Oh I see number 10,11 moved. I hope you understand they should be located above number 7,8…
I have a question. Players get -3 on all stats if playing on the wrong side. So an ML playing on the right will lose stats.
BUT………..
What about Central players? What if you play 4-4-2 in the following way…
10 11 6 7 8 9 2 3 4 5Can you you use a DC on numbers 3,4 an an MC on numbers 7,8 and offcourse a AC on number 10,11?
Regards,
Sylvain
Need friendlies again! On both dimensions.
Portsmouth in FastTicker. Palermo in MediumTicker.
Thank you.
hmm , something strange happened there. will keep an eye on that. thanks for reporting!
cheers
I can’t see my game facts here:
http://www.rubysoccer.com/game/match_report/87683
Is that some kind of bug? It also happened here:
http://www.rubysoccer.com/game/match_report/51979
Medium Ticker
a – you have to put the wage before, but the payer won’t negotiate with you if your offer is lower than the transfer price.
b – yes, the 3-turns rule remains the same to avoid last minute changes on the price
Cheers!
Your effective tackle % would roughly explain that. But you are right, I promised the match replay some time ago but ended up working on other features. Let’s see what we can do. :-)
Cheers!
I am in need of the game replay. This is ridiculous:
http://www.rubysoccer.com/game/match_report/80804
http://www.rubysoccer.com/game/match_report/80805
My adversary didn’t even shoot once in two matches!!! What are the odds of this event!?
Cheers…
Thanks for the quick implementation!
a- Do we have to put in the wage we offer the player before closing date or after all bids are closed?
b- Will there be a 3-turn? Like when the seller adjusted the demanded price by lowering the minimum.
Managers can make transfer offers with a transfer price different than the specified. The selling manager will then be notified that a lower proposal exists. The proposals value will be public and displayed for everybody in the player info page or in the negotiation details. Lower proposals won’t be accepted unless the selling manager reduces the transfer price accordingly. All proposals whose value is greater or equal the transfer price will negotiate with the player, there will be no privileges for higher proposals. When the transfer price is changed (raised or reduced) all managers with offers are notified.
It is now possible to filter the manager ranking screen by country and/or (partial) manager name.
cheers!
We thought about that in the beginning (different icon for negotiations). But our art work is a little bit slow :). Lets see when can we come up with that.
cheers!
Cool, i’m looking forward for that as well.
Also on that note, could you put a different icon when there’s stuff happening at the negotiations tab? Something like in the mailbox, i mean. It’s easy to see it flashing when you know something is happening, you’re aware of it, like renewing contracts or buying players, but anyway we get a mail about that when the player rejects it.
When a lower bid than what you’re asking is allowed, i think it would be useful, otherwise we could only get a “Team X’s offer on Player Y was dropped due to not reaching an agreement” when it was too late.
Cheers, keep up the good work! :)
I’ve 27 players, and the contract of this player will only finish in season 8, turn 1.
I know that is strange, that why i post it, today I’ve $-6,058,655 and my objective was reduce all the salaries, because the computer teams use to buy players about 10Mk and more, now, they don’t buy it for any value, all the players teams are losing all the money, in the last season i use to have 30MK.
That’s really strange pg, my guess is that the board automatically renewed his wage, but that should only happen if the number of players you had (that were not transfer or loan listed) at the time of contract renewal had reached the minimum allowed of 14 if I’m not mistaken.
Unfortunately we don’t have this kind of history yet, but we will :-(
Cheers!
hi, can you tell why i had a player receiving an amount of 13k and now he appears receiving 76k.
Contract Begin: Season 4, Turn 1
Contract End: Season 8, Turn 1
can you please check this the history of this player for me?
player’s name Andreas Rabus
Sorry Philipp, no progress on that yet, but I feel the moment is good for something like that. Hopefully it will be out there soon.
Cheers!
Agreed guys, poor or negative teams should be able to hire cheap or free players with a limited wage. Added to our list.
Cheers!
hi there, any work on the “allowance to make a bid lower than the asked price” (see above) ?
i still think it would be a great step forward in the transfer policy …
Looking at this angle, it does happen… I was just surprised to see $1 players in the market!
I agree on you when you say those teams in bankruptcy should have some sort of market access. A team in bad financial conditions can’t even hire free players or those who costs $1. It’s not a complain, I took my team to bankruptcy, but it’s though to leave this situation when you can’t improve the squad.
best!
Oh Yes it does, over speculation generated a crash in 1929… Recently, you had the dot-com boom and after 2000 there was a crisis in telcos, $K or more of fiber optical investments were sold for 1$ and less… There was an economy bubble in ruby market, but the bubble has blown after endless speculation (player wages) and now it is balancing. If there was a restart wages would be around what? 50K/team? Less? Does anyone remember? :)
One thing should happen, no team should be forbidden from market access, a small wage amount enough for free players should exist as a minimum cap.
Cheers
what I see now, after the economical changes during the last season, is that a result of this “frozen transfers market” is that some teams are selling high wage players almost for free just to balance their finances. I saw some of them on sale for $1.
I don’t know if it’s a problem or just a natural aspect of the game economy, but certainly its a fact tha doesn’t happen in real life.
best!
allright, thx for the info, Gabriel.
The board opinion is based on your best players on each position. If I remember correctly you had lots of attackers (some of them used as defenders or midfielders due to their good tackle or passing) and not so many defenders and midfielders. Well, if your best midfielders and defenders are marked as A, AD or AM the logic will look at them as attackers, so your team is probably underrated. Don’t worry, this information is not connected to any other logic, for now it’s just to let the manager roughly know how his team looks like compared to the others.
You should be proud, you had success with a discredited team! :-D
Cheers!
On what logic the board cteate their opinion and does the board has any use ?
i mean, i have won the CL and the league 2 ticks ago and after season my board now says:
League expectation: Avoid relegation
Cup expectation: Reach the round of 16
International expectation: Do your best to pass the first round
Ok. I hope my bad luck will be compensated with a star player the next time I generate a youth. Then I can live with it. :-)
You guys are having bad luck, I have 1 youth GK in FastTicker and 1 in MediumTicker. I’ve also made some queries in the database to see if the number of youth goalkeepers was too high. We have 448 youth GKs and a total of 3787 youths, so around 12% of the youth players are goalkeepers, as I would expect. :-)
Cheers!
I also have 4 GK in my youthin mediumticker – Cagliari. And none off them is a star GK :S
Easier than I though, FastTicker should already have balanced home and away league matches on next season.
Cheers!
I’m sorry to hear that thorpedo :-(
When I first designed the league matches generation I remeber having read something about how to balance league matches between home and away…I’ll have to do some research to find that again.
Cheers!