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July 12, 2011 10:53

803 posts(s)

 

The player will have preference for the weakest team IN HIS POSITION, so if we are talking about a Mid he will compare the team’s midfielders and prefer the team which has the less mids better than him. Usually big teams here contract young players and make them play friendly matches for 2, 3 maybe more seasons, if the player has a team offering where he can play official matches and be important in the team he should ask the big team for much more money. It is not exactly how it happens in real life but the friendly thing also isn’t…

Another important thing about this rule is it helps weakest teams, usually with managers starting to play RS to get good players, we see a huge number of new managers starting to play and then leave after a couple days because they cant do good. If the game wants to grow we need to make sure new managers have a fair chance of start a new team here… More managers in the game means more fun, more donations, more improvements, all things we older managers want for the game…

 

July 12, 2011 10:01

58 posts(s)

 

Sorry…

About the example its not the same thing, the growth of a player is variable and in reality is also like that….

In my point of view, this is not a question of justice, Big teams… Big players…its like that… the smaller teams to have the best players have to pay more wage… have to work to be bigger teams….
This rule protects small teams but unprotect media teams…. and if the sistem can do the average of all the players in a team… I think that the sistem may have a factor (not random) to decide if the player “want” to go for a big club.
One more thing, small teams in countries with high points have very good new youth players… and big teams in weak countries dont….

One more time I think this game have a lot o potencial but needs to get another vision of some subjects…

Thank you for your atention

Best Regards

 

July 11, 2011 21:59

609 posts(s)

 

// QUOTE //

Aug 21, 2010 12:38pm
Avatar Danilo Castilho Administrator 863 post(s)

As you are all aware, we are approaching our 3rd anniversary. Such a nice journey! Are you guys enjoying it so far? Let us know your thoughts!

Also, who knows what you might get?? But what you would like to get?

Speak up!

// QUOTE //

So now the 4th is coming up, are the admins waiting with releases/updates? Let’s guess!

 

July 11, 2011 21:56

609 posts(s)

 

These secrets/randomness needs to be in a game like this or everything get predictable and “to easy”. Real life has the part of players making up their own mind, in 000111000 language that isn’t possible. For example, if we knew that every skill increase has a meaning then u should be able in some time to calculate the outcome and then u can minipulate the game which shouldn’t be the case. So with the calculations you can make with the available information is an astimate.

Sly means with smaller teams, the teams that have the lowest avr players. So if you team has an avr of 80 and a team has an avr of 88 then the player will most of the time choose the team with 80 avr. This is simple done since in the past we had the problem that all the big teams could make a big bet with wages and could get every single talented player in the game which ofc isn’t rly fair.

 

July 11, 2011 21:30

58 posts(s)

 

Ok,

I understand.
But again I have to say that a game should have defined a set of rules and not a lot of secrets… compared to the reality that make no sense …
And worse usually this happens with teams without a coach and that makes even less sense…

“This simply was implemented to give a better chance of smaller teams to get some young talent from the free transfer.”
How do I know the size of my team????

Finally I have to say that I like very much this game but it’s a shame a game with these capabilities invest in this type of strategy …

Thanks for clarification.

Best Regards

 

July 11, 2011 11:31

678 posts(s)

 

The player will chose the team where he will have the most chance of playing. So this kinda meens he will most likely pick the weakest team that is negociating. In order to still get the player you need to offer a really high wage. It’s a secret how it exactly works, but if your team is just MUCH better then the other teams negociating, the player hispreference will be for those weaker teams.

Double the wage is usually not enough, you need to THINK BIG and make it 3x of 4x as much and MAYBE he’ll pick your team.

This simply was implemented to give a better chance of smaller teams to get some young talent from the free transfer.

 

July 11, 2011 09:51

58 posts(s)

 

Hello,

I would like to know which are the conditions that are preferred to contract players from Free Transfer.

In the past I know that is the wage?
But in this season I already give higher wages (somethimes the double) and the player goes to another club???

I wait from some explanation.

Thank You
Best Regards

 

July 11, 2011 07:27

32 posts(s)

 

You have to look at it through the country ranking perspective.

The sooner a team from a determined country gets eliminated, the lesser chances the country will have to earn more points.

And if the country ranking really does have any influence on the youth academy (in reality we don’t quite distinguish that), then it does have a practical value.

But I understand where you are coming from because first and second places in the brazilian league always get Tigre on their group.

 

July 09, 2011 23:39

4,324 posts(s)

Administator

 

Two weeks later…should be fixed now :-)

 

July 09, 2011 19:59

828 posts(s)

 

lol as soon as possible has turned into how much later mate lol

 

July 09, 2011 18:18

640 posts(s)

Donator

 

When will ‘as soon as possible’ be? :)

 

July 09, 2011 15:48

678 posts(s)

 

I personally think value could be deleted from the game. To many managers suddenly think there players is actually worth that much, while the real market value for such a player is not even close to that amount.

Value of a player has no influence on your overall performance as a team. So who cares what players are worth wether it’s 90 or 100 mill……..who gives a damn.

