I think is a good idea to allow offers to any players, but instead of creating a new filter, the manager who owns the wanted player could just " Accept ou Decline " the offer…
If he accepts it, the player automatically goes transfer listed for the offered price with the 3 turns for others to also bid on him… If he declines, nothing happens.
PS: But I don’t think computers should accept those offers.
good idea mate i think this could also fix our problem
At the moment the market of players is very small and I start to see a big tendency in users contacting other users giving offers by mail for the players they wish.
My proposal is to allow to give an offer for any player (listed or not). This would allow the owner of the player under interest to accept it or not (it could be part of the negotiations).
At the same time, this player under negotiation would be listed under a new filter in the search of players (ex:under negotiation) so that it would allow other users to see that and make higher bids for that player.
This would bring much more players transfers in the game, more money movement and the possibility to buy any player, even the ones not listed.
Cheers.
@amacb: when you lose board points such as what happened to you it means your board points total for the new season was less than what you had for the previous season. Looking at your team in Medium I see that prior to the season you mention here your team was relegated from the first division to the second. In terms of points calculation being in the first division in the previous season already gives you more points than being on the second. Besides that your team was also part of Europa League, awarding him a few extra points in the previous calculation.
@Sniff: the money available is recalculated every season based on the level of transfer budget you specify and any money left from the previous season is transferred into board points for the new season. That’s why when the season ends your money goes back to 0, so that it can be transferred into board points.
lol i survive in the Premiership on level 1 wage :P learn to do it
When you request the player back the other team must agree to return the player. In case of CPU teams, they never do. In the past when you bought a loaned player he automatically returned from loan, but then we changed the system to make it better for the weaker teams who rely on the loaned players and were caught by surprise when the player returned before the loan end.
My intention was to prevent transfer listing a loaned player to prevent situations like this…and I might still do that.
This may have been mentioned before and if so I apologise.
If you buy a player who is out on loan and then request to recall the player back, they seem to stay out on loan. It says I have asked to recall the player, but he still continues to play for his loaned team, despite me purchasing him.
This might be implemented on purpose, but I want said player in my squad now rather than having to wait until his loan expires.
o jogo com todas as alterações que fizeram cada vez esta mais irreal, muitos jogadores estam a perder a pica qualquer dia ficam sozinhos a jogar o jogo, isto não é um jogo de futebol mas sim algo parecido, estou prestes a abandonar o medium e o fast vai a seguir, primeiro aprendam o que é futebol e depois façam jogos, cada vez pior e mais irrealista, tenham paciência
Skill Current Value S1 S2
Keeping 34 34 34
Tackle 80 92 80
Passing 73 86 90
Shooting 73 86 73
Speed 86 90 87
Dribble 83 96 87
Control 77 76 81
Header 76 77 79
S1 is last season (scouting 9), s2 is this season (scouting 7). 20 points less potential…
Yes, that would be nice.
Yeah…but we also should add the info about when it was generated in the scout reports list page :-)
Thanks for the feedback Thodoris. Our main goal with the new economy was take the burden of balancing the team’s income / expenses from us so we’d be able to focus on other game features. I understand your points and agree that we did remove some aspects related to finance management, but we have also introduced new concepts and ways of playing.
The problem with the transfer market is clear to us and one of the things that should make it better is the player morale feature I’m currently working on. I don’t expect it to solve all the problems, but it is a first step in the right direction. In the end, if the new economy is never able to prove itself worthy we can always go back to the way it was or even re-design it once again.
Cheers
M LC & A L listed , both have 86 skill avg
http://www.rubysoccer.com/game/team_players/853
I really cant understand whats the point of this new economy thing.
First, i just realised i lost all my money from the previous season. I had about 400mil and now i cant buy a player over 80 mil. This is a joke. Why the hell u took my money?
Secondly, u took away the economic risk from the teams and ofcourse nobody is selling cause they dont have to sell. Result? Only players over 30 in the transfer lists around the world.
Thirdlly, in the old days of soccersim u had a motive to fight for a place that leads to europe. More european matches ment more money for the clubs from ticket sales and tv rights.
I really appreciate your efforts but maybe u should again this whole economy thing.
Thnx
“and you won’t be able to ask for a new report of the same player before 1 season has passed.”
