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September 01, 2010 12:02

116 posts(s)

 

Desculpe estar postando em português. Acredito que tentar postar em inglês iria prejudicar as sugestões.

Quanto a trapaças e novos players.

- Limitar a transferência entre usuários por temporada. Talvez duas transferências no máximo.

- Limitar a quantidade de dinheiro que o técnico pode usar do time de acordo com sua experiência. Ex.: O cara acabou de entrar, poderia mexer uma certa porcentagem mínima do caixa do time, um cara com 5 temporadas teria as funções plenas do caixa do time. Quando ocorrer a troca de time, poderia reduzir esse acesso total as finanças paraa três temporadas.

- Limitar o valor da oferta de acordo com o ranking do time. Um time que esteja em um ranking alto, não precisa investir 50 milhões em um único jogador. É muito melhor ele distribuir esse valor contratando 3 jogadores que acabaria deixando seu time mais forte e equilibrado.

- Limitar o valor de uma oferta. Ex.: Eu sou novato no jogo, um dirigente antigo põe um jogador acima de 30 anos em um valor 50% a mais que o seu valor de face, a diretoria iria impedir que eu ofertasse nesse jogador por achar o preço fora do mercado. Jogadores acima de 35 anos poderiam ter um limite de 50% do valor de face, não sei como ficaria a jogabilidade nesse sentido.

Sugestões de implementações.

- Inverter a questão dos juvenis de futuro. Países menos populares no universo do rubysoccer, poderia ser considerados países do “3º mundo” do futebol, logo, teriam melhores juvenis, porém receitas menores. Ex.: Hoje no futebol mundial, Brasil e Argentina são celeiros de craques, porém em questão de finanças, estão longe dos times Europeus. Como ficaria? Quanto maior o ranking do país no Rubysoccer, melhor as cotas de patrocínio, valor dos ingressos, e tudo que envolve receita, e quanto menor o ranking, menor as cotas de patrocínio, valor de ingressos e tudo que envolve receita, porém, juvenis mais habilidosos e com maior potencial. Um time Russo teria chances maiores de ter entre seus juvenis 1 super craque, 2 craques, 2 bons e 1 mediano. No Brasil teríamos 1 craque, 2 bons, 2 medianos e 1 ruim. Porém, haveria uma pequena possibilidade de vir um super craque em times brasileiros.
E o fato de ter mais times ativos no Brasil, possibilitaria a chance da seleção Nacional Brasileira ter grandes jogadores, e acabaria equilibrando nesse sentido.

Bem, por enquanto são essas, fica aberta a discussão, críticas e novas sugestões.
Não tenho a experiência de muitos aqui, porém da experiência de outros jogos de manager, acho que algo poderia ser útil.

Tenho mais idéias, porém, vou coloca-las primeiro no papel, para depois apresentar.

Novamente, desculpe pela postagem em português.

Abraços.

Félix

 

September 01, 2010 11:08

1,003 posts(s)

Administator

 

You can now ‘officially’ invite your friends to play RubySoccer! This is accessible from 2 different places

  • Just after you login, at the dimensions list page
  • When you are in a dimension, in the “Community” upper menu

This will not only help us to make our community bigger, but will also be considered later in a (surprise) nice new functionality, that should arrive soon. Enjoy!

 

September 01, 2010 07:06

4,319 posts(s)

Administator

 

Ok, here we go. Our idea is that managing a national team is good stuff, but may not be as much fun right now as managing a club. We are designing things in a way that makes managers want to try to get a national team, but we also want to make it harder for someone to stay there for a long time. That’s what we have planned so far:

- any manager will be able to apply for a national team as they would do for a club
- applications will be evaluated periodically, not every turn, so that more managers can apply to the national teams
- manager ranking will be used when evaluating applications, but those from managers managing a club in the same country as the national team will have a bonus
- when accepted in a national team the club you managed will be put on hold for 1 season, meaning nobody will be able to apply for a job there during this period but the club will be managed by the cpu
- at any moment you can let go of your old club to dedicate exclusively to the national team or the other way around; if you don’t do anything after 1 season your club will become available for anybody to apply
- if you return to your club your performance there will be reset to 50%
- manager performance will change more abruptly (for good or bad) when you manage a national team and even friendlies will be considered
- manager performance will drop more abruptly if you have a negative result managing a national team and hasn’t let go of your old club
- you will be fired from the national team if your performance reaches 0%, no matter what

I guess that’s it. What do you guys think?

