Goal Keeper For Sale
“Hugo Daniel Candeias":http://www.rubysoccer.com/game/player_info/53864
Age: 28 yrs
Keeping: 86
Tackle: 28
Passing: 84
Shooting: 35
Speed: 95
Dribble: 87
Control: 81
Header: 98
Aggressiveness: 39
Stamina: 99
Estimated Value: $19,554,655
3-Turn Wage: $10,000
Sale Value : $8millions (negotiable)
+ he is still improving. His most recent skill improvement was on Season 26, Turn 59. Could be because of spending more time in teams with lower coaching skills.
Goal Keeper For Sale
“Hugo Daniel Candeias":http://www.rubysoccer.com/game/player_info/53864
Age: 28yrs
Keeping: 86
Tackle: 28
Passing: 84
Shooting: 35
Speed: 95
Dribble: 87
Control: 81
Header: 98
Aggressiveness: 39
Stamina: 99
Estimated Value: $19,554,655
3-Turn Wage: $10,000
Sale Value : $8 millions (negotiable)
+ he is still improving. His most recent skill improvement was on Season 26, Turn 59. Could be because of spending more time in teams with lower coaching skills.
@Vaughn: yes, cpu teams surely need to be more interactive and improve their lineups, that’s for sure! I’ve add an enhancement for that.
@Sly: I don’t like the idea of ghost countries, I’d rather improve CPU teams and add more manageable countries.
@Filipe: I don’t like the idea of giving RS money for those who bring users to the game, we already have enough problems with cheaters and multi-users and this is not easy to monitor. If we have a pay-to-play system we’d certainly have this kind of reward, as people would have to pay if they wanted to cheat ;)
The difference between the variables size and the actual words that will replace them is usually small enough to be ignored. You can trust the character count for now :)
On RS all the 5 penalty kicks are taken, no matter the score. Yeah, I know, it’s silly…I’ll change that ;)
The base problem I see is this: we need to get more people to play RS…
The network communities can help with that but I think we could do better. What if we encourage the actual players to invite people to the game? We could have a inviting sistem where people would get money (RS money) for bringing more players to the game. This would have to be moderated so we could avoid cheeters etc…
Regards
how much should we rely on the letter count displayed in the editor. Variables are going to be replaced and those are never going to be accurate. i think word count would be more accurate.
I’ve seen America-RN beat Santo Andre 5-1 in the shootout =)
But in that situation 3-0 would be enough and correct. Because in real life the shootout ends when it is clear who wins the first block of five. 3-0 is enough, because even if America-RN didn’t score 2 more and Santo Andre did, it would still be 3-2. So I don’t know why 5-1 =)
i think we should move ahead from this “what we had before” and “what we shouldn’t have had no” argument… that is going to lead us nowhere… i am sure we are going to get a solution that fits all… after all, having both the continents has added more excitement, at least that is what i feel. Users are divided, but then if you check the top leagues of the established countries in the fast ticker (countries added before Netherlands), they are almost full…
vaughn’s suggestion could be one to explore… although more users would always be better
Special thanks to James Prentice and Neil Green, our biggest templates contributors. Here are the classifications we need most:
[1, 0, #] >>The winner and the loser really were the expected teams
[1, 0, 0] >>>>>>Scores exactly as expected
[1, 0, 1] >>>>>>Small positive difference. Example: expectation 1×0 result 2×0
[1, 0, 2] >>>>>>Medium positive difference. Example: expectation 1×0 result 3×0
[1, 0, 3] >>>>>>Large positive difference. Example: expectation 1×0 result 4×0
[1, 0, 4] >>>>>>Small negative difference. Example: expectation 4×0 result 3×0
[1, 0, 5] >>>>>>Medium negative difference. Example: expectation 4×0 result 2×0
[1, 1, #] >>The winner and the loser were not the expected teams
[1, 1, 1] >>>>>>Small difference. Example: expectation 1×0 result 0×1
[1, 1, 2] >>>>>>Medium difference. Example: expectation 1×0 result 0×2
[1, 2, #] >>>>Tied match result (Both teams scored the same number of goals)
[1, 2, 0] >>>>>>Scores exactly as expected
[1, 2, 1] >>>>>>Small difference. Example: expectation 1×0 result 1×1
[1, 2, 2] >>>>>>Medium difference. Example: expectation 2×0 result 1×1
Also , we need size variety. We have 3 options of sizes, the small one is going to be more frequent on our newspaper. But we need templates for all 3 sizes!
