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April 03, 2008 10:27

637 posts(s)

 

I agree with Samir. You can postpone the the penalties till the end of the season. Then we can play the european championships and the last leaguegames with the team we normally use and in the meanwhile we can search for new needed players for the next season.

 

April 03, 2008 10:04

2 posts(s)

 

I believe the penalty applied to a player should take into account not only if he is a M playing in a attacking position, but also if it is on A/-1, A/0 or A/+1.

For instance, the A L with 81 passing cited somewhere in this thread should receive a penalty for playing in a midfield position, but if he is in M/+1 (serving probably as a link between midfield and attack) the penalty shouldn’t be as rough as if he was playing in M/0 and so forth.

This should prevent playing with attacker in defense position, but not prevent talented managers deploying a talented attacker on a attacking-midfield position to gain advantage in a tough game.

The game should strive to be fair, but not penalise smart, bold managers.

This can be done even if when DM, MA are implemented, since a MA can be played on A/-1 or a M/+1 but shouldn’t be as effective if played on M/-1.

Also, I think we shouldn’t be worried so much with managers playing weird 3-6-1 formations and the like because its one of the coolest things of the current formation system is to allow this kind of thing and also reflects reality. No real team plays in a perfect, in-line 4-4-2 formation.

 

April 03, 2008 09:20

55 posts(s)

Donator

 

I think it should be: implement 3 and postpone the penalties for some days. Then we can sell/buy what we need.

[]

 

April 03, 2008 09:16

637 posts(s)

 

I choose for option 3 because I play with a defensive midfielder on M-1 and when there is a regeneration this player will become a defender. With option 3 he stays a DM and I can still use him on my midfield.

The higher wage, it will be so. The difference won’t be that big.

Cheers

 

April 03, 2008 08:49

4,306 posts(s)

Administator

 

The CPU teams cancel friendlies cause they don’t know how to deal with it yet. I mean, they use their first squad on friendlies instead of lining up their weakest players to make them evolve. We’ll fix that in the future so that CPU teams can accept or even invite other teams for friendlies in order to improve their squads.

Cheers!

 

April 03, 2008 08:47

4,306 posts(s)

Administator

 

Well, I have to agree that it was a drastic change to be made without giving a period for everybody to adapt their squads, but the reason I did that right now is that the seasons are coming to an end and everybody (me included) would have to face the same problems from the next season start. I see 4 possibilities here:

1) postpone the change
2) regenerate all players positions based on tackle, passing and shooting
3) implement DM, DA and MA and apply that to existing players where it makes sense (not much fair, as this kind of player will have a higher value and demand a higher wage)
4) do nothing, keep the -3 penalty for wrong positions (the exact value may change in the future)

I’ll probably take some action tonight (unless option 4 wins), so please let me know your opinion. And don’t be mad at me :-D

Cheers!

 

April 03, 2008 08:36

4,306 posts(s)

Administator

 

I agree that’s bad Hugo, there is a bug in our list to make injuries more likely for players with low stamina.

Cheers!

 

April 03, 2008 07:59

15 posts(s)

 

Hi,
It’s unfair to implement this change by the end of the season.

Saludos.

 

April 03, 2008 05:40

13 posts(s)

Donator

 

@ Philipp Leibeck:

You’ve said it all. Couldn´t agree more.

 

April 03, 2008 05:37

130 posts(s)

 

I understand the concerns of Alexandre, so my suggestion for now is from -2 to -7, in all stats.

Something like this:

D playing M-1 = -2 points
D playing M0 = -3 points
D playing M+1 = -4 points
D playing A-1 = -5 points
D playing A0 = -6 points
D playing A+1 = -7 points

Same for A’s, depending on how far away they are from their original position.
M’s would lose at maximum 4 points, with this system.
I think it would be nice until we have double positioned players, just don’t know how hard it is to implement, specially considering it is a temporary thing.

After that, i’ll stay with the -5 to -10 to everyone.

Cheers.

 

April 03, 2008 05:32

637 posts(s)

 

It’s the second time that I have planned friendlies with a team and the manager left the team are get fired.
Nothing wrong with this but the next tick the new computer team cancelled the friendlies.

