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April 03, 2008 18:57

4,312 posts(s)

Administator

 

No, Ricardo, there were no changes. I’ve also had more injuries this season, the worst one was 10 turns. You beat me on that :-)

Cheers!

 

April 03, 2008 17:55

42 posts(s)

Donator

 

1+3 … after 3 implemented think about penalties

 

April 03, 2008 16:35

55 posts(s)

Donator

 

Hi

I agree with the logic Gabriel put there. Also, I agree with Julkan. Once we have that multi-position thing, the penalties should be a little higher, like 5 instead of 3.

[]

 

April 03, 2008 16:14

25 posts(s)

 

I think that if you implement the 3rd option (adding DM DA MA), you should maintein penaltys somehow, even more, I would suggest higher penalties

 

April 03, 2008 15:34

130 posts(s)

 

Was there any change to the injuries lately? I’ve spent seasons without seeing one, and then suddenly i saw 4 or 5. My team injured 3 players from Caen in our 2 CL matches, then in the next league one i got a defender injured by 24 turns, the highest i had seen before was 3 or 4 lol.
Not complaining, just curious. :)

 

April 03, 2008 15:31

130 posts(s)

 

1+3 sounds fair to me.

 

April 03, 2008 14:22

4,312 posts(s)

Administator

 

To Philipp:

If we regenerate already using DM, DA and MA the criteria would be:
-defender with passing greater than tackle and shooting => DM;
-defender with shooting greater than tackle and passing => DA;
-midfielder with tackle greater than passing and shooting => DM;
-midfielder with shooting greater than passing and tackle => MA;
-attacker with tackle greater than passing and shooting => DA;
-attacker with passing greater than tackle and shooting => MA

For newly generated players there are 2 options (to be discussed after this topic’s discussion ends, I’d go with the first one):
-after generating the player position (D, M or A) and attributes give him an extra position if he ended up in any of the situations mentioned above (e.g. attacker with tackle greater than passing and shooting would become a DA)
-while generating the player position give him the chance to have 1 or 2 positions, and generate the attrbiutes accordingly

There are no plans to make it dynamic, what could be interesting is allow the managers to use coaches (when implemented) to train a player in an extra position.


Keep voting guys, it’s always very helpful :-)

Cheers!

 

April 03, 2008 11:37

56 posts(s)

 

I think that option 1+3 is the best to be fair.
it’s not fair to penalice a player that is playing in the place where he have the best stats.

Regards

Vicente

 

April 03, 2008 11:28

387 posts(s)

 

option #1 (till season tick in fast ticker) PLUS option #3.
option #2 makes no sense if you plan to implement DM, MA & DA on a long term …

QUESTIONS:
What method do you plan to regenerate all players positions to DM, DA and MA (based on tackle, passing and shooting) ?

—> WILL THE HIGHEST SKILL DEFINE THE POSITION (D,M,A), and if the 2nd highest skill is just ~5% max. lower then he’s a hybrid (DA,DM, MA) ? WHAT’s THE RATIO FOR A HYBRID?

—> WILL IT BE DYNAMIC ? like, if tackle was the players worst skill he was an A or M and when he developed in tackling superb he becomes DA or DM …

 

April 03, 2008 10:27

637 posts(s)

 

I agree with Samir. You can postpone the the penalties till the end of the season. Then we can play the european championships and the last leaguegames with the team we normally use and in the meanwhile we can search for new needed players for the next season.

 

April 03, 2008 10:04

2 posts(s)

 

I believe the penalty applied to a player should take into account not only if he is a M playing in a attacking position, but also if it is on A/-1, A/0 or A/+1.

For instance, the A L with 81 passing cited somewhere in this thread should receive a penalty for playing in a midfield position, but if he is in M/+1 (serving probably as a link between midfield and attack) the penalty shouldn’t be as rough as if he was playing in M/0 and so forth.

This should prevent playing with attacker in defense position, but not prevent talented managers deploying a talented attacker on a attacking-midfield position to gain advantage in a tough game.