cheers!
12 seasons with Bayern, 1 title, 11 times finished second…including last 7 seasons. No CL titles, only 2 Deutsche Cups.
Is he an alive manager or just a very good AI ? =)) What about…ambitions ?
Ironically, he is #2 in the overall rankings. Again, after Philipp.
JACOB, YOU DESERVE BETTER !!!!!
I expect that I will be able to turn the newspaper on next week. We still need more templates. I am going to post here the types we need as soon as I get home.
cheers!
it was stuck. but now the problem is fixed and it should be ok. cheers!
ahh-ha…I play an AL club, but that would suck if I lose =)
damn and right at the same time of the cup final ticks :)….grrr…….. the tension is killing here :)
Now the tick is too long =)
eurotest in Managersim had all kinds of extra countries, that you could not join. This just to make sure R1 and R2 was also possible in that gameworld. Perhaps this could be an idea? Add like ghost countries for now in order to expand the internation options?
So any update regarding the newspaper? :) Articles going fast/good? I’m really waiting for it ;)
Maybe make the cpu teams more interactive? Like selling/buying players and more “normal” lineups? Not like 5-4-1 or 2-4-4..
We added South America because we missed it on MS and we were able to attract lots of brazilians to the game because of that. We added Europe because it has great leagues and international competitions in real life, and that’s what we should start with as we came from MS. We simply couldn’t start with only one of them :D
We understand more countries are fundamental for the fun of the game, even if we don’t have enough people on them yet ;)
Giuseppe Capecchi
Posición: A
Lado: LR
Portero: 38
Defensa: 90
Pase: 81
Tiro: 93
Velocidad: 76
Regate: 89
Control: 77
Juego aéreo: 90
Agresividad: 51
Energía: 100
Only for 16 M
But but but I am against =)
We will have a world competition, similar divisions, same rules in all countries…we just have to change names into something like CC Molan, Royal Medrid, Monkeystar United….and it will be a totally fantasy game =)
perhaps you should have gone with the basics. Get to the level of Managersim and then go beyond. Start with europe and then go bigger. You say you can’t have Round 1 and 2 yet because you don’t have enough people playing. I hope you know that you actually do have enough people playing, but they don’t play together. If you would put all those players in south america in europe or visa versa you would be able to have the european games like Managersim had. It’s because they are devided that you are unable to…..
Sean Kunher (Sara Connors Long Lost Brother)
Position: MA
Side: RC
Keeping: 44
Tackle: 64
Passing: 85
Shooting: 72
Speed: 69
Dribble: 91
Control: 88
Header: 73
just for 8 millions… come on grab him up…
I’d like to standardize this number of teams per division, something around 20, where 3 would be relegated. I’ll make a poll about that. The reason behind this is again to give all countries similar chances to compete.
It represents the real life situation and division sizes. Smaller leagues get less experience points, but have better stamina situation. The only thing I don’t like is that in Russia I had to wait 30 turns before the first league match =)
Hi all,
I’ve been looking at some countries for some time and noticed alot of countries have only 16 teams while other countries have 20. Paraguay even only have 12! I think this is a big disadvantage for loaning out/growing players. Is this fair?
Nicky
We want to go further than ManagerSim, so Europe wouldn’t be enough! :D
you should have sticked with just europe :)….less problems :)