 

July 09, 2011 06:31

22 posts(s)

 

And what about closing a date for each negociation, just like SoccerSim/ManagerSim ? As soon as a team is bidding for a player (or offering a contract), negociations are open for 2/3 turns so buyers & sellers have enough time to discuss about the transfer.

 

July 08, 2011 07:57

640 posts(s)

Donator

 

The value is also based on his age. When age goes up, value can go down.

 

July 08, 2011 07:05

609 posts(s)

 

The value is based on all the players in the game, your player might be getting better by say like 3 points but maybe there are 100 other players that gain 5 points. When that happens the other players are better so your player value get lowered.

 

July 08, 2011 03:56

17 posts(s)

 

Hi,

I have a player in Real Madrid (fast ticker),Nico Orellana, although his stats going up his value has decreased. Like 2 week ago he was over 100M in value now he’s under 94M.
This last tick: From: Assistant
Subject: Player skills increase

Nico Orellana skills have increased.

yet gone from 96M to 94M.

Any thoughts?

Regards,

Dan

 

July 05, 2011 12:41

116 posts(s)

 

Selling

http://www.rubysoccer.com/game/player_info/123442

http://www.rubysoccer.com/game/player_info/152384

http://www.rubysoccer.com/game/player_info/154631

http://www.rubysoccer.com/game/player_info/163339

 

July 04, 2011 23:00

828 posts(s)

 

well i see people seeing shitty players for that much and ppl buying them and people charging stupid money for players that aren’t worth it i sell to the highest bidder

 

July 04, 2011 17:16

637 posts(s)

 

First of all congrats by winning all titles Filipe!

Luis Lopes is indeed a great player. I certainly use him in my portuguese squad. Now I have to find the way to let him do miracles for me :)

Btw If someone else has a suggestion, they’re always welcome in my mail. Don’t spam Filipe’s thread with it :)

 

July 04, 2011 14:50

241 posts(s)

 

Selling

http://www.rubysoccer.com/game/player_info/176486

http://www.rubysoccer.com/game/player_info/180504

 

July 03, 2011 22:16

4,324 posts(s)

Administator

 

Exactly, player announce retirement between 36 and 40. The older the player higher the chance of retiring.

 

July 03, 2011 18:13

640 posts(s)

Donator

 

I guess the problem is on my side then :)

 

July 03, 2011 17:14

609 posts(s)

 

I’m working with FF 5.0 (mac version) and there is not problem here.

 

July 03, 2011 16:31

640 posts(s)

Donator

 

Can’t delete messages in Firefox. Can in IE though. Anyone else with FF having the same problem?

 

July 03, 2011 14:49

609 posts(s)

 

As far as i know it’s kinda random, at the age of 35+ you have a chance that a player will retire.

 

July 03, 2011 09:47

57 posts(s)

 

How does the retiring algorithm works? Because i have 2 players, both strikers. One is 37 and the other is 36. The one with 36 years old is 96 in shooting and, for my misery, he’s retiring this season :(

http://www.rubysoccer.com/game/player_info/127263
http://www.rubysoccer.com/game/player_info/123716

 

July 03, 2011 09:44

803 posts(s)

 

Very complete midfielder for a really nice price, great overall skilled with nice tackle for a M0… Be quick because it wont last much :D

Emilio Lanza
M RC
27 years old
Tackle: 84
Pass: 96
Shoot: 78
Speed: 86
Drible: 90
Control: 96
Heading: 83

Price: 27M

http://www.rubysoccer.com/game/player_info/164583

 

July 03, 2011 08:00

828 posts(s)

 

prices have been dropped on all players listed, getting ridiculous now

 

July 02, 2011 20:01

609 posts(s)

 

Let’s gather some ideas! 1 topic shout away, i’ll go first:

Currently working with the wiki page is old, out of date en unorganised to where the game is at the moment. There is a need and demand for a decent help funtion, especially to new managers which we defitnally need in the game.

Creating a new part on the website, like the forum, where managers can keep track of develpment, the needed adjustments and most importent the basic of the game.

Up to date
A way to keep the help function up to date i suggest the following;
- a way that ppl can send in suggestions/ corrections and new content
- some moderators who keep track of the send in information and post them if needed on the help page

Menu
First of all, we don’t need a help funtion site where you need help to find anything. Within the help function a visitor shouldn’t have to click more then twice in the menu and only one inside that content text. With use of breadcrumbs visitors should have a good overview of where they are and how to get back.

How to start
- we need to get a flowchart, which menu buttons do we want, which submenu buttons and what do you want to tell the visitors
- on the last point, the content, we should make a simple rule on what we will put out in public and which we don’t put out. We surelly don’t want to put out all the information, there should still be a little self inventing (like what filipementioned on the forum, something he thinks he founded out and works for him team :p)
- design
- content!!!

If anyone has any other ideas or modifications about my plan then please post them here so we have 1 general topic about this issue.

Nicky

 

July 02, 2011 14:24

803 posts(s)

 

It only shows your first cup wining, I’m guessing the number of trophies you win will count for the silver and gold achievements