So I scouted all my (younger) players, and want to scout them again in the new season. So the only way is to check all scouting reports, and to write down in Notepad for every player when the scouting report was made?
That is another reason why ingame notes would be handy…
I had a similar experience in the Fast ticker with Tottenham. I did what the board wanted – to improve the squad – and they were happy but I lost board points.
The other thing I noticed was that I had money to spend at the end of last season and now when I do the board points it says I will have more money than last year to spend, but at the minute my balance is 0 – I guess until tick 12. The thing I don’t really understand is that they stripped the money that was left over last season, which meant that at the start of the season when most people buy players I am unable to as the board stripped me of cash. I realise I will get it in a few ticks, but wouldn’t it be better to be able to build your squad before the season started rather than once it’s underway?
Actually, the best potential players should spawn at lower leagues, read lowest div in each country.
Good players will still spaw at the best clubs.
What do you think?
/BK
Agreed. Players must have more personality, not only on wage decisions but on other things as well. Currently working on morale, maybe I could move on to that afterwards.
Several veterans for sale, take a look because if you need some top players here they are, Bradley Kitchen, Simon Rogers, Richard Woolley, Peter Jackson… All from my A squad, the ones that won the Premiership…
Prices not negotiable, will not be listed next season so, be quick!
http://www.rubysoccer.com/game/team_players/176
I agree with DD, more randomness on a per player basis would be pretty good :)
I think this is something that needs a change, Because some players will choose wages and other players will choose the better playing chances…
Maybe you could put a random factor in each player… Some will always choose the higher wages while others will preffer the chances of playing the main team( for this one the formula could be as it is ).
It has been changed some time ago already… He chose the team where he had more chances of playing main team…
i offered 27000 for a wage the player picked 18000 since when did you change this. it has always been the higher offering wage wins the auction.
this game
Danilo did that one but I think it can be changed. Well, things can usually be changed, what I meant is that it shouldn’t hurt too much to change it. But of course we have to be careful when we do it.
Sivaspor turkey better prices!!!
Texera 94 shooting for just 37M
Yep, bind the individual rule to the position and not the player.
/bk
It is really annoying that every time you replace a player because of a red card or a tactical move, the individual tactics need to be reset. Can that be changed?
Gabriel, not really too crazy if you consider it, as it is realistic, it’s all about who deserves the scores best and that is the formula you need to tweak.
In game development, it is common that you cheat, in all sorts of pre-hashing, pre-calculating stuff, nothing new or weird really.
Your major hurdle in an engine that calculates chances is adaptability, and if football changes you will have harder time to implement all new ways of playing (read calculating) the results. With pre-calculated (read from reality) you don’t need to worry about results, only one thing, WHO will get the result, that of course is behind the curtains(mirror) so you should never tell the managers (players of the game) that this is implemented, I am sure people will notice anyway.
And yeah, I might write a book on how football management games should be done perhaps, all in due time of course, I need a smash hit game to showcase my ideas first, and that is on the way…. ;)
/BK
@Shawn: no, nothing has changed. I suppose this is the result of a real time game engine as Berhan suggests, sometimes you end up having several “stand out” results happening very close to each other.
@Berhan: you have some crazy idea right there, don’t you? I’m not sure what to make of them yet, but from time to time I consider re-designing the game engine, only to move on to something else before making any changes to it :-D
We can now see the potential of players with the scouting departments.
I’d like to suggest the points available for players development being redistributed each time you do a scouting and the main criteria for redistribution of points (for the main area skills only at this point) would be the position the player plays mostly or perhaps even the role (offensive/defensive) or even from the “individual orders” data.
That would allow you to “train” your player more specifically for the role you intend for him when he is an ordinary first team player.
Example:
- you have a DM with potential:
- tackle 88, pass: 87, shoot: 78
- by playing him as D+1 would redistribute potential points from shooting into tackling only
- by playing him as CM-1 would redistribute potential points with ratio 2:1 into tackle:passing, so taking 3 points from shooting and placing 2 into tackle and 1 into pass
- by playing him as CM-0 would redistribute 2:1 into pass:tackle, so 3 from shooting would go into 2 pass and one tackle
- by playing him as CM+1 would redistribute only into passing
and similar for the other skills.
Goalies will not benefit from this of course, so only outfield players can re-distribute potential skill points..
/BK