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June 28, 2013 13:20

340 posts(s)

 

Right, and people who had not highest level of scouting last season are penalized, as I can’t really use my scouts new research ratio before turn 21.

This leads me to a thing I want to throw out there:
What about the investment 12 turns are at the end of each season instead of the very begining?

/BK

 

June 28, 2013 13:17

340 posts(s)

 

Or Gabriel had a beer or two doing the formula? ;)

 

June 28, 2013 13:00

301 posts(s)

 

ive been scouting the shit out of all my players every turn :)
some interesting results

 

June 28, 2013 10:28

340 posts(s)

 

And when researching on players from the delivered list, instead of giving all potential values, you could receive them in steps, so when you know you are done researching this specific player you can click on a button saying, research next player in list.

This will in a way, let you skip a player when you see a secondary value not being great enough, so no use to spend valuable ticks on researching this player.

They reason for this, is to be able to skip valuable research ticks, when you know this player is of no use to me. Most valuable for lower level scouting departments, this way they can skip to next research object, thus shortening the research length per player.

/BK

 

June 28, 2013 09:50

340 posts(s)

 

Scouting is very interesting feature I think, will be much appreciated.

I am thinking about the next step (as always), and how about having different types of scouting, like:

1) scout next opponent , having scouting level of 10 will let you scout every turn so this option will let you give a rough estimation of most promising players that you can research more individually.

2) scout youth team, that is you scout your youth team until you’ve scouted them all

3) scout free transfer agents, that is like in nr1, give you a list of promising free transfer agents list, then you can scout them individually.

4) scout specific league/country, scout gives you a list of promising players that you can research later on.

There could be a more advanced option as well, then in all of the types (of scouting), when the “promising list” is delivered, instead of scout going idle, can start researching the players of the list they delivered more thoroughly.

As always when doing things you should start with a “WHY?” and the reason for this feature is to allow people using the scouting feature to it’s full even if they don’t log on every tick.

/BK

 

June 28, 2013 09:01

828 posts(s)

 

a win win situation for cpu and managers entering such teams, and for us who want to loan out youth

 

June 28, 2013 08:59

340 posts(s)

 

Cool, I don’t mind the waiting period, but design-wise it’s flaw-ish as the rest of the investment kick in at turn 12, so should the rest as well, or we could say as soon as the money spent (transfer budget) then the new transfer funds being released (dictated by investment grade), no?

A detail thing but as they say, the devil is in the detail, plus I am very keen to do some scouting ;)

Ciao

 

June 28, 2013 07:02

803 posts(s)

 

Dont know if this is accurate but seems to me the CPU levels of couching change a lot from season to season.

I say this because every season start (turn 13) I get all players loaned to cpu teams back.

This got me to think if this new changes are not “killing” the cpu’s improvement of youngsters, I think this is very important for the future of the game, nice available squads for new managers sure make people want to stay more than leave after a few unsuccessful seasons.

IMO we should make sure CPU’s always have a level 9 or 10 couch, even if that means “cheating” the board points :D

 

June 28, 2013 06:45

4,323 posts(s)

Administator

 

@Shawn, @Filipe: of course there is a random factor! Two reports from same level scouts will not necessarily be the same, but the deviation from the truth should be similar. Note that I said should, of course one of the scouts could have been drunk when writing the report…

 

June 28, 2013 06:34

4,323 posts(s)

Administator

 

Yes, Dimitri and Davison are right about the way it works, it will be every turn once your current waiting period is over. That said, I’ve also changed it so that when the investments are updated the scout waiting period is adjusted.

Cheers

 

June 27, 2013 19:31

828 posts(s)

 

i guess its carrying over since the last time you used the scout. but yes i agree this shouldnt happen i am also experiencing this

 

June 27, 2013 11:21

340 posts(s)

 

Dimitri, I agree but it has already “started” so it should have been 1 turn by now.
At 12th tick when the investments are DONE making, the new setting should be LIVE, then I should have the NEW investment rate.

It’s a bug, trust me.

/BK

PS, the same logic as the new transfer budget being available after tick 12, so should the new value/rate for the scouting and EVERY other investment be “reset” to the new value after the 12th tick. Right?

 

June 27, 2013 10:40

640 posts(s)

Donator

 

Probably not a bug but a feature. ‘Searchable every turn’ starts as soon as you can search again, which is in 7 turns since you had low scouting last season.