The game should strive to be fair, but not penalise smart, bold managers.

This can be done even if when DM, MA are implemented, since a MA can be played on A/-1 or a M/+1 but shouldn’t be as effective if played on M/-1.

Also, I think we shouldn’t be worried so much with managers playing weird 3-6-1 formations and the like because its one of the coolest things of the current formation system is to allow this kind of thing and also reflects reality. No real team plays in a perfect, in-line 4-4-2 formation.

 

April 03, 2008 09:20

55 posts(s)

Donator

 

I think it should be: implement 3 and postpone the penalties for some days. Then we can sell/buy what we need.

[]

 

April 03, 2008 09:16

637 posts(s)

 

I choose for option 3 because I play with a defensive midfielder on M-1 and when there is a regeneration this player will become a defender. With option 3 he stays a DM and I can still use him on my midfield.

The higher wage, it will be so. The difference won’t be that big.

Cheers

 

April 03, 2008 08:49

4,312 posts(s)

Administator

 

The CPU teams cancel friendlies cause they don’t know how to deal with it yet. I mean, they use their first squad on friendlies instead of lining up their weakest players to make them evolve. We’ll fix that in the future so that CPU teams can accept or even invite other teams for friendlies in order to improve their squads.

Cheers!

 

April 03, 2008 08:47

4,312 posts(s)

Administator

 

Well, I have to agree that it was a drastic change to be made without giving a period for everybody to adapt their squads, but the reason I did that right now is that the seasons are coming to an end and everybody (me included) would have to face the same problems from the next season start. I see 4 possibilities here:

1) postpone the change
2) regenerate all players positions based on tackle, passing and shooting
3) implement DM, DA and MA and apply that to existing players where it makes sense (not much fair, as this kind of player will have a higher value and demand a higher wage)
4) do nothing, keep the -3 penalty for wrong positions (the exact value may change in the future)

I’ll probably take some action tonight (unless option 4 wins), so please let me know your opinion. And don’t be mad at me :-D

Cheers!

 

April 03, 2008 08:36

4,312 posts(s)

Administator

 

I agree that’s bad Hugo, there is a bug in our list to make injuries more likely for players with low stamina.

Cheers!

 

April 03, 2008 07:59

15 posts(s)

 

Hi,
It’s unfair to implement this change by the end of the season.

Saludos.

 

April 03, 2008 05:40

13 posts(s)

Donator

 

@ Philipp Leibeck:

You’ve said it all. Couldn´t agree more.

 

April 03, 2008 05:37

130 posts(s)

 

I understand the concerns of Alexandre, so my suggestion for now is from -2 to -7, in all stats.

Something like this:

D playing M-1 = -2 points
D playing M0 = -3 points
D playing M+1 = -4 points
D playing A-1 = -5 points
D playing A0 = -6 points
D playing A+1 = -7 points

Same for A’s, depending on how far away they are from their original position.
M’s would lose at maximum 4 points, with this system.
I think it would be nice until we have double positioned players, just don’t know how hard it is to implement, specially considering it is a temporary thing.

After that, i’ll stay with the -5 to -10 to everyone.

Cheers.

 

April 03, 2008 05:32

637 posts(s)

 

It’s the second time that I have planned friendlies with a team and the manager left the team are get fired.
Nothing wrong with this but the next tick the new computer team cancelled the friendlies.

This time it’s Gimnasia Jujuy of Argentina in Medium ticker that cancelled the friendlies. Why do CPU teams cancel the friendlies as soon as they become a CPU teams?

Only because you can play friendlies against CPU teams? Are is this a bug.

 

April 03, 2008 05:26

387 posts(s)

 

I’m the manager of HERTHA BSC BERLIN, who’s obviously playing not fair when lining up “8” A’s.

I’m just playing with what the engine/creators support. Gabriel, i asked you some time ago if i should take care of not letting an A playing D. But you mentioned that “D, M, A” are just an “orientation” but a player is not dependend on a position (back, midfield, front).

