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April 05, 2008 04:52

387 posts(s)

 

That’s what i meant above:
I have player Juan Sanz Niño (A) with 78 pass & 79 shoo, now he’s still an A ?!

Please tell me what’s your logic behind this whole topic …

You have a native D with 80 in tac & 80 in sho. He doesn’t have to be a great scorer (this should co-depend on other factors than shooting), but he’s able & interested in shooting – and that is just possible in front.

So what does this “A” stand for? The abbility to score or the abbility play in front ?
What’s the connection between the skill and the position (D & tac, M & pas, A & sho)?

Roberto Carlos= native D, good shooting/scored, tac > sho, but obviously a DA in real life ; in this game logic: D
Kaka= native M, great shooting, pas=sho —> MA; in this game logic: M
There are probably better RL examples for my point …

 

April 05, 2008 02:23

637 posts(s)

 

What are the qualifications needed for a DM/MD;…?
Why players like Calvaresi D83 and M76 and Priolo D79 and M71 and A70 are no DM. Cause Figueiredo D74 M81 and Buonagura D74 M82 are MD. (fastticker – Genoa)
The difference between the main skills of these 4 players is practically the same.

When a player has the chance to have 2 positions?

Cheers

 

April 04, 2008 21:44

4,296 posts(s)

Administator

 

Players now can have two sides (LC, RC or LR), meaning they can play without penalties in any position a player from each side would play. For example, a LC player can play in the left, center-left, center and center-right without penalties, but would receive the maximum penalty if playing in the right side.

No changes were made to existing players. New players have a 30% chance of having 2 sides.

Cheers!

 

April 04, 2008 20:29

4,296 posts(s)

Administator

 

Added multi-position players (DM, DA, MD, MA, AD, AM). When position penalty starts at the end of next season, this kind of player will receive no penalties if playing in any of his 2 positions. Some of the existing players have received an extra position based on their attributes. Newly generated players have a 25% chance of being able to play in two positions instead of one.

Cheers!

 

April 03, 2008 21:52

4,296 posts(s)

Administator

 

Good point Philipp. Maybe I should include DM, DA and MA while generating the player position (with less probability than D, M and A), and generate the attrbutes accordingly.

Changing the subject a little, I was thinking about having also MD, AD and AM. In practice they would be the same as DM, DA and MA, respectively, being able to play in two different positions without penalties, but for us developers the first letter would represent the original position and would be used internally for things such as player value calculation, CPU teams logic, where the players would be displayed in the UI. I hope you guys don’t have any strong objections about it, as having this slightly redundant extra positions would help us a lot in introducing this new concept. :-)

Cheers!

 

April 03, 2008 20:39

64 posts(s)

 

I am the Manager from Caen, in the 2 matches that Ricardo is talking about same player got Injured Richard Parker in both the Home and Away game. and he has always had 90+ in stamina I just can’t understand how he got Injured. You are lucky Ricardo if it wasn’t because of the 3 injuries I would of Won the round and kept on going…… Just kiding Ricardo, you have a great team, Wolfsburg beat Caen “fair and square”.

 

April 03, 2008 20:05

387 posts(s)

 

Gabriel thanks for your patience and explanations!

I just want to put this in consideration.
in your logic a player is “born” with a certain position (A, D, M) and gets a hybrid just if a second skill is higher than his native position skill (e.g. M=passing). I think this perspective is too limited.

What’s with a native “M” with 98 in passing and a 85 in shooting (Mr.X)
or a native “M” with 76 in passing and 74 in shooting (Mr. Y) etc.

Both players tend to have the ability playing upfront: Mr.X is a superb shooter and Mr. Y’s shooting skill is nearly as good as his passing … IMO both could/should be MA’s – in your logic both would be M’s …

 

April 03, 2008 19:04

4,296 posts(s)

Administator

 

Looks like option 3 is an unanimity and most of you want the change to be postponed. That’s what I’m gonna do, I’ll remove the penalties until next seasons start and implement multi-positions in the meanwhile. We can now discuss penalties if you wish :-)

Cheers!

 

April 03, 2008 18:57

4,296 posts(s)

Administator

 

No, Ricardo, there were no changes. I’ve also had more injuries this season, the worst one was 10 turns. You beat me on that :-)

Cheers!

 

April 03, 2008 17:55

42 posts(s)

Donator

 

1+3 … after 3 implemented think about penalties

 

April 03, 2008 16:35

55 posts(s)

Donator

 

Hi

I agree with the logic Gabriel put there. Also, I agree with Julkan. Once we have that multi-position thing, the penalties should be a little higher, like 5 instead of 3.

