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July 23, 2009 11:21

4,296 posts(s)

Administator

 

Don’t be pissed Davison, I’m sure you’ll find another similar player soon :)

 

July 23, 2009 11:20

4,296 posts(s)

Administator

 

Unfortunately it won’t. Rules are applied individually so when the first one is checked it won’t be applied cause there is already a player on that position, it assumes you don’t want to swap. Danilo should be the one to comment that and discuss any improvement as he’s the one who designed the match actions stuff.

 

July 23, 2009 11:04

1,003 posts(s)

Administator

 

don’t worry, we will be reviewing everything gradually. i’ve just fixed one article like that, by the way.

 

July 23, 2009 08:55

375 posts(s)

 

and the Board was happy with the result, by the way…

 

July 23, 2009 08:54

375 posts(s)

 

After a draw at home against Varzim I’ve gone down from 184 to 183 in manager rating points ! Is it fair ? =)

 

July 23, 2009 08:09

828 posts(s)

 

im pissed cos now im fked out of getting that player…

 

July 23, 2009 07:23

651 posts(s)

 

-In any match, after minute 45, move the player on zone A, side C and mentality -1 to zone A, side C and mentality 0

-In any match, after minute 45, move the player on zone A, side C and mentality 0 to zone A, side C and mentality -1

I hope this will result in players swapping their attacking positions….

 

July 23, 2009 06:53

651 posts(s)

 

Some typing errors are causing problem in the newspaper articles. like usage of ‘(’ brace instead of ‘{’ ( in my case).
i hope u would let us correct them once more…

 

July 23, 2009 01:11

1,003 posts(s)

Administator

 

There at least 4 basic differences between your picture and the current design:

1) text font: that is a part that could be worked on. but we have to keep in mind that sometimes we can´t have huge fonts on titles. some of the titles are long!
2) the column in the right: well, this is the first version of our newspaper and, as we said, it only contains match result types of articles, for now.
3) the picture: i will still implement tat. the idea is to have a good variety of pictures, but they have to be very generic for this type of article.
4) Interview: again, to be implemented. only match result article types for now.

Other than that, we still don’t have enough templates do populate all of our most important news, and we still need to adjust/provide some more parameters for our reporters.

Here’s my suggestion so we can improve the current design: save one of our newspaper pages (backup the files), make your adjustments and send us back both packages (the backup and the adjusted one, so we can compare and see the code differences). I understand that, with the current design, you don’t even want to be mentioned as a contributor for that page :D.

cheers!

 

July 22, 2009 21:22

609 posts(s)

 

here, a little spoiler to guys who didn’t see it yet, http://www.kreja.nl/rommel/ruby-newsp.jpg ;)

 

July 22, 2009 21:12

1,003 posts(s)

Administator

 

No, I like this picture :). Kidding, will remove soon.

 

July 22, 2009 21:01

803 posts(s)

 

About the newspaper: It would be nice to have some option about the level of the match, so some articles wound’t sound so strange talking about a friendlies… Or the levels of the teams. So when we had a Bayern vs Hertha in Germany it could be named in the newspaper as the “match of the season”.

PS: please remove the picture too :P

 

July 22, 2009 20:47

609 posts(s)

 

i still like the page i designed…this doesn’t look anything like it!

 

July 22, 2009 20:38

1,003 posts(s)

Administator

 

now it would be a good time for a suggestion, in this case :)

 

July 22, 2009 20:34

609 posts(s)

 

it looks…sorry….ugly! Or is that only firefox?

 

July 22, 2009 19:34

50 posts(s)

 

July 22, 2009 19:33

50 posts(s)

 

I’m looking for good attackers and new, younger than 24 years and above 85, kick, interested, please send a message to me to be able to open negotiations.

 

July 22, 2009 19:04

1,003 posts(s)

Administator

 

By the way, thanks again to our “reporters” ! I will add their name in each one of the articles. cheers!

 

July 22, 2009 18:51

1,003 posts(s)

Administator

 

Our newspaper presses are on! It is still a little bit buggy due to the fact we did not get the fix from our developer plugin and other smaller things, but I think it is already enjoyable as a “beta”! So enjoy!

 

July 22, 2009 18:00

4,296 posts(s)

Administator

 

I think the average is ok, but we could reduce the “standard deviation” (http://en.wikipedia.org/wiki/Standard_deviation) making it harder to have superstars or crap players at the end of their evolution path.