 

June 27, 2013 09:24

241 posts(s)

 

Javier Pinazos’ header skill increased to 79 already a failure for lvl 7 scout :p

Skill————-Current Value -—-Potential Value (lvl2) -—-Potential Value (lvl7)
Keeping———————31———————31——————————————31
Tackle———————78———————82——————————————87
Passing———————75———————75——————————————82
Shooting———————75———————89——————————————87
Speed———————83———————83——————————————83
Dribble———————89———————100——————————————100
Control———————81———————82——————————————99
Header———————77———————86——————————————78

 

June 27, 2013 08:41

340 posts(s)

 

Fast ticker, still bug..

I have scouting investment set to “searchable every turn”, but when looking at player on scouting tab, it says I still have 7 turns before I can scout again. Definitelly a bug.

/BK

 

June 27, 2013 07:11

803 posts(s)

 

Shawn, I’m pretty sure Gabriel added a random factor here as well, as he should.

So the answer is no, it may even be that your level 2 report is more accurate than amacb’s level 7. It is unlikely, but possible…

Gabriel, please confirm :D

 

June 27, 2013 06:48

828 posts(s)

 

^ sell me him

 

June 27, 2013 06:34

241 posts(s)

 

Good question maybe developers can answer this.

I got following report with lvl 10 scouting for a player who is 24 years-old and still improving .

I am curious about the accuracy. I will post his skills when he is fully developed.

Timo Maas

Skill CValue PValue
Keeping 35 35
Tackle 89 89
Passing 83 87
Shooting 95 97
Speed 78 81
Dribble 89 90
Control 100 100
Header 86 86

 

June 26, 2013 18:01

828 posts(s)

 

i love this

 

June 26, 2013 12:57

28 posts(s)

 

Do you guys know if a Manager A with level 7 and a Manager B with level 7 will generate the same scouting reports on the same player, the same season ?

 

June 26, 2013 12:33

74 posts(s)

 

lol. no prob. thanks.

 

June 26, 2013 10:50

4,323 posts(s)

Administator

 

Yep, there was a bug but it has now been fixed. Thanks for reporting! I’m sorry about the lost scout reports…and no, there is no way to recover them.

Cheers

 

June 26, 2013 09:28

28 posts(s)

 

Oh nooooo, I though having bought THE gold player :)).
It’s clear, we really need at least 8.

Good idea this scouting test Amac ;)

 

June 26, 2013 07:07

803 posts(s)

 

Hehe nice to see those diferences… It means people need higher levels of scouting so they can trust a little in the reports. Wich makes me think, have level 8-10 scouting or have none :D

 

June 26, 2013 06:37

241 posts(s)

 

Thnnks Shawn

Fernando Goycochea’ s report with lvl 7

skill Current Value Potential Value
Keeping 35 35
Tackle 83 90
Passing 69 91
Shooting 64 71
Speed 70 79
Dribble 71 75
Control 80 89
Header 68 87

 

June 26, 2013 06:05

828 posts(s)

 

i dont complain i tell it how it is. if i had’nt of “complained” about no progress this shit would of taken another 2 months :P tell me im wrong and ill tell you to piss off and look at the history. :) inbe4 you say its a free game and people have lives.

someone has to keep the focus

 

June 25, 2013 21:25

803 posts(s)

 

I agree it can be too much, but it may be a way to make people want higher levels (and because of that need extra board points and start selling players to get them)…

It can become dangerous if the scouts get it right too much times, if you can make a team of stars from players sold or let go by CPU teams, then there is no need to sell players again… Uncertainty is what makes people sell young potential players, if they know for sure they will be good, they wont sell them anymore…

About Davison comment, it makes the game easier to you, but it makes it easier to everyone else too. Dont expect too much, soon you’ll be complaining about everything again…

 

June 25, 2013 21:16

28 posts(s)

 

Hello Amac,

Here is the report for Javier Pinazos

Skill————-Current Value -—-Potential Value (lvl2) -—-Potential Value (lvl7)
Keeping———————31———————31——————————————31
Tackle———————78———————82——————————————87
Passing———————75———————75——————————————82
Shooting———————75———————89——————————————87
Speed———————83———————83——————————————83
Dribble———————89———————100——————————————100
Control———————81———————82——————————————99
Header———————77———————86——————————————78

Some big differences, especially in Control skill

Cheers
Shawn

 

June 25, 2013 21:13

28 posts(s)

 

Hi Felipe,

Thanks for the info, its good to Almagro then ;)
Good transfer done.

 

June 25, 2013 19:38

74 posts(s)

 

now i can’t see any player already scouted… it seems they disappear after every tick. only in medium ticker. fast ticker is working fine, i believe