[]

 

April 03, 2008 16:14

25 posts(s)

 

I think that if you implement the 3rd option (adding DM DA MA), you should maintein penaltys somehow, even more, I would suggest higher penalties

 

April 03, 2008 15:34

130 posts(s)

 

Was there any change to the injuries lately? I’ve spent seasons without seeing one, and then suddenly i saw 4 or 5. My team injured 3 players from Caen in our 2 CL matches, then in the next league one i got a defender injured by 24 turns, the highest i had seen before was 3 or 4 lol.
Not complaining, just curious. :)

 

April 03, 2008 15:31

130 posts(s)

 

1+3 sounds fair to me.

 

April 03, 2008 14:22

4,296 posts(s)

Administator

 

To Philipp:

If we regenerate already using DM, DA and MA the criteria would be:
-defender with passing greater than tackle and shooting => DM;
-defender with shooting greater than tackle and passing => DA;
-midfielder with tackle greater than passing and shooting => DM;
-midfielder with shooting greater than passing and tackle => MA;
-attacker with tackle greater than passing and shooting => DA;
-attacker with passing greater than tackle and shooting => MA

For newly generated players there are 2 options (to be discussed after this topic’s discussion ends, I’d go with the first one):
-after generating the player position (D, M or A) and attributes give him an extra position if he ended up in any of the situations mentioned above (e.g. attacker with tackle greater than passing and shooting would become a DA)
-while generating the player position give him the chance to have 1 or 2 positions, and generate the attrbiutes accordingly

There are no plans to make it dynamic, what could be interesting is allow the managers to use coaches (when implemented) to train a player in an extra position.


Keep voting guys, it’s always very helpful :-)

Cheers!

 

April 03, 2008 11:37

56 posts(s)

 

I think that option 1+3 is the best to be fair.
it’s not fair to penalice a player that is playing in the place where he have the best stats.

Regards

Vicente

 

April 03, 2008 11:28

387 posts(s)

 

option #1 (till season tick in fast ticker) PLUS option #3.
option #2 makes no sense if you plan to implement DM, MA & DA on a long term …

QUESTIONS:
What method do you plan to regenerate all players positions to DM, DA and MA (based on tackle, passing and shooting) ?

—> WILL THE HIGHEST SKILL DEFINE THE POSITION (D,M,A), and if the 2nd highest skill is just ~5% max. lower then he’s a hybrid (DA,DM, MA) ? WHAT’s THE RATIO FOR A HYBRID?

—> WILL IT BE DYNAMIC ? like, if tackle was the players worst skill he was an A or M and when he developed in tackling superb he becomes DA or DM …

 

April 03, 2008 10:27

637 posts(s)

 

I agree with Samir. You can postpone the the penalties till the end of the season. Then we can play the european championships and the last leaguegames with the team we normally use and in the meanwhile we can search for new needed players for the next season.

 

April 03, 2008 10:04

2 posts(s)

 

I believe the penalty applied to a player should take into account not only if he is a M playing in a attacking position, but also if it is on A/-1, A/0 or A/+1.

For instance, the A L with 81 passing cited somewhere in this thread should receive a penalty for playing in a midfield position, but if he is in M/+1 (serving probably as a link between midfield and attack) the penalty shouldn’t be as rough as if he was playing in M/0 and so forth.

This should prevent playing with attacker in defense position, but not prevent talented managers deploying a talented attacker on a attacking-midfield position to gain advantage in a tough game.

The game should strive to be fair, but not penalise smart, bold managers.

This can be done even if when DM, MA are implemented, since a MA can be played on A/-1 or a M/+1 but shouldn’t be as effective if played on M/-1.

Also, I think we shouldn’t be worried so much with managers playing weird 3-6-1 formations and the like because its one of the coolest things of the current formation system is to allow this kind of thing and also reflects reality. No real team plays in a perfect, in-line 4-4-2 formation.

 

April 03, 2008 09:20

55 posts(s)

Donator

 

I think it should be: implement 3 and postpone the penalties for some days. Then we can sell/buy what we need.

[]

 

April 03, 2008 09:16

637 posts(s)

 

I choose for option 3 because I play with a defensive midfielder on M-1 and when there is a regeneration this player will become a defender. With option 3 he stays a DM and I can still use him on my midfield.

The higher wage, it will be so. The difference won’t be that big.

Cheers

 

April 03, 2008 08:49

4,296 posts(s)

Administator

 

The CPU teams cancel friendlies cause they don’t know how to deal with it yet. I mean, they use their first squad on friendlies instead of lining up their weakest players to make them evolve. We’ll fix that in the future so that CPU teams can accept or even invite other teams for friendlies in order to improve their squads.

