@Kuroyuki that’s exactly how it works.
Will accept all invites to open dates
That would have more to do with the pass frequency :D
Vaughn I wasn’t inferring that one player keeps the ball but the team (referred to as they) keeps the ball until it gets within the distance for short range shooting.
Kuroyuki,
I don’t think 2a is correct, they can still pass the ball before shooting.
^ this is my current understanding and hope its how it is
I am not well versed in this aspect of the game, but does it work something like this:
What you choose restricts your player to that level:
1. passing setup
a) short passing – only does short passes
b) medium passing – player does a mix of short and medium length passing depending on open players
c) long passing – player will do either a short, medium or long pass depending on open players
2. shooting setup
a) short shooting – will keep the ball until they reach the short range shooting distance
b) medium shooting – will shoot either from the medium or short range distance depending on the strength of opposing defence
c) long shooting – will shoot from either long, medium or short range distance depending on the strength of opposing defence
Is this information correct or if wrong can someone provide some clarifying information.
so long shooting they shoot short and medium too ?
Filipe’s explanation is quite accurate. The only addition I would make is that even though it is already mixed for shooting distance, if you pick the long option players are more likely to do long shots than medium and short one, whereas with passing when you pick medium or short you’re only restricting the passing distance, not enforcing it, as Filipe said.
I’m not sure I understand what the suggestion is but If I read it well maybe there is no need for that. Long pass means players CAN pass the ball to a long distance but they also CAN pass the ball short or medium so it is in fact a mix pass… It doesn’t mean players will always and only make long passes. When you use medium pass players will do medium AND short passes but not long ones. Same thinking about shooting.
I’m not entirely sure about this but again, it is the way I remember when this was announced and been using since…
… guess no one likes this suggestion lol
Scatola was complaining about the opposite Dimitri, acording to him the player chose a better team instead of his… The problem here may be that the player will consider the worse team IN HIS POSITION. If I remember correctly the decision he makes has in consideration how many players in his position are better than him. The many better players in his position the less opportunity for him to play. From what I’ve seen Olhanense has 5 better mids than Giacomi, Napoli has only 3… If loaned players count (not sure about that) than its 6 for Olhanense and 4 to Napoli.
Scatola se não percebeste diz que eu traduzo mas sempre que possivel devemos escrever em Inglês no fórum, mais pessoas podem estar com este problema e assim tem aí a explicação numa lingua que todos entendem minimamente.
Regards
Cumprimentos :D
I hope this makes sense:
Nem sempre o lance mais alto que ganha. Jogadores preferem as equipes mais fracas para as equipes mais fortes, porque eles têm mais chance de ir fazer a primeira equipe.
gostaria que me ajudassem a entender o jogador Gianclaudio Giacomi 17 anos tentei compra lo e dei um salario superior ao napoles este por sua vez tem uma equipa superior a minha, porque razão não ficou na minha equipa???dei 12310 e ele foi por 12000 ainda para mais por uma so época quando eu fiz por 3 épocas…
This should be an easy one, I’ll check later today.
gabriel?? can we do something about this ?
have an option to do a mixed of short , medium and long (mixed)
And CPU teams lower the coaching :)
I think either the amount of youth players should be lowered, or the way computer teams manage friendlies should be changed. At the moment a lot of young talented contract players do not develop because crap youth players are playing in friendlies. A lot of potential is wasted this way :(
Ola Grabriel,
Thx a lot having solved this problem so quickly, today I’m able to offer a contract to my own youth.
Cheers,
Shawn
My point is Davison that u can play friendly games with only 5 acedemy players, you just need to fill the other positions with players in your team.
If you want to make ruby as in real life then we should get over hundreds of players like Filipe says, which is impossible in this game.
There are no youth competitions on the game so no need to increase the number of youths… If there were this competitions we would need much more than 11 youths, it would make the transfer market useless and make the game too complicate. Also no need to do it like in real life because some teams in real life have hundreds of players, we cant match that too…
I’ve seen people asking for a player position youth choice but I’m not sure about that either, In real life players can change position but that requires lots of hard work, a manager cant just ask for a mid so he would magically appear… I would like much more of a changing position option for any player we have, it should take in consideration the actual position of the player, his age, the number of games he play in the new position, maybe the team’s couching level… The player would have to play many matches in the new position and make bad performances (because skill decrease) before he can change position…
well then my point is made that 5 in the youth academy should be increased to 11 ty for helping me prove my point
“11 player youth academy like every club team has in real life has”
This is nonsense, in real life clubs have much more than 11 youth players.
academy should have 11 players not 5, ^ ty captian obvious we all know 30 players is the max so instead of replying with complete useless infomation that everyone knows like the 30 player max. in an atempt to mask over the b.s how about we improve the game with the necesary steps like 11 player youth academy like every club team has in real life has. Sunderland in real life has and it should have the same in the game.
benefits 1) unmanaged teams get stronger
2) no more bullshit wages and wage bid wars over a 17 year old Free agent
3) will cause transfer market prices to drop to realistic levels due to people developing at least 7-9 out of the 11 in academy ( not all will be good players )
4) will help managers build a team up from local youth players instead of having so many forgieners
You can have 30 players in your team, so let’s say this;
- A team (best); 11 players
- B team (second best for stamina); 10 players (same keeper as team A)
- Friendly team (youth); 5 acedemy + 6 team
You still have room then for 3 players which can go as backup for team A / B or other youth.
i get too many defenders for a while, i hope there will be a time, wheres we get a full squad of youth like REAL life teams with youth teams cos a youth academy cannot play a match with 5 players lol 11 is needed ;)
With easy tackle your tackle will have less succes but also less fouls and cards, with hard tackle your tackle is more successful but has a higher chance of getting a foul/card.
How do i decide? Let’s say my tackle strategy is always on the same ;)
Bad luck with randomness…usually I have the opposite, more goalkeepers then I’d like. The odds of a new youth being a GK are approximately 1 in 9.
When it comes to tackling intensity, how do you decide whether to use easy, normal or hard?