Makes sense manuel, that is a small change, I’ll take note.
But í have explained what really happened. please refer back to the topic.
cheers
Again…that would be full stadium for all, at the begining
Its the hoppe, that make that,at least…..in the begining
Then, starting to reduce the attendance, follow the results
Because all the teams started at same level, or not?
Samir, one of the developers (see general – stamina topic) already reconized that Cruzeiros has a bug in the stamina recovery, just like a fill others teams including his own (unhappyly that didn’t happens to my team).
If you change that (stamina) in this season, not fair
But i agree that when the season start, the stamina will be 100 for all
Just because the game dont have wolrd cup, european cup, sooooo…you understand
I think the difference in stamina between Cruzeiro and Atletico is based on 2 things:
1st – Cruzeiro played 4 friendlies before the start of the season. Atletico played 13. So at the begining of regular season Cruzeiro should be with 100 in stamina for everyone.
2nd – Atletico played more than 5 official matches with only 11 players. Cruzeiro with 23 different players. So Cruzeiro rotates players.
I did like cruzeiro with Goias. I played till the end of the cup (lost to Cruzeiro in penalty shoutout ~ ). I already used 26 different players till now and played 7 friendlies rotating players. Only have 2 players below 90 in stamina.
About the stamina………………….bad, but…………
I won the cup (fast ticker) and i loosed games for the league, using my second squad, to keep the stamina for the cup!!!!!!!!!!!
It was a choice, when i saw that i could took that chance
So, after that, if the same for all, i think that its ok (keeping the things like this)
Gabriel, Danilo, dont change that please, because that is a good issue for the game..
Point 1, point 2,,,etc,etc………………
No, any manager have that, and can do it from themselves
Point 1 – dont play friends
Point 2 – choose the competion that they want to win
Point 3 – Have a BIG squad for all that (rotation)
STAMINE – the same for all – The managers choose want they want, and to deal with that
I kown what many want…a BIG small squad, to play all the tittles, without caring about the stamina
That its not real
Dont change, this is a game, we all learn how to play it……….
Its my opinion
They surely will manuel :-)
I’ll investigate, even though -393,414 + 18,122 is not equal to -373,329 something may be wrong with the history. I’ll take a look.
yes, sure, but….that kind of managers, are negative too
Hoppe the board will find a punishement for them…..
Nope, not a bug. Interruptions on the match (fouls, for example) are stamina bonus generators. The bonus is very small, but it exists. That is what happened in this case.
Stramazi, thanks very much for the concern and we encourage everyone to keep an eye on the game behaviors – that would help us a lot on the bug fixing. But, on the other hand, relax. There will be no cheating in this game that will not relate to an undiscovered bug.
Also, guys, please remember that we are doing our best. Unfortunately sometimes we have severe time constraints, since this game for now is not even paying our monthly server costs – and that means we still need to work :) . But that does not mean we will not address the reported problems (or enhance the game)!
cheers and regards!
Profit / Loss: $-18,122
Balance on Period Start: $-393,414
Current Balance: $-373,329
I guess we have a bug here. If the balance is already negative, instead of increasing the negative value … it’s adding up.
Not yet but I’m thinking about doing it soon, shouldn’t be hard.
Will we have something that’ll make South American teams play against European teams?
The way the game is right now we are forced to use squad rotating system even if we’re playing in just one competition. And that’s very far from reality. Even my goalkeeper is totally fatigued!
I have never monitored the amount of stamina my players are losing after matches, but I can say they are not recovering as the rates you said before. And in Fast ticker we’ve got Cruzeiro in the first position playing two competitions at the same time and his whole squad has stamina between 98-100 (before turn 55). That’s very strange, I’ll start monitoring Cruzeiro right now. How come my team playing just one competition and with suspension problems (yellow and red cards) have stamina about 70’s? My GK has 68 right now!
Bellow you will see Atlético-PR and Cruzeiro’s fixture and players list.
http://i27.photobucket.com/albums/c171/lobba80/FastTicker-Turn55-Atletico-fixture1.png
http://i27.photobucket.com/albums/c171/lobba80/FastTicker-Turn55-Atletico-squad1.png
http://i27.photobucket.com/albums/c171/lobba80/FastTicker-Turn55-Cruzeiro-fixtures.png
http://i27.photobucket.com/albums/c171/lobba80/FastTicker-Turn55-Cruzeiro-squad1.png
Deep modifications should be done in stamina system as it does not correspond with what we see in real life. If I would vote in the poll I’d say 1+2+3 for a better stamina system.