 

July 22, 2009 14:42

375 posts(s)

 

I decided to make a scout search of players with 97+ shooting. WHy 97 ? Because I think there are more than 100 shooters with 95 skill. And it looks like the game is full of…well 97 and higher looks like a guy is a supershooter…the FT gameworld is filled with guys who can score a goal from long distance without any effort. I think it would be better to have the average skill decreased =)

 

July 22, 2009 14:02

1,003 posts(s)

Administator

 

I’ve seen this kind of behavior before, and the reason was a virus. Would you mind trying a full system scan?

 

July 22, 2009 13:59

375 posts(s)

 

@ Nirabdha no ad agency in the world would tolerate that. It is not a fraud, but will not bring customers, so the ad agencies will not pay for such clicks.
@ Gabriel you are right, if we (developers and managers) create a community where everyone is interested in football and discussions, this will increase the chances of profitability greatly

 

July 22, 2009 13:52

53 posts(s)

 

I’ve already cleaned up all cookies. No message appears, it automatically send me for a different adress, like a searching adress…if I persist pressing F5 it only change for a blank page. Very strange. But in the other computer from my lan I can access normally.

 

July 22, 2009 13:51

96 posts(s)

 

@Philipp: You can let your attacker keep scoring like that, but next season, please ask him not to mess with my defenders! :)

 

July 22, 2009 12:22

4,296 posts(s)

Administator

 

Your comments are correct Alban, including the one saying the skills don’t go over 100 (or below 1).

 

July 22, 2009 12:18

4,296 posts(s)

Administator

 

I know what you’re saying Alban, we don’t expect the game to be profitable with donations only. There are several things to think about like real clubs x fantasy clubs, how to keep everybody happy since everybody wants to win, etc. Let me comment these topics:
1) real clubs x fantasy clubs: I prefer real clubs and competitions, that’s one of the things that I liked the most about ManagerSim but unfortunately there are some negative effects of using them like
- we need to license them if we ever charge for the game or have a charge game mode
- most people will always want to manage the top clubs in real life or the clubs they support
2) If you pay to play it doesn’t mean you must be successful. You’re paying to enjoy a good game where you can develop tactics, meet other people from all around the world and eventually win something. Of course I know some people would simply quit if they always lose or are struggling to get better, but in a soccer management game someone always have to lose. We have some ideas to improve the game experience even if you’re not that successful.
What I assure you is we ARE thinking about ways to make the game better and profitable, without losing its spirit. Discussions like these are always positive! :)

 

July 22, 2009 12:18

651 posts(s)

 

i have a very simple solution that could be done without any hassle…
for that every manager should click on the adverts at least 5 times a day… without any changes to anything, that should at least be enough to support the server hosting fee… at least we can all give it a try…

yes, thinking of new ways to generate funds is always great… but utilizing what we already have is is also not bad…

 

July 22, 2009 12:02

387 posts(s)

 

@Dhimitri: sorry, mate, but your maths suck ;)
first, if a team is rewarded each player by ‘+3’ their skills rise minimum ~3% (when all players have 97 in each skill) and maximum ~300% (when all players have 1 pt in each skill). so it depends on the quality of the team. The top teams with some 97+ players get rewarded with less than 3% (a striker with 100 in shooting don’t get a 103-shooter, but stays 100, right Gabriel/Danilo?)
The opposite (decrease by ‘-3’) is also true.

Just an example: Let’s take a team A with players 87 average and a team B with 87 average.
a) home reward modus – team A: 87+3=90 and team B=87
b) away decrease modus – team A: 87 and team B=87-3=84
—> i both cases the difference is 3 points! surprise …
—> if you wanna compare the percentage difference (guest/home), a= 87/90=96,66% ; b=84/87=96,55%

Ergo: so we are talking about a difference of ~0,1% for the two modi (not 20-40%). So i say it doesnt make a big difference which modus to use.

But it’s more realistic to decrease the guest team. The home player can’t get better than their maximum ability (see skills list). And top teams cant benefit so much from the gaining (see above).


i agree the goalies should get special treatment.

 

July 22, 2009 11:58

375 posts(s)

 

Damn, Jakob, you rule ! I am a tactics idiot, too =) I remember investing 400M into America-RN players and it brought me all the victories I could dream of. But do you really think Philipp has better tactics than you ? Or maybe other German managers prefer youth squads against Hertha ? Let’s make a bet – you win the German title before season 30 (so you have 27, 28, 29) or you resign from Bayern ?