This time it’s Gimnasia Jujuy of Argentina in Medium ticker that cancelled the friendlies. Why do CPU teams cancel the friendlies as soon as they become a CPU teams?

Only because you can play friendlies against CPU teams? Are is this a bug.

 

April 03, 2008 05:26

387 posts(s)

 

I’m the manager of HERTHA BSC BERLIN, who’s obviously playing not fair when lining up “8” A’s.

I’m just playing with what the engine/creators support. Gabriel, i asked you some time ago if i should take care of not letting an A playing D. But you mentioned that “D, M, A” are just an “orientation” but a player is not dependend on a position (back, midfield, front).

So if you take a closer look on my squad, my defenders are A’s but have ~79 in tackle and just ~72 in shooting. So are they A’s ? My midfielders have ~78 in passing and ~75 in shooting. So are they A’s?

1. System allows it and supports it, so don’t change it from one tick to another
2. Players can develope from native A’s to a decent M or D by practice
3. If there is a stricter rule on vertical positioning in the future – we need
….a) DM, DA, MA
….b) some transition period (for teams like mine) to re-structure the squads (sells/buys), e.g. 1-2 seasons OR/AND immediately transformation to MA, DA, DM of the current players

—> DON’T THINK ABOUT PENALTIES FIRST, BUT ABOUT IMPROVEMENT

Personally, i agree that there should be dependencies of favoured position and played position.

But please don’t change every 1-2 seasons basics of the game engine, that’s exhausting. Sum up all featured that should be changed for some time and then … implement.

IN THIS CASE:
- Please don’t change the logic (penalties for wrong posiotions) within the next ticks, that’s unfair to all teams that play by the rules since then (and build their teams by this)

- Think about a transition to DM, MA, DA first … You have changed lately the sides attrbutes for all existing players

- Why don’t you implement now the MA, DA, DM attributes to the existing player ?!
—> Best case: Based on there their real skills … tac & pas>sho = D, M or DM, pas&sho>tac = M, A or MA

Cheers from Berlin

 

April 03, 2008 04:54

637 posts(s)

 

I agree with Alexandre. I also use a defender with good passing skills on position M-1. But I also agree that there must be penalties for the wrong positions. There are also midfielders with that kind of skill like my player in fastticker Buonagura for instance. He has D82 M74 A77 so he is a perfect DM.

I suggest for now the same as Samir but when there are DM, DA and MA a penalitie of -5 or maybe -10 seems reasonable to me.

Cheers

 

April 03, 2008 03:15

56 posts(s)

 

Hi all,

I have been playing this game acording to users habilities, I mean, if an attacker has better defending or passing skills I use this player as defender or midfielder.
I think is not realistic to penalice a player when he is playing in the position where he have better skills. For instance, my player Gilberto Bocinos A C 21 36 75 81 72, I use him as defender or midfielder cause he have better stats in def and mid. Is not real to penalice a player when he is playing in the position where he was made for.

Best regards

Vicente

 

April 02, 2008 23:38

53 posts(s)

 

Hy

I think that 3 point lost it too much. It could be only in seconds atributes, not in th first. Thats my opinion.

Cheers
Stramazzi

 

April 02, 2008 23:05

85 posts(s)

Donator

 

In this peculiar game:
http://www.rubysoccer.com/game/match_report/70348
Jean-François Benichou played with stamina lower than 10!!! Under a certain level of stamina players should became injured for a long period…
And he even got an 8.4 rating!!! Not bad for someone at 10% of his capacity!

Cheers

 

April 02, 2008 22:39

4,306 posts(s)

Administator

 

Yeah, sounds like a good moment to work on DM’s, DA’s and MA’s :-)

Cheers!

 

April 02, 2008 21:45

223 posts(s)

 

i dont know if i agree with this.

i use to play with a defender that has good passing skills in the center of the field (M -1 position).

I like to have a defender there because he has good tackle and its nice to get ball possession from there.

I will agree with these penalties when we have DM’s and MA’s that can play all around!

cheers

 

April 02, 2008 21:33

4,306 posts(s)

Administator

 

That’s my ideia Samir, use training to change a player position.

Cheers!

