I am already in trouble with the tactics. Can´t wait when more possibilities will be there. :D
When you have pending negotiations the menu icon blinks (and the title changes). We dont have a good different icon to use there, so for now the icon will be the same.
i will talk a couple things about the shooting distance. if you configure this to long, your team will tend to risk more shots even if the goal is not that near. of course that more distance implies in more difficulty to score.
Depending on your tactic, if you encourage your team to risk long shots they may waste good chances to pass the ball and create better goal situations. it is the famous “rivaldo” effect. :)
On the other hand, if you configure this to short and your players suck at passing, you may never shoot at all!
Phew, can you imagine the possibilities that we will have when we extend the tactics screen ? :D
You´re right.
But maybe they could gain some new ideas when thinkin this over again before renewing the game engine.
And if someone of us has something great in mind, now would be a good chance to start a conversation about it. I am not sure if they already have started working on the game engine but maybe it is not too late.
I don´t personally have those great ideas right now… :-))
thats the beauty of this game, these are all questions we ALL are asking ourselves and if we all knew how the game worked then it wouldn’t be much fun now would it? i’ve seen plenty of times myself dominating a team but not getting any goals. i think its a matter of trying out as many things as possible and tracking the results. what makes this tougher is the fact that the game engine might not be fully improved yet …maybe danilo or gabriel can clarify some points without giving up too much info?
Sorry for the long post! I don´t mean to complain but I´d like to understand why my team is having difficulties with scoring. Maybe it´s my tactics…
I am not happy with the scoring of my team. I think they should score more. I´d like to understand how scoring probability is calculated to understand better if there is too much affect on some random feature that helps my opponents keeper or maybe my tactics are just total crap.
Here are some of my last matches:
Opponent: Lazio
Away
Shots: 3-64
My shots on target: 54
Goals scored: 2
My attackers:
Maini, shooting skill: 93
Amado, shooting skill: 92
Rocchini, shooting skill: 92
Midfielders and decent defenders:
Vannetti, shooting skill: 91
Jardim, shooting skill: 88
Cardoso(D), shooting skill: 82
Di Micco, shooting skll: 80
Opponent keeper:
Keeping skill 88 (tired)
Opponent: Genoa
Away
Shots: 17-46
My shots on target: 35
Goals scored: 0
My attackers:
Maini, shooting skill: 93
Serrapede, shooting skill: 94
Rocchini, shooting skill: 92
Midfielders and decent defenders:
Vannetti, shooting skill: 91
Cardoso(D), shooting skill: 82
Opponent keeper:
Keeping skill 84 (tired)
Opponent: Roma
Home
Shots: 38-9
My shots on target: 34
Goals scored: 1
My attackers:
Maini, shooting skill: 93
Amado, shooting skill: 92
Rocchini, shooting skill: 92
Midfielders and decent defenders:
Vannetti, shooting skill: 91
Jardim, shooting skill: 88
Cardoso(D), shooting skill: 82
Di Micco, shooting skll: 80
Opponent keeper:
Keeping skill 87
I try to keep my teams stamina up; around 90 at least, hopefully 95 or better. Most teams I face have a worse stamina than my team.
Do the players have a hidden attribute that affects their level of performance?
How does the shooting distance affect the probability of scoring a goal?
If shooting distance is set to “short” are most shots taken by attackers or does it have other effects?
If distance is “medium”, are then more shots taken also by midfielders?
If “long”, are the defensive midfielders and defenders also shooting more or are just my attackers trying to shoot from a little further away?
I play now 3-4-3, with a diamond formation on the midfield. Changed shooting distance from “long” to “short” a while ago (maybe around season tick, not sure) but did not notice my team scoring more goals. Maybe just a little less shots on goal.
My attackers are now at A -0, should I put them to A1,how would that affect on an estimate? Better quality of shots, better chances to score?
Should I match the A+-0 with the shooting distance? If I have “short” I should put my attackers to A+1 to better match the tactics?
I´m wondering what is my problem now. Are my tactics just crappy or is there a too big affect of some random feature that happens to help the opposing goalkeepers?
Is there something else I haven´t thought about? What I am not understanding here?
I think when I have many +90 shooters on the field and make so many shots on goal, I should be able to score more goals against these 84-88 keepers.
Sorry again for the long post! :-)
In the short-term I have a few plans, but nothing very complex. Something that would consider the team quality or the league quality of the teams making proposals for instance will be considered in the long-term.
ok. looking forward
Sounds great!
Cheers!
is a more complex “decision formula” planned for the future?
You’re absolutely right Philipp, the status displayed is for the next match only. We have a screen planned where we’ll display the players’ status for each competition.
Cheers.
OK. Then I must have made a mistake. :-(
Thanks!
Yeah, it would be nice if the flags were always shown for the next “real” macth so that the friendlies between the real ticks wouldn´t cause problems.
