same… server is fing up lately eh ?
@Nirabdha
I think your suggestion is screwing us up :P
A (-3) punishment hurts a team more than a (+3) rewards it. The difference stands in the percentages between Before and After the rule is applied:
Let’s say both teams have100 pts in their natural state. If we use the +3 rule, then the home team will get an extra 30 pts for a total of 130.
Gain=130/100=77%. It means the home team has strengthened by 30%
If we apply the -3 rule then the team will lose a 30 pts to a total of 70
Loss=100/70=143%, which means traveling team is 43% weaker then it’s natural state.
Of course, differences in percentages is smaller in RS because numbers involved (a team’s excel value) are bigger
.
The application of the (-3) rule on the traveling goalie (if it is actually applied) is even more so devastating, because his main ability is more so important than that of an outfielder. No wonder, my poor Ribas got perforated 7 times from three quarters of the pitch (that’s like shooting from 30 meters away)
I am having this problem as well. I try to make a contract offer to a free transfer player but the negotiating contract offer doesn’t register.
Travel fatigue/weariness would only really be a factor with long distance travel to get to games. This though is generally overcome by teams in real life by travelling in advance of the game to allow for player rest, recovery and acclimatising, instead of travelling to the venue just before the game on game day.
The home crowd support thing is why I eluded to having player mentality changes. Home crowds would improve mentality, while being away would decrease mentality.
In the end I was trying to put forward a simplified approach to solve the issue, as complexity gives rise to more areas where things could go wrong.
i am not able to offer contract to players on free transfers. tried to hire some
doesn’t show any error, and doesn’t happen anything too… 24 players on squad, 2 loaned out… i still have 4 more slots to fill in along with two transfer-out negotiations seemingly taking ages to complete.
EDIT:
Tried both, using ENTER key and the mouse button
there are factors like travel disorder, fatigue etc which come into play plus you already mentioned the mentality thing. then the lack of home crowd supporting them, they might just be short of their 100% could be another reason…
combining all those could be substantial, but i cannot say how we reached the figure 3.
check this link too
http://www.rubysoccer.com/forums/1/topics/1103
i like philip leiback’s suggestion of using certain percentage rather than a fixed 3. and may be less or no reduction at all for experienced players and more reduction for younger players.
Currently as I understand it players are receiving a -3 point penalty on player skills when playing an away game. What I don’t understand is why would a players skills diminish when playing an away game, his skills would remain the same whether at home or away. The difference between a home game and an away game would be player mentality. A player at home would be more offensive in nature, while away the player may play more defensively.
eg.
Home games: MC0 would equal MC+1, MC-1 would equal MC0, MC+1 would equal AC-1
Away games: MC0 would equal MC-1, MC-1 would equal DC+1, MC+1 would equal MC0
P.S. I didn’t know if I should post this here or in game suggestions.
This is a weird bug, found accidentally. When i try to check the team Charlton Athletic i get the following error: “RubySoccer System Error
Oops! It looks like there was an error. Please try again (this may be related to a server restart / high load).”
but its ok with other EPL clubs, although did just some random checking.
Link for charlton athletic http://www.rubysoccer.com/game/team_info/203
And also the same error shows up in news paper articles navigation when i want to move to the next page of articles.
Im real allright :)
i focus mainly on improving my team, and have no clue on how the tactics works so i get beaten in all important matches :)
So if any of you out there have a way of helping me beat Hertha it would be very appreciated :)
Kind regards
number 2 :)
does that mean you took my suggestion:)
thanx
In fact i was also about to mention this one but just stopped short of doing so… ( happened just after i got a new better goal keeper and a new better defender) anyone never got past me 4 before in primera division…
Season 26 Turn 75
Valladolid -— Levante
8 × 2
4-4-2 formation 4-4-2
58% possession 42%
45 shots 14
42 shots on target 13
87% accurrate passes 89%
69% effective tackles 26%
6 corners 2
0 offsides 0
6 fouls 16
http://www.rubysoccer.com/game/match_report/428672
I know guys, all of a sudden lots of goals are happening, even without changes to the match engine. The only thing that changed is that home team does not receive the +3 bonus anymore, but visitor teams receive a -3 penalty. Is that a drastic change that would result in more goals? I don’t believe so :)
Yeah, lots of things to consider. One of the biggest problems is have few cpu teams x having lots of countries :D
Even though I believe more countries would attract more people so we should be ok.
