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July 22, 2009 13:52

53 posts(s)

 

I’ve already cleaned up all cookies. No message appears, it automatically send me for a different adress, like a searching adress…if I persist pressing F5 it only change for a blank page. Very strange. But in the other computer from my lan I can access normally.

 

July 22, 2009 13:51

96 posts(s)

 

@Philipp: You can let your attacker keep scoring like that, but next season, please ask him not to mess with my defenders! :)

 

July 22, 2009 12:22

4,300 posts(s)

Administator

 

Your comments are correct Alban, including the one saying the skills don’t go over 100 (or below 1).

 

July 22, 2009 12:18

4,300 posts(s)

Administator

 

I know what you’re saying Alban, we don’t expect the game to be profitable with donations only. There are several things to think about like real clubs x fantasy clubs, how to keep everybody happy since everybody wants to win, etc. Let me comment these topics:
1) real clubs x fantasy clubs: I prefer real clubs and competitions, that’s one of the things that I liked the most about ManagerSim but unfortunately there are some negative effects of using them like
- we need to license them if we ever charge for the game or have a charge game mode
- most people will always want to manage the top clubs in real life or the clubs they support
2) If you pay to play it doesn’t mean you must be successful. You’re paying to enjoy a good game where you can develop tactics, meet other people from all around the world and eventually win something. Of course I know some people would simply quit if they always lose or are struggling to get better, but in a soccer management game someone always have to lose. We have some ideas to improve the game experience even if you’re not that successful.
What I assure you is we ARE thinking about ways to make the game better and profitable, without losing its spirit. Discussions like these are always positive! :)

 

July 22, 2009 12:18

651 posts(s)

 

i have a very simple solution that could be done without any hassle…
for that every manager should click on the adverts at least 5 times a day… without any changes to anything, that should at least be enough to support the server hosting fee… at least we can all give it a try…

yes, thinking of new ways to generate funds is always great… but utilizing what we already have is is also not bad…

 

July 22, 2009 12:02

387 posts(s)

 

@Dhimitri: sorry, mate, but your maths suck ;)
first, if a team is rewarded each player by ‘+3’ their skills rise minimum ~3% (when all players have 97 in each skill) and maximum ~300% (when all players have 1 pt in each skill). so it depends on the quality of the team. The top teams with some 97+ players get rewarded with less than 3% (a striker with 100 in shooting don’t get a 103-shooter, but stays 100, right Gabriel/Danilo?)
The opposite (decrease by ‘-3’) is also true.

Just an example: Let’s take a team A with players 87 average and a team B with 87 average.
a) home reward modus – team A: 87+3=90 and team B=87
b) away decrease modus – team A: 87 and team B=87-3=84
—> i both cases the difference is 3 points! surprise …
—> if you wanna compare the percentage difference (guest/home), a= 87/90=96,66% ; b=84/87=96,55%

Ergo: so we are talking about a difference of ~0,1% for the two modi (not 20-40%). So i say it doesnt make a big difference which modus to use.

But it’s more realistic to decrease the guest team. The home player can’t get better than their maximum ability (see skills list). And top teams cant benefit so much from the gaining (see above).


i agree the goalies should get special treatment.

 

July 22, 2009 11:58

375 posts(s)

 

Damn, Jakob, you rule ! I am a tactics idiot, too =) I remember investing 400M into America-RN players and it brought me all the victories I could dream of. But do you really think Philipp has better tactics than you ? Or maybe other German managers prefer youth squads against Hertha ? Let’s make a bet – you win the German title before season 30 (so you have 27, 28, 29) or you resign from Bayern ?