 

April 02, 2008 21:08

55 posts(s)

Donator

 

Hi

Like I said to Gabriel at work. I think it should work like this:
midfielder in defense= -3
midfielder in attack= -3
attacker in mid= -3
attacker in defense= -5 or more
defender in mid= -3
defender in attack= -5 or more

It could be different numbers. But I think somehow we should be able to change a player position. Probably once we have training. We would put a player to train to play in another position.

Thx

 

April 02, 2008 20:45

64 posts(s)

 

thanks Gabriel, a -3 penalty for all attributes seems fair. thanks for making this game better every day!!!

 

April 02, 2008 20:40

4,306 posts(s)

Administator

 

Players playing in the wrong position now receive a -3 penalty in all attributes. This value can change depending on users feedback in this topic

Cheers!

 

April 02, 2008 20:38

4,306 posts(s)

Administator

 

As it was an easy change I’ve added position penalties. A player playing in the wrong position will receive a -3 penalty in all attributes. We can change this value depending on how this discussion goes on. I’ll announce this change properly.

Cheers!

 

April 02, 2008 19:36

4,306 posts(s)

Administator

 

That’s a point to be discussed. The penalties for side goes from -1 to -3, I was planning to use -3 for position, but Ricardo is the second person to suggest -5 and -10 today (the other one is a co-worker who talked to me instead of posting in the forums). Let’s hear other opinions while I start doing something about it.

Cheers!

 

April 02, 2008 19:10

130 posts(s)

 

If i remember correctly, the penalties for playing out of side are -1 and -2. For playing out of position i think it should be from -5 to -10, if not in all stats, at least in the main ones (tackle, pass and shoot).
In real life, a player can perform well if its out of side, a DL can play at average to good in the right. But we can’t expect a ML to play better than average at DC, p.ex.

Cheers,
Ricardo

 

April 02, 2008 18:35

4,306 posts(s)

Administator

 

We will have penalties Simon, don’t worry :-)

The reason the team is performing so well is that most of their attackers are not “real” attackers, as they have poor shooting compared to passing or tackle, but I agree that we should do something to make them play worse if playing in the wrong position, as we do for players in the wrong side.

Cheers!

 

April 02, 2008 18:33

4,306 posts(s)

Administator

 

I haven’t had the time to look into it Torres, but I have an ideia on how to fix it :-)

Cheers!

 

April 02, 2008 15:16

64 posts(s)

 

attached to this post, in FastTicker, Germany, Hertha BSC Berlin if you look at their team have a total of 27 palyers in the Senior team, out of them 19 are Forwards, 2 goalies, 3 defenters, and 3 midfielders, in his win against FC Schalke 04 (tick 105) he had a 3-4-3 out of the 11 players he had 8 forwards on the field, 2 of them (Gustavo Leite, Juan Sanz Niño) got a rating of 10 playing as midfielders, Hertha BSC Berlin won 2-1, the next match against VfB Stuttgart (tick 108) he again had a 3-4-3 and again had 8 forwards on the field Braulio Blanca (a Forward) got rating of 10 as a defender, and Gustavo Leite (a forward) for a rating of 10 as a midfield, Hertha BSC Berlin won 4-0, the match against VfL Wolfsburg (tick 111) he had the same formation with 8 forwards on the field and this time Braulio Blanca, Manuel Salas, Juan Sanz Niño got perfect 10 plaing at a wrong possition, this time Hertha BSC Berlin won 2-0. Hertha BSC Berlin is currently 1st place in 1. Bundesliga ( and will be champions….again) and I think that there should be some kind of penalization, in real life a team can NOT do very good if he only has the keeper, one “true” defender, and one “true” midfielder,, with 8 forwards on the field it just doesnt make sence that Hertha BSC Berlin has done SO GOOD with that kind of gameplay. and I hope something is done so that it is fair for the rest of us that do plan out a line-up with the correct players in their spot and try to make the game more real.

PLEASE DO SOMETHING ABOUT IT.

 

April 02, 2008 12:40

20 posts(s)

 

Hi Gabriel

I still have the same problem with my youth goalkeeper.

I’m not in a hurry because I’m not going to loan him till the beginning of next season, but maybe other people is having the same problem.

Cheers

 

April 02, 2008 08:59

4,306 posts(s)

Administator

 

We’ll probably add an option when the player is transfer listed to block transfers to teams in the same league, Philipp.

Cheers!