Yes, the final decision is the wage right now.
if i’m not wrong, the status quo is:
when a player gets a red card in a match or his second (4rth etc.) yellow during the season he’s out for the next league match. But the suspended player are flagged with a “red card” only when the upcoming match is a league match.
For example: After my last league match (turn 52) are two player suspended. But now (turn 53) no player is flagged with a red card b/c next tick (turn 54) i have a friendly. So i wouldnt be aware of players missing next league match & would leave the formation as always. With the result, two randomly chosen player will play for me.
Do i miss any point or info?
otherwise the “suspension” flags should appear always or like on ssim seperated for league/cup/international …
Is the wage offered the only thing that a player considers when deciding where to go when more than one club is bidding on him?
Because I was just trying to buy Teodoro Lima but he went to America-RN.
The wage I think I offered was 18.000 or 19.000 and he went to somewhere else for around 16.000.
Have I just accidently offered him only 1.800 or 1.900 (when I ment to offer 18.000) or what other things affected that where he wanted to go?
Is this just my memory serving me wrong (again!) or what could it be?
I’ve just changed the contract negotiations process in order to make players consider their current wage while negotiating their new wage. That way the wages won’t raise as fast as they are raising now. As a consequence of these changes, free and youth player’s being hired tend to accept lower wages, given they currently earn no money.
This process will be improved in the future to consider a few more variables. Let me know what do you guys think about these changes when your next negotiations take place.
Cheers.
Looking for friendlies for the new coming season
Cheers
Fortaleza Beta 2
I won my first league game this season 40-2
Beat that !!!!
http://www.rubysoccer.com/game/match_report/26976
ahahah thanks toni! i know the price would be big, but you dont know how many money i got left ihih.
i just won over napoli in a away game, 3 seasons 3 wins over napoli in their home match. eheh
I´m crying about results here too, sorry everyone: :-))
I´m dropping down in Italy, Beta1 where I thought I would have had a great chance to fight for the championship as I have a very good team.
A little while ago I lost to Livorno when winning the shots 36-13 and had two +90 shooters on the field. Well, it didn´t feel that bad as I was expecting a loss as I had to give rest to almost every one of my best players. But losing after being a lot better side on the field felt a little bad.
This time I lost to Genoa 1-0 when winning the shots 46-17 (or on target 35-11). And I had four +90 shooters playing in the match. And I believe my players staminas were also better than my opponents.
Almost 50 shots and nobody of my four world class shooters could find the net against a tired 84-keeper?
I changed my shooting distance to short to bring more quality to my shots as I thought it would result in more goals. But still four (by looking at the attributes) great shooters manage not to score.
Of course my opponents attacker with a “great” shooting skill of 81 managed to find the net.
I know I am not a wizard in tactics but losing matches where my team completely outplayed the opponents makes me desperate sometimes. Sorry for complaining, it was just a too big a shock for me to wake up and find out I lost again a match I was a lot better at. ;-))
Of course this makes my season very interesting as I have to chase the top teams again. I have always liked to be the undedog and loved a good challenge. Looks like I am the underdog again even though I didn´t think I would be.
BTW, Alexandre, Don´t feel bad for that I didn´t sell you one of my strikers. I would have wanted a big price for them and seems that none of them can score anyway. You won in this case. :-)
Good to hear that!
Cheers!
dont blame this one on me. :)
gabriel’s idea was nicer but more difficult to implement. to have one fixed default tactic would make things easier for us initially, and as we had a lot to do we picked the easiest way that would still work.
but i certainly prefer the approuch mentioned here. we can do that after other more important improvements.
That was my ideia at first, but then Danilo suggested that we have a Default tactic that couldn’t be changed. We already have an enchancement list to add the ability to copy a formation, maybe we can have a swap feature as well, then we can keep Danilo’s ideia and easily change the Default tactic. What do you guys think?
Yeah that would be a very nice improvement.
would be nice to have a “make this my default tactic” button. So we adjust one of our tactics to default instead of going to fixtures and changing the tactic that we wanna use one by one, dont you agree?
please make this button :D
eheh! i won :D
lol lets see if i can keep it that way now. lol
I’d also say yes for country-specific rules, but that may take a while. The good news is that, starting today, I’ll have little more free time than lately, so I second Danilo’s words, you should see a lot of changes soon.
We won’t let that happen! We’ll erase the dimension right before the season tick :-D
Just kidding, hope you win next match.
Yeah, my team is pretty strong. If not the strongest, at least amongst the top. I have 15 players with main skill of 90 or more. And most of them with at least decent secondaries.
It is my personal lack of tactical knowledge that makes me a bit worried. :-) I can´t always make as good results that I think I should.
But anyway, it will be a great battle this season in Italy. Hope I can seriously fight for the championship.
Good luck everyone!