessions.

cheers

 

October 29, 2007 09:18

1,003 posts(s)

Administator

 

We have a small problem with our sessions on this new balanced server. It seems that the balance makes our server “forget” about your session sometimes. Will fix asap, but for now the effect is not a big deal: some of you may have to sign in more than 1 time.

Please let me know if you are experiencing this problem.

 

October 29, 2007 08:23

40 posts(s)

 

So continental leagues should have a constant that indicates the starting of the season. This way, every league in europe have the same date and in South America the same. Off course, europe and south america will have different dates… but ok. It was only a sugestion…

regards,
Ricardo Marques

 

October 29, 2007 08:00

1,003 posts(s)

Administator

 

Our server is now clustered/balanced. In other words, the performance should be dramatically better on our top hours. However, bugs can happen. I count on you guys to report them, using the improvements discussion topic. cheers!

 

October 29, 2007 07:12

4,300 posts(s)

Administator

 

One more issue about this…european seasons start around august while some south american seasons start in february and we want all countries to start in the same period so it would not reflect real life season for some of them.

 

October 29, 2007 06:34

40 posts(s)

 

ok.

But it is still good for identifying the middle and end of a season. I think it does not take many effort to implement this.

 

October 29, 2007 06:21

4,300 posts(s)

Administator

 

It is a possiblity (and thanks for the code). For now we’re planning to display the total turns in the season (144) somewhere in the screens so you’re able to identify how close to the season end you are. Anyway, we won’t have winter “holiday” and our summer holiday is not that long on some countries and leagues, that’s why maybe we give players extra stamina in the middle and in the beginning of each season in order to pretend there were such holiday times.

 

October 29, 2007 06:16

4,300 posts(s)

Administator

 

That’s how it is supposed to be Ricardo, when a team is not able to complete the squad the result is 1-0 to the other team. This becomes a problem only on national cup when either team win a match 1-0 and in the second leg the losing team was not able to complete the squad because in that case no penalty shootout can take place.

 

October 29, 2007 06:05

40 posts(s)

 

Hi,
the turn number is not ver much appealling. I always get a bit lost in time when looking at the turn number… an it is difficult to see when is the winter “holiday” and summer holiday.

My sugestion is to add a real date followed by the turn number.
I think it is really simple…

A total off 144 turns.
Each month has 12 turns. When 12 turns have passed, change to the next month.
You can also add days… 30 days month / 12 = 2,5 turns. Each day have 2,5 turns.

string calculateRealDate(int turn){

string datetime = "";

int month = turn / 12;

//month
if(month == 0 )
datetime=“January”;
else if(month == 1)
datetime=“February”;
else if(month == 2)
datetime=“March”;

//day
… the same approach for days …

//datetime time will have the following format: “Month, day (Turn)”

return datetime;

}

What do you think?

regards,
Ricardo Marques

 

October 29, 2007 05:47

23 posts(s)

 

Gabriel… more of the same.
Now was the fixture against Everton.
Home squad was incomplete … and 0-1 was the score.

 

October 28, 2007 19:02

130 posts(s)

 

My missing youths are there too, thanks :)

 

October 28, 2007 17:52

23 posts(s)

 

Anyway… thanks for your quick answer mate.