 

July 22, 2009 11:51

375 posts(s)

 

I think you don’t understand…it will not be profitable even with 1000 managers. Even if we pay 10$ per month. I now start to understand Peter Strand because he saw no business opportunity in MS (though the managers’ dedication to the game was higher than now with Ruby, due MS old age).
Just imagine:
1) there is a soccer management game
2) it costs 5$ per month
3) it is close to reality and represents 100 football countries with 3000 clubs to manage
4) there is 1 M.U., 1 Juventus, 1 Barcelona, 1 CSKA and it HAS A MANAGER
5) Someone pays 5$ a month and manages Milan and wins CL, you pay 5$ a month and have to struggle for UEFA Cup place in Armenia League (if the game world has many managers)
- so, what do you think ? Is it alright ? I guess not now with good pc’s, high competition and low community involvement.
If you think I am wrong, correct me, please.
Now let’s think how to make it more interesting for the managers.
1) Maybe leave only several top countries and all the international competitions ?
2) If there are 100 people who want to manage Juve and 0 people who want to manage Ravenna, it is easier to use fantasy clubs ?
x-x-x-x-x
You see, people like to win. Everyone does. Look at Ruby – if people get fired or relegated they are more likely to leave the game than those managers who fight for the title and cups. Now….how in the world is it possible to let everyone become a champion in a game like Rubysoccer ? Think of it, I guess the solution will earn a lot of money.

 

July 22, 2009 10:59

4,300 posts(s)

Administator

 

Dhimitri has a good point, that’s the only explanation for some recent results :D
Anyway, the match engine must be tweaked, as we all know ;)

 

July 22, 2009 10:58

651 posts(s)

 

thanx:)

 

July 22, 2009 10:56

4,300 posts(s)

Administator

 

Fixed!

 

July 22, 2009 10:54

4,300 posts(s)

Administator

 

True…it was probably my fault, fixed a couple security bugs yesterday, looks like it’s so secure now that nobody can offer contracts :D
Thanks, guys.

 

July 22, 2009 10:52

4,300 posts(s)

Administator

 

Yeah, this small change was announced only on twitter (which has now the official latest news source in the login page as well).
Regarding the -3 penalty, it is only a simplification of the mentality / travel disorder implications. In the future we’ll probably have more complex calculations that should influence players performance during the match.

 

July 22, 2009 10:42

4,300 posts(s)

Administator

 

Looking into it, thanks for reporting!

 

July 22, 2009 10:33

651 posts(s)

 

hell… CPU teams are lucky… this bug doesn’t seem to have any effect on them…

 

July 22, 2009 10:31

651 posts(s)

 

it wasn’t announced, but gabriel sort of said that in this thread.
http://www.rubysoccer.com/forums/2/topics/257?page=4

check the first comment in fourth page.

 

July 22, 2009 10:19

609 posts(s)

 

as far that i know you don’t lose 3 points, but the home playing team gains 3.

 

July 22, 2009 08:20

651 posts(s)

 

but still i think travelling teams should lose rather than the home team gaining it. not sure by how much though…

 

July 22, 2009 08:17

828 posts(s)

 

same… server is fing up lately eh ?

 

July 22, 2009 06:40

299 posts(s)

 

@Nirabdha

I think your suggestion is screwing us up :P
A (-3) punishment hurts a team more than a (+3) rewards it. The difference stands in the percentages between Before and After the rule is applied:
Let’s say both teams have100 pts in their natural state. If we use the +3 rule, then the home team will get an extra 30 pts for a total of 130.
Gain=130/100=77%. It means the home team has strengthened by 30%
If we apply the -3 rule then the team will lose a 30 pts to a total of 70
Loss=100/70=143%, which means traveling team is 43% weaker then it’s natural state.
Of course, differences in percentages is smaller in RS because numbers involved (a team’s excel value) are bigger
.

The application of the (-3) rule on the traveling goalie (if it is actually applied) is even more so devastating, because his main ability is more so important than that of an outfielder. No wonder, my poor Ribas got perforated 7 times from three quarters of the pitch (that’s like shooting from 30 meters away)

 

July 22, 2009 03:50

65 posts(s)

Donator

 

I am having this problem as well. I try to make a contract offer to a free transfer player but the negotiating contract offer doesn’t register.

