Mapping Turns to Real Date

Subscribe to Mapping Turns to Real Date 13 post(s), 6 voice(s)

 

October 29, 2007 06:05

40 posts(s)

 

Hi,
the turn number is not ver much appealling. I always get a bit lost in time when looking at the turn number… an it is difficult to see when is the winter “holiday” and summer holiday.

My sugestion is to add a real date followed by the turn number.
I think it is really simple…

A total off 144 turns.
Each month has 12 turns. When 12 turns have passed, change to the next month.
You can also add days… 30 days month / 12 = 2,5 turns. Each day have 2,5 turns.

string calculateRealDate(int turn){

string datetime = "";

int month = turn / 12;

//month
if(month == 0 )
datetime=“January”;
else if(month == 1)
datetime=“February”;
else if(month == 2)
datetime=“March”;

//day
… the same approach for days …

//datetime time will have the following format: “Month, day (Turn)”

return datetime;

}

What do you think?

regards,
Ricardo Marques

 

October 29, 2007 06:21

4,296 posts(s)

Administator

 

It is a possiblity (and thanks for the code). For now we’re planning to display the total turns in the season (144) somewhere in the screens so you’re able to identify how close to the season end you are. Anyway, we won’t have winter “holiday” and our summer holiday is not that long on some countries and leagues, that’s why maybe we give players extra stamina in the middle and in the beginning of each season in order to pretend there were such holiday times.

 

October 29, 2007 06:34

40 posts(s)

 

ok.

But it is still good for identifying the middle and end of a season. I think it does not take many effort to implement this.

 

October 29, 2007 07:12

4,296 posts(s)

Administator

 

One more issue about this…european seasons start around august while some south american seasons start in february and we want all countries to start in the same period so it would not reflect real life season for some of them.

 

October 29, 2007 08:23

40 posts(s)

 

So continental leagues should have a constant that indicates the starting of the season. This way, every league in europe have the same date and in South America the same. Off course, europe and south america will have different dates… but ok. It was only a sugestion…

regards,
Ricardo Marques

 

October 29, 2007 12:23

223 posts(s)

 

i agree with ricardo marques, i would like to see real time implemented!

 

October 29, 2007 12:25

4,296 posts(s)

Administator

 

Would you mind european seasons starting in january or february? :-)

 

October 29, 2007 15:07

40 posts(s)

 

Yes, off course. :) That would be confusing. I was saying that each continent could have different hours.

never mind.
keep the good work.

 

October 29, 2007 15:52

4,296 posts(s)

Administator

 

I got your point Ricardo, it’s just that we designed the season and competitions in such a way that all countries would start their competitions in the same period, so that international competitions (even between continents in the future) could be played when all leagues were at the same “level”. You’ll see the benefits in the future :-)

What a friend suggested is that we clearly marked the mid-season somewhere if we add that stamina boost I mentioned. Let’s see.

 

November 14, 2007 16:53

130 posts(s)

 

I also think we should have something more than the turn number, but just to help me know in what “day” we are. In SS we had tuesday, thursday and saturday, and we knew that tuesday’s tick had European competitions, thursday National cup and saturday Championship match. With the turn system i always rely on remembering at what time the league matches are. Everytime there’s a tick error, i have to go to the fixture screen and set my brain to the new times, because the tick numbers don’t really help on that matter.
Not a big deal, but even a 1/3, 2/3 and 3/3 (of a week, that is) would help.
Cheers :)

 

November 14, 2007 17:14

4,296 posts(s)

Administator

 

Nice suggestion Ricardo, we’ll discuss something like that :-)

 

November 18, 2007 17:13

33 posts(s)

 

I also agree with Ricardo. For me, the biggest problem is knowing where we are in the weekly cycle so you can make sure you are not fielding suspended/injured players for the next game.

Rather than use real world dates, perhaps split the turns up into weeks? ie. 48 weeks of 3 turns, so you could have for example “Week 3 Turn 1/2/3” (pretty much what Ricardo suggested) or use days of the week like in SS, “Tuesday/Thursday/Saturday, Week 3”.

 

November 18, 2007 22:06

1,003 posts(s)

Administator

 

hmm, i dont see a problem with that. we will discuss the subject and share our thoughts with you guys.

cheers