So if you take a closer look on my squad, my defenders are A’s but have ~79 in tackle and just ~72 in shooting. So are they A’s ? My midfielders have ~78 in passing and ~75 in shooting. So are they A’s?

1. System allows it and supports it, so don’t change it from one tick to another
2. Players can develope from native A’s to a decent M or D by practice
3. If there is a stricter rule on vertical positioning in the future – we need
….a) DM, DA, MA
….b) some transition period (for teams like mine) to re-structure the squads (sells/buys), e.g. 1-2 seasons OR/AND immediately transformation to MA, DA, DM of the current players

—> DON’T THINK ABOUT PENALTIES FIRST, BUT ABOUT IMPROVEMENT

Personally, i agree that there should be dependencies of favoured position and played position.

But please don’t change every 1-2 seasons basics of the game engine, that’s exhausting. Sum up all featured that should be changed for some time and then … implement.

IN THIS CASE:
- Please don’t change the logic (penalties for wrong posiotions) within the next ticks, that’s unfair to all teams that play by the rules since then (and build their teams by this)

- Think about a transition to DM, MA, DA first … You have changed lately the sides attrbutes for all existing players

- Why don’t you implement now the MA, DA, DM attributes to the existing player ?!
—> Best case: Based on there their real skills … tac & pas>sho = D, M or DM, pas&sho>tac = M, A or MA

Cheers from Berlin

 

April 03, 2008 04:54

637 posts(s)

 

I agree with Alexandre. I also use a defender with good passing skills on position M-1. But I also agree that there must be penalties for the wrong positions. There are also midfielders with that kind of skill like my player in fastticker Buonagura for instance. He has D82 M74 A77 so he is a perfect DM.

I suggest for now the same as Samir but when there are DM, DA and MA a penalitie of -5 or maybe -10 seems reasonable to me.

Cheers

 

April 03, 2008 03:15

56 posts(s)

 

Hi all,

I have been playing this game acording to users habilities, I mean, if an attacker has better defending or passing skills I use this player as defender or midfielder.
I think is not realistic to penalice a player when he is playing in the position where he have better skills. For instance, my player Gilberto Bocinos A C 21 36 75 81 72, I use him as defender or midfielder cause he have better stats in def and mid. Is not real to penalice a player when he is playing in the position where he was made for.

Best regards

Vicente

 

April 02, 2008 23:38

53 posts(s)

 

Hy

I think that 3 point lost it too much. It could be only in seconds atributes, not in th first. Thats my opinion.

Cheers
Stramazzi

 

April 02, 2008 23:05

85 posts(s)

Donator

 

In this peculiar game:
http://www.rubysoccer.com/game/match_report/70348
Jean-François Benichou played with stamina lower than 10!!! Under a certain level of stamina players should became injured for a long period…
And he even got an 8.4 rating!!! Not bad for someone at 10% of his capacity!

Cheers

 

April 02, 2008 22:39

4,312 posts(s)

Administator

 

Yeah, sounds like a good moment to work on DM’s, DA’s and MA’s :-)

Cheers!

 

April 02, 2008 21:45

223 posts(s)

 

i dont know if i agree with this.

i use to play with a defender that has good passing skills in the center of the field (M -1 position).

I like to have a defender there because he has good tackle and its nice to get ball possession from there.

I will agree with these penalties when we have DM’s and MA’s that can play all around!

cheers

 

April 02, 2008 21:33

4,312 posts(s)

Administator

 

That’s my ideia Samir, use training to change a player position.

Cheers!

 

April 02, 2008 21:08

55 posts(s)

Donator

 

Hi

Like I said to Gabriel at work. I think it should work like this:
midfielder in defense= -3
midfielder in attack= -3
attacker in mid= -3
attacker in defense= -5 or more
defender in mid= -3
defender in attack= -5 or more

It could be different numbers. But I think somehow we should be able to change a player position. Probably once we have training. We would put a player to train to play in another position.

Thx

 

April 02, 2008 20:45

64 posts(s)

 

thanks Gabriel, a -3 penalty for all attributes seems fair. thanks for making this game better every day!!!