Your suggestion is done Toni.
Done.
Well, cpu teams tend to improve their squad slowly, so even if this player would be like, their 5th best defender, they could go for it specially because the player is free. I know something must be done about it, that’s why I’ll open a bug for us on that, but that should take a while.
Thanks for reporting!
If we did that, the person would simply choose another name if he or she wanted to cheat :-)
It shoudnt be allowed that one user with the same name gets more than one team for each dimension. Automaticaly, i mean! :)
Cheers…
there is a 17yro player with stats ~70 on the free transfer list. my contract offer is joined by 95 (!) cpu teams competing for him … not the first time i see this happening.
Yeah, maybe you can have some staff like scouts to give you a hint…of course they won’t be accurate all the time :-)
The formation screen is supposed to show cards for the next match. So if the next match is a friendly for instance you’ll see no cards at all on this screen. You can see the card status of your players per competition in the player cards screen. We may add something to the formations screen in the future to allow you visualize the status for different competitions.
We have talked to him and apparently he was not aware that we forbid multiple accounts, so we gave him back Fluminense along with the points in the league. The decision remains the same for other 5 teams he managed. One evidence that he was not cheating is that he used his name on all 3 accounts. We’ll keep an eye on multiple accounts, hope this sort of thing never happens again.
About the number of draws and victories, they won’t be fixed, only the number of points. Sorry :-(
Check this topic:
http://www.rubysoccer.com/forums/5/topics/378
The table for the divisions 1 and 2 of Brazil in the fast ticker are not correct. The number of victories and draws does not produce the number of points for the teams.
DrG
I find it difficult when a youth player asks for a contract to give him one or not when he has not improved yet. I know this is part of the game and everyone has probably the same problem but maybe you can give a hint if a player is a new talent or not. Then we know that we can expect big improvement or not. When there is a board they can do it perhaps. It’s only a suggestion.
looks good.
Hy, I’m having some troubles with card issues. It isn’t shown in the formation screen, only in the turn of the game. Could it be some bug?
i dont think those scores have much to do with the “cheat type” Dereck was performing. But, strong evidence found means punishment applied. This is our policy here.
cheers
Yes. It’s a good solution for now.
Thanks Gabriel and Danilo,
In the past I warned you to a possible Dereck cheats because he always win games by 30×2, 50×0 (Beta 2), problably he manage simultaniously this teams and improve one in detriment by the other. Now I’m very atempt to Cruzeiros manager (fast).
Thank you.
Sounds great!
Congrats for the decision!!! Keep up the comitment and the good work!
EDIT:
A question: Will you correct the league table counting the victories to the clubs? At the moment we have only the points added.
Cheers!
i will use this opportunity to repeat: we still dont have “the board”, so it is still not time to “test cheats” :).
regards
Dereck William Schilte will be punished on both dimensions. He was warned in the past but did it again. He managed Nautico, Fluminense and Ipatinga on FastTicker, Palmeiras, Boca Juniors and Manchester United on MediumTicker, he will be fired from all his teams and they’ll lose all points in the league. The teams who lost or draw with their teams will get the points.
I know he is probably not the only multiple account user we have, but we have enough evidence to punish him.
I think it would be a nice improvement.
That would be good. Not too easy, not too hard.
A great way to go until the system gets more complex.
Suggestion about player improvements:
-keepers: when he improves at least one point will be on keeping, passing or speed, the attributes that matter. Then he improves from 0 to 2 points on any other skill (including keeping, passing and speed)
-other players: when the player improves it will never be only on keeping, unless this is the only attribute left to improve.
What do you guys think?
I know I asked you not to comment on this topic, but is anyone against changing the stamina recovery back to 2 but reducing the amount lost from 4 to 3? This would be an intermediate solution.
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That’s exactly how it works Ricardo, the problem is that non youth players were initially generated in the middle of their career, that’s why they already need a considerable number of matches to improve. 17 years old players start better than 16 years old players, that’s why they require a medium number of matches before improving while the younger ones require 1 or 2 in the beginning.
About keeper evolving other attributes and non-keepers evolving keeping I kinda agree with you Toni. Maybe I’ll remove keeping from non-keepers evolution and skills like dribble and shooting from keepers evolution, so they wouldn’t improve useless attributes, which makes sense.
I guess we have that on our list, at least links on in-game messages. Nice suggestion anyway :-)
Hugo’s approach is good …
3 for young players below 30 yro
2 for oldies 30yro and up
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