Some of my non-youth players have just improved so I think everything is fine. If you think your players are taking too long to improve don’t worry, all players in the game are like that now. We’ll have a few great players after a couple seasons, and an interesting player market I guess.
Cheers.
That’s a bug Stramazi, not sure the reason yet. I’ve already seen my own players with 97 stamina after playing a match. Now that we’ll make some changes to this part of the game we’ll have the chance to investigate that problem. Thanks for reporting.
Sorry Gabriel, I really don’t like to making false denunciations but I have a prove to tell you that something very wrong is happening in Brasilians first division league. How can “Cruzeiro” in fastticker keep stamina 97 with “Dimas Teles” player that just have played the very last turn? Don’t you sayd that players lost 4 staminas points per game? Not to be that he were with 101 stamina!!! I think that is impossible.
Please, just take a look at the Cruzeiro players squad and his last report game, this player were there!!! (I took a printscreen).
I Don’t want to think that I’m losting my time playing this game, I just want to have fun like other players here and I monitoring Cruzeiro for a long time and repering that with other players too. This manager is the first ranked in Medium ticker too. Something wrong.
All of this is only to improve the game and make the really best player won the championships.
Thank’s
Stramazi
that could be a good opportunity for us to implement training. will discuss with Gabriel, but an initial idea would be to implement the player form and the possibility to train and improve that. the form, age and time spent on matches would determine the stamina variation.
stamina penalty for games is already applied according to the time your players have acted on the match.
No footyman, tactics don’t influence stamina for now. I have a friend that usually goes well on both cups and leagues like you footyman, that’s why I thought people found a way to deal with stamina using squad rotatin like you said. But again, if it is a problem for most users as it seems to be we can change something to see what happens :-)
So, 1 vote for option 2 and 1 vote for option 1.
Yahoo! I just got over $700k for being in cup final (fast – man.u). I can feel people already starting to hate ManU!
I´d vote for 1.
Of course needs a better look when we have substitutions and some players play only a small amount of minutes etc.
With all due respect, in fast tick I just won the cup in england(man u) and currently sitting 4th in league with 22 players and the lowest stamina at the moment is 85. Maybe my squad is better than some other teams, but squad rotation is a must.
Regarding changing stamina settings – I don’t think they need to be changed much. Maybe increase stamina recovered from 2 to 3 per free turn and see how it goes. I don’t agree with stamina boost in the middle of season.
Does team tactics have any influence on stamina lost?
We won’t allow a player to be transfer listed right after being hired. While we don’t add that to the game we’ll keep an eye on it. Thanks smithers.
I think it is a good suggestion. We could display a small table with the last match and the following two matches for instance.
I’ve seen that sometimes, couldn’t figure out the problem yet. Thanks for reporting.
Alright, I’ll discuss that with Danilo and do something about it right away. Here are my suggestions, if you guys could vote in one of them, or a combination of them it would be very helpful:
1) Reduce the amount of stamina lost in a match from 4 to 3
2) Increase the amount of stamina recovered per free turn from 2 to 3
3) Make the amount of stamina lost in a match dynamic, so players who runned more during the match will lose more (would require a few tests to check how much a player would lose in the average)
4) Give stamina boost in the middle of the season (turn 72) and in the end (turn 144). Something like 10 in the middle and 20 in the end.
5) Any other suggestion
In the future, age and fitness will affect the stamina loss and recovery but I think we need to agree on a solution for the current situation before starting designing that.
Cheers.
player is Jean-Claude Richaud btw
Club: Académica
Previous club: Strasbourg
Estimated Value: $23,456
3-Turn Wage: $25,900
Contract Begin: Season 1, Turn 52
Contract End: Season 2, Turn 52
Buy player ($4,500,000)
This is fastticker
Buying a good player in france for 23k in tick 51…a player with estimated value of 800k ,buying for 23k and in tick 52 you transferlist the same player for 4,5 mil
well can someone tell me what is wrong?