Bordo 8 × 5 Strasbourg
4-4-2 formation 3-4-3
50% possession 50%
23 shots 28
21 shots on target 27
94% accurrate passes 90%
43% effective tackles 51%
4 corners 5
5 offsides 1
11 fouls
This is utterly ridiculous. And I don’t mean the score as a whole. Almost all Bordo’s goals were LOOOOOOOOOOOOOONG shots…..
Something’s got to give here
Update on Hugo Daniel Candeias: SOLD
Bought by a CPU team:) thanks Ituano ;)
SOLD:)
For the first time i saw someone being bought by a CPU team:)
Damm the transfer market is crap these days! Come on guys..spend your money!
I agree with Vaughn, if there were more countries, if the game was developed and if all of the teams were human-controlled, then I would start thinking about possibilities, unitl then, just keep it as it is
if all teams where full with managers i would consider paying, with the game still in development and 50% of the teams cpu controlled…sorry but i’m not gonne pay for that monthly..
When the game “goes gold”, and it MUST become a paid game, it will be better. Though even 300 managers pauing 5$ per month will give only 1500$ which can cover only server costs and…perfect Brazilian coffee =) Have you thought about making this game profitable ? What are your ideas ? Maybe some facebook applications or iphone clients ?? I want this game to evolve and I think the developers deserve some decent money for their job.
Guys, we all are living in the 21st century and everyone older than kindergarten has a credit card or other online payment options. This game is currently an investment of the developers who spend their money, time, ideas and dreams on it. Some of us are making donations (I don’t) but as for me, I think that donation is a bad idea. I also don’t like the ADs because I never click on google ads or those “marrow transplant” or “fantasy American football games”.
I am not an IT guy or someone who has his own server, but at the moment I am an iphone user and from time to time I read articles about iphone game developers earning HUGE money (100,000$ and more) selling their games and also selling ad space in their games. I’ve read that some guy had about 3$ for every 1000 views.
And I’ve also read somewhere that now Apple lets the developers make games with monthly subscriptions. As for now, I don’t know any other online soccer management games on iphone. Of course, iphone adaptation will maybe change the game a lot, but I what if 10000 people download it for 3$ and you will get 70% – more than 20000$. At least enough to start talks with possible investors (for example, even I wouldn’t mind to become a co-investor of a POPULAR and PROFITABLE project, even if it is 10000 miles away from my home).
Any ideas ?
31-0? That was my record against North Korea on International Superstar Soccer :D
Danilo, I don’t need that “important announcement” thing or match result letters at all =))))
Just remobe it and make the game “lighter” =)
Hey, that’s a good think to understand what makes the game TOO heavy to stay fast and stable ? Maybe we can try to find some options which make our lives harder on the current server.
wouldn’t “two” be a good replacement for “lots”? :D kidding, thanks for reporting. We are already aware of both of them, and we hope we can fix it soon. One of them depends on a fix in a piece of code that is not owned by us (it is a plugin inside of our framework), but i am already in contact with the developer and I think we will be able to get the fix soon. The other one I will analyze asap.
1) On the main page I don’t see the latest announcements thread.
2) Now I also get a match result "
From: Report
Subject: Match Result
%{var} "
http://en.wikipedia.org/wiki/Australia_31%E2%80%930_American_Samoa
against good team there aren’t alot of 4-0 or more, i think the average is pretty good atm..only the cpu and new teams kinda suck really badly
too many goals? hmm. in Medium ticker my striker just scored his 100th goal in this season … after 31 matches: 3.22 goals per match … shall i tell him to stop messing with the defenders? :)
Have you tried clearing your browser cache and reloading the page? Looks like some garbage from yesterday’s updates.
@Sniff: I totally agree, we could spread better the goals around the team. Lately I’ve been thinking about some interesting changes in the way the match engine works. Nothing to worry though, it will take a while for drastic changes to be made ;)
Here at home it seems to work, at my work (also FF3.0 but then on mac) doesn’t work. I get the screen that says that this page is under develp and that i could check the blog. Big white screen with like 5 to 10 lines of text
Hotlists? No, we are not changing anything on it…and it shows ok for me :(
What happens when you click it?