Yep, a lot to go, indeed.
Unfortunetely, we have a limited amount of time to code on rubysoccer and, everytime we implement something, we have to think about priorities x time x resulting tilt (fun).
The lack of medical staff is something bad, but i dont see this as a huge problem, since everybody “pays the same price” for injuries. It is not something that will harm a particular manager alone and, personally, I dont see this giving the same tilt as international competitions, for example.
I will come up with an old argument here: if we really wanted to make this game stick 100% to the reality, brazilian clubs would start on bankrupcy and the managers would be fired even if they won a lot of games. Instead of that, we made all teams start with a low amount of money and players with development potential (compatible with their native country). We thought that this would give all managers an additional challenge: to learn and improve their teams on a fresh start. The real world was an inspiration and, from now on, everything is on your hands. With our dynamic country base skills, things here tend to gain even more differences from reality. The economy slowness on the initial ticks is a side effect of those decisions. The market takes time to warm up. We will always keep a close eye on this and count on you guys to report bad economy behaviors.
As for the player generation (and that includes their quality), they are only taking more time to develop. This was an issue before, and now it seems to be working better. The issue was that the players were getting to their maximum level too fast. In our oppinion, slower is nicer in this case. But we are counting on your feedback to double check / change our minds. We are also going to implement the age impact on skills, and that may rock our world.
To conclude, thanks for your feedback. We sure took it positively. Keep sharing your thoughts with us and, in particular, keep an eye on the next couple seasons. I think they are going to give us the stuff we need to properly discuss some of the subjects you mentioned here.
cheers
I also agree with Ricardo. For me, the biggest problem is knowing where we are in the weekly cycle so you can make sure you are not fielding suspended/injured players for the next game.
Rather than use real world dates, perhaps split the turns up into weeks? ie. 48 weeks of 3 turns, so you could have for example “Week 3 Turn 1/2/3” (pretty much what Ricardo suggested) or use days of the week like in SS, “Tuesday/Thursday/Saturday, Week 3”.
Do bad ratings like 2,4 and 2,6 say something about the position the player is playing. That he is not playing on the right position. Or is it just the form of the day.
Regards
Well, one the major problems of the game was not solved in the new dimensions, and it was the lack of medical staff.
Now you say fatigue will make injuries more likely to happen but we don´t have how to cure injuried players.
Also the players generation was too poor in both new servers. It is totally unrealistic for european leagues, and the youth players in south american suffer for the same problem. It is ok that brazilian clubs don´t have so many good players, as in the old betas had, but at least a more constant offer of youth players with some quality is needed in my opinion.
Not to mention the players slower improvement.
Finally, the economic situation of the servers contribute for making the game less interesting. We don´t have economy flowing, we´ve got poor players and bad finances.
Well, it is my opinion and I hope you guys take it as constructive critics.
Lobba
I think league and cup matches should give you a slight bonus if you get good results. (wins in a row or maybe a draw/win against a top team if you are one of the bottom teams or something like that) But not friendlies.
But maybe “real” matches could affect youth development more than playing them in just friendlies.
Is there any consequence if I lose a row of friendly matches? Does this influence my team in the league/cup matches? Is it better not to make friendlies against making friendlies and loose?
thanks.
Good!
I also like it when I check my scheduled matches the “cancel-button” makes it easier to spot the friendlies so I can check that I have not forgotten to set my reserves squad for the match. Nice.
Stamina: if you play only 1 match per “week” the players stamina will always be the same on the match turn, if you mean it should recover a little then you’re right, it doesn’t happen. I don’t know if people stopped complaining about stamina because they learned how to handle it by rotating squad or if they gave up. If the answer is the second option, please don’t give up, we need your feedback :-)
Friendlies: I’ve changed the logic to allow friendly cancellation until 2 turns before the match.
Cheers.
About cancel friendlys, good
But 2 ticks before, not in the last minute!!!!!!!!!!!
