Let’s try to animate the thing then (Player Market Regulation): half season (72 turns) before being able to sell a player you’ve just hired will not solve the problem if other rules don’t follow (in my opinion), and I guess the most important one is to sack a manager when his team is bankrupt!
I’d say a manager that enters in negative result should be sacked after 18 turns (6 league games) negative or if the result goes under -500.000$, this way there’s an opportunity to recover (sometimes the season calendar isn’t fair, that’s my reason to allow entering the negative result) and a STOP sign to crazy wages…
After a sacked manager, the most expensive (wages) players should be released free in the market, one by one, and some of the players (by value) should be for sale until the team gets positive again… A bit like reality lol A sacked manager should be relegated in favour to a none sacked when applying for a new team…
Formation “Save as” button implemented.
ps: the validations are not performed correctly (yet). so if you try something odd you will have a system error.
I have slightly changed the criteria used for CPU teams when looking for players. That shouldn’t solve this problem yet, as the main goal of my change is to prevent CPU teams from offering ridiculously high wages for players. Let’s what happens.
Cheers.
I have a personal record of 76 CPU teams after a lousy player from my sales… And a top 5 player sale to CPU team where all had more than 25 teams (CPU)… I think this happened because the player was at his price, and somehow, CPU teams understood that his value would be less than the player real value…
Anyway, the point is: If you remove player from sale, improve price, CPU teams will return…
Great!
Suggestion done.
That’s correct Ricardo.
Cheers.
So, stamina has changed?
If i followed it correctly, instead of 4(L)ost -3(G)ained we now have 3L-2G?
Souds better, to be honest 4L-3G made it a bit too easy. :)
At least he wouldn´t have the excuse to say that he didn’t know that he couldn´t manage more than one team…and it would be more dificult : he must log on diferent IP’s, has to get another e-mail account, and so on…
This point i believe it´s easy ans efficient!
Cheers
That sounds good. Then we know something but we still aren’t completely sure. The game stays interesting but my problem is solved.
I wait for the board :-)
Nice! :)
Thanks!
sure thing, Hugo.
cheers
BTW,
the market starts to regulate itself, but there are still some measures to improve the game…
I’d like to know if my opinion will have feed back or I can put some ideas in this topic, it is related after all…
Shortly… The one exposed by the developers (minimum contract time before resell), maximum number of players in a squad, negative budget manager sanctions and limited wage offers are some of the ideas I’d like to debate…
Thanks for the advice. I missed this one.
DrG
Your suggestion is done Toni.
Done.
Well, cpu teams tend to improve their squad slowly, so even if this player would be like, their 5th best defender, they could go for it specially because the player is free. I know something must be done about it, that’s why I’ll open a bug for us on that, but that should take a while.
Thanks for reporting!
If we did that, the person would simply choose another name if he or she wanted to cheat :-)
It shoudnt be allowed that one user with the same name gets more than one team for each dimension. Automaticaly, i mean! :)
Cheers…
there is a 17yro player with stats ~70 on the free transfer list. my contract offer is joined by 95 (!) cpu teams competing for him … not the first time i see this happening.
Yeah, maybe you can have some staff like scouts to give you a hint…of course they won’t be accurate all the time :-)
The formation screen is supposed to show cards for the next match. So if the next match is a friendly for instance you’ll see no cards at all on this screen. You can see the card status of your players per competition in the player cards screen. We may add something to the formations screen in the future to allow you visualize the status for different competitions.
We have talked to him and apparently he was not aware that we forbid multiple accounts, so we gave him back Fluminense along with the points in the league. The decision remains the same for other 5 teams he managed. One evidence that he was not cheating is that he used his name on all 3 accounts. We’ll keep an eye on multiple accounts, hope this sort of thing never happens again.
About the number of draws and victories, they won’t be fixed, only the number of points. Sorry :-(
Check this topic:
http://www.rubysoccer.com/forums/5/topics/378
The table for the divisions 1 and 2 of Brazil in the fast ticker are not correct. The number of victories and draws does not produce the number of points for the teams.
DrG
I find it difficult when a youth player asks for a contract to give him one or not when he has not improved yet. I know this is part of the game and everyone has probably the same problem but maybe you can give a hint if a player is a new talent or not. Then we know that we can expect big improvement or not. When there is a board they can do it perhaps. It’s only a suggestion.
looks good.
Hy, I’m having some troubles with card issues. It isn’t shown in the formation screen, only in the turn of the game. Could it be some bug?
i dont think those scores have much to do with the “cheat type” Dereck was performing. But, strong evidence found means punishment applied. This is our policy here.
cheers
Yes. It’s a good solution for now.