 

July 22, 2009 03:46

65 posts(s)

Donator

 

Travel fatigue/weariness would only really be a factor with long distance travel to get to games. This though is generally overcome by teams in real life by travelling in advance of the game to allow for player rest, recovery and acclimatising, instead of travelling to the venue just before the game on game day.

The home crowd support thing is why I eluded to having player mentality changes. Home crowds would improve mentality, while being away would decrease mentality.

In the end I was trying to put forward a simplified approach to solve the issue, as complexity gives rise to more areas where things could go wrong.

 

July 22, 2009 02:55

651 posts(s)

 

i am not able to offer contract to players on free transfers. tried to hire some
doesn’t show any error, and doesn’t happen anything too… 24 players on squad, 2 loaned out… i still have 4 more slots to fill in along with two transfer-out negotiations seemingly taking ages to complete.

EDIT:
Tried both, using ENTER key and the mouse button

 

July 22, 2009 02:46

651 posts(s)

 

there are factors like travel disorder, fatigue etc which come into play plus you already mentioned the mentality thing. then the lack of home crowd supporting them, they might just be short of their 100% could be another reason…
combining all those could be substantial, but i cannot say how we reached the figure 3.

check this link too
http://www.rubysoccer.com/forums/1/topics/1103
i like philip leiback’s suggestion of using certain percentage rather than a fixed 3. and may be less or no reduction at all for experienced players and more reduction for younger players.

 

July 22, 2009 02:41

65 posts(s)

Donator

 

Currently as I understand it players are receiving a -3 point penalty on player skills when playing an away game. What I don’t understand is why would a players skills diminish when playing an away game, his skills would remain the same whether at home or away. The difference between a home game and an away game would be player mentality. A player at home would be more offensive in nature, while away the player may play more defensively.

eg.
Home games: MC0 would equal MC+1, MC-1 would equal MC0, MC+1 would equal AC-1
Away games: MC0 would equal MC-1, MC-1 would equal DC+1, MC+1 would equal MC0

P.S. I didn’t know if I should post this here or in game suggestions.

 

July 22, 2009 02:26

651 posts(s)

 

This is a weird bug, found accidentally. When i try to check the team Charlton Athletic i get the following error: “RubySoccer System Error
Oops! It looks like there was an error. Please try again (this may be related to a server restart / high load).”

but its ok with other EPL clubs, although did just some random checking.
Link for charlton athletic http://www.rubysoccer.com/game/team_info/203

And also the same error shows up in news paper articles navigation when i want to move to the next page of articles.

 

July 22, 2009 01:09

25 posts(s)

 

Im real allright :)

i focus mainly on improving my team, and have no clue on how the tactics works so i get beaten in all important matches :)

So if any of you out there have a way of helping me beat Hertha it would be very appreciated :)

Kind regards
number 2 :)

 

July 22, 2009 00:49

651 posts(s)

 

does that mean you took my suggestion:)
thanx

In fact i was also about to mention this one but just stopped short of doing so… ( happened just after i got a new better goal keeper and a new better defender) anyone never got past me 4 before in primera division…

Season 26 Turn 75
Valladolid -— Levante
8 × 2

4-4-2 formation 4-4-2
58% possession 42%
45 shots 14
42 shots on target 13
87% accurrate passes 89%
69% effective tackles 26%
6 corners 2
0 offsides 0
6 fouls 16

http://www.rubysoccer.com/game/match_report/428672

 

July 22, 2009 00:33

4,300 posts(s)

Administator

 

I know guys, all of a sudden lots of goals are happening, even without changes to the match engine. The only thing that changed is that home team does not receive the +3 bonus anymore, but visitor teams receive a -3 penalty. Is that a drastic change that would result in more goals? I don’t believe so :)

 

July 22, 2009 00:31

4,300 posts(s)

Administator

 

Yeah, lots of things to consider. One of the biggest problems is have few cpu teams x having lots of countries :D
Even though I believe more countries would attract more people so we should be ok.