Cheers!

 

September 01, 2010 03:41

4,319 posts(s)

Administator

 

There is a good reason for that, the names and surnames lists are the same used by Soccersim :-D

And yes, you can help with that! I’ll contact you by email with more details. Anyone interested in helping with names and surnames for any country please feel free to post a reply here.

 

September 01, 2010 03:04

4,319 posts(s)

Administator

 

National players are not selected by their values but by their average skill formula, which happens to be the same used for value calculation, hence the coincidence.

We’re in the process of providing a suitable icon indicating a player is currently in the national team in the team players page. I guess we could use the same in the player’s info page.

You’re right about the economic aspects, Phillip, but I’m afraid we’ll have to put that on hold for now to avoid an over inflation.

I’ll soon write about our ideas for managing national teams.

 

August 31, 2010 22:57

640 posts(s)

Donator

 

I remember when playing Soccersim, I thought the Dutch names were often strange. Now with Rubysoccer I still think that way, especially the first names. I checked some of them with the First Names Database on internet, and they do not exist in the Netherlands. It also seems that sometimes names which would be normal last names are used as first names.

Is there any way I can help with this?

 

August 31, 2010 22:42

56 posts(s)

 

Young and good players for loan in Huelva, take a look!!!!

 

August 31, 2010 19:28

387 posts(s)

 

Great addition! But please add an icon to players profile and the (club) team players page asap. And maybe the clubs on the nat team players page next to the names.
I agree, the nat teams shouldn’t selected by $value, but by skills (for each position and the prefered system of the nat team). e.g. this one is in FT Germany’s goalie: http://www.rubysoccer.com/game/player_info/57795.
Clubs should receive cash for their international players when they play EC or WC – and the merchandising etc should increase a lot. In reference to that the “stars” from ssim will be good next enhancement.
.
thanks, mates!

 

August 31, 2010 18:38

2 posts(s)

 

Ohhh

sorry guys.

I was trying buy another player.

I forgot it.

sorry.

 

August 31, 2010 18:37

2 posts(s)

 

Im trying buy a player

http://www.rubysoccer.com/game/player_info/82137

I offer a contract, 29.000 and appears a message.

your offer is too high.
Money: $20,371,184 (good)
Tha player value is R$9,203,742

Why?

 

August 31, 2010 11:05

637 posts(s)

 

I noticed the players are chosen by player value. I recently bought a good young player (Martinez) for 50M in fastticker. I found him in the national team of France. Normal since he has a player value 51M but is this his real player value or is it affected by the transfer.
Can for example a player with normally a player value of 15M who is sold for 40M be selected in the national team because of this transfer? His player value will be 40M after the transfer and will adapt slowly.

 

August 31, 2010 10:30

1,003 posts(s)

Administator

 

Já está nos planos…

abraço

 

August 31, 2010 09:35

116 posts(s)

 

Cesário, tem como colocar a “TAG” de National Team Player em cada jogador convocado para podermos identificar?

Gostei muito das seleções, bem legal.

E o Tigre só prova ainda mais sua supremacia, não só na argentina, como no mundo inteiro.

Hehehe.

Abraço.

 

August 31, 2010 08:45

640 posts(s)

Donator

 

Another statistic: here is the ranking of teams in real life, based on results:

1 Spain 1883
2 Netherlands 1659
3 Brazil 1524
4 Germany 1464
5 Argentina 1288
6 Uruguay 1152
7 England 1125
8 Portugal 1062
9 Egypt 1053
10 Chile 988

I suspect the rankings on Fastticker (based on player averages) are much different: Brazil is probably first (weakest player 88 average), Netherlands much lower (strongest player 87 average). As Dutchman I must object of course ;)

 

August 31, 2010 04:28

4,319 posts(s)

Administator

 

FastTicker teams with most players in national squads:

Tigre 10
Real Sporting de Gijón 8
Eintracht Frankfurt 6
Fenerbahçe 5
Liverpool 5

MediumTicker teams with most players in national squads:

Nancy 6
Villarreal 6
Inter 5
Bayer Leverkusen 5
Peñarol 5
San Martin Tucuman 5
Boca Juniors 5
Rangers de Talca 5
Hertha BSC Berlin 5
Rennes 5

 

August 31, 2010 04:03

4,319 posts(s)

Administator

 

Wait a minute, I think there is a good reason why national teams have mostly old players. Remember we have changed the player evolution system several seasons ago? It is now making a difference and top players are harder to find. The old players are from the previous generation, where they were more likely to become stars.