First, who just play one time a week, cannot loose stamina in normal conditions (i think allways 100% in that situation)
Here, that not happen, and its wrong
So, that 2 or 3 stamina points per game, not fair
The best is that we have coachs, for dont need to play friendlys
Because the stamina issue, here, is very bad
Just a suggestion
Done.
Hidden or not I guess a “fitness” attribute would improve gameplay Ricardo. Also, we could associate training and long periods without playing matches with that somehow ;-)
What about a hidden attribute to every player that determines how many stamina points he loses per match, and how many stamina he regains after each tick? Something like “natural fitness”… i think that way our squads wouldn’t have such a “robotized” feeling.
Cheers
Done.
Accepted friendly matches can now be cancelled.
Answers:
1st: No, players development is the same on oficial and friendly matches.
2nd: Yes, but we’ll make injuries more likely to happen on tired players though.
Cheers.
Hi,
Just a few question about players evolving,
1st ¿Do players develope faster playing “oficial” maches or is the same if they play friendlies?
2nd ¿Do players develope when they are out of fit, for example when they have less than X in stamina?
Thank you!!!
Good luck manuel!
That’s a good question Ricardo :-)
I think it still worthy, you have enough time to enjoy your player before we implement the “old” logic. In fact, without this logic he will still be able to evolve.
Cheers.
Its ok Gabriel, i,m managing Levante (spanish) now, so, will see :)
Good luck against the others:)
Gabriel is it still worthy to buy a player with 30 years? When will you implement the “old” logic? eheh
thanks,
Ricardo Marques
Don’t worry LeeHamo, we don’t expect to reset it so fast as we did. In fact we’ll only reset if we have a great change that requires it or if the things get too messed up. And when (and if) we do that, we’ll try to keep the mangers on their teams.
Cheers.
I will Alexandre, thanks. :P
Gabriel, if you reset dont make us pick teams again please?
I really want to stay were I am.
And plus I cant get attached again knowing I am gonna lose my team in a short while.
Give us a length in seasons that we may stay like this or update us on keeping our teams next reset.
I applied for a lot of jobs and got lucky to get barca but I would feel the same if i would of became manager of a lesser team that I applied for, I want to fall in love with my team. Losing it would break my heart.
Lee.
I’m almost sure Samir was talking to the quality of the game portuguese players, not the real life ones :-)
Anyway, I’m not here to defend him, I’ll let him speak for himself…hehehe.
Cheers.
p.s.: if you applied for a spanish team on MediumTicker we’ll fight for the title, I’m managing Zaragoza there ;-)
Ok, wait for the next reset
But already choosed a spanish team (resigned from FCPORTO, waiting for the next tick)
And about you Samir, you dont know nathing about Portugal soccer, and portuguese players, so…
i excuse you
Don’t worry, next reset won’t happen so soon :-)
I agree with you Tiago, lower rank countries have the challenge to improve their countries over time.
About the current gap between the countries, it is smaller than what we had on Beta 1 and Beta 2 to make things more interesting.
This way is more fun.
if we are all the same rank, there would no fun in beating all of you ‘Big League’ guys
Cheers
acho que devias dar a equipa ao Andre Pimentel :)
na beta 2 ele e eu andavamos sempre picados pelo titulo e taça, ele ganhou um campeonato – empatado comigo com 99 pontos :) – eu 2 taças e estava a 3 jornadas de ser campeão antes do reset…. eu agora estou no sporting e ele devia ser do benfica… tens garantias que ele irá dar bom trato ao benfica, nós na premier league estavamos sempre muito à frente das restantes pessoas, sem qualquer tipo de desrespeito. – Beta 2.
Acho que o André iria gostar muito de perder agora em vez de ser para o chelsea, para o Sporting :)
I vote for André Pimentel in Benfica. With me in sporting and him in Benfica, soon Portugal will lead the country ranks :)
Cumprimentos a todos
Hehe, se saíres eu candidato-me… Tornar o glorioso no que ele é na realidade: O Melhor clube do Mundo!
Sorry about the language :D