Cheers!

 

April 03, 2008 08:47

4,296 posts(s)

Administator

 

Well, I have to agree that it was a drastic change to be made without giving a period for everybody to adapt their squads, but the reason I did that right now is that the seasons are coming to an end and everybody (me included) would have to face the same problems from the next season start. I see 4 possibilities here:

1) postpone the change
2) regenerate all players positions based on tackle, passing and shooting
3) implement DM, DA and MA and apply that to existing players where it makes sense (not much fair, as this kind of player will have a higher value and demand a higher wage)
4) do nothing, keep the -3 penalty for wrong positions (the exact value may change in the future)

I’ll probably take some action tonight (unless option 4 wins), so please let me know your opinion. And don’t be mad at me :-D

Cheers!

 

April 03, 2008 08:36

4,296 posts(s)

Administator

 

I agree that’s bad Hugo, there is a bug in our list to make injuries more likely for players with low stamina.

Cheers!

 

April 03, 2008 07:59

15 posts(s)

 

Hi,
It’s unfair to implement this change by the end of the season.

Saludos.

 

April 03, 2008 05:40

13 posts(s)

Donator

 

@ Philipp Leibeck:

You’ve said it all. Couldn´t agree more.

 

April 03, 2008 05:37

130 posts(s)

 

I understand the concerns of Alexandre, so my suggestion for now is from -2 to -7, in all stats.

Something like this:

D playing M-1 = -2 points
D playing M0 = -3 points
D playing M+1 = -4 points
D playing A-1 = -5 points
D playing A0 = -6 points
D playing A+1 = -7 points

Same for A’s, depending on how far away they are from their original position.
M’s would lose at maximum 4 points, with this system.
I think it would be nice until we have double positioned players, just don’t know how hard it is to implement, specially considering it is a temporary thing.

After that, i’ll stay with the -5 to -10 to everyone.

Cheers.

 

April 03, 2008 05:32

637 posts(s)

 

It’s the second time that I have planned friendlies with a team and the manager left the team are get fired.
Nothing wrong with this but the next tick the new computer team cancelled the friendlies.

This time it’s Gimnasia Jujuy of Argentina in Medium ticker that cancelled the friendlies. Why do CPU teams cancel the friendlies as soon as they become a CPU teams?

Only because you can play friendlies against CPU teams? Are is this a bug.

 

April 03, 2008 05:26

387 posts(s)

 

I’m the manager of HERTHA BSC BERLIN, who’s obviously playing not fair when lining up “8” A’s.

I’m just playing with what the engine/creators support. Gabriel, i asked you some time ago if i should take care of not letting an A playing D. But you mentioned that “D, M, A” are just an “orientation” but a player is not dependend on a position (back, midfield, front).

So if you take a closer look on my squad, my defenders are A’s but have ~79 in tackle and just ~72 in shooting. So are they A’s ? My midfielders have ~78 in passing and ~75 in shooting. So are they A’s?

1. System allows it and supports it, so don’t change it from one tick to another
2. Players can develope from native A’s to a decent M or D by practice
3. If there is a stricter rule on vertical positioning in the future – we need
….a) DM, DA, MA
….b) some transition period (for teams like mine) to re-structure the squads (sells/buys), e.g. 1-2 seasons OR/AND immediately transformation to MA, DA, DM of the current players

—> DON’T THINK ABOUT PENALTIES FIRST, BUT ABOUT IMPROVEMENT

Personally, i agree that there should be dependencies of favoured position and played position.

But please don’t change every 1-2 seasons basics of the game engine, that’s exhausting. Sum up all featured that should be changed for some time and then … implement.

IN THIS CASE:
- Please don’t change the logic (penalties for wrong posiotions) within the next ticks, that’s unfair to all teams that play by the rules since then (and build their teams by this)

- Think about a transition to DM, MA, DA first … You have changed lately the sides attrbutes for all existing players

- Why don’t you implement now the MA, DA, DM attributes to the existing player ?!
—> Best case: Based on there their real skills … tac & pas>sho = D, M or DM, pas&sho>tac = M, A or MA

Cheers from Berlin

 

April 03, 2008 04:54

637 posts(s)

 

I agree with Alexandre. I also use a defender with good passing skills on position M-1. But I also agree that there must be penalties for the wrong positions. There are also midfielders with that kind of skill like my player in fastticker Buonagura for instance. He has D82 M74 A77 so he is a perfect DM.

I suggest for now the same as Samir but when there are DM, DA and MA a penalitie of -5 or maybe -10 seems reasonable to me.

Cheers