Let’s see what happens when all these old fellows retire.

 

August 31, 2010 03:52

4,319 posts(s)

Administator

 

You are welcome :-)

Here is the average on FastTicker:

Argentina 29.4783
Brazil 31.5652
Chile 31.9565
England 33.9130
France 29.4783
Germany 31.8696
Greece 32.3913
Italy 33.7391
Netherlands 33.1739
Paraguay 31.0000
Portugal 29.6522
Russia 29.4348
Spain 33.4783
Turkey 31.8261
Uruguay 32.6522

You may have a point here, players could age harder…or maybe automatic national team selection should take in consideration that old players are more likely to get injured and apply some kind of “penalty” when comparing them to the younger ones.

 

August 31, 2010 03:00

120 posts(s)

Donator

 

I don’t know how closely you want to have Ruby follow real life… where players peak around 27 or so. I do like the way the game flows now. But the older players probably should “age” harder.

Love the National team concept! Thanks for adding it!!!

 

August 31, 2010 02:55

120 posts(s)

Donator

 

Here are the average ages for the last (real life) world cup teams:

from youngest to oldest.

Ghana – 24.1
North Korea – 24.8
Germany – 25.0
Cameroon – 25.2
Spain – 25.9
Chile – 25.9
Serbia – 26.0
Slovakia – 26.1
Switzerland – 26.7
Ivory Coast – 26.7
Uruguay – 26.7
Slovenia – 26.7
South Africa – 26.9
USA – 26.9
Mexico – 27.1
Argentina – 27.1
South Korea – 27.1
Algeria – 27.2
New Zealand – 27.3
France – 27.4
Greece – 27.7
Nigeria – 27.7
Denmark – 27.7
Netherlands – 27.7
Portugal – 27.7
Japan – 27.8
Honduras – 28.1
Paraguay – 28.1
Italy – 28.2
Australia – 28.4
Brazil – 28.6
England – 28.7

 

August 31, 2010 02:47

4,319 posts(s)

Administator

 

I have created a new topic to discuss national teams:

http://www.rubysoccer.com/forums/1/topics/1699

 

August 31, 2010 02:45

4,319 posts(s)

Administator

 

This is a big feature so I thought it would be better to discuss it here instead of using the Improvements Discussions topic.

As a reply to the last comment there I would say I agree there are too many old players in the national teams, but that’s just because these are usually 100% developed, which makes them better. In the future we can have national squads for under-23 or under-20 players.

 

August 31, 2010 02:17

4,319 posts(s)

Administator

 

Thanks for reporting, Alexander. It must have something to do with the new filters for national teams matches. I’ll look into it.

Cheers.

 

August 31, 2010 02:07

120 posts(s)

Donator

 

I love the national team concept. Is it just me, or are there way too many old guys on the national teams?

 

August 30, 2010 20:26

102 posts(s)

 

Hi guys,
When trying to filter matches by type you are returned to team info screen instead.

Kind regards
Alexander

 

August 30, 2010 13:08

4,319 posts(s)

Administator

 

It is not fully designed so I won’t spoil it ;-)
We’ll give enough time for managers to apply once it is released.

 

August 30, 2010 12:36

803 posts(s)

 

National Teams finaly :D What more can you guys tell us about manager selection for them? I want to apply for Portugal :D

 

August 30, 2010 11:58

7 posts(s)

 

Oh come on! If everybody goes way, they win and Rubysoccer loses. I don’t know if they are cheaters or not, but does anyone of those managers won some competition? If no, they are very bad cheaters. eheheheh, cheating and nevertheless, they can’t win….so must losers.

Come on Ilian,think it better, rubysoccer need’s player like you or me…just fair play

 

August 30, 2010 11:48

1,003 posts(s)

Administator

 

The statistics computer screen has been through some adjustments (still planing a couple other), and now allows you to save your presets.

 

August 30, 2010 08:19

828 posts(s)

 

there should be just a limit how much over est value you can sell a player

thats all that needs to happen

 

August 30, 2010 08:13

640 posts(s)

Donator

 

I think I had been under 10% for a while at that time, though now I got it up to 13% thanks to better results (no losses in my last 8 league games).